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The latest articles from GamingOnLinux
Updated: 2 hours 45 min ago

The impressively smooth roguelike Jupiter Hell has a big AI upgrade and a first sale

13 hours 30 min ago

Tags: Indie Game, Action, Early Access, Steam, GOG, Update, Roguelike

ChaosForge continue advancing their turn-based shooter roguelike shooter Jupiter Hell, with another big update now available.

A big focus has been on the AI to actually make it a bit smarter. Humanoid enemies will now attempt to take cover and not always run in a straight line at you, which can make it a little more difficult for sure. Most enemies will also react to noise that you and other NPCs make. The demon-like enemies will now track you by smell, so you can't hide from them. You might find the need to retreat more often, to find a better position.

The weapon system was also boosted further, adding in Weapon Perks for ADV weapons. These can include increased damage based on the enemy type, distance to them, if they are wounded, fast reloading, automatic reloading and more. They say the list of perks will continue to expand too and they will be adding the perks to other items in future.

Some work also went into "quality of life" changes like giving you an audible click for feedback when you tap the wait button, so you know it actually did wait (it's hard to tell sometimes). The last enemies on the level will also be highlighted on the map so there's less endless running around sometimes.

Thanks to their work on Vulkan, it swims along without any issues. Honestly, this is probably the most fun I've had in a proper tile-based roguelike in what feels like a long time. A classic feel, with a very modern and shiny look that blends the brutal action of DOOM with turn-based gameplay.

Jupiter Hell is thoroughly challenging too. I've been playing it through on Medium and it's absolutely kicking my arse. Part of my own issue is going a little too fast. While it is turn-based, it's just so incredibly smooth I just forget that aspect of it entirely and end up rushing around. That is, until my health is seriously low, which I today noticed how that entirely changes how I play it. As soon as my health is down, it's like I'm suddenly very gently tapping the movement keys as I pray to the roguelike gods to let me survive just one more floor. Ridiculously action-packed. Love it.

Also, on Steam ChaosForge are running the first sale for Jupiter Hell with 20% off. It's easily worth it.

Find Jupiter Hell on both GOG and Steam.

Article from GamingOnLinux.com

No Linux version of Lonely Mountains: Downhill yet due to IL2CPP in Unity

15 hours 15 min ago

Tags: Steam, Crowdfunding, Unity, Sports

Megagon Industries have now confirmed the status of Lonely Mountains: Downhill for Linux and currently it's not good news.

This is a game that was funded on Kickstarter, that had Linux as a platform for release. If this sounds familiar, it's because we wrote about this game recently where the developer seemed a bit confused on the Linux version and they weren't clear on what they were doing.

Yesterday, they put out a longer and more detailed update on Kickstarter about Linux support. The bad news, is that currently Unity doesn't support IL2CPP (a Unity-developed scripting backend) on Linux which they're now using and without it, the Linux version runs "pretty poorly" to the point that Megagon Industries don't feel comfortable enough releasing it.

Hold on though, there's some good news on the horizon. They did say they have Lonely Mountains and all features working on Linux, IL2CPP is just the last hurdle. On top of that, Unity has finally added support for IL2CPP on Linux as of 2019.3.0b4 (a Beta version), but they won't upgrade to it until it's out and fully supported so we are in for a wait.

This IL2CPP issue is actually the same problem that caused Throne of Lies to remove Linux support, although Throne of Lies may return to Linux again in future. Same for Facepunch who also mentioned that the lack of IL2CPP in Unity for Linux would cause issues for Rust.

Thunderful Publishing has already provided GamingOnLinux with a key, so once Linux support is in good shape with an eventual Unity upgrade we will take a good look at it.

Article from GamingOnLinux.com

Project RIP, a new FPS released recently with Linux support and it looks action-packed

16 hours 6 min ago

Tags: Indie Game, FPS, Unreal Engine, Steam, New Release

Fight off waves of demons in Project RIP from developer Storming Tech, a new Unreal Engine first-person shooter that has Linux support. This is the same developer who also made Escape Legacy: Ancient Scrolls, an escape room puzzle game which also seemed quite good.

Note: Key provided to our Steam Curator, give us a follow there and see what we recommend!

See the official release trailer below:


Watch video on YouTube.com

Graphically quite impressive, the action is tense and it has a nice upgrade path for your character. Lots of weapons to unlock both ranged and melee to get up close and personal, perks to unlock and more. A game that starts off slow and as you progress, it starts to open up a bit. If you just want to run around and shoot demons in the face, it seems like quite a good choice and it's priced reasonably too.

Sadly though, it's a little unstable for me. I've not even been able to finish the first mission, as it keeps crashing on me. Once it's all fixed up, I will be giving it a more thorough look as I did like what I managed to glimpse. The developer has quite a lot planned to add in which you can see here.

You can find it on Steam.

Article from GamingOnLinux.com

The Northgard free Conquest expansion is launching October 22

16 hours 34 min ago

Tags: Strategy, Humble Store, Steam, Update, Upcoming, Indie Game

The huge free Conquest expansion for the strategy game Northgard is now confirmed to be releasing on October 22.

As announced before this free update is going to include a new standalone game mode, which can be played solo or in co-op. Offering up a series of missions, offering a what they claim is "100+" hours of extra possible play time. The missions don't seem to be linked, offering up something new each time with specific victory conditions and rule sets.

They haven't given out any new details yet, so we expect the detailed changelist to arrive with the launch of the free expansion. However, they did give some examples of the challenges you might find in the missions before like these:

Valdemar the Cursed - Defeat a powerful boss in an undead infested land.

Winter Has Come - Permafrost map with blizzards every winter.

The Uprising - Ragnarök map with numerous and very aggressive Myrkalfars.

We also know that the missions you go through will be tailored towards the clan you pick to play as. You also get to pick rewards to boost your clan. It does sound like a lot of fun, especially as you can play the entire mode through in co-op. We'll be taking a proper look at it when it's released.

Never seen Northgard? It's a strategy game based loosely on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent. See the trailer official below:


Watch video on YouTube.com

It's had quite a lot of big updates since release with plenty of new free content like new playable clans, huge new maps, unique relic buildings to give a bonus to your clan during a mission, the Ragnarok update adding in volcanoes and a devastated map and so much more. Conquest is just adding to the long list of free stuff added by Shiro Games.

You can pick up the Linux version of the strategy game Northgard on Humble Store and Steam.

Article from GamingOnLinux.com

Dominus Galaxia, a 4x strategy game heavily inspired by Master of Orion 1 has a Linux demo up

17 hours 7 min ago

Tags: Strategy, 4x, Upcoming, Indie Game, Demo, Crowdfunding, Unity

StarChart-Interactive are currently developing Dominus Galaxia, a 4x strategy game inspired by the classic Master of Orion.

Their aim with Dominus Galaxia is to be an upgraded spiritual successor to the original Master of Orion, they said to think of it like if Master of Orion 2 was a proper sequel and not a "a radical re-imagining".

It's currently crowdfunding on Kickstarter which has 10 days to go with nearly 50% of the funding needed, with a bit of a stretch it may be able to make it. Just recently, they put up a full demo of the game with Linux support on itch.io.


Watch video on YouTube.com

Feature Highlight:

  • Streamlined, slider-based colony management and fleet movement. No build queues to micromanage.
  • Turn-based, hex-based tactical combat, Including turn costs, powerful special devices, and various terrain types.
  • Various types of strategic terrain including impassable nebula, slow nebula, sensor blocking nebula, (optional) star-lanes, wormholes, and (optional) transient wormholes.
  • Great gameplay customizability including different expansion modes (build colony ships, build starports or just send colonists directly), optional star-lanes, research modes, etc. that alter the feel of the game and add replayability.
  • Choice between static and adaptive AIs, where AI production bonuses can be set independently of skill level. (you can play against smart AIs that have less production than you, dumb ones that have more, and anything in-between).
  • Hotseat multiplayer, with networked multiplayer tentatively planned by version 1.0 (but could slip later).
  • Deathmatch and Team Deathmatch game modes — for those who prefer a pure war-game over one with diplomacy.
  • An infinite, semi-random tech tree divided into six fields which can be researched concurrently.

The developer of Dominus Galaxia has been pretty active in our community recently too, doing some Linux testing with users in our Discord Channel which is good to see. Shows they care about the Linux version. If you do try out the Linux demo and you have an AMD GPU, be sure to use the launch script to run it with Vulkan as it has issues with OpenGL currently.

You can find the demo here and Kickstarter campaign here. For the full release they're planning to have it up on both Steam and itch.

Article from GamingOnLinux.com

Creature building action and survival game 'Sipho' adds some fun new zooids for your monstrosity

17 hours 26 min ago

Tags: Indie Game, Early Access, Steam, Update, Action, Survival

Swim, kill, adapt and hopefully survive. That's the aim of the game in Sipho and the recent update adds in some new pieces for you to unlock to build your horrific sea creature with.

It's such a strange game, blending together furious action with a creature builder where you unlock different parts and species. Based on real science, inspired by the Siphonophorae with your creature being built with zooids, an animal that forms part of a colony that all move together.

At the end of last month, the 0.5.0 and shortly after 0.5.1 releases were put up. A lot of fun to play with, as they add in these new zooid pieces to unlock:

  • The slimy thought-provoking Greaser which buffs neighbouring zooids with range and movement power. It creates an interesting choice between having one, but powerful zooid or many of the same zooid.
  • The shaky concept-bending Swarmer which spawns little critters that attack their foes and damage everything in their way. It challenges the regular approach to combat by allowing to keep a long distance from enemies but at less direct control of damage.
  • The swingy motion-dependent Flail which damages everything it touches with its spiky ball loosely connected to the colony. Flail use highly depends on your movement skills as it needs to be flung around at great speeds. It also acts as a good shield.
  • The hasty projectile-emitting Sprayer which spews out little projectiles and can hurt by touch as well. Sprayer requires high energy efficiency of the colony and good aim.

Not seen it before? Have a look at it in the trailer below:


Watch video on YouTube.com

Sipho does get quite brutal. It starts off simple and as you progress, some of the AI creatures are quite terrifying in their construction. Big jaws snapping at you, poison spraying everywhere and more. It's tricky too, you have to balance progression with surviving in an eat or be eaten underwater world.

If you find the survival experience a bit tough, there's also a sandbox-like Aquarium mode. This allows you to really experiment with unlimited growth, friendly siphos, a destructible environment and more. It does need you to unlock it though, by killing The Queen.

You can pick up a copy of Sipho on Steam and itch.io.

Article from GamingOnLinux.com

AI War 2, the massive RTS game confirmed for launch on October 22

17 hours 59 min ago

Tags: Strategy, RTS, Steam, Indie Game, Early Access, Humble Store

Arcen Games have now fully confirmed that October 22 is the final launch date for AI War 2 to leave Early Access.

This is the sequel to the critically acclaimed AI War: Fleet Command released back in 2009, which eventually came to Linux too later in 2014. The release of AI War 2 is going to mark 10 years since the original! Funded on Kickstarter back in 2016 with the help of around 2,545 backers.

AI War 2 is a grand strategy RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, take enough territory to fortify your bases and launch your last stand.

You can see their new launch trailer that went live a few days ago below:


Watch video on YouTube.com

If you've been holding off, something to keep in mind is that Arcen aren't currently holding anything back. It's not going to suddenly "go gold" on October 22 and there's no special review builds. If you pick it up now, it's mostly complete. Saying "complete" probably isn't quite correct though, as Arcen see it as what they say is a "living product", so it will continue to see updates and changes after launch like many other games. You can read more about their plans on that here.

A huge amount of tweaks have been done recently including tutorial work to ease players in, AI taunts, the ability to command from the galaxy map and of course tons of polishing and bug fixes. The work that's been put in is seriously impressive for such a small studio on such a big game.

You can pick up AI War 2 on Humble Store and Steam.

As an extra bit of fun info, we were sent a little package recently. You can see a few shots of what they sent us over on Twitter. Wasn't expecting anything like that!

Article from GamingOnLinux.com

Google have confirmed the Stadia launch date is November 19

Tuesday 15th of October 2019 06:02:17 PM

Tags: Google, Game Streaming

Stadia, Google's new fancy Linux-powered game streaming service is officially set to launch on November 19, that is if you forked out for the expensive Stadia Founder's Edition.

In the blog post over on Google, written by John Justice the "Vice President of Product, Stadia", they mention that the Founder's Edition should start arriving on doorsteps on November 19. From then, you will be able to buy and play games beginning at 4PM UTC and it will work across devices right away (so you don't need to use that fancy Chromecast Ultra). As long as your Linux PC has a Chrome browser installed, it should work fine.

However, there's an important note included to say that they will be shipped out "in the same order that pre-orders were received". So if your country still had them available yesterday and you ordered, you're probably in for a wait. Justice said once your package ships, you will then get an email and sometime shortly after a code to activate it all.

As a reminder, while Stadia is a game streaming service it's not like Netflix since you do still need to buy the games just like you would on Steam or GOG. The "Pro" subscription at around £8.99 / $9.99 a month gives you 4K, surround sound, discounts and the occasional free game. The Base Stadia account is not a subscription but it's not free, since again you buy games.

We have a Stadia Founder's Edition ordered to cover here, so keep an eye out later next month to see what we think of it. Well, whenever our unit arrives anyway, we're probably way back in the queue due to when we confirmed our order.

Google also put out a quick overview video today too:


There was a note in the video that you can only use the Stadia Controller in wireless mode with the Chromecast Ultra on a TV at launch, although wired mode and other gamepads/keyboard will work fine on PC.

Apart from the launch date and the note about shipping based on the order queue, no other info was given out. They also didn't mention if anyone can buy a Stadia Pro subscription then or if everyone else just has to wait until next year when Stadia rolls out fully.

Article from GamingOnLinux.com

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th

Tuesday 15th of October 2019 01:44:04 PM

Tags: Feral Interactive, Upcoming, Steam, Adventure, Action

Feral Interactive have finally confirmed the Linux release date for Shadow of the Tomb Raider after announcing it for Linux back in November last year.

They've said today it will officially release as "Shadow of the Tomb Raider Definitive Edition" on November 5th! Looking around at dates, technically this is the earliest we've seen any of the newer Tomb Raider series arrive on Linux. The first Tomb Raider came to Linux in 2016 after an original 2013 release, with Rise of the Tomb Raider arriving on Linux 2018 after an original 2016 release and we get the final game in the reboot trilogy next month!


Watch video on YouTube.com

Since we've waited on it for just over a year after release, we get the fancy Definitive Edition which comes with its entire collection of DLC so it's not a bad package for a patient gamer to get. Feral's previous port of Rise of the Tomb Raider performed really well too, so I've no doubt this will.

Feral announced it on their official site, Twitter, press emails and so on. They also have a fancy mini-site setup for it if you're after a bit more information. We also still have Life is Strange 2 and Total War Saga: TROY to come from Feral yet.

Will you be picking up a copy when it releases? We shall have a livestream of the fun no doubt, be sure to follow us on Twitch for when that happens.

Article from GamingOnLinux.com

Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming

Tuesday 15th of October 2019 12:08:24 PM

Tags: Vulkan, Upcoming, Simulation

X-Plane 11, the detailed flight simulator is finally closing in on an update that will bring in Vulkan support as detailed in a new developer blog post.

Firstly though, the upcoming X-Plane 11.40 update is going to be focusing on the physics. They've spent a good six months going over their physics system as part of an upgraded and currently experimental flight model. The new system will not be the default in the 11.40 update but it will eventually replace the current flight model. If you're interested in learning more about that side of it, see the video included below (Vulkan info below the vid):


Watch video on YouTube.com

The more exciting part for Linux fans of this sim is likely the Vulkan API addition coming with X-Plane 11.50. This is going to be a huge change, making it more modern and prepares X-Plane 11 for future enhancements as the foundation of what comes next.

It won't be done quickly though, as they said they expect the beta period for Vulkan to "be a relatively long one" but they want to get it out the door and started this year. Sounds like their team are quite excited about using Vulkan (and Metal for macOS) as they say a lot more of what happens compared to OpenGL will be directly inside their own code. They claim what happens inside the drivers are "more predictable, bounded, and can be viewed via modern profiling tools". They think it "should be straightforward to get the information we need to really make the Vulkan renderer scream".

For those of you interested, I've started following their developer blog posts to keep an eye on it for more information on when X-Plane 11.40 and X-Plane 11.50 will actually release in full.

You can pick up X-Plane 11 on Steam and the official site.

Article from GamingOnLinux.com

City building god sim 'The Universim' will now let you launch rockets with satellites into orbit

Tuesday 15th of October 2019 11:42:11 AM

Tags: Strategy, City Builder, Early Access, Update, Steam

The Universim is slowly turning into a city building god game truly worth playing, with the Sky High update now available expanding the game into planetary orbit.

Being able to actually launch things into space is a stepping stone towards visiting other planets. Currently, the Cosmodrome will allow you to send up Defence Satellites that will enable ground to air defences for your Defence Towers. So now you have a reasonable chance to take down meteors and other threats from space.

Crytivo said they will be eventually adding in the Communication Satellite and Exploration Satellite as well which will be another huge step towards exploring the actual universe and expanding the game.

Some more modern technology was added into this latest release too. You can now build Nuclear Power Plants, which come with a risk of a meltdown if you don't constantly feed it water for the cooling system. If a meltdown occurs, prepare for a lot of sick people and a need for more Hospitals. If you prefer things a little greener, there's also now Solar Panels to build which follow the sun, although their output isn't high it's free energy.

The Oxygen level of the planet will now be a lot more important too, if it hits 15% or below your civilization will start dying. Get planting more trees and parks to prevent this.Is that a UFO? Yes, yes it is.

Curiously, the developer said they weren't planning to launch updates like this so soon. Usually, each update would come out every other month with some huge changes. However, they've been received negative feedback and reviews about the time between releases from users so they pushed this out early. Good games take time though, it's always sad when people just don't understand this simple fact. They've been getting quite a lot of positive reviews since this update though, so they're definitely doing something right with it.

Anyway, The Universim is shaping up well and I've really enjoyed watching it evolve and grow with each big update. I can't get over how beautiful it really is at times, like a good sunrise over your early civilization:

Pictured: The Universim running on Linux.

There's a huge amount to appreciate here and it really is quickly becoming a favourite of mine. I'm constantly discovering new little things. Like today, my civilization ran out of food during Winter. As it turns out, you can use your godly powers to pick up animals and dump them from a great height into the middle of your city. Squish they go and out pops some meat. It's crude, but effective when you're in a pinch.

Of course it's still in Early Access with a lot of grand plans, some of which are slowly beginning to be realised now. The main issue is how it needs a bit more to keep you interested and focused in the first few hours. There's quite a bit of waiting around. A few little quests and requests for your nuggets but it needs quite a bit more. A lot of their focus is expanding it of course but the early game needs enhancements I hope they don't forget about. The narrator is brilliant though, always makes me smile.

If you enjoy a good city builder with some elements of a god game with a few powers, it might be a good time to take a proper look at it now.

You can find it on Humble Store and Steam

Article from GamingOnLinux.com

PlayStation 3 emulator RPCS3 is coming along quickly with their August progress report up

Tuesday 15th of October 2019 10:50:57 AM

Tags: Emulation

Delayed as usual due to the progress reports being done by contributors, the team working on the PlayStation 3 emulator RPCS3 have another post up to show off more incredible progress.

To start with, they have again changed how they list what games are playable and not with the removal of games that won't work due to servers being shut down. They said even if RPCS3 becomes 100% complete, they wouldn't work unless someone accurately emulated and hosted servers for them. With that in mind, they also did a lot of testing of games that previously only went in-game to see how many are now properly playable. Thanks to all the testing, the Playable category has jumped up to 1,426 titles!

Showing off more work done, they put out another video back in August showing how Metal Gear Solid 4 went from just going in-game to having most graphical issues solved and it's looking good:


Watch video on YouTube.com

Lots of other improvements were made that's helped the rendering in various games too. They implemented "separable render target masking", which has fixed black texture issues across inFamous 2 and inFamous: Festival of Blood, GTA V and missing lifebars in JoJo’s Bizarre Adventure: All Star Battle.

One of their team, kd-11, also implemented GPU acceleration for texture decoding which they say helps performance in games that "modify data a lot on the CPU" and it should also help with the performance overhead of enabling the “Read Color Buffers” and “Read Depth Buffers” options.

Some other additions include native screenshot support, allowing for some rather large and detailed screenshots directly from the emulator instead of being constrained by your screen resolution. This feature works across both OpenGL and Vulkan and it allows for some pretty big stuff, like this for Demon’s Souls:

More UI updates made it in like allowing you to easily adjust "Vblank frequency" and "Clocks scale", instead of needing to edit files and more in a new advanced section.

As for games that saw improvements the list includes some titles that now get in-game and some fully playable like: Demon’s Souls, JoJo’s Bizarre Adventure: All-Star Battle, Crysis 3, American Football and Rugby, Deception IV: Blood Ties & The Nightmare Princess, MotorStorm RC & Ben 10 Galactic Racing, Full Auto 2: Battlelines & Calling All Cars!, Mobile Suit Gundam: Target in Sight & Armored Core: For Answer.

Additionally, they've also now made a new actual release with v0.0.7, although they still recommend you get the latest master build. You can find the downloads here. Fantastic progress!

You can see the full progress report here.

Article from GamingOnLinux.com

POSTAL 4: No Regerts released into Early Access, Linux version likely in future

Tuesday 15th of October 2019 09:03:15 AM

Tags: Steam, Indie Game, Early Access, Action, Comedy, Open World

Running With Scissors are back, with a surprise release of POSTAL 4: No Regerts on Steam and a Linux version is looking likely in future.

Naturally, someone posted on Steam to ask about the possibility of Linux support. This is something that happens a lot but here it's a bit different. RWS already supported Linux with multiple previous Postal releases.

RWS did reply, to say:

Probably after it's out of Early Access, but not before as managing two builds will slow us down at this point.

After that, they also said:

All of our other games have ended up on Linux even before it was cool ;) So yes, it's likely P4 will get a Linux client in the future.

So if you do want to see this gain actual Linux support, it might be worth politely letting them know in this linked forum post. I've given it my vote, as I love these ridiculous sandbox-style satirical open-world action games. Having the latest version of it on Linux would be sweet.

It should go without saying for those that know of Postal but for those that don't, this trailer is very likely NSFW:


Watch video on YouTube.com

A little more about it:

POSTAL 4: No Regerts is a satirical and outrageous comedic open world first person shooter and the long-awaited true sequel to what’s been fondly dubbed as "The Worst Game Ever™", POSTAL 2! (No third game is known to exist.)

Interestingly, they seem to be putting in some effort to allow a more peaceful play-through this time too. Not that I expect many people to actually play it like that, although the challenge of it could be amusing.

See more about POSTAL 4: No Regerts on Steam.

Hat tip to the many many people sending this in.

Article from GamingOnLinux.com

The Internet Archive website has added another 2,500 MS-DOS games

Tuesday 15th of October 2019 08:47:26 AM

Tags: Misc, Emulation

Another point scored for game preservation. The Internet Archive have added another 2,500 MS-DOS games you can play right in your browser.

In their official announcement, they said that while they've added a few more to their collection here and there this is the biggest yet and it ranges from "tiny recent independent productions to long-forgotten big-name releases from decades ago".

Weren't aware of it? A lot of it is powered by Em-DOSBox, a port of DOSBox to Emscripten which then allows it to be run in a browser window. Not just that, the Internet Archive is also making use of the eXoDOS project which is attempting to catalogue and obtain practically every DOS game ever made.

It's an impressive feat though, considering the amount of tweaks and testing needed to actually get them all working. Jason Scott from the Internet Archive said they're doing it for "research, entertainment and quick online access to the programs".

You can see their archive of games sorted by the newest right here.

Hat tip to dpanter.

Article from GamingOnLinux.com

Stranger Things have entered Rocket League for the Haunted Hallows event

Monday 14th of October 2019 09:26:12 PM

Tags: Steam, Humble Store, Sports, Update

As a big fan of both Stranger Things (the TV series) and Rocket League, I approve of the little crossover they're currently doing for the new Halloween event the Haunted Hallows.

Running from now until November 11 at 6PM UTC, the Farmstead Arena has been given a bit of a makeover to be a bit more spooky. Complete with a freaky creature called the Mind Flayer watching over the arena. During the event you can once again earn Candy Corn to redeem for new themed in-game items. I'm quite a big fan of the animated spider decal, looks awesome.


Watch video on YouTube.com

This themed event also dropped along side a new update for Rocket League aimed at improving the user experience. It's not the update that removes loot boxes (that's coming in December) but does add a few useful changes.

A new Quick Play option was added, allowing you to jump right into the queue for the playlist and regions you used in your last session. They said new users will be stuck into a 3v3 standard match until they pick something else. Once a game is finished, there's a new post-game party up function. Quite handy, as there's a few times I've properly synced with a random player I've wanted to play with again.

You can see all the changes in this official news post.

Don't own Rocket League? You can pick it up on the Humble Store and Steam.

Article from GamingOnLinux.com

Godlike village sim 'Rise to Ruins' has officially left Early Access with a huge upgrade

Monday 14th of October 2019 08:14:52 PM

Tags: Pixel Graphics, Indie Game, New Release, Strategy, City Builder, Tower Defense, Review

Rise to Ruins (formerly Retro-Pixel Castles) is a great blend of genres, pulling in inspiration from the likes of Black and White, Rimworld, and Dwarf Fortress to make something entirely unique.

After being in Early Access for nearly five years, this is a huge milestone for Raymond Doerr of SixtyGig Games. It's another title I've followed along closely all these years, after personally purchasing it back in 2015 and it's really delightful to play. The Linux support has been in good shape for a long time too, no noteworthy issues.

It's a bit of a mix of things with multiple game modes and quite a number of options you can change to tweak your play-through. This ranges from a Sandbox mode to do whatever you want, a Peaceful option to just build some nice villages and watch your people work, a Survival mode to test you with you needing to build up defences against everything that comes out at night and more. There's even a Custom mode to tweak practically anything. All of them blend together a village builder with tower defence and you have a few god-like powers too.

Pictured: A lovely little village I started earlier today. Noted Pictured: The corruption creeping ever closer…

Rise to Ruins is a mesmerising game once you really get going. Watching tons of people run around doing their thing, while monsters are knocking at your walls as your towers let 'em have it. I've lost to it, often but every time I do I come back later refreshed knowing what I did wrong. I've played 25 hours now, yet I'm still learning and finding out little new things everywhere in the game to increase my village efficiency and improve my defence building.

I don't think I will ever get tired of seeing little dogs become part of my villages, to then end up running around helping to move resources. The simulation here makes me smile too. Clicking one of my pets tells me their name is Potato and underneath "The Doggo", just so it's clear—hah!

Zooming right in even enables you to see their little tail wagging, very sweet. A lot of attention to the tiny little details, which I of course appreciate as I constantly slide the camera across the map, zooming in at every little thing, keeping a watchful eye over my minions.

Monsters, food shortages and more aren't all you're dealing with. Meteor showers will also bring destruction from above. It looks awesome with them all coming down, even more awesome when it misses your village.

It doesn't take you long to get going either, within a few minutes every part of your village will be moving. Chopping logs, cutting stone, running away from headless monsters and more. So much thought has been put into it and it shows. The artwork is pixel art and retro but it's also really well detailed and easy to tell things at a glance too. There's a little bit for everyone here, all wrapped up in a fantastic pixel art style.

Pictured: The same colony as the first image, an hour or so later. The name Rise to Ruins seems to suit how my run ended today quite well. I was totally overrun due to focusing way too little on defence early on.

While it's now "released" it's not the end. Doerr said to expect "more free content patches over the years as Rise to Ruins continues to evolve and expand into an even more complex game with deeper mechanics" which sounds quite exciting. Doerr is not a big fan of DLC at all, so don't expect to see any paid DLC. As long as people keep buying Rise to Ruins, they should keep supporting it for no added cost.

I loved the release announcement too, stating it was "the most extensive and important change log in Rise to Ruins history" which simply said:

Miscellaneous Changes

  • Released the game

Hah, I do love a good bit of simple humour like that.

A long time fan of Rise to Ruins, definitely recommend trying it out if you've been waiting for it to get to state where it's complete enough to play through and it's a huge amount of fun. If you like building villages, expanding across the world and defending against monsters it's a no-brainer to pick up. Absolutely tons of replay value.

You can find Rise to Ruins on Steam and itch.io.

Article from GamingOnLinux.com

Turn-based political simulation game 'Lawgivers' adds Linux support with the latest update

Monday 14th of October 2019 01:17:55 PM

Tags: Indie Game, Steam, New Release, Early Access, Strategy, Simulation

Today I came across Lawgivers, a turn-based political simulation game which recently added Linux support and it looks like it could be a lot of fun.

Since it's a political sim, you will be tasked with leading your party into elections. If you manage to get voted in, you will be responsible for approving laws and shaping your country’s destiny. Have a look at the trailer below:


Watch video on YouTube.com

Always great to see games add Linux support! Especially like this, where it's being quite highly rated with a "Very Positive" user score on Steam. It was originally a mini-game that sold quite well on mobile platforms so they adapted it into a full desktop game.

Feature Highlight:

  • Choose a party, promise actions to citizens and run for elections
  • Approve or abolish laws with parliamentary votes
  • Take care of lawmaker's experience, popularity and loyalty
  • Bribe concurrent politicians in order to win majority
  • Build up relations with other parties and appoint the president
  • 15 playable nations such as the US, Russia, or South Korea
  • Over 100 ordinary and constitutional laws
  • 38 science advances

What's nice, is that they actually have a demo too so you can properly try before you buy and it seems to work without issues. Seems like it has a lot of potential and I say that since this is not a finished game, there's bound to be a few rough edges to it. Not overly complex either but still interesting enough.

You can find it on Steam in Early Access.

Article from GamingOnLinux.com

The completely silly fighting game Foreskin Fury is out in Early Access

Monday 14th of October 2019 12:11:04 PM

Tags: Indie Game, Action, Early Access, New Release, Unreal Engine

After a short delay, you can now jump into Foreskin Fury and have a cock fight. Yes this is a very real game.

Made in Unreal Engine, the aptly named Stupid Industries said it started off as a joke and they ended up actually learning Blender and Unreal Engine to turn the joke into something a little more real. Here we are, Foreskin Fury was accepted onto Steam and it supports Linux.


Watch video on YouTube.com

Feature Highlight:

  • Unique combat system - Build up your manhood and use it to trigger your special abilities. Be smart and use them carefully to become the undisputed champion of the arena
  • Dynamic and ruthless environments - To master the art of the Fury, you will need to understand and use your surroundings. Bounce over your enemies, sneak behind their backs, spit and transform the terrain or become a dangerous striking shadow.
  • Personalized character - Fury is nothing without style. As you move around, you'll find items to personalize and decorate your character. Your penis will quickly become a dangerous and stylish weapon, famous and feared in the cruel world of Foreskin Fury.

Trying it out with our contributor Samsai and the developer in a few games earlier today, it actually works quite nicely overall across both AMD and NVIDIA GPUs. The idea is completely ridiculous of course but good for a bit of a laugh. Shoot your…fluids at your enemies or run at them and wave your wobbly structure around to slap them.

As you run around and build up your Fury, once full you get a random special ability. This could be a spiky body, sticky fluids, a zipper trap (which is amusing) and more. A bit rough around the edges but for what it is, there's some genuine fun to be had if the crass humour is your sort of thing. If they add in some local multiplayer, this could make for a brilliant party game.

I've no doubt you will all come up with even more crude and hilarious jokes about this in the comments.

Find Foreskin Fury on Steam in Early Access.

Article from GamingOnLinux.com

The currently free indie RTS 'The Fertile Crescent' should now work better at different resolutions

Monday 14th of October 2019 10:52:41 AM

Tags: Indie Game, Free Game, RTS, Strategy, Itch.io, Alpha

The Fertile Crescent is an upcoming in-development indie RTS that feels like a retro Age of Empires and it's really quite good. A new update is out (and it's still free) fixing up the UI for different resolutions.

I think more of you need to try this one, it's a wonderful little RTS game that I honestly can't wait to see expand. Hopefully now more of you actually will be able to try it, as they've made it so the interface properly scales with your resolution. Previously, there were problems if you had anything other than 1080p. Not only that, most of the interface was actually redesigned and it gives you more information.

The Fertile Crescent is a Real Time Strategy game set during the Bronze Age in the Ancient Near East.

Inspired by the rise and fall of Bronze Age civilisations, you must manage the delicate balance between food surplus and the maintenance of your army.

They've worked on the balance a little with this update too. Since you constantly need to be gathering food or else your people starve and it's game over, all difficulty modes now start with a little more to get you going so you don't run down so abruptly. Originally, you always started with 30 food and now on Easy mode you get 80 and all others 35. It definitely gives it a nicer feel with that change.

A bunch of other UI issues were solved, the help pages in the main menu were improved, the online multiplayer connection screen layout was improved and a bunch of bugs were also fixed for this release.

The developer, LincRead, said they haven't forgotten about adding in support for team-based games with it only currently supporting 1 on 1 against AI or online. Sorting the UI problems was needed first and they said there's an event they wish to show off The Fertile Crescent at, so having team games ready for that will be good and they have an "internal deadline" to get the feature out.

You can play it now free on itch.io.

Article from GamingOnLinux.com

Chiaki, the open source and cross-platform PS4 Remote Play client now supports the PS4 7.0 update

Monday 14th of October 2019 10:15:59 AM

Tags: Game Streaming, Open Source, Apps

Sony recently upgraded the system software on the PlayStation 4 which broke compatibility with the open source Remote Play client Chiaki. The developer acted quickly and a new release is up.

This is the software we tested out recently and came away pretty impressed with it. Allowing you to stream games from a PlayStation 4 to a Linux desktop, seriously handy stuff since Sony don't support it on Linux officially.

Here's what's new in Chiaki 1.0.4:

  • Add Regist with Np-AccountId (Fix #51)
  • Bump RP-Version to 9.0 for Session and Ctrl, #51
  • Add more logging to Ctrl, for #36
  • Add Audio Buffer Size Setting
  • Send one Feedback History Packet per Event (#41)
  • Use Qt MacExtras on macOS
  • Refactor Opus Decoding
  • Make YUV/RGB conversion more accurate

The way you actually link up Chiaki with your PlayStation 4 has changed now too. The PS4 7.0 firmware moved over to requiring an AccountID, so the Chiaki developer made a Python script to get for you. Run it in terminal with the self explanatory options it presents and it will get you what you need. You just need to copy and open a URL, login with your Sony account and then copy the redirect page URL into the script and it will then provide you with your AccountID. A little extra hoop required but still incredibly easy to do.

As a reminder, it also needs a PIN code from your PS4 console. To get that, load up your PS4 and go into Settings -> Remote Play Connection Settings -> Add Device and then you will be able to get the PIN that Chiaki needs.

Once you have both codes, enter them into Chiaki and then your console will be registered and you should never have to do any of that again. Here's another video to just to show it off quickly with the latest PS4 firmware and the latest Chiaki:


Watch video on YouTube.com

Compared with the previous version, performance actually seems better too it was more playable this time around. Love seeing open source projects like this filling another gap on Linux. Hope to see this continue expanding and improving.

See more about it on GitHub.

Article from GamingOnLinux.com

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