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Games: Gallium3D, SpaceBourne, Dead Matter, The Procession to Calvary, Kubifaktorium, Twilight Struggle

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Gaming
  • Marek Tackles EXT_gpu_shader4 Support In Gallium3D For Old Games/Apps

    While the EXT_gpu_shader4 extension was written for the OpenGL 2.0 days a decade ago when the GeForce 8 series was NVIDIA's flagship products, AMD's Marek Olšák is now adding support for this extension to the Gallium3D drivers.

    GL_EXT_gpu_shader4 is an extension NVIDIA developed back in the GL2 era for adding a number of features to GLSL back at a time when OpenGL wasn't advancing as rapidly. EXT_gpu_shader4 added new texture lookup functions, signed/unsigned integer support, new built-in functions, and more. But OpenGL 3.0 ended up incorporating the EXT_gpu_shader4 additions into the core specification.

  • SpaceBourne might see a Linux version, according to demand after release

    SpaceBourne [Official Site] will be an open space exploration game with RPG elements, as the description on Steam states. It should release for Windows later this month.

    It's based on the Unreal Engine 4, and as we know with Everspace and RUINER, Linux versions that are looking gorgeous and have great performance are doable, even though not straight forward to create.

  • Dead Matter, a sandbox survival horror plans to have a Linux release after Early Access

    I seriously cannot get enough of survival games, so hearing about Dead Matter [Official Site] is quite exciting as it sounds pretty good. While we already have 7 Days to Die which has a similar theme, the graphical style leaves a lot to be desired and it looks like Dead Matter is graphically much more impressive.

  • The Procession to Calvary is a point and click adventure made from Renaissance-era paintings

    This looks all kinds of nuts. A point and click adventure game planned to release for Linux that's made from Renaissance-era paintings and public domain recordings of classical music.

  • Build and manage a colony in Kubifaktorium, developed primarily on Linux and funding on Kickstarter

    Kubifaktorium [Official Site, Kickstarter] from developer Mirko Seithe (previously made BossConstructor) is a colony building and management sim that mixes in automation and transports systems like Factorio.

    At its heart, it's a city-builder with you farming crops, crafting tools and weapons but it also has you craft some more advanced machines to automate your colony like trains, farming machines, conveyor belts to move resources around, zeppelins and so on. For anyone who has played Factorio, elements of it certainly look a bit familiar while still being rather different with you taking care of your colonists needs.

  • An update on the Linux version of Twilight Struggle, four years after the Kickstarter

    Way back in July of 2014, GMT Games partnered with Playdek and ran a successful Kickstarter for Twilight Struggle, a digital version of the board game that shares the same name. It promised Linux support, which still hasn't been delivered.

    A user wrote in to ask us to find out what's going on, since the game released on Steam back in April of 2016 and there's still no sign of the Linux version.

More in Tux Machines

OSS Leftover

  • How an affordable open source eye tracker is helping thousands communicate
    In 2015, while sat in a meeting at his full-time job, Julius Sweetland posted to Reddit about a project he had quietly been working on for years, that would help people with motor neurone disease communicate using just their eyes and an application. He forgot about the post for a couple of hours before friends messaged him to say he'd made the front page. Now three years on Optikey, the open source eye-tracking communication tool, is being used by thousands of people, largely through word of mouth recommendations. Sweetland was speaking at GitHub Universe at the Palace of Fine Art in San Francisco, and he took some time to speak with Techworld about the project. [...] Originally, Sweetland's exposure to open source had largely been through the consumption of tools such as the GIMP. "I knew of the concept, I didn't really know how the nuts and bolts worked, I was always a little blase about how do you make money from something like that... but flipping it around again I'm still coming from the point of view that there's no money in my product, so I still don't understand how people make money in open source...
  • Fission open source serverless framework gets updated
    Platform9 just released updates to Fission.io - the open source, Kubernetes-native Serverless framework, with new features enabling developers and IT Operations to improve the quality and reliability of serverless applications. Other new features include Automated Canary Deployments to reduce the risk of failed releases, Prometheus integration for automated monitoring and alerts, and fine-grained cost and performance optimization capabilities. With this latest release, Fission offers the most complete set of features to allow Dev and Ops teams to safely adopt Serverless and benefit from the speed, cost savings and scalability of this cloud native development pattern on any environment - either in the public cloud or on-premises.
  • Alphabet’s DeepMind open-sources key building blocks from its AI projects
  • United States: It's Ten O'Clock: Do You Know Where Your Software Developers Are? [Ed: Smith Gambrell & Russell LLP are liars. Dana Hustins says FSF "purport to convert others' proprietary software into open source software" in there. They paint GPL as a conspiracy of some kind to entrap proprietary s/w developers.]
  • Transatomic Power To Open Source IP Regarding Advanced Molten Salt Reactors [Ed: There's no such thing as "IP", Duane Morris LLP. There are copyrights, trademarks, patents etc. and Transatomic basically made code free.]
  • Code Review--an Excerpt from VM Brasseur's New Book Forge Your Future with Open Source
    Even new programmers can provide a lot of value with their code reviews. You don't have to be a Rockstar Ninja 10x Unicorn Diva programmer with years and years of experience to have valuable insights. In fact, you don't even have to be a programmer at all. You just have to be knowledgable enough to spot patterns. While you won't be able to do a complete review without programming knowledge, you may still spot things that could use some work or clarification. If you're not a Rockstar Ninja 10x Unicorn Diva programmer, not only is your code review feedback still valuable, but you can also learn a great deal in the process: Code layout, programming style, domain knowledge, best practices, neat little programming tricks you'd not have seen otherwise, and sometimes antipatterns (or "how not to do things"). So don't let the fact that you're unfamiliar with the code, the project, or the language hold you back from reviewing code contributions. Give it a go and see what there is to learn and discover.

Security Leftovers

Android Leftovers

Ubuntu 18.10 (Cosmic Cuttlefish) Is Now Available to Download

After six months in development, Ubuntu 18.10 (Cosmic Cuttlefish) is now finally here, and you can download the ISO images right now for all official flavors, including Kubuntu, Xubuntu, Lubuntu, Ubuntu MATE, Ubuntu Budgie, Ubuntu Kylin, and Ubuntu Studio, for 64-bit and 32-bit architectures (only Lubuntu and Xubuntu). The Ubuntu Server edition is also out and it's supported on more hardware architectures than Ubuntu Desktop, including 64-bit (amd64), ARM64 (AArch64), IBM System z (s390x), PPC64el (Power PC 64-bit Little Endian), and Raspberry Pi 2/ARMhf. A live Ubuntu Server flavor is also available only for 64-bit computers. Read more Also: Ubuntu Linux 18.10 arrives