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Mozilla: AMO, Socorro, Rust and Alliance for Open Media

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  • New Contribution Opportunity: Content Review for

    For over a dozen years, extension developers have volunteered their time and skills to review extensions submitted to (AMO). While they primarily focused on ensuring that an extension’s code adhered to Mozilla’s add-on policies, they also moderated the content of the listings themselves, like titles, descriptions, and user reviews.

    To help add-on reviewers focus on the technical aspects of extension review and expand contribution opportunities to non-technical volunteers, we are creating a new volunteer program for reviewing listing content.

  • Socorro in 2017

    Socorro is the crash ingestion pipeline for Mozilla's products like Firefox. When Firefox crashes, the Breakpad crash reporter asks the user if the user would like to send a crash report. If the user answers "yes!", then the Breakpad crash reporter collects data related to the crash, generates a crash report, and submits that crash report as an HTTP POST to Socorro. Socorro saves the crash report, processes it, and provides an interface for aggregating, searching, and looking at crash reports.

  • Rust 2018

    I want 2018 to be boring. I don't want it to be slow, I want lots of work to happen, but I want it to be 'boring' work. We got lots of big new things in 2017 and it felt like a really exciting year (new language features, new tools, new libraries, whole new ways of programming (!), new books, new teams, etc.). That is great and really pushed Rust forward, but I feel we've accumulated a lot of technical and social debt along the way. I would like 2018 to be a year of consolidation on 2017's gains, of paying down technical debt, and polishing new things into great things. More generally, we could think of a tick-tock cadence to Rust's evolution - 2015 and 2017 were years with lots of big, new things, 2016 and 2018 should be consolidation years.

  • A proof-of-concept GraphQL server framework for Rust

    Recently, I've been working a new project, a framework for GraphQL server implementations in Rust. It's still very much at the proof of concept stage, but it is complete enough that I want to show it to the world. The main restriction is that it only works with a small subset of the GraphQL language. As far as I'm aware, it's the only framework which can provide an 'end to end' implementation of GraphQL in Rust (i.e., it handles IDL parsing, generates Rust code from IDL, and parses, validates, and executes queries).

    The framework provides a seamless GraphQL interface for Rust servers. It is type-safe, ergonomic, very low boilerplate, and customisable. It has potential to be very fast. I believe that it can be one of the best experiences for GraphQL development in any language, as well as one of the fastest implementations (in part, because it seems to me that Rust and GraphQL are a great fit).

  • The Fight For Patent-Unencumbered Media Codecs Is Nearly Won

    Apple joining the Alliance for Open Media is a really big deal. Now all the most powerful tech companies — Google, Microsoft, Apple, Mozilla, Facebook, Amazon, Intel, AMD, ARM, Nvidia — plus content providers like Netflix and Hulu are on board. I guess there's still no guarantee Apple products will support AV1, but it would seem pointless for Apple to join AOM if they're not going to use it: apparently AOM membership obliges Apple to provide a royalty-free license to any "essential patents" it holds for AV1 usage.

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Programming: Donald Knuth’s 80th Birthday and More

  • Octogenarianhood
    2018 began for me with an absolutely incredible 80th birthday celebration called Knuth80, held in the delightful city of Piteå in northern Sweden. It's impossible for me to thank adequately all of the wonderful people who contributed their time to making this event such a stunning success, certainly one of the greatest highlights of my life. Many of the happenings were also captured digitally in state-of-the-art audio and video, so that others will be able to share some of this joy. I'll link to that data when it becomes available.
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