Language Selection

English French German Italian Portuguese Spanish

PS3 is not a game machine

Filed under
Gaming

When the PlayStation 2 was released in 2000, it broke the gaming console mold by including support for playing DVDs. Now, Ken Kutaragi, president of Sony Computer Entertainment, is portraying the PlayStation 3 as an all-around entertainment and media machine that will not only play games, but will also store and play back video. In a series of two interviews with Impress PC Watch, Kutaragi revealed that the PlayStation 3 will become an "entertainment supercomputer" for the home.

"The PlayStation [3] is not a game machine. We've never once called it a game machine," stated Kutaragi at the beginning of his latest interview.

"The PS3 is the product we have been aiming for since the establishment of SCEI," said Kutaragi. "We haven't been creating our [past] PlayStations for the sake of games. Our belief, and the motivation behind running our company, has been to [explore ways of] applying the power of computers to entertainment and enjoyment. We equipped the original PlayStation with a 3D graphics chip, and we equipped the PS2 with the Emotion engine.

When asked about the difference in concept between Microsoft's Xbox 360 and the PlayStation 3, Kutaragi commented, "I can understand the [Xbox 360's] approach of adopting multiple, all-purpose processors. However, that will just raise integer calculation capabilities, and it will only benefit general applications. It will increase the machine's capabilities as an all-purpose computer, but it won't change the types of entertainment. On the other hand, the Cell (which is said to specialize in floating point calculations in comparison to normal CPUs) was created to 'generate,' or, in other words, to produce virtual objects and phenomenons inside the computer."

"Users will be able to store their content in an online storage server called the 'Cell Storage.' And the Cell processor, when it's not being used, can refine the content's quality. We call it the 'aging' process.

Our new GPU has been cocreated with Nvidia. I drew a road map for the future together with [Nvidia president] Jen-Hsun, and the starting point of that road map is the RSX. Many people seem to think that the PS3's GPU is an upgraded model of GPUs for the PC, but it actually has a completely different architecture."

"In terms of codecs, the Cell has the power to easily transcode high-quality [pictures and audio] in real-time. So [file] formats won't really be too important," added Kutaragi.

Full Story.

More in Tux Machines

KDE: Introduction to Kdenlive, Qt 3D Aspect, Mini Bug Squashing Day

  • A Brief Introduction to Kdenlive
    Kdenlive has become one of the main free software tools for audio-visual editing. Although complaints about earlier versions continue to dog its reputation — especially about syncing — the latest releases soon make clear that Kdenlive is now a mature and reliable tool. However, one thing it lacks is a general overview that helps new users navigate its complexity. Admittedly, the information users need is available. Yet finding it when you need it can be time-consuming, and add to the difficulties of learning a new application. Having just completed my first video — “Preparing Labels in LibreOffice” for WorldLabel — I think I have learned enough of the basics that my next effort should go far more efficiently. As a guide to myself, and to anyone else who might be starting to use Kdenlive, I present the following in the hopes of saving everyone some time and distraction.
  • Writing a Custom Qt 3D Aspect – part 1
    Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features.
  • Mini Bug Squashing Day
    In preparation for the 17.12 release we will be holding a mini bug squashing day on the 1st of December, between 10:00 and 15:30 (CET time). Community members are invited to submit their bug suggestions. For developers interested in contributing to the project we have a set up a list of low hanging bugs for them to cherry pick and get acquainted with the code base. Note that this is a great opportunity for prospective participants in the Season of KDE.

Xubuntu 17.10 Artful Aardvark - The winter is ... meh

I must say I'm a bit sad. Xubuntu 17.10 Artful Aardvark is nowhere near as good as its predecessor. It comes with a slew of bugs and regressions inherited from Ubuntu without any validations or checks. The experience is flawed, with middling hardware support, although the rest of the stack is quite reasonable. You get blazing performance, good looks, and decent overall out-of-the-box experience with media and gadgets. However, that on its own means nothing - because when you compare to Zingy Zorba, this is a release that does everything slightly less well, and it comes with problems and issues we did not have before. Do we really need these hope-killing releases that undo all that's gone before? Xubuntu was really doing well, and then, wham, regressions. Seriously? Why? Anyway, 6/10. Worth testing - better than Ubuntu or Kubuntu of the autumn stock, but still not as good as what we've seen, known and love. Take care, fellow Tuxians. Read more

today's howtos

Linux 4.14.2, 4.13.16, 4.9.65, 4.4.101, 4.4.102, and 3.18.84