Language Selection

English French German Italian Portuguese Spanish

Morpheus put to sleep

Filed under
Gaming

At the end of the film The Matrix Revolutions, two of movie's heroes--Neo (Keanu Reeves) and Trinity (Carrie-Anne Moss)--perish. Now a third leading character in the Matrix sci-fi film series has bitten the dust--in the Matrix Online game.

In a press release sent out this afternoon, Sega and Warner Bros. Interactive Entertainment announced that "the unthinkable has happened--Morpheus is dead." The captain of the human hovership Nebuchadnezzar, Morpheus, named after the Greek god of sleep, was played in the films and in the Matrix Online by Laurence Fishburne.

Morpheus' end apparently was the culmination of one of the Matrix Online's "live events." The typically week-long narratives see staff at the game's developer, Monolith Productions, controlling characters to advance the story of the MMORPG.

This week's live event was appropriately called "The Hunt for Morpheus," and began with the titular character "setting off virus-encoded bombs around The Matrix MegaCity, threatening the very fabric of The Matrix," according to the release.

Understandably worried, the Machines that control the Matrix dispatched a super-agent, called the Assassin, to whack Morpheus. "The Assassin was able to catch up by bending the rules of the Matrix," said Sega and WBIE. "In the end, Morpheus was trapped and even he could not escape the hail of bullets that ensued."

While generating understandable publicity, the WBIE/Sega statement hints that Morpheus' death may not in fact be permanent. "It is now up to the players of The Matrix Online to solve the mystery of this giant cliffhanger," read the release, implying there is more to the story.

But whatever the outcome of the Matrix Online's live event, Morpheus will return to games. He is featured prominently in Atari's The Matrix: Path of Neo, due out later this year for Xbox, GameCube, and PlayStation 2.

Gamespot.

More in Tux Machines

Kernel 3.18 development – the kernel column

Linus Torvalds announced Linux 3.17, the Shuffling Zombie Juror, saying, “The past week was fairly calm, and so I have no qualms about releasing 3.17 on the normal schedule”. The latest kernel includes a number of nice headline features, such as the new getrandom() system call and sealed files APIs that we covered in previous issues of LU&D. Linux 3.17 also includes support for less highlighted new features, such as new signature checking of kexec()’d kernel images and sparse files on Samba file systems (which is significant for those mounting Windows and Mac shares). Read more

Qt 5.4 Release Candidate Available

I am happy to announce that Qt 5.4 Release Candidate is now available. After the Qt5.4 Beta release we have done some build & packaging related updates in addition to large number of error fixes based on feedback from Beta release. Read more

Weston's IVI Shell Sees New Version

There hasn't been much in the way of exciting Wayland/Weston developments to report on this month, but its development is continuing in its usual manner. Out today is another version of the Weston IVI Shell as it still works to being accepted upstream. The weston-ivi-shell is a reference shell for Wayland's Weston compositor running on In-Vehicle Infotainment (IVI) systems. The Weston-IVI work dates back many months and today's revision to the shell marks its eighth public version as it still seeks to be accepted into mainline Weston. Read more

Python 3 Support Added To The GNOME Shell

The GNOME Shell 3.15.2 release fixes some visual glitching, improves the layout of the extension installation dialog, supports the CSS margin property, and offers other bug fixes and minor enhancements. Most notable to GNOME Shell 3.15.2 though is there's finally Python 3 support. Many GNOME components have long ported their Python 2 code to Python 3 while GNOME Shell's Python support has just received the Py3 treatment. Details on GNOME's overall Python 3 porting work can be found via this Wiki page. Read more