Linux. the Linux Foundation, and Graphics
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SoundWire Subsystem Revised For The Linux Kernel
SoundWire is being proposed again for being introduced to the Linux kernel as a new soundsystem.
Back in October 2016 is when Intel developers originally proposed SoundWire support for Linux. SoundWire is a low-power, two-pin bus that's been around since 2014 for supporting multiple audio streams and embedded control/commands. This specification is developed by MIPI. More details on the SoundWire specification via MIPI.org.
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The Linux Foundation Open Source Summit: the importance of a diverse community
The Linux Foundation Open Source Summit was held recently in Prague. During the Summit the important issue of diversity in the opensource and tech communities was addressed.
It was inspiring to hear from young expert speakers about the opportunities and challenges they face in these communities. Similarly the topic of gender diversity was also discussed.
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Hyperledger Goes to School
Hyperledger , the blockchain reference framework launched by the Linux Foundation , is nearly two years old. It is starting to gain commercial traction, underpinning projects such as Everledger , the blockchain to track the provenance of high-value items like diamonds.
Now that Hyperledger is getting more popular, developers and businesspeople alike will want to get more acquainted with it. To that end, the Linux Foundation has partnered with edX to launch an online course. Founded by Harvard and MIT, edX is one of the many Massive Open Online Course (MOOC) providers on the web.
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Most Blockchain Projects Go Bust
Deloitte analyzed GitHub, the popular open-source code repository and collaboration platform, to examine the state of the blockchain development scene. GitHub boasts 24 million users and over 68 million projects.
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OpenGL Atomic Counters Land For R600 Gallium3D
Support for atomic counters have landed within the R600 Gallium3D driver that continues to be used by pre-GCN graphics cards from the Radeon HD 2000 series through the Radeon HD 6000 series.
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Geometry Shader Support For RadeonSI's NIR Back-End
AMD this year has been developing a NIR back-end for the RadeonSI Gallium3D driver in part for supporting the ARB_gl_spirv extension in being able to re-use/share some code with the RADV Vulkan driver that obviously already deals with SPIR-V and relies on NIR for its intermediate representation. Now support for geometry shaders is coming to RadeonSI NIR.
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