Language Selection

English French German Italian Portuguese Spanish

Unreal Engine 4.21 Released

Filed under
Gaming
  • Unreal Engine 4.21 Released

    Unreal Engine 4.21 continues our relentless pursuit of greater efficiency, performance, and stability for every project on any platform. We made it easier to work smarter and create faster because we want your imagination to be the only limit when using our tools. And we battle-tested the engine on every platform until it met our developers' high standards so your project will shine once it is ready for the masses.

    We are always looking for ways to streamline everyday tasks so developers can focus on creating meaningful, exciting, and engaging experiences. Our industry-leading Niagara effects toolset is now even more powerful and easier to use, enabling you to dream up the next generation of real-time visual effects. You can build multiplayer experiences on a scale not previously possible using the now production-ready Replication Graph functionality. Iterate faster thanks to optimizations with up to a 60% speed increase when cooking content, run automated tests to find issues using the new Gauntlet automation framework, and speed up your day-to-day workflows with usability improvements to the Animation system, Blueprint Visual Scripting, Sequencer, and more.

    We strive to make it possible for your creations to be enjoyed as you intended by everyone, everywhere regardless of the form factor they choose. Building on the previous release, we have added even more optimizations developed for Fortnite on Android and iOS to further improve the process for developing for mobile devices. Available in Early Access, Pixel Streaming opens a whole new avenue to deploy apps in a web browser with no barrier to entry and no compromise on rendering quality. We have also improved support for Linux as well as augmented, virtual, and mixed reality devices.

  • Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan

    Unreal Engine 4.21 is out today as the last feature release for Epic Games' engine of 2018. This is an exciting game engine update for Linux and Vulkan fans.

    Unreal Engine 4.21 features various tooling and creation improvements for game developers, optimizations that come to the engine following Epic's development of Fortnite for iOS and Android, performance enhancements, early access pixel streaming support, animation system optimizations, and more.

  • Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux

    Epic Games have released Unreal Engine 4.21 and it includes some interesting stuff on the Linux side of things.

    From now, Unreal Engine will default to using the Vulkan API on Linux and fallback to OpenGL when that can't be used. This is going to be good for the future of Linux games, since it should help developers get better performance.

    On top of that, it features a new media player for Linux with the bundled WebMMedia plugin which includes support for WebM VPX8/9 videos. To further improve Linux support, they now have a proper crash reporter interface so that they can "continue to improve support for Linux platforms".

More in Tux Machines

FreeBSD Quarterly Status Report

We also provide some up to date information about the status of our IRC channels Read more Also: FreeBSD In Q2'2019 Saw Updated Graphics Drivers, Continued Linux Compatibility Layer

DragonFlyBSD Pulls In AMD Radeon Graphics Code From Linux The 4.7 Kernel

It was just last month that DragonFlyBSD pulled in Radeon's Linux 4.4 kernel driver code as an upgrade from the Linux 3.19 era code they had been using for their open-source AMD graphics support. This week that's now up to a Linux 4.7 era port. François Tigeot who continues doing amazing work on pulling in updates to DragonFlyBSD's graphics driver now upgraded the Radeon DRM code to match that of what is found in the upstream Linux 4.7.10 kernel. Read more

Android Leftovers

TenFourFox FPR16b1 available

FPR16 got delayed because I really tried very hard to make some progress on our two biggest JavaScript deficiencies, the infamous issues 521 (async and await) and 533 (this is undefined). Unfortunately, not only did I make little progress on either, but the speculative fix I tried for issue 533 turned out to be the patch that unsettled the optimized build and had to be backed out. There is some partial work on issue 521, though, including a fully working parser patch. The problem is plumbing this into the browser runtime which is ripe for all kinds of regressions and is not currently implemented (instead, for compatibility, async functions get turned into a bytecode of null throw null return, essentially making any call to an async function throw an exception because it wouldn't have worked in the first place). This wouldn't seem very useful except that effectively what the whole shebang does is convert a compile-time error into a runtime warning, such that other functions that previously might not have been able to load because of the error can now be parsed and hopefully run. With luck this should improve the functionality of sites using these functions even if everything still doesn't fully work, as a down payment hopefully on a future implementation. It may not be technically possible but it's a start. Read more