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Updated: 2 hours 28 min ago

Sci-fi racer with fancy 4-point physics 'DRAG' is now in Early Access

5 hours 44 min ago

Orontes Games have finally unleashed DRAG, their sci-fi racer with advanced 4-point physics into Early Access. Note: key provided to GOL by the developer.

Introducing what they say is a "new kind of vehicle-physics", their 4-way contact point traction technology (or 4CPT-technology for short) simulates every component of the vehicles in real time. The result is supposed to give you "realistic, dynamic" behaviour with a full damage model, so expect to see wheels flying across your screen when in multiplayer. You can view the Early Access trailer below:


Watch video on YouTube.com

Feature Highlight:

  • DRAG combines arcade style racing with vibrant driving mechanics.
  • Even though DRAG is not a simple arcade racer, it's designed to be played with a gamepad or keyboard. Support for racing wheels will be added in Early Access.
  • 24 Singleplayer challenges
  • Multiplayer wheel-to-wheel racing in online or split screen matches

One element that makes DRAG quite interesting is the slipstream feature, so you can follow along another car closely behind and gain a bit of speed which you can use to then overtake them. However, you can also play it dirty. Slamming another player off the track is a perfectly valid tactic here.

I've not had long with this build of the game, so some proper thoughts will be reserved for another time. Initial thoughts though? Impressive. DRAG certainly leaves a lasting impression. One of difficulty though, as getting even a basic grip on the handling is thoroughly challenging that really needs your absolute undivided attention to master.

The single-player challenges and trials are absolutely great, with nice short-bursts that you can repeat over until you really know the track and some longer to really test you. Online is going to take some more developer time put into it, as right now the only option is to join a random online game. A proper lobby system would be a good addition there but it works enough for now. During Early Access they plan to add more cars, tracks and so on.

You can buy DRAG on Steam.

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Inscryption from the developer of Pony Island has a new trailer

7 hours 35 min ago

Inscryption from Daniel Mullins Games (Pony Island, The Hex) sounds absolutely wild and it's got a brand new trailer but we've got quite some time to wait on it.

Based upon the title Sacrifices Must Be Made, which Mullins made for the Ludum Dare 43 Game Jam, Inscryption is described as an "inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie".

Check out the first proper little trailer below:


Watch video on YouTube.com

They said you will:

  • Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
  • Unlock the secrets lurking behind the walls of Leshy's cabin
  • Embark on an unexpected and deeply disturbing odyssey

Interested? I know I am and like their previous games it will release with Linux support. If their previous games are anything to go by, it's going to be an unmissable and perhaps a pretty creepy experience. The trailer above certainly grabs you attention and gave me a bit of the shivers.

You can wishlist and follow it on the Steam page which is also now live.

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3D Realms announces the Realms Deep 2020 digital event for September

11 hours 1 min ago

Are you a fan of first-person shooters? Mark down September 5 - 6 in your calendar as 3D Realms (and "Friends") have announced the Realms Deep 2020 event. With travel still being crazy due to COVID19, this is another wonderful sounding online event to keep you busy.

This event will be featuring companies including 3D Realms, New Blood, Running With Scissors, Nightdive Studios, 1C Entertainment, Apogee Software and a bunch of special guests too like Cliff Bleszinski and John Romero. As for what will be shown? Well, it's not entirely clear, the actual schedule is just a bunch of ??'s. Obviously though lots of first-person shooting and slashing is to be expected. Check out their brief teaser trailer below:


Watch video on YouTube.com

They said there will be a bunch of games featured including multiple upcoming and already released Linux games like Prodeus, Core Decay, Hedon, Warfork and others too including some DOOM conversions like The Adventures of Square. Expect more than that though, they're saying it will also have world premiers so it's likely to have some new game announcements and fresh footage of already announced titles. All sounds pretty exciting.

On top of that there's going to be a Child’s Play charity drive. It will be live between 6PM UTC - 11PM UTC (11:00 AM PT - 4:00 PM PT) on 3D Realms' Twitch. You can see the event website here. There will also be a Realms Deep Steam Sale happening from September 3 - 7.

We will be keeping an eye on it to let you know of any important announcements.

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Hilarious slapstick comedy game West of Loathing had an anniversary update

12 hours 52 min ago

Three years after launching, Asymmetric have given West of Loathing a big anniversary update to get rid of some issues and add in some silly new content. Even their version numbering is ridiculous, with this being update v1.11.11.11.1.

From the creators of the browser-based comedy MMORPG Kingdom of Loathing, don't let the stick figures and super-simple style fool you, this is a great game worthy of your time and it's definitely funny. Easily one of 2017's best indie games. This is where you get to pick a character class between a Cow Puncher, a Beanslinger and a Snake Oiler so you know you're in a for a wild ride right away.

The majority of this new update is just cleaning up some loose ends but there's a few little highlights:

  • Through the miracle of animation, the clown described as flipping his knife by the campfire is now actually depicted flipping his knife by the campfire.
  • There's a new character to chat with at Clooncy's in Frisco.
  • Once you've dealt with Norton, there are now pedestrians wandering in Frisco, and they have a few things to say to you.
  • A bunch of combats now have custom fight backgrounds that more accurately represent their locale. No one ever complained about this, but now that we've brought it to your attention I fully expect to get reports about other places where things look weird.
  • Unity upgrade to Unity 2019.4
  • All known typos have been fixxed, except that one.

Highly recommended if you've not played it yet.

You can pick up West of Loathing on Steam, Stadia and GOG. The build on GOG is currently out of date but they did say it will be rolled out there too when it's had enough testing.

Not seen it before? The original release trailer can be viewed below:


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Take control of your AMD Wraith Prism RGB on Linux with Wraith Master

13 hours 59 min ago

Where the official vendor doesn't bother with supporting Linux properly, once again the community steps in to provide. If you want to tweak your AMD Wraith Prism lighting on Linux, check out Wraith Master.

It's a similar project to CM-RGB that we previously highlighted. With the Wraith Master project, they provide a "feature-complete" UI and command-line app for controlling the fancy LED system on AMD's Wraith Prism cooler with eventual plans to support more.

Designed for feature parity with the official Windows-only Cooler Master application, Wraith Master supports all modes and settings that the Wraith Prism can use. As the Wraith coolers are capable of storing RGB configurations in-device, no daemon is required to maintain configurations, and the program can be uninstalled without fear of losing your settings.

Wraith Master got a sweet 1.1 release which adds:

  • Firmware version reporting
  • Resetting to default profile
  • Toggle for Enso mode (example video below from the developer)
  • Focus clears on pressing the escape button
 

Additionally, the UI now has a bit more padding to feel less cramped along with a bunch of bug fixes. Just like on Windows, this Linux-only tool needs your cooler properly hooked up with the internal USB cable so it can communicate directly with it.

Check it out on GitLab and give your AMD RGB some freedom.

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RimWorld gets a big 1.2 update out with lots more options to tweak your game

14 hours 28 min ago

The brilliant colony-building sim RimWorld has another mega post-release update available now, with content included for both the base game and the Royalty expansion.

Looking over the changelog, which is as long as expected, it sounds excellent. RimWorld has gained a whole new way to tweak your experience with a "custom playstyle system", which allows you to adjust a large number of settings to how you want your game to be. So you could make it a lot easier and more of a building sim and less of a "oh my god everyone is going to die from raiders" sim. There's also a bunch of new visual effects and many new sound effects added in for free too. There's loads more, especially for the Royalty DLC like an entirely new major quest that involves defending a damaged shuttle or assaulting a bandit camp.

You can get an overview of what's new and improved below:


Watch video on YouTube.com

RimWorld is easily one of the best games available on Linux, in fact I would say it's one of the best games as a whole across Linux, macOS and Windows. Every time you play will be different, thanks to the AI story generation systems and now even more so with the new options you can tweak to your liking. So much can happen in a game it's absolutely crazy. We're going to need to take another look during a few livestreams sometime soon, so be sure to follow us on Twitch.

Don't own it? You can pick up RimWorld from Humble Store, GOG and Steam.

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Check out the new trailer and demo for the sci-fi puzzle platformer Transmogrify

14 hours 49 min ago

Your facility appears to be overrun by strange creatures, with a forgetful research AI trying to help you escape but you do at least have a gun that can turn creatures into useful objects. This is Transmogrify, an upcoming sci-fi platformer that was partly funded on Kickstarter a few years back.

It's closing in on release and it's starting to look really sweet. The idea of needing to transform creatures to help you get through levels isn't unique but it does have a nice twist on it. The developer, Odyssey Entertainment, emailed out to mention they have a new trailer which you can see below:


Watch video on YouTube.com

Feature Highlight:

  • Transmogrify strange creatures to solve puzzles and help you advance
  • Challenging and tight platforming
  • Art style that is a perfect blend of creepy and cute
  • Fly, push, grab, rocket jump, and glide: powerups allow you to decide how to move through levels
  • Over 75 unique levels across 4 different worlds

Want to try it out for yourself? Their shiny new official site is up with a brand new demo too. It's also another game built with the free, open source and cross-platform Godot Engine.

You can follow it on Steam. Their current plan is to release in full later this year.

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There's going to be an online Linux App Summit this November

15 hours 32 min ago

Are you interested in helping to make Linux a great end-user platform? Or perhaps you just want to listen to speeches and find out more info from those working on it? Mark November 12-14 on your calendar.

This is the date of the upcoming 2020 Linux App Summit, an event co-hosted by GNOME and KDE as they work to bring everyone together to push Linux further. LAS will have a range of different talks, panels, and Q&As on a wide range of topics covering everything: creating, packaging, and distributing apps, to monetization within the Linux ecosystem and much more.

Recently they announced that the call for Talks is now open, so you can submit your ideas by September 15. They're encouraging new speakers, so you don't need to have done lots before. If you have a good idea, you should go for it and they have some suggested topics too like growing the ecosystem, platform diversity (technology speaking like helping to enabling cross-platform distribution), innovation and more.

Picked speakers will be announced on October 1.

We shall hopefully follow the event along to report on anything interesting in November. They also appear to be looking for sponsors to come up.

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Competitive platform-jumper 'Jumpala' reveals new character, getting a free version

15 hours 47 min ago

Jumpala is an upcoming fast-paced competitive platformer that sees you constantly hopping across tiny little pads, it's actually brilliant fun and they've done a few new reveals recently.

When you think about platformers, traditionally this would mean running along different floors, a little tricky jumping here and there and perhaps various enemy encounters. Jumpala is none of that. Instead, the whole arena scrolls upwards with small platforms each player needs to jump across, to turn it into their colour before it drops of the screen. It's highly competitive and from the early builds we played—a huge amount of fun.

The latest character reveal is Dr. Time, who can slow down time to escape danger and beat others to items and their ultimate ability entirely stops time so you can do as you wish. Have a look:


Watch video on YouTube.com

Does the game seem a little familiar? It's inspired by the classic Spryjinx, a classic from the DOS era.

Feature Highlight:

  • 4-player competitive action. Compete with your friends in fast-paced free for alls, or team up in 2v2 matches. No friends? Go up against challenging CPUs, or compete against others in online 1v1s.
  • Easy to learn, tough to master. If you want to be the best, you'll have to plan your routes, practice your timing, and perfect your positioning—all while being mindful of your opponents.
  • A wide variety of stages. Each stage has unique features and hazards to watch out for.
  • Original set of characters. Each character has their own unique abilities and playstyle.

You can check it out right now on the itch.io demo or buy the main version on itch.io (not finished though, Early Access). The game is also heading to Steam later this year, and there's a demo there too.

Additionally, the developer is planning to release Jumpala: Tryouts Edition (Steam) as a free version on August 20. This should eventually replace the demo as a cut-down version, although with support for online play for people to be able to get into it.

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Vibrant twin-stick slasher 'Breakpoint' gives you exploding weapons

16 hours 7 min ago

Enjoy some classic fast-paced vibrant arcade-style action? Breakpoint looks like it's worthy of some attention for putting a nice unique spin on it.

With bright neon graphics, they mixed in elements from the classic arcade games with "modern sensibilities". It's a top-down highscore chaser with melee weapons that…explode? Yes. No ranged attacks, no laser weapons, no pew-pew-pew. Instead you slice, crush, and blast your way through the swarm and when you push your weapons to their breaking point (it's called Breakpoint—get it?), they unleash a big explosion.


Watch video on YouTube.com

This actually looks like a genuinely fun take on all the classics, I for one am looking forward to giving this a go. Will swapping lasers for exploding melee weapons help me hit the high score? Not likely, I'm pretty terrible at these types of games but it looks like you can go out in a blaze of bright glory here.

When querying Linux support on Steam after noticing Linux being added to the system requirements, the developer replied to confirm it's launching for Linux.

You can follow Breakpoint on Steam.

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Steelbreakers turns the feel of classic Zelda into local multiplayer action

16 hours 21 min ago

Currently in development with a demo now available, Steelbreakers takes the basic look and mechanical feel of classic Zelda and turns it into a competitive local multiplayer battle arena.

The developer mentioned their idea with it was to make a game they wanted to play that they felt didn't exist already. As they said they "always wanted to play a Zelda game that demanded technical skill and would let you fight with your friends on a top-down 2d playing field" and so Steelbreakers was created.

Together up to four players can fight for dominance in small arenas with traps and all sorts. At release, the developer is planning to have online play, additional game modes, plenty of maps and weapons, AI enemies and the list goes on. The demo is just a small slice of what to expect.

After playing a bunch of it, we got a little bit hooked over here at the GOL office. The basics are already pretty great and it works wonderfully on Linux with it being built with cross-platform MonoGame. We've played absolutely tons of local multiplayer action games but Steelbreakers certainly has a unique feel to it thanks to the inspiration.

While they "gauge interest" in this new game, they're going to be using what they learned to improve their previous game Sol Standard, a PvP turn-based tactics game that also supports Linux. After that, they plan to return to Steelbreakers to "add a whole bunch of new content".

You can find it and grab the demo on itch.io. Do let the developer know what you think.

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Party game 'Drink More Glurp' is an absolute barrel of laughs - out now

Monday 10th of August 2020 07:00:56 PM

Drink More Glurp, a party game that thoroughly parodies sporting events like the Olympic Games and also pokes fun at sponsorship systems is out now. Note: key provided by the developer.

Set on an alien world where the inhabitants attempted to copy our sporty games, however they got everything just a little bit wrong which has resulted in a serious of ridiculous contests with completely mental physics. This might be the funniest party game I've played all year. After trying the original demo during the Steam Game Festival, I was hooked.


Watch video on YouTube.com

What's so great about Drink More Glurp is how easy it is to get into and start laughing. You just spin the gamepad sticks around with each controlling an arm, flail about for a while and hope for the best.

I honestly can't stop smiling every single time I load it up. Like any game though, with enough practice you can become pretty good at it and eventually you start learning a few tricks—not me though. Winning isn't the point with Drink More Glurp, most of the time that's a happy accident you can quite literally fall into. Enjoy this video of an 8 year old destroying what I thought initially was quite a good throw considering my own complete lack of coordination (I'm LM with a score of 17.29…):

 

Feature Highlight:

  • Local multiplayer Party Mode from 2-20 Players
  • Thousands of possible event and sponsor combinations
  • A new competition each time you play
  • Single player Challenge Mode with online leaderboards and replays
  • Silly physics

Don't have people over often? There's single-player too! That's another part that I enjoy with it. A great party game it is, as you can sit around and laugh at the failure shown all around you. However, the single-player challenge mode is equally a good time when you're alone and there's plenty of these challenges with lots of variety to keep you going for hours. Plus, the online leaderboard system along with replays is a seriously fantastic touch. You can watch how others do it but that doesn't mean you're going to be able to replicate their amazing score.

Good family friendly fun that makes you really thirsty for a nice cold can of Glurp, it's just so completely stupid you have to love it. Something you need to be aware of though is that due to the control scheme, you need a gamepad to play. Since it's a hot-seat game, you only need one pad that you throw around to each player when its their turn.

You can buy Drink More Glurp on Steam and you should because it's awesome.

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Challenging co-op dungeon crawler 'Barony' gets Linux Steam and Epic Store crossplay

Monday 10th of August 2020 03:41:51 PM

Recently, the first-person dungeon crawling roguelike Barony had a bit of an upgrade along with a release on the Epic Store and that came with crossplay.

"Barony is the premier first-person roguelike RPG with cooperative play. Cryptic items, brutal traps and devious monsters, like those found in classic roguelikes and CRPGs, await you. Conquer the dungeon alone, or gather a perfect party in co-op with iconic and exotic RPG classes."

The problem was, the Linux version on Steam did not have the Steam -> Epic Store crossplay feature. I mentioned this to the developer, while pointing out that the Epic Online Services actually does have Linux support (it's just the store that doesn't). A few days later and another update went out to enable it. Really great to see Linux nicely supported there by Turning Wheel LLC. Now anyone on Steam/Linux can easily play with friends who picked it up on the Epic Store.

To enable it, go into the Settings and to the Misc menu, it's at the bottom:

I've tested it myself and it works perfectly.

If, like me, you found Barony a little difficult to get into, the last update added in a nice Hall of Trials mode to get you started on learning it all which you can see again below:


Watch video on YouTube.com

You can find Barony on Humble Store, Steam and GOG. Barony's code is open source too on GitHub but you still need a copy to play with it for the data.

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Get ready to beat 'em up as 9 Monkeys of Shaolin releases in October

Monday 10th of August 2020 03:04:50 PM

9 Monkeys of Shaolin is an upcoming beat 'em up from Sobaka Studio, what they claim will mark the "true rebirth of the iconic beat 'em up genre in vein of old-school video games".

We've been waiting on this for quite some time now after being announced back in 2018. They've now confirmed it will see a release on October 16. Check out the brand new trailer:


Watch video on YouTube.com

When speaking to the developer initially on Twitter, they mentioned that the date should include Linux too but they would be making a special update on it later. However, a few days later they reached out to us at GOL directly to chat about it and go through more details. After a chat and some initial testing done, they mentioned to us they can say it will "definitely" release on Linux. I can also tell you the combat felt really good but not much more than that for now.

Feature Highlight:

  • 3 unique fighting styles: fight on earth, in the air or use mysterious magic seals. Combine these elements to defeat every enemy on your way.
  • Captivating narrative: discover the fascinating story of Wei Cheng and follow him as he rises from a simple fisherman to the master of Shaolin martial arts.
  • Stunning visual style: unlikely combination of historical and mystical elements gives you an exciting experience from every scene appears on screen.
  • Extensive character development system: you learn a great deal of ways to victory as you discover various unlockable perks, items and fighting styles.
  • More than 25 different levels: Chinese villages, pirate ship, Buddhist monasteries, Japanese mansions, ancient ruins and many more.
  • 10 types of Chinese and Japanese polearms, each with its unique traits. Discover the landscapes to find new items!
  • Co-op play: invite your friend to help you fight through growing waves of enemies and complete the game together.

You can follow it on Steam.

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NVIDIA GeForce are teasing something for August 31, likely RTX 3000

Monday 10th of August 2020 02:47:29 PM

Ready for your next upgrade? NVIDIA think you might be and they're teasing what is most likely the GeForce RTX 3000 launch at the end of this month.

We don't know what they're actually going to call them, although they will be based on the already revealed Ampere architecture announced back in May. It's probably safe to say RTX 3000 for now, going by the last two generations being 1000 and 2000 but NVIDIA may go for something more fancy this time.

So what's going on? On Twitter, the official NVIDIA GeForce account tweeted the hashtag "UltimateCountdown" along with an 8 second teaser with some sort of sci-fi space explosion and the sound of a ticking clock. Additionally, their Twitter header image is now this:

Their first GeForce release was on August 31, 1999 - so it's pretty clear what's going to come on August 31, 2020 don't you think? Would be weird if it wasn't. Wccftech actually managed to grab some info from secret sources, that gave a roadmap of their planned releases and it seems they will launch in September.

We've put it on our calendar to keep an eye on.

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The 'Tiny Teams Festival' on Steam shines a light on micro studios

Monday 10th of August 2020 02:30:34 PM

Tiny Teams Festival, a little sale and event page went live on Steam recently to showcase a bunch of micro-teams and their games and there's a few fun picks there.

Run by Yogscast Games, a YouTube / Twitch group that have turned to publishing indie games. So you could compare this little Steam event to other publisher-focused sales although this includes plenty not published by Yogscast. It's interesting for us, because smaller teams are what make up a large majority of games supported on Linux. They're the ones who most need our support too and so it's nice to highlight some good stuff they make.

Some of the Linux games out now which are worthy of you purchases include:

It's also a nice reminder of a few upcoming games which have demos like:

See the full event page on Steam. The event runs until August 15.

With the The Last Cube, I actually missed the demo during the Summer Steam Game Festival, so that was a nice reminder of a rather atmospheric upcoming puzzle game that's worth a go.

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Neverwinter Nights: Enhanced Edition gets more graphical upgrades

Monday 10th of August 2020 12:46:17 PM

Beamdog are really starting to put the Enhanced into Neverwinter Nights: Enhanced Edition and showing just how much they care about the classic RPG experiences as a studio.

A fresh development build for Neverwinter Nights: Enhanced Edition went up recently with a brand new Lighting Engine and the difference it makes is quite ridiculous. They said their aim with this is to "allow much higher quality future content, but also in large to enhance the visual quality of existing content" and since pictures say more than a thousand words they showed quite a few examples. Here's one to save you a quick click:

Left old / Right new. See a bigger comparison on this dedicated page.

What the feature will come with:

  • Physically based rendering (PBR), with emulation of specular reflection, surface “roughness”, Fresnel-effects and gamma correction. All in all, this gives a more realistic and “natural” look.
  • Tone mapping that prevents color distortion of bright lights and enables overbright.
  • Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.
  • Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).

Plus, it is of course fully optional. It's heavier on GPUs, so you can tweak it and turn it off.

Additionally, Water Rendering also had something of an overhaul in the same way. With full configuration and the ability to turn it off: water now renders full dynamic light reflections, including sun and moon. Water will also show wave displacement based on area wide and local wind sources (such as explosions) much more realistically than the previous water did. They put up some comparison shots again but here's one below to save a click again:

 

Left old / Right new. See a bigger comparison on this dedicated page.

Even more is coming like improved Grass Rendering, which is sorted by distance and they fixed transparency issues so it looks denser and more natural. Grass Rendering was also "heavily" optimised. Pathfinding has also be drastically improved, so you should no longer get stuck on random objects. There's also tons of modding improvements with more access to the internals like the SQLite databases for various parts of the game and plenty more of the game has been put into scripting so it's no longer hard-coded like walking animations.

Beamdog said they intend for this all to go live "in the coming weeks". You can see the full breakdown of everything coming to the next build here. Sounds like some really amazing stuff.

You can pick up Neverwinter Nights: Enhanced Edition from GOG and Steam.

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Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up

Monday 10th of August 2020 10:51:59 AM

NeuroSlicers is an upcoming in-development real-time strategy game that aims to 'modernize' the genre with a 'post-cyberpunk' setting and it's looking slick.

"Instead of seeing how fast you can click, NeuroSlicers tasks you with how fast you can think. Using intelligent AI-powered units, you are free to make more significant, more strategic decisions that focus on territory control, resource management, upgrading and careful placement of customizable buildings, units and powerful function abilities called Scripts."

It's been quite a long time since we last covered it, while also keeping an eye on their progress. They've now announced that their Steam page has finally gone live as they continue their very early testing period. While this 'pre-alpha' is currently limited to supporting Windows, they confirmed to GOL on Twitter that a Linux release continues to be planned.

Planned features:

  • An ongoing narrative that will continue to evolve post-launch
  • Real-time strategic gameplay that focuses on macro over micro
  • eSports ready Competitive PVP with all abilities unlocked, for truly balanced gameplay
  • Narrative campaign that combines Solo, Co-Op and PVPVE gameplay
  • A refreshing take on the RTS genre that offers a unique experience while maintaining the fundamentals of fast-paced, highly strategic gameplay.
  • Free-form gameplay allowing for true customization of the units, buildings and powers you take into battle
  • Competitive ranking in PVP and an ‘Escalation’ system in all other game modes that progresses difficulty alongside your play.
  • Fully voiced, diverse cast of NPCs to build relationships with, each with their set of systems, goals and opportunities to offer.

Want a proper look at it? See their recent livestream below:


Watch video on YouTube.com

Now that the Steam page is live, you can go ahead and wishlist / follow it along to release. We will of course let you know of any major developments too.

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Darkest Dungeon - The Butcher's Circus due for Linux 'in the next week or so'

Monday 10th of August 2020 10:28:03 AM

Red Hook Studios are currently working on the free DLC The Butcher's Circus and with Season 2 about to release, the Linux (and macOS) versions are just about ready.

To be clear, Darkest Dungeon is already on Linux but the updates to support this brand new competitive game mode are not. Red Hook Studios have been pretty clear on it for some time that it would come later, and they mentioned in early July about it being close but they wanted to ensure they're ready for release.

In a fresh blog post update, they mentioned this:

MacOS, Linux, Offline Bots, and Direct Challenge improvements are ready for testing internally and while they won’t be with tomorrow’s update, you can expect these features in the next week or so.

So hold onto your hats, The Butcher's Circus is coming to Linux Town really soon.

What does it feature?

  • New Hamlet Location: The Butcher's Circus
  • Engage in no-holds-barred PvP combat with teams of 4 heroes (without risking your Campaign heroes)
  • Climb the ranks to show off your command of heroes and ability to weather misfortune and violence
  • Unlock banner components and use your creativity to assemble your own duelist heraldry
  • Strategize with new gladiatorial trinkets that can mean all the difference in pitched battles against other heroes
  • A gleefully warped musical theme by Stuart Chatwood, Narrator quips by the esteemed Wayne June, and all new gripping sound FX by Power Up Audio

You can buy Darkest Dungeon on Humble Store, Steam and GOG although currently this free DLC is not planned for GOG as they're waiting to see how it turns out.

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PlayStation 3 emulator RPCS3 gains online play with PSN Emulation

Monday 10th of August 2020 10:13:40 AM

It seems a very exciting development will be coming to the next release of the PlayStation 3 emulator RPCS3.

While they haven't done a blog post to go over their progress since 2019, work is as always ongoing. The main reason they don't often talk about progress, is simply a lack of people to go over it all and blog about it for them.

Thankfully though, they do release videos to show off and talk about some of the major progress. One such brand new feature coming is online play via PSN Emulation. That is absolutely huge especially since online features were such a major part of some games.

Check out their new video to showcase the feature:


Watch video on YouTube.com

They said that over the past year, they've been working on a private PSN server replacement which they're now calling RPCN. Just like the main project, it's free and open source and it's written in Rust too.

This server code, along with the hefty amount of improvements made to RPCS3 enables users to play in multiplayer and co-op modes in games that don't require a custom server in addition to PSN, or already have one. One such example for the latter would be Demon's Souls, which now fully works in multiplayer with RPCN as the private PSN server and DeSSE (by ymgve) as the private DeS custom server, with every feature intact.

It should be noted however that RPCN is far from being finished yet, so only a very small number of games work at the moment. In our current testing, Bomberman Ultra and Demon's Souls are the only ones that work reliably, but hopefully the community will discover others that work well too!

Preview downloads for Linux and Windows can be found in the YouTube video description, we won't link to them directly as they may update the links. So amazing to see how far RPCS3 has come. The PlayStation 3 was such a hugely popular console and emulation like this is vital so we don't lose so many amazing experiences.

You can see the ongoing work on GitHub for this feature here. More info on the whole RPCS3 project on the website.

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