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To 64 or Not to 64, That Was the Question

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With my nice new motherboard & cpu, I've been quite anxious to test some of my new-found powers. My first thought after the hardware installation was: Gentoo 64-bit! By way of testing, I installed the 64-bit version of SuSE 10.1 rc1 yesterday and had planned on writing this wonderfully informative comparison article of it and the 32-bit version. I was expecting the 64-bit to smoke 32 and had even made preliminary reads into installing the 64-bit version of Gentoo. Since this was my first foray into the world of 64-bit, I expected to be lost and confused. Well, the former may not have come to fruition, but the latter certainly did.

fscking Drupal Man!

I pull in the rss feed from, mainly to be sure to get security updates asap. Well this morning they had this as their opening paragraph:

With 4.7 nearing completition, it has been decided that for the next version we should look for another language as PHP is now blocks our growing. As you will read in the newsletter, we have found many very obscure language obstacles. We worked around them, but this can not go on. Also, in the IRC development channel, it was said for a long time that Drupal will be rewritten in Haskell, so that was a primary option.

tuxmachines' new rig

As many of you know, my old AMD 2800+ system popped a vessel approximately two weeks ago and a friend suggested I post a request for donations to help fund the purchase of new equipment. The response was great and we raised over 200 USD in 3 days. I purchased an Asus A8V motherboard, AMD 64 3700+ and 1 gig of Kingston HyperX DDR400 memory for a final pricetag with shipping of $439.

SUSE 10.1 Beta NINE?

OMG, I see a beta 9 directory showing up on mirrors around the world. Does this mean yet another beta instead of a release candidate? What does this mean for the release schedule?

Tuxmachines Hardware Drive

We have recently suffered the loss of our linux review test system. If you'd like to donate towards the purchase of new equipment, please click the Paypal Donation button located in the right hand column of our site. Any help is greatly appreciated.


Quake3 on BIIIG Screen

It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. Full Story.

Here we go again with the XGL

First it was Novell announcing its contribution of the Xgl graphics subsystem and the 'Compiz ' compositing manager to the project. These enhancements open up a whole world of hardware acceleration, fancy animation, separating hardware resolution from software resolution, and more. As a result, Linux desktops will become more usable, end-user productivity will increase, and Linux is firmly positioned at the forefront of client computing technology.

Now Fedora jumps in and is doing something totally different than Novell. AIGLX is a project that aims to enable GL-accelerated effects on a standard desktop. We have a lightly modified X server (that includes a couple of extensions), an updated Mesa package that adds some new protocol support and a version of metacity with a composite manager.

Monitoring Servers and Clients using Munin in Debian Linux

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Munin the tool surveys all your computers and remembers what it saw. It presents all the information in in graphs through a web interface. Its emphasis is on plug and play capabilities. After completing a installation a high number of monitoring plugins will be playing with no more effort. Using Munin you can easily monitor the performance of your computers, networks, SANs, and quite possibly applications as well.

Tuxmachines: 4th quarter Report

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Site News

February 4th was Tuxmachines official one year anniversary. Although I put a site up and added content 6 months prior, it was static and unknown. A year ago I began putting a little content in this little cms called Drupal and we've been growing every since. Tuxmachines continued to showed some growth early part of the quarter, but perhaps has now leveled off some.

Debian server Setup Guide

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Here are the Step by Step tutorials how to setup Debian server this includes:

Debian Installation
FTP Server Setup in debian
Webserver Setup in Debian
Samba Server Setup in Debian
Database Server Setup in Debian
Time clock sync for debian server
Mail Server Configuration in Debian

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More in Tux Machines

KNOPPIX 7.7.1 Distro Officially Released with Debian Goodies, Linux Kernel 4.7.9

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CentOS 6 Linux Servers Receive Important Kernel Security Patch, Update Now

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Games for GNU/Linux

  • Why GNU/Linux ports can be less performant, a more in-depth answer
    When it comes to data handling, or rather data manipulation, different APIs can perform it in different ways. In one, you might simply be able to modify some memory and all is ok. In another, you might have to point to a copy and say "use that when you can instead and free the original then". This is not a one way is better than the other discussion - it's important only that they require different methods of handling it. Actually, OpenGL can have a lot of different methods, and knowing the "best" way for a particular scenario takes some experience to get right. When dealing with porting a game across though, there may not be a lot of options: the engine does things a certain way, so that way has to be faked if there's no exact translation. Guess what? That can affect OpenGL state, and require re-validation of an entire rendering pipeline, stalling command submission to the GPU, a.k.a less performance than the original game. It's again not really feasible to rip apart an entire game engine and redesign it just for that: take the performance hit and carry on. Note that some decisions are based around _porting_ a game. If one could design from the ground up with OpenGL, then OpenGL would likely give better performance...but it might also be more difficult to develop and test for. So there's a bit of a trade-off there, and most developers are probably going to be concerned with getting it running on Windows first, GNU/Linux second. This includes engine developers.
  • Why Linux games often perform worse than on Windows
    Drivers on Windows are tweaked rather often for specific games. You often see a "Game Ready" (or whatever term they use now) driver from Nvidia and AMD where they often state "increased performance in x game by x%". This happens for most major game releases on Windows. Nvidia and AMD have teams of people to specifically tweak the drivers for games on Windows. Looking at Nvidia specifically, in the last three months they have released six new drivers to improve performance in specific games.
  • Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
  • Linux community has been sending their love to Feral Interactive & Aspyr Media
    This is awesome to see, people in the community have sent both Feral Interactive & Aspyr Media some little care packages full of treats. Since Aspyr Media have yet to bring us the new Civilization game, it looks like Linux users have been guilt-tripping the porters into speeding up, or just sending them into a sugar coma.
  • Feral Interactive's Linux ports may come with Vulkan sooner than we thought
  • Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
    I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever! I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.

Leftovers: Software

  • DocKnot 1.00
    I'm a bit of a perfectionist about package documentation, and I'm also a huge fan of consistency. As I've slowly accumulated more open source software packages (alas, fewer new ones these days since I have less day-job time to work on them), I've developed a standard format for package documentation files, particularly the README in the package and the web pages I publish. I've iterated on these, tweaking them and messing with them, trying to incorporate all my accumulated wisdom about what information people need.
  • Shotwell moving along
    A new feature that was included is a contrast slider in the enhancement tool, moving on with integrating patches hanging around on Bugzilla for quite some time.
  • GObject and SVG
    GSVG is a project to provide a GObject API, using Vala. It has almost all, with some complementary, interfaces from W3C SVG 1.1 specification. GSVG is LGPL library. It will use GXml as XML engine. SVG 1.1 DOM interfaces relays on W3C DOM, then using GXml is a natural choice. SVG is XML and its DOM interfaces, requires to use Object’s properties and be able to add child DOM Elements; then, we need a new set of classes.
  • LibreOffice 5.1.6 Office Suite Released for Enterprise Deployments with 68 Fixes
    Today, October 27, 2016, we've been informed by The Document Foundation about the general availability of the sixth maintenance update to the LibreOffice 5.1 open-source and cross-platform office suite. You're reading that right, LibreOffice 5.1 got a new update not the current stable LibreOffice 5.2 branch, as The Document Foundation is known to maintain at least to versions of its popular office suite, one that is very well tested and can be used for enterprise deployments and another one that offers the latest technologies.