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Games: Super Tony Land, Pocketsprite (GNU Inside), and Rise of the Tomb Raider Coming to GNU/Linux

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Gaming
  • Super Tony Land is a story-based platformer that will let you build your own awesome stories

    Super Tony Land [Official Site, Kickstarter] sounds like a platformer that I could enjoy, one that will enable you to make your own challenges, worlds and stories.

    The game will use a "block based programming language" allowing you to create some really wild stuff. Not just in the form of levels, but vehicles and all sorts of wacky creations.

  • pocketsprite game console is the open-source tamagotchi of 2018

    ...it’s open source. sure, you could in theory just turn on the pocketsprite wi-fi, connect your computer up to it, and download games via pocketsprite’s desktop interface, but where’s the challenge in that? if you understand a few youtube-tutorial’s-worth of hacking, you could upload whatever you want to this tiny emulator...

  • Rise of the Tomb Raider announced for Linux, port from Feral Interactive

    Many asked, now Feral Interactive have answered. Rise of the Tomb Raider [Steam] is officially on the way to Linux! What a fantastic way to start a Tuesday with news like this! It still amazes me to this day that Linux will have games like this, very happy with the news!

    Feral aren't saying exactly when it will arrive, but they had a tweet out that said "This Winter" which has since been deleted (Edit: replaced with this one). You can see the official confirmation on their official site which now says "This spring", so it could be here sometime between March and late June.

  • Feral Is Bringing Rise of the Tomb Raider To Linux

    Feral Interactive has announced today that they are porting Rise of the Tomb Raider to Linux.

    Rise of the Tomb Raider was released for Windows in January of 2016 as the latest in the Tomb Raider franchise. Now two years later the Linux port will be released in the months ahead. When Feral has asked the community about games coming to Linux, this title has repeatedly been brought up as a title many Linux gamers would like to see following the port of the 2013 Tomb Raider game.

More in Tux Machines

Release of KDE Frameworks 5.51.0

KDE Frameworks are 70 addon libraries to Qt which provide a wide variety of commonly needed functionality in mature, peer reviewed and well tested libraries with friendly licensing terms. For an introduction see the Frameworks 5.0 release announcement. This release is part of a series of planned monthly releases making improvements available to developers in a quick and predictable manner. Read more Also: KDE Frameworks 5.51 Released

Linux 4.19-rc8

As mentioned last week, here's a -rc8 release as it seems needed. There were a lot of "little" pull requests this week, semi-normal for this late in the cycle, but a lot of them were "fix up the previous fix I just sent" which implies that people are having a few issues still. I also know of at least one "bad" bug that finally has a proposed fix, so that should hopefully get merged this week. And there are some outstanding USB fixes I know of that have not yet landed in the tree (I blame me for that...) Anyway, the full shortlog is below, lots of tiny things all over the tree. Please go and test and ensure that all works well for you. Hopefully this should be the last -rc release. Read more Also: Linux 4.19-rc8 Released With A Lot Of "Tiny Things"

Kali Linux for Vagrant: Hands-on

I recently saw the announcement for Kali Linux on Vagrant. I have been a huge fan of Kali Linux for a very long time, and I am interested in virtualization (and currently using VirtualBox in an educational environment), so this was a very interesting combination to me. I have now installed it on a few of my systems, and so far I am quite impressed with it. The logical place to start is with a brief overview of Vagrant itself. What is Vagrant? According to their web page: Vagrant is a tool for building and managing virtual machine environments in a single workflow What Vagrant actually does is provide a way of automating the building of virtualized development environments using a variety of the most popular providers, such as VirtualBox, VMware, AWS and others. It not only handles the initial setup of the virtual machine, it can also provision the virtual machine based on your specifications, so it provides a consistent environment which can be shared and distributed to others. Read more

today's leftovers

  • Vulkan Cracks 2,500 Projects On GitHub
    After cracking 2,000 projects referencing Vulkan on GitHub earlier this year, this week it passed the milestone of having more than 2,500 projects. Granted, some of these projects referencing Vulkan are still in their primitive stages, but of the 2,500+ projects are a lot of interesting Vulkan-using projects from RenderDoc to countless game engine initiatives, various code samples, the AMDVLK driver stack, and countless innovative efforts like GLOVE for OpenGL over Vulkan to Kazan for a Rust-written CPU-based Vulkan implementation and a heck of a lot more.
  • GNOME's Geoclue 2.5 Brings Vala Support, WiFi Geolocation For City-Level Accuracy
    GNOME's Geoclue library that provides a D-Bus service for location information based on GPS receivers, 3G modems, GeoIP, or even WiFi-based geolocation has been baking a lot of changes.
  • Geoclue 2.5.0
    Here is the first release in the 2.5 series.
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  • Wine-Staging 3.18 Released With Some New Patches While Other Code Got Upstreamed
    It has been a very exciting weekend for Linux gamers relying upon Wine for running Windows titles under Linux... There was the routine bi-weekly Wine 3.18 development release on Friday but yesterday brought transform feedback to Vulkan and in turn Stream Output to DXVK to fix up a number of D3D11 games. Today is now the Wine-Staging 3.18 release. Wine-Staging 3.18 doesn't incorporate any changes around the Vulkan code (there is a Wine patch needed by DXVK for this new functionality), but does include a lot of other stuff. Wine-Staging 3.18 implements more functions in the user32 code, including cascade windows, GetPointerType, and others. On the Direct3D front are a few additions to WineD3D, including the ability for the Direct3D 10 support to work with the legacy NVIDIA Linux driver. There is also a kernel fix for allowing Steam log-ins to work again with Wine Staging.