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Programming and Hardware: Atom 1.22, BSD, GCC, RISC-V, ROCm

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Development
  • Atom 1.22

    Users who work with large projects will be happy to see we resolved a long-standing performance issue related to spawning Git processes to fetch Git status. This manifested in periodic pauses of Atom’s UI and we’ve seen a noticeably smoother experience.

    The autocomplete-plus default provider now computes suggestions natively and on a separate thread. This means no memory overhead and no threat to Atom’s responsiveness. Read more in our in-depth blog post on Atom’s new concurrency-friendly buffer implementation.

  • Atom 1.22 Hackable Text Editor Introduces Performance and Usability Improvements

    GitHub updated their open-source and cross-platform Atom hackable text editor to version 1.22, a monthly bugfix release that promises to add an extra layer of performance and usability improvements.

    Atom 1.22 is here to address a long-standing performance issue for those who work with large projects. The issue was related to the spawning of Git processes that fetch the Git status, and it would apparently occur at times.

  • The first AF3e preorders

    This morning, Google alerted me to a reputable site mentioning “Absolute FreeBSD, 3rd Edition.”

  • Paul Irofti (pirofti@) on hotplugd(8), math ports, xhci(4) and  other kernel advancements
  • Cannonlake Onboarding Posted For GCC Compiler

    An Intel developer is looking to merge the -march=cannonlake support for the GNU Compiler Collection (GCC).

  • Codasip and Avery Partner to Improve Regression Test Methodology of RISC-V Processors

    Codasip, the leading supplier of RISC-V® embedded CPU cores, today announced its partnership with Avery Design Systems, the provider of cutting-edge verification intellectual property (VIP) solutions for SoC and IP companies.

  • Exploring AMD’s Ambitious ROCm Initiative

    The ROCm developers wanted a platform that supports a number of different programming languages and is flexible enough to interface with different GPU-based hardware environments (Figure 1). As you will learn later in this article, ROCm provides direct support for OpenCL, Python, and several common C++ variants. One of the most innovative features of the platform is the Heterogeneous-Compute Interface for Portability (HIP) tool, which offers a vendor-neutral dialect of C++ that is ready to compile for either the AMD or CUDA/NVIDIA GPU environment.

  • RQuantLib 0.4.4: Several smaller updates

More in Tux Machines

Wine and Games for GNU/Linux

  • Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan
    First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.
  • Feral's GameMode 1.2 Released For Optimizing Linux Gaming
    For what just started out as a tool to ensure you are using the "performance" frequency scaling governor when running Linux games, Feral's open-source GameMode system tool has slowly been picking up some extra functionality. Out this weekend is Feral GameMode 1.2 as the newest release. GameMode 1.2 adds configuration options about the default and desired governors, now supports soft real-time scheduling on kernels with SCHED_ISO support and will then use renice to boost games to a higher priority, the GameMode service is now D-Bus activated than needing to be explicitly enabled by systemd, and the GameMode libraries are now properly versioned.
  • Stardew Valley multiplayer just got a PC release date
    Since the moment Stardew Valley launched back in 2016, multiplayer has been one of the most anticipated additions to the games. After a period of beta testing, it’s nearly ready to roll out on PC, Mac, and Linux. While it probably isn’t going to look a lot different from the beta that’s currently available, this is exciting news for more reasons than one.
  • Multiplayer is coming to ‘Stardew Valley’ on PC, Mac and Linux
    According to a tweet from Eric Barone (@ConcernedApe), the sole developer behind Stardew Valley, the feature is coming to the lighthearted farming game on August 1st. Along with the release date, the game’s developer also released a new trailer for the feature (see it above).
  • 'Stardew Valley' multiplayer arrives on PC, Mac and Linux August 1st

Android Leftovers

Jonathan Dieter: Small file performance on distributed filesystems - Round 2

Last year, I ran some benchmarks on the GlusterFS, CephFS and LizardFS distributed filesystems, with some interesting results. I had a request to redo the test after a LizardFS RC was released with a FUSE3 client, since it is supposed to give better small file performance. I did have a request last time to include RozoFS, but, after a brief glance at the documentation, it looks like it requires a minimum of four servers, and I only had three available. I also looked at OrangeFS (originally PVFS2), but it doesn’t seem to provide replication, and, in preliminary testing, it was over ten times slower than the alternatives. NFS was tested and its results are included as a baseline. I once again used compilebench, which was designed to emulate real-life disk usage by creating a kernel tree, reading all the files in the tree, simulating a compile of the tree, running make clean, and finally deleting the tree. The test was much the same as last time, but with one important difference. Last time, the clients were running on the same machines that were running the servers. LizardFS benefited hugely from this as it has a “prefer local chunkserver” feature that will skip the network completely if there’s a copy on the local server. This time around, the clients were run on completely separate machines from the servers, which removed that advantage for LizardFS, but which I believe is a better reflection on how distributed filesystems are generally used. I would like to quickly note that there was very little speed difference between LizardFS’s FUSE2 and FUSE3 clients. The numbers included are from the FUSE3 client, but they only differed by a few percentage points from the FUSE2 client. Read more

GNOME 3.30 Desktop Environment to Enter Beta on August 1, GNOME 3.29.4 Is Out

With a two-day delay, the GNOME Project through Javier Jardón announced today the release of the fourth and last development snapshot of the GNOME 3.30 desktop environment before it enters beta testing next month, GNOME 3.29.4, which continues to add improvements to various of GNOME's core components and applications. However, due to the summer vacation and the GUADEC conference, GNOME 3.29.4 isn't a major snapshot as many would have expected. It only adds some minor changes and bug fixes to a handful of components, including GNOME Shell, Mutter, Evolution, GNOME Photos, GNOME Builder, GNOME Online Accounts, Polari, Bijiben, Evince, Epiphany, Baobab, GNOME Control Center, and File Roller. Read more Also: GNOME 3.29.4 Released As Another Step Towards GNOME 3.30