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Go Up, Many Programming Languages Go Down

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Development
  • Why Go is skyrocketing in popularity

    The Go programming language, sometimes referred to as Google's golang, is making strong gains in popularity. While languages such as Java and C continue to dominate programming, new models have emerged that are better suited to modern computing, particularly in the cloud. Go's increasing use is due, in part, to the fact that it is a lightweight, open source language suited for today's microservices architectures. Container darling Docker and Google's container orchestration product Kubernetes are built using Go. Go is also gaining ground in data science, with strengths that data scientists are looking for in overall performance and the ability to go from "the analyst's laptop to full production."

    As an engineered language (rather than something that evolved over time), Go benefits developers in multiple ways, including garbage collection, native concurrency, and many other native capabilities that reduce the need for developers to write code to handle memory leaks or networked apps. Go also provides many other features that fit well with microservices architectures and data science.

  • 15 Most Disliked Programming Languages That Developers Don’t Want To Work With

    It’s a well-known fact that your choice of a programming language decides the growth of your career as a developer. For example, if you’re an Android developer, you must start learning Kotlin programming and join the army of developers who are ready to walk with the changing trend. The same could be said for iOS developers who are learning Swift.

    But, what if you are a programming novice and looking for a new language? In this scenario, it’s advisable to start with easy-to-learn programming languages like Python or JavaScript. To help you out in this decision and give you a good idea of the languages which are disliked by the programmers, Stack Overflow has published a blog post.

More in Tux Machines

Wine and Games for GNU/Linux

  • Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan
    First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.
  • Feral's GameMode 1.2 Released For Optimizing Linux Gaming
    For what just started out as a tool to ensure you are using the "performance" frequency scaling governor when running Linux games, Feral's open-source GameMode system tool has slowly been picking up some extra functionality. Out this weekend is Feral GameMode 1.2 as the newest release. GameMode 1.2 adds configuration options about the default and desired governors, now supports soft real-time scheduling on kernels with SCHED_ISO support and will then use renice to boost games to a higher priority, the GameMode service is now D-Bus activated than needing to be explicitly enabled by systemd, and the GameMode libraries are now properly versioned.
  • Stardew Valley multiplayer just got a PC release date
    Since the moment Stardew Valley launched back in 2016, multiplayer has been one of the most anticipated additions to the games. After a period of beta testing, it’s nearly ready to roll out on PC, Mac, and Linux. While it probably isn’t going to look a lot different from the beta that’s currently available, this is exciting news for more reasons than one.
  • Multiplayer is coming to ‘Stardew Valley’ on PC, Mac and Linux
    According to a tweet from Eric Barone (@ConcernedApe), the sole developer behind Stardew Valley, the feature is coming to the lighthearted farming game on August 1st. Along with the release date, the game’s developer also released a new trailer for the feature (see it above).
  • 'Stardew Valley' multiplayer arrives on PC, Mac and Linux August 1st

Android Leftovers

Jonathan Dieter: Small file performance on distributed filesystems - Round 2

Last year, I ran some benchmarks on the GlusterFS, CephFS and LizardFS distributed filesystems, with some interesting results. I had a request to redo the test after a LizardFS RC was released with a FUSE3 client, since it is supposed to give better small file performance. I did have a request last time to include RozoFS, but, after a brief glance at the documentation, it looks like it requires a minimum of four servers, and I only had three available. I also looked at OrangeFS (originally PVFS2), but it doesn’t seem to provide replication, and, in preliminary testing, it was over ten times slower than the alternatives. NFS was tested and its results are included as a baseline. I once again used compilebench, which was designed to emulate real-life disk usage by creating a kernel tree, reading all the files in the tree, simulating a compile of the tree, running make clean, and finally deleting the tree. The test was much the same as last time, but with one important difference. Last time, the clients were running on the same machines that were running the servers. LizardFS benefited hugely from this as it has a “prefer local chunkserver” feature that will skip the network completely if there’s a copy on the local server. This time around, the clients were run on completely separate machines from the servers, which removed that advantage for LizardFS, but which I believe is a better reflection on how distributed filesystems are generally used. I would like to quickly note that there was very little speed difference between LizardFS’s FUSE2 and FUSE3 clients. The numbers included are from the FUSE3 client, but they only differed by a few percentage points from the FUSE2 client. Read more

GNOME 3.30 Desktop Environment to Enter Beta on August 1, GNOME 3.29.4 Is Out

With a two-day delay, the GNOME Project through Javier Jardón announced today the release of the fourth and last development snapshot of the GNOME 3.30 desktop environment before it enters beta testing next month, GNOME 3.29.4, which continues to add improvements to various of GNOME's core components and applications. However, due to the summer vacation and the GUADEC conference, GNOME 3.29.4 isn't a major snapshot as many would have expected. It only adds some minor changes and bug fixes to a handful of components, including GNOME Shell, Mutter, Evolution, GNOME Photos, GNOME Builder, GNOME Online Accounts, Polari, Bijiben, Evince, Epiphany, Baobab, GNOME Control Center, and File Roller. Read more Also: GNOME 3.29.4 Released As Another Step Towards GNOME 3.30