KDE: Calamares, Qt, KDE Bugzilla, Kdenlive, KWin

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A Day on Krypton
It’s a bird! It’s a plane! No, it’s a shiny stable-yet-bleeding-edge KDE Plasma distro!
Since Calamares has to run all over the place, and is used in derivatives of all of the “Big Five” Linux distributions, I regularly switch distro’s as a development platform. Also because I inevitably blow up the VM while running Calamares, or because an update renders the system useless. At FOSDEM I had the pleasure of chatting with the folks from the SUSE stand about OpenQA and OBS.
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Exporting 3D content for Qt 3D with Blender
At the heart of every 3D application is geometry. Qt 3D-based 3D applications are no different and require the user to either generate geometry or provide asset files for Qt 3D to load. This blog post demonstrates how Blender and its Python API could be used to write an exporter that generates geometry for Qt 3D.
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KDE Receives Pineapple Fund Donation, Red Hat Decision Manager, Chef's InSpec 2.0 and More
KDE has received a $200,000 donation from the Pineapple Fund: "With this donation, the Pineapple Fund recognizes that KDE as a community creates software which benefits the general public, advances the use of Free Software on all kinds of platforms, and protects users' privacy by putting first-class and easy to use tools in the hands of the people at zero cost."
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KDAB’s City Lights Display with Qt 3D
The City Lights demo is an example of Qt 3D being put to novel use to implement a deferred rendering pipeline.
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It’s now much easier to be a bug triager
We’ve just rolled out a significant and welcome policy change to KDE’s Bugzilla bug tracker: Everyone with an account may now edit any bug without prior permission. This means that every KDE Bugzilla user can now be a bug triager anytime they want!
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New Kdenlive Beta is Available for Testing
A new beta of Kdenlive the popular open source video editor is available for testing. The beta is based on a 'refactored' codebase and available as an App Image.
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There's Experimental Work On A Vulkan Renderer For KDE's KWin
There is an experimental branch of KDE's KWin window manager / compositor with support for Vulkan compositing.
Over the past week Fredrik Höglund has begun work on KWin Vulkan support so this low-level, high-performance graphics API could be used for compositing rather than OpenGL. So far he charted out a lot of the fundamental Vulkan code and the necessary infrastructure work along with some basic features like for being able to render window shadows and porting some other window effects over to Vulkan.
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