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Android: postmarketOS Update, Android P Names, and Fuchsia Friday

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Android
Google
  • Introducing #postmarketOS-lowlevel

    As a community project, and one that encourages contributors to work on what they like, we have attracted people with a broad range of interests and skill levels. Recently a small hacking group #postmarketOS-lowlevel has emerged, and its masterminds @McBitter and @unrznbl are eager to introduce you to the madness that awaits when digging deeper and deeper in the embedded hardware and software stack.

    But before we get started, please keep in mind that these are moon shots. So while there is some little progress, it's mostly about letting fellow hackers know what we've tried and what we're up to, in the hopes of attracting more interested talent to our cause. After all, our philosophy is to keep the community informed and engaged during the development phase!

    For those new to postmarketOS, we are a group of developers, hackers, and hobbyists who have come together with a common goal of giving a ten year life cycle to mobile phones. This is accomplished by using a simple and sustainable architecture borrowed from typical Linux distributions, instead of using Android's build system. The project is at an early stage and isn't useful for most people at this point. Check out the newly-updated front page for more information, the previous blog post for recent achievements, and the closed pull requests to be informed about what's going on up to the current minute.

  • What Are Some Android P Name Predictions? We Found 17 Desserts
  • Fuchsia Friday: The dream team behind Google’s new OS

    On the Fuchsia team there are approximately 160 Google employees who have contributed to one of the four layers of Fuchsia. This is not counting managers and team leads who haven’t directly contributed code. Comparing it to other OS teams, this is not a significant number, and is a sign of the stage of development Google likely considers Fuchsia to be in.

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Vim is an improved version of Vi, a known text editor available by default in UNIX distributions. Another alternative for modal editors is Emacs but they’re so different that I kind of feel they serve different purposes. Both are great, regardless. I don’t feel vim is necessarily a geeky kind of taste or not. Vim introduced modal editing to me and that has changed my life, really. If you have ever tried vim, you may have noticed you have to press “I” or “A” (lower case) to start writing (note: I’m aware there are more ways to start editing but the purpose is not to cover Vim’s functionalities.). The fun part starts once you realize you can associate Insert and Append commands to something. And then editing text is like thinking of what you want the computer to show on the computer instead of struggling where you at before writing. The same goes for other commands which are easily converted to mnemonics and this is what helped getting comfortable with Vim. Note that Emacs does not have this kind of keybindings but they do have a Vim-like mode - Evil (Extensive Vi Layer). More often than not, I just need to think of what I want to accomplish and type the first letters. Like Replace, Visual, Delete, and so on. It is a modal editor after all, meaning it has modes for everything. This is also what increases my productivity when writing files. I just think of my intentions and Vim does the things for me. Read more

Graphics: Intel and Mesa 18.1 RC1 Released

  • Intel 2018Q1 Graphics Stack Recipe
    Last week Intel's Open-Source Technology Center released their latest quarterly "graphics stack recipe" for the Linux desktop. The Intel Graphics Stack Recipe is the company's recommended configuration for an optimal and supported open-source graphics driver experience for their Intel HD/UHD/Iris Graphics found on Intel processors.
  • Mesa 18.1-RC1 Released With The Latest Open-Source 3D Driver Features
    Seemingly flying under our radar is that Mesa 18.1 has already been branched and the first release candidate issued. While the Mesa website hasn't yet been updated for the 18.1 details, Dylan Baker appears to be the release manager for the 18.1 series -- the second quarter of 2018 release stream.