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Apple Woes (Due to Competition From Android/Linux)

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Mac
  • iPhone ‘Super Cycle’ Pronounced Dead

    The iPhone “super cycle” -- a wave of upgrades and new customers that was supposed to wash over Apple Inc. this year with the introduction of its model X -- was pronounced dead on arrival.

    In Apple’s first earnings report since the launch of the pricey flagship smartphone, the company reported lower-than-expected handset sales from the holiday period. Chief Financial Officer Luca Maestri also forecast a decline in the average selling price of iPhones in the current quarter, suggesting the most-expensive models aren’t as popular.

  • Apple sells fewer phones but profits rise
  • iPhone sales down, but revenue up in latest quarter

    Apple sold less iPhones in the latest quarter but earned a lot more than a year ago, given the price of its iPhone X began at US$1000, according to the company's results for the first fiscal quarter of 2018. The user base of active devices rose to 1.3 billion in January.

  • Apple Says It Will Implement Toggle Option for iPhone Slowdowns Next Month

    Apple has confirmed the investigations launched by the US government over slowing down of customer's iPhone devices without being more transparent and says the promised power management features are coming next month.

    As you may be aware, Apple released last year a new software update that implemented a so-called feature which slowed down the performance of certain iPhone 6 and iPhone 6s devices with degrated batteries under cold weather and when the battery charge was low.

    The feature was extended to iPhone 7 models as well a year later, and discovered by accident after some users reported slowdowns on their older iPhone devices. Apple wasn't really transparent about this feature, even so Apple CEO Tim Cook said in an interview earlier this month that they said so in the release notes of the respective iOS update.

    Anyway, when Apple came clean about slowing down older iPhone devices, numerous customers sued the company, and it now looks like even the U.S. government is asking them about the handling of older iPhone batteries and their transparency to customers, as Bloomberg reported earlier this week.

More in Tux Machines

Games: Spearmint, Rise to Ruins, Depth of Extinction, Puzlogic, Never Split the Party, Godot Engine, DXVK

  • Ioquake3-Derived Spearmint 1.0 Engine Coming Next Month, But Ceasing Development
    Spearmint, an enhanced version of the open-source ioquake3 engine in turn derived from the id Tech 3 source code, will see the big "1.0" milestone in October. But that will also coincide with the developer and ioquake3 maintainer ceasing work on this engine now with an eighteen year lineage.
  • Village building god sim 'Rise to Ruins' had an absolutely massive update
    Rise to Ruins, a village builder that mixes in some god sim fun just went through a bit of an evolution with the latest patch, which really is absolutely massive. In terms of file-size the patch was relatively small, but good things come in small packages!
  • Roguelike RPG 'Depth of Extinction' is nearing release with a launch trailer
    I'm personally very excited about Depth of Extinction, a roguelike RPG with turn-based battles and an interesting setting. The release is closing in for this month and they have a new launch trailer. Note: This was a personal purchase for me.
  • Puzlogic combines elements from Sudoku and Kakuro to make an interesting puzzle game
    Puzlogic from developer Eduardo Barreto was released on Steam back in July and it just recently gained Linux support. It combines elements from Sudoku and Kakuro along with some lovely ambient music to create a pretty decent and relaxing experience. Currently in Early Access, the developer expects the full release to be available in the first part of 2019.
  • Never Split the Party, a free online team-based action-RPG is now on Linux
    Never one to pass up trying out a free game, today I tested out some of Never Split the Party, an "an ultra social rogue-like" and it's not bad. While the game is free to play, you only get given one single character. If you want access to the others, you need to buy the Fellowship DLC which will unlock the Cleric, Rogue, Mage, Ranger and Mercenary.
  • Godot Engine 3.1 will have support for simplex noise generation which looks incredibly useful
    Godot Engine 3.1 [Official Site], the big upgrade coming to the open source game engine has gained another exciting feature with simplex noise generation.
  • One of the fine folks in the Intel Mesa driver team has written up a post on their work improving games in DXVK
    Writing on their personal blog, Jason Ekstrand from the Intel Mesa team has written up some information on what they've been doing to improve the Intel drivers on Linux. What they're talking about isn't exactly new, since the fixes are already in Mesa but it's nice to get some information about how they came across the issues and what they did to solve them. Regardless of your feelings towards Wine, DXVK, Steam Play and so on, no one can ignore the benefits they bring to the people actually working on the drivers. Giving them so many more ways to test and push Linux graphics drivers is a good thing, as it means we can end up with much better drivers for all sorts of workloads (not just gaming!).

LLVM 7.0.0 Released

  • LLVM 7.0.0 released
    The release contains the work on trunk up to SVN revision 338536 plus work on the release branch. It is the result of the community's work over the past six months, including: function multiversioning in Clang with the 'target' attribute for ELF-based x86/x86_64 targets, improved PCH support in clang-cl, preliminary DWARF v5 support, basic support for OpenMP 4.5 offloading to NVPTX, OpenCL C++ support, MSan, X-Ray and libFuzzer support for FreeBSD, early UBSan, X-Ray and libFuzzer support for OpenBSD, UBSan checks for implicit conversions, many long-tail compatibility issues fixed in lld which is now production ready for ELF, COFF and MinGW, new tools llvm-exegesis, llvm-mca and diagtool. And as usual, many optimizations, improved diagnostics, and bug fixes.
  • LLVM 7.0 Released: Better CPU Support, AMDGPU Vega 20; Clang 7.0 Gets FMV & OpenCL C++
    As anticipated, LLVM release manager Hans Wennborg announced the official availability today of LLVM 7.0 compiler stack as well as associated sub-projects including the Clang 7.0 C/C++ compiler front-end, Compiler-RT, libc++, libunwind, LLDB, and others. There is a lot of LLVM improvements ranging from CPU improvements for many different architectures, Vega 20 support among many other AMDGPU back-end improvements, the new machine code analyzer utility, and more. The notable Clang C/C++ compiler has picked up support for function multi-versioning (FMV), initial OpenCL C++ support, and many other additions. See my LLVM 7.0 / Clang 7.0 feature overview for more details on the changes with this six-month open-source compiler stack update.

Android Leftovers

The Future of Open Source

Linux and the open source business model are far different today than many of the early developers might have hoped. Neither can claim a rags-to-riches story. Rather, their growth cycles have been a series of hit-or-miss milestones. The Linux desktop has yet to find a home on the majority of consumer and enterprise computers. However, Linux-powered technology has long ruled the Internet and conquered the cloud and Internet of Things deployments. Both Linux and free open source licensing have dominated in other ways. Microsoft Windows 10 has experienced similar deployment struggles as proprietary developers have searched for better solutions to support consumers and enterprise users. Read more