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Linux and Graphics: Gasket, MoltenVK, RADV and Vulkan

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Graphics/Benchmarks
Linux
  • Google's Gasket Driver Framework Landing For Linux 4.19

    Queued into the staging code for introduction with the Linux 4.19 kernel is the Gasket driver framework and the first driver based upon it, Apex.

    Gasket in this context is short for Google ASIC Software, Kernel Extensions, and Tools. The Gasket framework aims to make it easier to develop thin kernel drivers that provide the basic functionality in kernel-space but any extra functionality is to be achieved in user-space code.

  • MoltenVK Gets Patches To Workaround iOS API Issue, App Store Rejection

    A new pull request has been submitted to MoltenVK, the open-source project for mapping the Vulkan graphics/compute API over Apple's Metal to run on iOS/macOS. This pull request is working to address the issue that caused at least one MoltenVK-using iPhone/iPad game to be rejected from the Apple App Store.

  • RADV Vulkan Driver Gets Minor CPU Overhead Reductions, Conditional Rendering Patches

    Samuel Pitoiset of Valve's open-source Linux GPU driver team has been particularly busy in recent days with "RADV" Radeon Vulkan driver enhancements.

    Pitoiset this weekend sent out patches for enabling the new VK_KHR_create_renderpass2 extension, which was introduced in Saturday's release of Vulkan 1.1.80. RenderPass2 allows for render passes to be easily extended.

  • RADV Driver Gets Faster Shader LLVM Compilation

    It's an exciting day in RADV land as in addition to work on the new Vulkan 1.1.80 extensions, David Airlie landed a patch he's been baking for speeding up the shader compilation performance for this open-source Radeon Vulkan driver within Mesa.

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