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Updated: 3 hours 5 min ago

Quirky vehicle building game 'Making it Home' is now in Early Access

4 hours 53 min ago

Making it Home looks so bizarre that I feel like I just need to give it a go. You're a ladybug building a vehicle to travel from one side of America to the other.

Yes, a ladybug. I did say it looks bizarre. Even the developer thinks their idea is weird. They said it's "kinda Oregon Trail meets Banjo Kazooie Nuts and Bolts with a bit of Far Lone Sails - and a smoking crab and bear - with carrots and peas - and honey... and dehumidifiers". Are we any clearer? No but it looks a bit amusing. The point is to build a big Rube Goldberg styled contraption, then platformer all over it to interact with it and collect stuff along the way.


Watch video on YouTube.com

It also features a narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) and a sound track by Jordan Rees whose works are regularly used in big film trailers and TV broadcasters. I'm just here for the flying carrots and the giant rabbit. Or is it a normal sized rabbit and everything just looks big because you're a ladybug? I have many questions.

You can find it now in Early Access on itch.io and Steam.

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Len's Island plans to blend together peaceful building with intense dungeon exploration

5 hours 13 min ago

Len's Island sounds like quite a peculiar mix. Blending together peaceful building, farming and crafting, mixed with intense combat, dungeon battles and deep questing and exploration. We've got plenty of games that do either side of the coin with building or dungeon crawling but both together? I'm eager to see how that will all work. Even more so because of the setting and the lovely colourful style it provides.

"Len's Island brings excitement and progression for many playstyles, all within a vibrant and engaging world. Catering to the hardcore dungeon-crawler fans, home-builders and decorators, explorers and completionists, farming fanatics, collectable hoarders, and people who just want to live the simple life chopping trees as the sun goes down."


Watch video on YouTube.com

Flow Studio are currently crowdfunding the game on Kickstarter, against their $33,400 (Australian Dollars) goal they've managed to just reach over the top with around 16 days to go. Curiously, they said in their Kickstarter comments that a Linux build should be done, if not at release then shortly after. At least they're being honest about it:

We are looking into a Linux build for the game. We can currently only promise Windows and Mac for the launch in March. However, we hope to add Linux to that list. If we cannot achieve a Linux version for the launch date, we will be looking into launching the Linux version soon after.

Looks absolutely wonderful, so hopefully they will do it. We've popped it into our follow list to let you know if they end up delivering on that.

You can follow it on Kickstarter and Steam.

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Railway Empire gets a Complete Collection out now

5 hours 52 min ago

All aboard the DLC train! Kalypso Media and in-house developer Gaming Minds Studios today put the brakes on Railway Empire, with a proper Complete Collection now available.

This is because the team has moved onto another game, so Railway Empire should be considered actually finished now, apart from perhaps a few standard patches that may come in future. Since release in early 2018 it's been through 13 free updates, 8 extensive DLCs spanning iconic locations such as the Rocky Mountains, Sweden and Mexico, and brought to life 83 historically authentic locomotives. Kalypso claim this collection which bundles all DLC with the main game offer up "the most comprehensive railway tycoon experience currently available on PC and consoles".


Watch video on YouTube.com

Feature Highlight:

  • Build and expand a wide-ranging rail network to connect stations and transform remote locations into booming urban metropolises
  • Immerse yourself as the ambitious leader of a railway company and set tracks across 100 years of history and multiple countries - ultimately establishing a Railway Empire
  • Contains all content updates and available DLC: Mexico, The Great Lakes, Crossing the Andes, Great Britain & Ireland, France, Germany, Northern Europe, and Down Under
  • Enhanced weather system and Night Mode
  • Includes all regional soundtracks, unique city buildings and characters
  • Test your skills in 15 unique scenarios and 4 challenge maps, or experience the true pioneering spirit and seamless possibilities of the Free and Sandbox modes
  • Take advantage of the strengths and weaknesses of more than 80 historically accurate locomotives and assign them to your rail routes
  • Compete with up to three rival companies, sabotaging their efforts with bandits and spies

This new Complete Collection can be found on Steam. The base game and separate individual DLC are also available on GOG and the Humble Store.

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Perspective illusion puzzler THE IMPOSSIBLE is out now

6 hours 20 min ago

Inspired by designs from MC Escher, THE IMPOSSIBLE is a game about moving a box around crazy shapes. Note: key provided by the developer.

Taking the visuals and gameplay, you could compare it directly with hocus from 2015 but Airem have put their own slightly quirky take on it, complete with a Portal GLaDOS-inspired narrator to prod you along. Using simple controls, all you need to do is get the the box across the shape you're given onto the red square. Doing so is not always easy, due to the perspective. It's not impossible of course but it is challenging.

This is not your typical shape puzzle game though, this cheeky GLaDOS sounding AI that comments on your progress also messes with you. There's some intentional glitches and errors that flash around on certain levels to interrupt you. Quite funny actually the way it's done and it's not over the top either, you're even told if you "obey the rules, you'll get Steam Achievements" in a glitched-out voice with the audio going from all relaxing to properly mysterious.

I don't think it did enough with that though, as there's no big reveal that I was expecting from all the comments it made. Still, it was interesting to play through and left me stumped a few times when I couldn't wrap my head around the perspective and which direction I needed to get into.

If you're after a puzzle game with a mind-bending premise, clean and simple visuals and a lovely relaxing soundtrack that then decides to go a bit mad then THE IMPOSSIBLE is a good fit for you. The only problem is how short it is, you end up finishing it too soon. Going by what the developer said, they do plan to add in more levels and an editor later for people to make their own. I'm quite keen to see an editor, as for a game like this it could be a lot of fun to make some brain-melting shapes.

You can find THE IMPOSSIBLE on Steam and itch.io.

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Counter-Strike: Global Offensive gets fancy new skins, networking improvements

7 hours 21 min ago

Valve continue to tweak their classic free to play shooter Counter-Strike: Global Offensive. The latest update improves various parts of the game and there's some fancy new weapon skins.

Trusted Mode, the newer feature that's just one small part of their fight against cheating now has the "-untrusted" launch argument removed. Trusted Mode on Linux also now appears to be on by default, so you no longer need the quick fix we wrote about recently, so if you missed that you should find your CS:GO games on Linux to be a lot nicer. Valve also fixed several exploits related to VPK tampering.

For collectors, a new Fracture Collection weapons case went up so you can gamble away some of your monies on their loot box system. This new case features designs from over 17 different community artists and there's even Shattered Web Knives as rare special items. Looking over the Steam Market, there's already tons on there from it so if you're after something really specific you might just be able to grab it right away there.

Also made it into this release are improvements to the 'SDR networking protocol', the Valve-run networking system that handles authentication, encryption, routing and so on. They've improved the routing selection logic, fixed SDR networking sessions to not be reused after expiration and improved stability. What does that mean for players? Matchmaking should work better overall.

The Anubis, Swamp and Mutiny maps all had a fine-tooth comb go over them, to fix up lots of little issues and do some optimizations to improve FPS.

Play CS:GO free on Steam.

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The Bridge Constructor series is now up on GOG with a nice big sale

7 hours 44 min ago

A little building for the weekend perhaps? The Bridge Constructor series has appeared on GOG and there's a sweet discount deal going where you could get the first game free.

The newly DRM-free released titles on GOG are: Bridge Constructor, Bridge Constructor Medieval and Bridge Constructor Portal. I don't think any of these games really need an introduction do they? The name along pretty much speaks for itself. Each of them has a slightly different take on what you do but the end result is the same. You get to build bridges, and watch as your glorious creations fail repeatedly.


Watch video on YouTube.com

Each of them are discounted at 50% off but even better, if you decide to pick them all up GOG will give you the original free—nice! The sale will last until August 13. As always, it's nice to have more and not less options on where you get your games from, and a good reminder of some classic puzzle-building action if you missed these previously on Linux.

I had a huge amount of fun with Bridge Constructor Portal, as the portal system definitely makes it feel different to the previous entries and to other similar such games.

Find each here:

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Braid is getting a much upgraded Anniversary Edition releasing in 2021

8 hours 16 min ago

Braid, the indie puzzle-platformer from Jonathan Blow is getting a huge overhaul with a new Anniversary Edition that's due out sometime in 2021. It's something of a classic and became quite a big hit, it was also one of the early bigger indie titles to come to Linux.

Sounds like it's going to be a massive improvement, which includes David Hellman returning to do the repainting. Extra animations are in, upgraded sound effects and music and so on. They explained the point was to upgrade it and not do a "Star Wars Special Edition" to change how some things were done to the story. There's even going to be a toggle to switch between old and new which is always fun to play with in a game. Developer commentary is also going to be in, with their plan to have it as the "craziest, most-in-depth commentary ever put in a video game".

Check out the announcement trailer:


Watch video on YouTube.com

The great news is that it's confirmed to be coming to Linux too. As the official website notes, which was written by Blow, their plan is to simultaneously ship across "PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, Windows, Mac, and Linux".

No exact release date given, other than sometime in Q1 2021.

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Core Defense developer 'completely blown away' by first week Steam sales

8 hours 40 min ago

After launching on July 31, Core Defense from developer ehmprah appears to have done quite well to the point that they've been 'blown away' by the sales numbers.

What is Core Defense? It's a tower defense game, that mixes in a little more randomness than you might expect. You pick towers and upgrades from a set a cards after each wave, and gradually build up a maze to force enemies to travel through. See our previous thoughts here—it's good!

This cross-platform release (Linux, macOS, Windows) managed to cut through the noise, with the first week hitting 2,546 units and grossed $20,186 on Steam. Compared with 106 units and grossed $1,144 on itch.io during the Early Access phase it did there. Interestingly, despite Steam Wishlists often being said to be what makes or breaks games, they said only 26% of sales came from wishlist conversions. They also had around 8% refunded, which sounds pretty good so overall the managed to net $17,029 before Steam's own cut.


Watch video on YouTube.com

Most of the traffic to their Steam page was from either the Steam home page, or the Discovery Queue feature so Steam's algorithm here at least helped put it in front of the right people. For a breakdown of platforms, the developer said Linux accounted for 2.7% and macOS was 4.2%.

While this is something of a nice success story for them, keep in mind that this is after their first game Coregrounds was something of a big failure for them. Although, thankfully they did open source it. So Core Defense is built on top of what they learned by failing with it.

You can buy Core Defense on itch.io and Steam.

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Google adds Free Weekends to Stadia starting with Borderlands 3

8 hours 53 min ago

Google's game streaming service Stadia continues to gradually roll out new features, one of which went up yesterday with Free Weekends now being a thing. Plus, another round-up on recent Stadia info.

I'm surprised it actually took this long. Free Weekends are a great way to trial games, and something Steam has been doing for quite a long time now. Partly thanks to demos at some point becoming more of a rarity. The thing is, for a game streaming service like this it makes a whole lot more sense, since there's no lengthy initial downloads. You can jump in practically instantly and see if you like it and play a good few hours. Then perhaps buy it.

Pictured: how it looks now on the Stadia store.

The only thing that's dumb about the Stadia version of a Free Weekend, is that at least in this case it's locked to Stadia Pro, so only people subscribing with the monthly payment can use it. I feel that if Stadia opened up such an important trial feature to everyone, that might see more people actually use it. Especially since it's all in the cloud, it saves all your progress and so you could come back to it any time across computers and other devices. The convenience of it continues to be a big pro for it (despite plenty of other drawbacks - bandwidth, latency, country availability and so on).

On top of Borderlands 3 being free to play on Stadia until Aug 10, 2020 around 7AM UTC it's also on sale.

In other Stadia news, here's a little round-up of other happenings:

  • Physics-based puzzle game Relicta is out now on Stadia
  • Orcs Must Die! 3, currently a Stadia exclusive is getting a free update on August 10 with Weekly Challenges, improved performance, a few graphics improvements and more.
  • Marvel Avengers launches for Stadia on September 4
  • Serious Sam 4 launches for Stadia on September 24 (all platforms delayed to that date)
  • Apple have decided to ban both Stadia and Microsoft's xCloud from their mobile devices

Something else that's interesting: after the release of Celeste to Stadia, game porter and software developer Ethan Lee did a little write-up of the process. The details are certainly interesting, especially how "Stadia is truly remarkable in that it is literally just a Linux system without a desktop or display server" and how so little was changed between the desktop Linux build to get it live on Stadia. It goes to show that many Stadia games could likely work just fine on a standard Linux desktop although then we do have the issue of supporting many different hardware/software configurations, which Stadia does take away. Still, Lee mentions how developing for Stadia is quite nice and they "would much rather develop for Stadia than any console". Worth a quick read for sure.

You can play Stadia on Linux with Chromium/Chrome on Stadia.com.

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Racing game 'DRAG' with impressive visuals enters Early Access on August 11

Thursday 6th of August 2020 07:13:28 PM

With impressive visuals and a 4-way contact point traction physics system, DRAG looks awesome and it's going to enter Early Access with Linux PC support on August 11.

Orontes Games have been working on their custom tech for the past few years, to bring us something exciting in the world of racing. It's quite an usual racing game too, merging together an arcade-style with lots of simulation going on resulting in highly dynamic situations. Going by the demo we played during the Summer Festival on Steam, it had a lot of promise and was pretty good fun.


Watch video on YouTube.com

Announced on Twitter today (along with a competition to win a key), Orontes Games confirmed the August 11 date. For Early Access, they estimate at least 18 months work ahead to the full release. They already have the main mechanics down, along with online and local multiplayer hooked, 24 singleplayer challenges and two different vehicles with their own unique setup and driving style.

They're aiming to at least double the content during development with new tracks, challenges and vehicles. Also planned is an events mode, to compete in ranked tournaments. At some point Steering Wheel support is also confirmed to be coming, as is a cockpit camera and other view options.

Feature Highlight:

  • DRAG combines arcade style racing with vibrant driving mechanics.
  • Even though DRAG is not a simple arcade racer, it's designed to be played with a gamepad or keyboard. Support for racing wheels will be added in Early Access.
  • 24 Singleplayer challenges
  • Multiplayer wheel-to-wheel racing in online or split screen matches

A price has not been announced yet but we do know it will be priced lower during Early Access so expect it to rise at the full release. You can follow DRAG on Steam.

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UnderMine is a challenging dungeon-crawler that's worth digging deep for - out now

Thursday 6th of August 2020 03:23:57 PM

After a successful run in Early Access, Thorium Entertainment have today released their dungeon crawling action-adventure UnderMine. With one of the most annoyingly good gameplay loops I've seen in the past year, UnderMine is an absolute delight to die in over and over.

They've done well in a crowded market too, announcing they've managed to sell well over 120,000 copies now.

UnderMine is at its heart a fast-paced dungeon crawler with persistent progression and a simple loop. You jump down into the mine, grab as much gold as you can while battling various enemy types and a few difficult boss encounters and try to get as far as you can. When you die, that character is well and truly gone and another random character replaces them. However, you do get to keep a percentage of your gold for you to go and unlock more for the next run.

Check out the release trailer below:


With the big 1.0 release it's not just removing a sticker, they've also released a big update too. UnderMine 1.0 introduces new items and encounters throughout the dangerous underground world. After mastering the core loop of hunting for gold, freeing allies to unlock upgrades, and defeating all five bosses, a door in the overworld unlocks, granting access to a final room with a mysterious boss and cinematic ending. Plenty more came with it including an expanded journal with detailed character attributes, stats for the current run and all playthroughs, an expanded map, and "under-the-hood tweaks".

"After I quit left Relic Entertainment in 2015 and started Thorium, I didn’t know how long and winding the road would be to get UnderMine to this point where it’s finally ready for the world," said Derek Johnson, Founder, Thorium Entertainment. "I still can’t believe this is finally happening. It’s all thanks to our fans who supported in Early Access and shaped the game into something I’m proud for everyone to check out today."

UnderMine has so much crammed into it that you can keep going for a ridiculous amount of hours, and so in that way (and the way you go from room to room) it certainly reminds me of The Binding of Isaac. The thing is, you don't really complete it either as "winning" is not the end of the road. There's also the Othermine, the special dungeon that serves as UnderMine's true roguelike mode.

The ridiculous character builds you can have are great too. As you progress through it you grab Relics and in combination, they can end up giving you some pretty wild abilities. It's part of what makes the loop so satisfying, as you're drip-fed just the right amount in each run that the next will feel different again. It's an easy system for them to continue expanding upon too. With the 1.0 out now, they've already confirmed they're not "finished" with it and plenty more will come in future.

Easily one of my favourites this year. It has just the right amount of a painful challenge when you miss-time that one jump and have to do a fresh run, mixed with a charming visual style and atmosphere with plenty to unlock as you progress through it to keep you wanting more.

If you missed it, we've been putting up some recent long-play videos of Sin playing UnderMine taken from recent livestreams. Check them out on our YouTube. Sin will also be doing a livestream of UnderMine 1.0 tonight to see just how deep the mines go, follow us on Twitch for that!

You can buy UnderMine on Steam.

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Decide who lives and dies in the open source 'Death and Taxes' now on GOG

Thursday 6th of August 2020 01:57:17 PM

Death and Taxes, a release from early 2020 that later had the code open sourced is now available to pick up on the DRM-free store GOG.

You play the role of the Grim Reaper, although not in the way you might expect. It's a bit of a weird underworld office job. Using your stamp of doom, you get to pick who lives and who dies and you have a quota to fill. Is your boss a bad guy or is this just how the afterlife really is? That's up to you to find out. Made in the spirit of "Papers, Please", "Reigns", "Beholder" and "Animal Inspector" to name a few.


Watch video on YouTube.com

Some of the features include:

  • Meaningful choices
  • Branching storyline with multiple [SECRET] endings
  • Make-Your-Own-Grim-Reaper!
  • Fully voiced NPCs
  • Original Soundtrack
  • Original artwork featuring watercolour graphics
  • Dialogue options
  • Upgrade shop

You can pick the game up now on GOG.com (there's also a demo) in addition to Steam and itch.io as before. Always nice to see more options for players interested and yet another good reminder in case you missed the original release. Find the source on GitHub under the MIT license.

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Aethernaut looks like a great upcoming mind-bending puzzle room game

Thursday 6th of August 2020 01:18:27 PM

Inspired by the likes of Portal and The Talos Principle, developer Dragon Slumber are working on and recently announced Aethernaut and it looks slick.

Set in a claustrophobic steampunk world, you must solve puzzle rooms using light, sensors, portals and time travel to gather the aether vials and access the core of the "Construct". With the help of your guide, Doctor Louis Cornell, they explain how this Construct came to be abandoned and why you were chosen to help save it. Is everything as it seems though, is Cornell actually trying to help? The voices creeping in say otherwise and they want your help too.

Here's a quick teaser trailer:


Watch video on YouTube.com

Not a whole lot of footage to go on but even so, that small slice definitely managed to capture my interest. First-person puzzlers with this puzzle-room style can be excellent as we've seen before. With the Steampunk setting and the mixture of puzzle elements, it could be great.

Planned features:

  • Solve over 100 puzzle rooms
  • Explore a vast open world by jumping, ledge grabbing and portaling
  • Master the three aether cubes through light driven puzzle design
  • Uncover the secrets of the Construct through voice recordings left by its citizens
  • Discover multiple endings depending on how you complete puzzles
  • Accessible gameplay with simple controls

You can wishlist and follow Aethernaut on Steam.

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Party game 'Gang Beasts' gets a big new opt-in Beta that needs testing

Thursday 6th of August 2020 01:05:16 PM

Ready to party? Now that Boneloaf / Coatsink are self-publishing Gang Beasts after splitting off from Double Fine they're starting to get back into major updates.

Originally released back in 2017, Gang Beasts is a local and online multiplayer party game with gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City. It can be a serious amount of fun and it's set to get better. Now available in the "public_testing" Beta branch on Steam is a big new build, anyone can try it by going into your Steam Library, Right Click on Gang Beasts and go into Properties and then the Betas tab.

What's in it? A lot! For Linux specifically, they're no longer supporting 32bit as it's 64bit only due to them upgrading the Unity game engine to a much more modern version. However, until they either update the executable name or adjust their Steam config you will need to rename the executable to "Gang Beasts.x86" otherwise it won't launch from Steam—it is after all an opt-in Beta and issues like that will get sorted and they're already aware of it.

As for what else there's plenty of updates to stages, like the Wheel which works online and has better escalations and the lights are even now in sync with the music. Multiple bugs were also fixed across the stages. Character dragging was reduced, punch velocity for close targets was increased, grabbing and punching should feel better, throwing strength was slightly increased, there's new audio included for the Train and Trucks, there's an audio cue to indicate an oncoming train on the Subway level and the list of fixes and improvements goes on for some time.

They also mentioned how their own internal tools have seen improvements, as part of an ongoing process, to speed up their own development time.

You can pick up Gang Beasts cheap right now in the Humble Double Fine 20th Anniversary Bundle or Steam.


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Monster Crown appears to be an early success on Steam

Thursday 6th of August 2020 12:30:07 PM

After a successful crowdfunding campaign 2018, the monster catching game Monster Crown released into Early Access at the end of July 2020 and it appears to be doing very well.

On their original Kickstarter they had 2,921 backers, which is a pretty reasonable amount for the $45,415 in funding they gathered. The trouble is, with how many thousands of games are releasing all the time on Steam, having a previous crowdfunding campaign doesn't mean that will be replicated there. We've seen many developers struggle but it looks like Studio Aurum will have plenty of funds to keep on improving it. Their publisher, SOEDESCO, emailed us to confirm in the first 72 hours that Monster Crown had "more buyers than it got backers during the entire Kickstarter campaign".

SOEDESCO wouldn't tell us how many that was or what Steam platforms it was. However, even if we simply round up to 3,000 that's still 1,000 sales a day across the first three days. For a retro pixel-art monster catching game, it's impressive.

It goes to show that even with how busy Steam is, success for a small team is still absolutely possible. Since release, they've been furiously patching issues as they come up now that have a lot more people playing.

You can find Monster Crown on Steam in Early Access. See the release trailer below:


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Play as a small mischievous cloud with a big dream in the Rain on Your Parade demo

Thursday 6th of August 2020 11:58:37 AM

Become a cloud and leak all over everything and cause absolute total chaos? Rain on Your Parade is an absolutely brilliant idea for a game.

Rain on Your Parade is a slapstick comedy game where you play as a mischievous cloud determined to ruin everybody's day. You fly high across a wide range of levels while unlocking new abilities and mechanics that get progressively more ridiculous. Some games you just instantly fall in love with the idea and this is one such time, with this silly little cloud with its happy little face that just rains down hell on everyone. Created by Unbound Creations, the same team behind HEADLINER. Check out the trailer:


Watch video on YouTube.com

As you get further through the game, it's not all about the rain. It will introduce thunder and lighting, tornadoes and you will also be able to 'rain explosive material that you can blow up and even entire meteors and much more' to the point that it sounds absolutely crazy. The demo that's now live only gives you a small slice but enough to show that the idea works, and it is a lot fun. Extra marks for being able to draw your own stupid cloud face.

Feature Highlight:

  • Ruin peoples day with rain, thunder, lightning, tornados and many more abilities.
  • Travel the world in over 40 levels causing disorder and havoc to weddings, cities, farms, military bases, parking lots and much more.
  • Give the mischievous cloud your personal touches. Draw a unique face and choose the hat it wears.
  • An upbeat and silly soundtrack that encapsulates the nature of the game.

You can try the new demo on Steam now. To the top of my wishlist it goes! The full release is due on a rainy day in 2021.

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Wonderful point and click comedy adventure Guard Duty is now on GOG

Thursday 6th of August 2020 11:13:30 AM

Get yourself a bit of DRM-free comedy, with the release of Guard Duty onto GOG serving as a nice reminder for anyone who missed it originally. This nostalgic experience offers a bit of a wild ride.

A love-letter to classics from the point and click adventure genre, complete with plenty of easter eggs to find. Sick Chicken Studios originally released Guard Duty back in 2019 and it went onto achieve some pretty positive remarks from various users and publications.

Tondbert, loyal Guard to the Castle of Wrinklewood, is having a rough day. A little too much ale at the local pub, a lapse in judgement, and the next thing you know a hooded figure has slipped into the kingdom and kidnapped the princess -- an event that will have consequences well into the future.

A thousand years later, in a small orbital station, Agent Starborn is a member of a resistance group embarking on a last ditch effort to overthrow evil and take back the Earth -- a quest rooted in the depths of history.


Watch video on YouTube.com

Feature Highlight:

  • A full stand-alone game spanning across two drastically different time zones – Past or future, choose your actions wisely. This is not a tale for the faint of heart.
  • Full voice acting - Over 6000 lines of fully voiced dialogue.
  • Hundreds of detailed animations – Be it the flicker of candlelight, leaves blowing in the wind or the jaws of a giant Wrinkleworm you can be sure those pixels will be pulling their weight.
  • Bespoke music and sound – Guard Duty features over 30 unique musical compositions with hundreds of sound effects created in-house specifically for this project.
  • Integrated 'to-do list' keeps track of current goals and objectives – Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.
  • Hand crafted pixel art – True to the era, Guard Duty is created in a juicy 320x240 resolution and styled like a real 90's point and click.
  • Streamlined inventory and puzzle design – The feel of a classic, without all the faff. Puzzles are logical with an intuitive interface, Guard Duty features a modern mentality to game design whilst retaining a classic aesthetic.

Now you can pick it up on GOG.com in addition to the Steam store.

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Resolutiion is set to get a big free expansion soon

Thursday 6th of August 2020 11:01:39 AM

Fast-paced action-adventure Resolutiion from Monolith of Minds is going to be getting a big free content expansion.

After releasing back in May, this Godot Engine powered game certainly has an impressive Hyper Light Drifter inspired style to it and for me it left quite the lasting impression. Be sure to read our previous thoughts on Resolutiion here.

The Red Plains is the name of the new update which will be coming "Soon. Very soon.". Featuring a brand new combat-heavy biome which will expand upon the lead-up to the finale. Expect to find new enemies, few friends and 'a mysterious host will guide you through the Queen’s Gauntlet right into the Singularity'.

Check out the teaser:


Watch video on YouTube.com

Here's what they said will be in it:

  • A fresh expansion of the finale
  • New enemies: v4l0r, VLR, //|_=|>, and the Sequels will challenge even the most seasoned killers
  • Boss improvements: various mini-bosses receive new attacks and abilities
  • Spanish translation
  • Polychromatic: the artbook with less black pages and more spoilers
  • New otherworldly metal-tracks
  • Plenty of bug fixes and improvements
  • The secret Cow Level (Yes!)

Seems like on PC they had a pretty quiet release overall, with less than 40 user reviews counted on Steam. Perhaps more updates like this will be able to pull people in. A shame, it's a game that deserves to be played.

You can find your own Resolutiion on GOG and Steam.

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Narrative-driven adventure Impostor Factory has new teaser trailer

Wednesday 5th of August 2020 01:36:46 PM

Following on in some way from To the Moon and Finding Paradise, the next title from Freebird Games is the previously announced Impostor Factory and now they have another teaser out. The question is: are you ready to have your heart broken again?

Imposter Factory sounds downright bizarre too. Freebird Games describe it as a 'narrative-driven adventure game that is categorically out of its mind'. The game follows Quincy, who apparently found a time machine in a bathroom at some party located at a suspiciously secluded mansion. After that, people start dying and 'things get a little Lovecraftian and tentacles are involved'.

Anyway, prepare yourself for the new teaser below:


Watch video on YouTube.com

"Your mistake will end this world"—well, clearly things are about to get hairy. I'm thoroughly intrigued.

As for a release date, when can we expect it? That is the question. The developer noted that their office recently had some intruders—Raccoons and they joked on Twitter that the game has been delayed due to it as they 'pooped everywhere' - oh dear!

You can follow it on their Steam page.

Since it appears to be coming somewhat closer though, I do wholeheartedly recommend you check out To the Moon and Finding Paradise both of which are loved and praised by a huge amount of players and critics like. You don't need to have played either though as they're all self-contained stories. That said, they all take part in the same universe as part of the To the Moon series and Freebird themselves often call it To the Moon 3. If you wish to, you can buy them both here:

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Minesweeper but it's a rogue-lite with tons of features - DemonCrawl is out for Linux PC

Wednesday 5th of August 2020 12:28:21 PM

Oh no, I think DemonCrawl might just end up being my next 100 hour game and it's now available for Linux PC.

Released originally in November 2019, the developer decided to support Linux to ensure people can get the best experience rather than relying on the Proton compatibility layer. Two weeks after announcing it and the Linux version has been released.


Watch video on YouTube.com

I picked up a personal copy when I spotted the Linux release and I've yet to encounter any major problem. Taking the original idea of Minesweeper while mixing in hundreds of unique items, stages, enemies, and abilities. It honestly does seem like a really great blend. A devilishly moreish experience that begs you to play more of it. 'Just one more run' it cries out and I am happy to oblige. Quite a challenge too, even if you consider yourself a seasoned player of Minesweeper, it throws a number of curveballs at you.

While it is a puzzle game, there's certainly an element of luck to it with your starting position. Sometimes you might end up clearing the majority of the board from the first click, other times you're not so lucky and end up getting nothing but a single number so the enemies could be anywhere. Looks and feels good though and it's entertaining, which is the main point of interest in a game of course.

Feature Highlight:

  • 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
  • 5 Quests & multiple difficulties for a long-lasting challenge.
  • 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
  • 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

You can pick up DemonCrawl for Linux on Steam.

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