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Kernel and Graphics: LTS, NVIDIA, Mir 0.28, RADV

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Graphics/Benchmarks
Linux
  • Linux LTS Kernel Support Extended to 6 Years

    Despite being a free and open source OS, Linux has one of the quickest development cycles. Every 70 days, a major new version of the Linux kernel rolls out. This deprecates any older versions except for the few Long Term Support releases. In a sign of changing times, the Linux kernel lifetime is getting a major boost. From now on, the Linux LTS kernel will be supported for a whole 6 years. Jumping up to 6 years is a tripling of the current 2 year support period. This is especially goods news for Android.

  • A Reverse-Engineered Tegra Video Decode Driver Steps Closer To Mainline
  • NVIDIA Releases Linux Graphics Debugger 2.2

    NVIDIA has today released an updated version of their Linux Graphics Debugger to help game/application developers in analyzing issues and performance problems around OpenGL 4.x on GeForce/Quadro GPUs.

  • RADV Vulkan Driver Gets An On-Disk Shader Cache

    The RADV Radeon Vulkan driver in Mesa now supports an on-disk shader cache.

    Timothy Arceri working for Valve who previously spearheaded the RadeonSI OpenGL on-disk shader cache support has added a similar on-disk shader cache for the RADV Vulkan driver. Vulkan supports the concept of a pipeline cache for reusing cached objects between pipelines and runs of a game/application.

  • Another Minor Performance Optimization For RADV

    While Timothy Arceri working for Valve was busy wiring up an on-disk shader cache for RADV, Samuel Pitoiset working for this gaming giant has been tackling some additional optimizations.

  • Mir 0.28 Arrives As A Late Addition To Ubuntu 17.10

    Not that Mir is playing a pivotal role in Ubuntu 17.10 now that the transition has occurred to GNOME Shell and Wayland for this release, the new Mir release should make it into the archive. Mir 1.0 was expected up until yesterday when it was announced Mir 1.0 would be released as Mir 0.28.

  • The RADV Vulkan driver for AMD GPUs now has a shader cache in Mesa, plus more Mesa news

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