Language Selection

English French German Italian Portuguese Spanish

Unreal Engine 4.21 Released

Filed under
Gaming
  • Unreal Engine 4.21 Released

    Unreal Engine 4.21 continues our relentless pursuit of greater efficiency, performance, and stability for every project on any platform. We made it easier to work smarter and create faster because we want your imagination to be the only limit when using our tools. And we battle-tested the engine on every platform until it met our developers' high standards so your project will shine once it is ready for the masses.

    We are always looking for ways to streamline everyday tasks so developers can focus on creating meaningful, exciting, and engaging experiences. Our industry-leading Niagara effects toolset is now even more powerful and easier to use, enabling you to dream up the next generation of real-time visual effects. You can build multiplayer experiences on a scale not previously possible using the now production-ready Replication Graph functionality. Iterate faster thanks to optimizations with up to a 60% speed increase when cooking content, run automated tests to find issues using the new Gauntlet automation framework, and speed up your day-to-day workflows with usability improvements to the Animation system, Blueprint Visual Scripting, Sequencer, and more.

    We strive to make it possible for your creations to be enjoyed as you intended by everyone, everywhere regardless of the form factor they choose. Building on the previous release, we have added even more optimizations developed for Fortnite on Android and iOS to further improve the process for developing for mobile devices. Available in Early Access, Pixel Streaming opens a whole new avenue to deploy apps in a web browser with no barrier to entry and no compromise on rendering quality. We have also improved support for Linux as well as augmented, virtual, and mixed reality devices.

  • Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan

    Unreal Engine 4.21 is out today as the last feature release for Epic Games' engine of 2018. This is an exciting game engine update for Linux and Vulkan fans.

    Unreal Engine 4.21 features various tooling and creation improvements for game developers, optimizations that come to the engine following Epic's development of Fortnite for iOS and Android, performance enhancements, early access pixel streaming support, animation system optimizations, and more.

  • Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux

    Epic Games have released Unreal Engine 4.21 and it includes some interesting stuff on the Linux side of things.

    From now, Unreal Engine will default to using the Vulkan API on Linux and fallback to OpenGL when that can't be used. This is going to be good for the future of Linux games, since it should help developers get better performance.

    On top of that, it features a new media player for Linux with the bundled WebMMedia plugin which includes support for WebM VPX8/9 videos. To further improve Linux support, they now have a proper crash reporter interface so that they can "continue to improve support for Linux platforms".

More in Tux Machines

wayland 1.17.0

Wayland 1.17 is released, with no changes (except the version) since RC1. Read more Also: Wayland 1.17 Released With Updated Protocol & Other Improvements

OpenShot 2.4.4 Released | Keyframe Scaling, Docking, and More!

I am proud to announce the immediate release of OpenShot 2.4.4, the absolute best version yet! This is going to be a long post, but here is a quick summary for those who are short on time. This release brings huge performance and stability improvements, along with some major bug fixes, lots of polish, and many new features. Read more Also: OpenShot 2.4.4 Released With Better SVG Rendering, Preview Performance

today's howtos

Daniel Pocock: Don't trust me. Trust the voters.

Any reply in support of my nomination has been censored, so certain bullies create the impression that theirs is the last word. I've put myself up for election before yet I've never, ever been so disappointed. Just as Venezuela's crisis is now seen as a risk to all their neighbours, the credibility of elections and membership status is a risk to confidence throughout the world of free software. It has already happened in Linux Foundation and FSFE and now we see it happening in Debian. In student politics, I was on the committee that managed a multi-million dollar budget for services in the union building and worked my way up to become NUS ambassador to Critical Mass, paid to cycle home for a year and sharing an office with one of the grand masters of postal voting: Voters: 0, Cabals: 1. Ironically, the latter role is probably more relevant to the skills required to lead a distributed organization like Debian. Critical Mass rides have no leader at all. When I volunteered to be FSFE Fellowship representative, I faced six other candidates. On the first day of voting, I was rear-ended by a small van, pushed several meters along the road and thrown off a motorbike, half way across a roundabout. I narrowly missed being run over by a bus. It didn't stop me. An accident? Russians developing new tactics for election meddling? Premonition of all the backstabbings to come? Miraculously, the Fellowship still voted for me to represent them. Read more