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Updated: 55 min 49 sec ago

Blendo Games have open sourced their strategic space adventure 'Flotilla'

7 hours 55 min ago

To celebrate Flotilla turning 10 years old, Blendo Games announced today that it's been made open source.

Flotilla is a mixture of a space exploration adventure, with turn-based tactical combat and branching events when you do the exploring. It only gained Linux support last year, when Ethan Lee ported it from XNA to the FNA project. Some of the features:

  • No adventure is the same: Whenever you begin an adventure, the universe is randomly populated with characters, upgrades, and encounters.
  • There is no "up" in space: Explore the tactical richness of full 3D movement. Watch your angles and flank the enemy from all directions.
  • Configure your fleet: Find loot throughout your adventures, and install upgrades and artifacts to your flotilla of ships.
  • Play with a friend: Grab a buddy and play through the adventure cooperatively in splitscreen.
  • Blow up your friend: In the Skirmish Mode, set up custom fleets and battle human or computer-controlled enemies.

It's now under the zlib license, which is highly permissive so you can do pretty much anything with it. However, like a lot of open source release it does not include the assets so you still need to buy a copy for things like art/textures, audio and so on. This is a really good way to do it, keep the code open for people to fix it up and keep it alive but the developer can still easily earn monies with it.

Find the source up on GitHub, the game is available from itch.io and Steam.

Article from GamingOnLinux.com

Lair of the Clockwork God gains an unofficial Linux build for testing

8 hours 12 min ago

Size Five Games (The Swindle, Ben There, Dan That!) recently released Lair of the Clockwork God, a very good looking mix of a point and click adventure with a platformer and they've got a Linux build up.

Announced today on Twitter, they mentioned this is not officially supported yet and they're looking for some help in testing. Just do note though, that this is one of those no promises deals so if you go and buy it specifically for Linux—you know what you're getting into. If you do own it and want to test, they're asking for the feedback in their Discord.

Not heard of it? Check the trailer below:


Watch video on YouTube.com

Quite a unique idea, with two characters that play very differently. You solve classic point-and-click style puzzles as Ben to create unique upgrade items for Dan, so he can jump higher, run faster and blast away at everything with a shiny new gun. Then, run and jump as Dan to unlock new areas and new puzzles for Ben.

Hopefully the testing works out, as it's got a "Very Positive" rating on Steam from users and not only that, critical reception from the wider press has been quite favourable too. RPS added it to their "Bestest Bests" and PC Gamer noted it could be "2020's funniest game". Seems like something we definitely want to try if they get the Linux version all sorted.

You can find it on Steam for more info.

Article from GamingOnLinux.com

Stellaris: Federations releases on March 17 with a new trailer

8 hours 25 min ago

Today, Paradox Interactive and Paradox Development Studio announced the huge Stellaris: Federations expansion will be releasing on March 17.

Giving a much needed boost to the diplomacy systems in this grand-scale space strategy game, "players can build up the internal cohesion of their Federations and unlock powerful rewards for all members" and it sounds like it's going to make the meta game later in Stellaris much more interesting. Check out the brand new trailer below:


Watch video on YouTube.com

Federations will bring about a bigger galactic community, complete with a galactic senate that's all starting to sound a bit Star Wars. You can attempt to pass a resolution to increase profit, sanction others who you don't like and do whatever it takes to gain influence. You will also get expanded empire backgrounds with the Origins system, which can massively change the way you play and the start of your game.

Most importantly though, there's some massive new construction possibilities. What's a grand strategy in space without them? There's the Juggernaut—a massive mobile starbase, or the Mega Shipyard—a new megastructure that can churn out fleets with incredible speed. Both of which sound a lot of fun.

As usual, Stellaris will also get a big free update with 2.6.0 which should release at the same time. Part of that update will include some big performance improvements for the late-game as noted here previously.

Stellaris: Federations is now up for pre-order now on GOG and Steam - releasing March 17.

Article from GamingOnLinux.com

Open source 'Panfrost' driver for Mali GPUs gets initial GLES 3.0 support

11 hours 27 min ago

Do you have a system laying around rocking a Mali GPU (perhaps in a Chromebook)? The good news is Mesa just got experimental support for OpenGL ES (GLES) 3.0 to give them more advanced graphics support.

Writing on the Collabora blog, graphics hacker Alyssa Rosenzweig noted about the initial GLES 3.0 support landing in upstream Mesa today. They've added tons of new features to the Panfrost driver including: instanced rendering, primitive restart, uniform buffer objects, 3D textures and multiple render targets (on Mali T760 and up).

All of this together means some more modern games can run on these Mali chips, they've tested the classic open source racing game SuperTuxKart and mentioned how "SuperTuxKart's ES 3.0 non-deferred renderer now works with Panfrost".


SuperTuxKart running with Open GL ES 3.0 on Panfrost

They're also ensuring that GLES 3.0 continues to run smoothly with the Panfrost driver, as they've included it in their continuous integration infrastructure—meaning all changes got verified to ensure there's no major breakage happening.

If you wish to try it out, it will work with a mainline Linux kernel and the latest Mesa git code with the "PAN_MESA_DEBUG=gles3" environmental variable, just keep in mind it's all still experimental but it's fun to see more chips get their open source driver support further along. From what Collabora told me over a quick email chat you can find the Mali chips across Chromebooks with RK3288 and RK3399 SoCs, TV Boxes with Amlogic S912, Allwinner H6, and others with "T720, T760, T820 and T860" GPUs and more but those are just a few quick examples.

Read more on the blog post.

Article from GamingOnLinux.com

Take your chicken on a wild adventure in 'Edgar - Bokbok in Boulzac' - out now

13 hours 52 min ago

Take control of the outcast Edgar, a rather quirky individual who wears a tin hat and talks to their Chicken in 'Edgar - Bokbok in Boulzac' and it's out now. Note: Key provided by their PR team.

Developed by the French team La Poule Noire, it's not particularly long game with the developer saying it takes 2-5 hours (my run through was about 2 hours) but it positively oozes charm. I actually fell a little bit in love with it when I completed the old demo previously, with this silly protagonist who calls their chicken "Precious" and things just continue getting more weird as the story goes on—what do you expect with a city where an 800 year old fire rages beneath the surface? Cultists, probably.


Watch video on YouTube.com

Feature Highlight:

  • Explore a strange and comic universe, meeting its unhinged (and unforgettable) inhabitants and discovering ancient secrets.
  • Unveil the surreal conspiracy holding Boulzac together. Trek above and below the light city.
  • Enjoy whip-smart dialogue, surreal adventures and satire.
  • Equal parts whimsical and dark: you’ve not met a cosmic horror like this before.

A point and click adventure with a slightly less traditional control scheme, with you directly controlling your character to walk around and the gamepad support made it a joy to play too. You need to speak to a lot of people, gather various items to solve a few puzzles but it's quite a laid-back game as it's not particularly difficulty to finish either.

I especially liked how your Chicken, Bokbok, isn't just a silly pet gimmick.

Bokbok is firmly a part of the story, they're actually used and not just something that follows you around as a background character. One part involves a silly little mini-game and there's a "Stealth Chicken" achievement to go with it. I won't spoil what else is involved but I did say it gets weird. With plenty of details I enjoyed like the changing weather and especially a little tweak to the loading screen after a certain character comes to your rescue, as they join you in the loading screen boat—it's the little things.

While it's quite comedic, it's not really the laugh-out-loud kind, although I will admit I spat my drink out at one part involving an old lady as it was a little unexpected. It's the kind of humour that sometimes you just really need in your life.

There's a good bit of backtracking involved, although thankfully the areas are quite small. Really, that's my only complaint about it. Still, it's the sum of all things that makes it great, from the colourful and inviting art style to the hilarious and at times absurd dialogue thanks to an extremely odd protagonist. The character design is great too, the look on Edgar's face during some of the dialogue is brilliant and matches up so nicely to their character.

Overall it's a very unique linear point and click adventure with fun characters, a pleasing style and it's definitely worth playing thanks to the Chicken. The ending came a bit quickly but I thought it still managed to wrap up the goofy adventure quite nicely. Once you've finished, do jump back into your save as Edgar has a few recipes ready to give you.

You can buy Edgar - Bokbok in Boulzac on Steam (64bit only).

Article from GamingOnLinux.com

Upcoming strategy game 'Radio General' has you yell orders down a microphone

16 hours 41 min ago

Sitting in a tent during WW2 and all you have is a map and a radio, it's time to shout some orders and hopefully win. You quite literally do shout your orders too, you need a microphone for this as it's using speech recognition.

While not a unique idea, a few others have done it, for it to be in a strategy game like this definitely is a bit more unusual. It's real-time too and as you get verbal reports back you then need to act fast and start making some decisions.

Thing is, you don't always get an accurate picture of what's going on (such is the way in war) so the information you get will be incomplete and sometimes perhaps a little confusing. You also have to deal with troops personally too with ammunition, morale, camouflage, sight and stamina all being simulated. There's a lot more going on too as terrain type will heavily influence battles, you can try and do an ambush with a small team and it will include what they say are 100s of historical photos, documents and video so you can "Learn how soldiers lived throughout the war, and gain a better understanding of their experiences.".

Developer Foolish Mortals has been working on it for a few years now, and it sounds like it's really coming together nicely with it possibly releasing next month. You can wishlist/follow it on Steam.

Article from GamingOnLinux.com

Golf With Your Friends to leave Early Access in Q2 this year

17 hours 13 min ago

Blacklight Interactive and Team17 have announced that their amusing multiplayer golf game, Golf With Your Friends, is leaving Early Access.

They've not actually given an exact date yet but we at least have a release window now, with "Q2 2020" being mentioned. Blacklight did say we can expect plenty more content to be added in before the full release, and they only recently introduced some big updates too like a whole Worms-themed set and a Museum set too.

You can see the new trailer below:


Watch video on YouTube.com

With the ability to play by yourself, with a friend locally and online there's a lot of opportunities to get swinging. I can highly recommend it too, honestly it's probably the best casual Golf game available right now on Linux, nothing else really comes close to the kind of stupid-level fun you can have in it. Tons of courses, different game modes to spice the game up a bit, a level editor and even a little customization—what more could you ask for?

Golf With Your Friends is available to buy on Humble Store and Steam.

Article from GamingOnLinux.com

Incredibly quirky exploration adventure 'MoonQuest' is out now - adds Linux support

17 hours 31 min ago

After being in development for 8 years, plus 18 months of that being in Early Access, MoonQuest from developer Ben Porter of Wizard Mode is now officially released.

With procedural generation, each game you jump into gives you something new and weird to explore including wild forests, giant mountains and ancient ruins. Your quest? Bring light to a darkened world. Harvest resources, find treasure, and forge the weapons that will help you on your journey. A little Terraria-like in its presentation, with a destructible world too but the overall feel is vastly different and unique in its own right.

Check out the trailer below:


Watch video on YouTube.com

From the moment I loaded it up and got dumped into this weird world, I didn't want to put it down. I actually did a little Beta testing of this and enjoyed it a lot, it's definitely strange but like the trailer above notes from PC Gamer there is an odd inviting feel to it. MoonQuest feels genuinely mysterious, in a way that makes other similar games all feel a bit samey. The style, the setting, the wonderfully eerie audio and the weird characters makes it quite a charming game that's worth a look.

The Linux version, which is new as of the full release, is only available on itch.io. When asked why this is, Porter told GOL that it's just a case of resources. They "really wanted to support Linux, and so spent a lot of time on the port" but supporting multiple stores takes a lot of time too and itch keeps it simple.

Find the Linux version of MoonQuest now released on itch.io.

Article from GamingOnLinux.com

Stardew Valley turns 4, more free updates on the way

18 hours 9 min ago

Gamers can have a little extra farming, as a treat. Stardew Valley is confirmed to be getting another free content update as it just recently hit four years since release.

After the release it's had multiple big updates already, with the 1.4 update going out last November so it's not exactly been long. That update was huge too adding in tons of new customization, a big farm screenshot feature, big multiplayer enhancements, gamepads improvements and much more.

With it hitting four years old yesterday (although the Linux release came a bit later in July 2016), on Twitter the creator Eric "ConcernedApe" Barone said this:

Thanks everyone for the Stardew Valley 4-year anniversary wishes. It's been a pleasure, and I look forward to another great year! Now that 1.4 is out on all intended platforms, I'd like to announce that there will be another free content update (1.5)..it's currently in the works!

Of course they haven't actually teased anything yet but it's good news for Stardew fans, as you get even more! Barone also mentioned on Twitter they have no plans for DLC, it's all going to be free but they do plan on making more games.

If you wish to pick up a copy you can do so on Humble Store, GOG and Steam

Article from GamingOnLinux.com

Working on games and need some interface sounds? Kenney saves the day again

18 hours 24 min ago

Kenney is well-known for creating high-quality reusable art assets, they've done a huge amount you can buy and quite a lot are also public domain under the CC0 1.0 Universal Public Domain Dedication license so you really can do anything.

They're also now doing audio assets! Giving developers in need something a little extra, on top of everything they already do. Just recently, they released the Interface Sounds pack which contains 100 public domain sound effects that anyone can download and use free (you can also donate). All high quality too—wonderful! Here's a preview of what to expect:

 

Find them here

If you've not heard of them before, they also created Asset Forge. A cross-platform application to help you create models for use in games which is currently going through a huge overhaul.

Honestly, I think the work Kenney does is amazing. Just like we have people building open source games/applications, we also have people creating high quality art (and now audio) assets for others to use like this. Even the much bigger packs that Kenney sell, have a reasonable price tag on them and no license restrictions on them too.

See all their assets on the official site.

Article from GamingOnLinux.com

"Doosk" is a crossover mod that brings the weapons and gameplay from "Dusk" to "Doom"

18 hours 37 min ago

Considering we already have several mods of this type for Doom, that aim to mix elements from different popular FPS's (see GOL articles for BlooM, BorderDoom and DaggerHell Overkill as references), it was only a matter of time until someone decided to bring the insanity of Dusk as well…


Watch video on YouTube.com

The developer also promised more upcoming features:

Brightmaps, High resolution (360/720p) rips, a custom mappack specifically made for this mod and perhaps even custom monsters and Zandronum/Heretic compatibility (if possible). Hopefully, i'll be able to deliver these future updates sometime later in 2020. Custom maps and monsters might take a while though, since I haven't started any of these yet.

If you experience any problem while trying the mod, the developer currently is very active on the ModDB page, so you can report bugs, suggest new features or give general feedback and it’s very likely your message will be answered.

Finally, as with any other Doom mod, you will need to download GZDoom to be able to play Doom on Linux (remember that Zandronum is unsupported for the moment). Also, you will need a copy of the original Doom games, which by the way are currently on discount on Steam.

Download Doosk from ModDB, for free.

Article from GamingOnLinux.com

Quiet survival adventure 'Aquamarine' is fully funded and on the way to Linux

Wednesday 26th of February 2020 03:34:17 PM

Some good news to share today, as Aquamarine from Moebial Studios has managed to push through the noise and get fully funded on their Kickstarter campaign.

This means another sweet looking game is on the way to Linux, plus with their funding level they managed to hit a few of their special stretch-goals to work on more features. With the campaign now over, they ended on $18,763 in funding so the game should be more lively thanks to the $15K goal of more animations and the $17K goal of an expanded soundtrack and audio effects.

Want a proper look at it? The developer did a walkthrough of the demo you can see below:


Watch video on YouTube.com

More about it:

A small-scale, story-driven game inspired largely by the psychedelic sci-fi of the '70s and '80s, Aquamarine combines old-school roguelikes and the survival genre with the exploration and puzzle solving of classic point-and-click adventures.

Aquamarine may be packed with obscure mechanics, interlocking systems, and survival resources, but it's all in service to the central story. As you discover new abilities and push your exploration into deeper waters, more and more elements of the story are revealed, both narratively and environmentally. What exactly happened to this strange aquaplanet, why was The Seeker intercepted and marooned here, and how will she escape once she reaches her crashed starcraft? All will be answered.

Based on some of my own time in the demo, I think this could be quite a beautiful game. The art is absolutely lovely, I just hope the expanded exploration in the full game feels as good as it looks. With the extra animation goal hit, I'm certainly expecting great things from it.

You can still find the Aquamarine demo on itch.io and the finished Kickstarter here. The full release is expected sometime during Q4 this year. Once we have a more clear date, we will let you know.

We've added it to our dedicated Crowdfunding Page, it joins 298 others we're currently listing.

Article from GamingOnLinux.com

GOG update their refund policy giving gamers more time to decide

Wednesday 26th of February 2020 02:13:15 PM

Today, the DRM-free store GOG announced a few changes to how they will handle refunds for games purchased through them.

In short you will now get 30 days to refund a title from GOG, which includes games currently in development which previously only gave you two weeks. Even if you've downloaded it and played it, GOG say if it's within 30 days of asking they will give you a refund.

A good policy, 30 days is a pretty good amount of time to refund a game. However, it can be open to abuse of course. Sounds like they will keep an eye on people doing it often though, as they said "we reserve the right to refuse refunds in individual cases".

With how they're handling them now, this might actually be the most consumer-friendly refund practice for an online store. From looking it over it definitely seems better than Steam, Humble and itch in terms of how friendly it's presented. Steam is locked down to two hours playtime and two weeks, Humble Store don't give a timeline on it but they do accept refunds of course (they've refunded me personally multiple times), itch.io also don't state if there's a particular amount of time, Epic Game Store is the same as Steam and Origin is also two weeks and without playing any.

See their announcement here and FAQ here.

Article from GamingOnLinux.com

Clean up a filthy spaceship in 'Out of Space', now out in full with Linux support

Wednesday 26th of February 2020 01:47:36 PM

Out of Space from developer Behold Studios (Chroma Squad, Galaxy of Pen & Paper) just recently released, and they added Linux support just before leaving Early Access.

It's an odd and quite amusing game, where you and friends are basically space janitors cleaning up your spaceship. With support for local and online multiplayer (matchmaking and invites possible), as well as Steam Remote Play, there's plenty of opportunities to team up with someone to play.


Watch video on YouTube.com

I've tested it locally with a smaller person and by myself in single-player and certainly found it amusing. Run around a randomly generated spaceship house, clean up, upgrade, sleep and eat with somewhat short matches that enable you to jump in and get going and it gets pretty chaotic when the alien infestation starts to spread as the game goes on. Really accessible too, with a nice clean and clear control system.

Quite a departure from their previous games too, since they were all pixel-art and turn-based.

"We're aiming for a strategy game in a couch fun experience", said Saulo Camarotti, the Creative Director behind the studio. "We have never seen an experience like that in other games of the genre, but the player's response is amazing! They're playing a lot since we started the Early Access back in April 2019".

What they say it features:

  • Buy, build and place your new technology, while keeping your systems efficient and sustainable.
  • Power up your spaceship by recycling alien goo and producing energy batteries.
  • Harvest and take care of your fruitful gardens to keep everyone fed.
  • Clean rooms with mops and water, while containing the deadly alien menace.
  • Take a nap on your sofa, while your friends desperately claim for help.
  • Automate cleaning and harvesting with the help of robots.
  • Adopt a Cat or a Dog, they will love you for it and help you in any way they can!

A couple of bugs have been encountered: the mouse cursor appears as a bunch of dots, some sort of messed up texture and gamepads appear to have a few missing prompt images. Other than that, it's great. Just a few niggling issues I'm sure will be solved shortly.

It's quite likely going to be added into my own list of regular games to play with a partner. Nice family-friendly fun that you don't need to take seriously, but you can have a huge amount of fun with and the setting works well.

You can find Out of Space on Humble Store and Steam.

Article from GamingOnLinux.com

Clean up a filfty spaceship in 'Out of Space', now out in full with Linux support

Wednesday 26th of February 2020 01:47:36 PM

Out of Space from developer Behold Studios (Chroma Squad, Galaxy of Pen & Paper) just recently released, and they added Linux support just before leaving Early Access.

It's an odd and quite amusing game, where you and friends are basically space janitors cleaning up your spaceship. With support for local and online multiplayer (matchmaking and invites possible), as well as Steam Remote Play, there's plenty of opportunities to team up with someone to play.


Watch video on YouTube.com

I've tested it locally with a smaller person and by myself in single-player and certainly found it amusing. Run around a randomly generated spaceship house, clean up, upgrade, sleep and eat with somewhat short matches that enable you to jump in and get going and it gets pretty chaotic when the alien infestation starts to spread as the game goes on. Really accessible too, with a nice clean and clear control system.

Quite a departure from their previous games too, since they were all pixel-art and turn-based.

"We're aiming for a strategy game in a couch fun experience", said Saulo Camarotti, the Creative Director behind the studio. "We have never seen an experience like that in other games of the genre, but the player's response is amazing! They're playing a lot since we started the Early Access back in April 2019".

What they say it features:

  • Buy, build and place your new technology, while keeping your systems efficient and sustainable.
  • Power up your spaceship by recycling alien goo and producing energy batteries.
  • Harvest and take care of your fruitful gardens to keep everyone fed.
  • Clean rooms with mops and water, while containing the deadly alien menace.
  • Take a nap on your sofa, while your friends desperately claim for help.
  • Automate cleaning and harvesting with the help of robots.
  • Adopt a Cat or a Dog, they will love you for it and help you in any way they can!

A couple of bugs have been encountered: the mouse cursor appears as a bunch of dots, some sort of messed up texture and gamepads appear to have a few missing prompt images. Other than that, it's great. Just a few niggling issues I'm sure will be solved shortly.

It's quite likely going to be added into my own list of regular games to play with a partner. Nice family-friendly fun that you don't need to take seriously, but you can have a huge amount of fun with and the setting works well.

You can find Out of Space on Humble Store and Steam.

Article from GamingOnLinux.com

Alternate-history WWII Story-driven tactical RPG 'Broken Lines' is out

Wednesday 26th of February 2020 12:45:24 PM

Set in an alternate version of WWII, Broken Lines from developer PortaPlay and Super.com is a story-driven tactical RPG and it's out with Linux support.

A squad of soldiers crash land in the middle of enemy territory. With no leaders alive and no available orders, the group must find a way to deal with their situation and internal conflicts, before a mysterious fog engulfs them and enemy forces hunt them down. Broken Lines is a game about a group of soldiers under immense pressure, losing hope and directions, while still trying to put up a fight.


Watch video on YouTube.com

I've not personally had long with it, as the publisher sent over a key last night. However, the first impression is good—really good. Early Steam user reviews are quite positive about it too. As a massive fan of turn-based strategy games, especially anything XCOM-like, I've been quite engrossed in it. The way you plan out the route for each soldier, then hit play and watch it all unfold (known usually as "WEGO") is a really fun mix. I'll be playing it through and providing more thoughts in due time.

While the Linux version is currently only on Steam, it is coming to GOG too they just "hit a few strange snags" they wanted to iron-out first and they've been very open about it.

Article from GamingOnLinux.com

Speculation: porting studio Feral Interactive could be in some trouble (updated: they're fine)

Wednesday 26th of February 2020 12:24:20 PM

Update: Feral got in touch, all is fine. As I suggested it was, it's due to a late filling of accounts. Phoronix has now removed their article and Feral has given permission to quote them on this:

Hello Liam,

Thank you for your email.

Sorry to give a mundane explanation, but this is a non-story. It is simply due to late filing of our accounts, not great, but not terribly unusual.

It’s a shame Michael Larabel didn't contact us before publishing this piece, we would have been happy to set him straight.

Feral is in good health and we look forward to continuing to bring great games to our favourite platforms for many years to come.

Regards,
Timur

Original article:

Feral Interactive, the porting company that has made many games available on Linux (as well as macOS and mobile) may be in a spot of trouble.

Reported first on Phoronix, as found out from the UK's Companies House, they're being given a "First Gazette notice for compulsory strike-off" which is not exactly a good sign for any company. What this means, is that they have a few months before they might cease to legally exist. There can be a few reasons for this, like not sending in their accounts or an annual confirmation statement. Looking at Feral, it seems theirs are overdue as they should have been done by 31 December 2019.

This would be really bad for Linux gaming as a whole considering just how many ports they've given us including: Mad Max, Shadow of Mordor, XCOM, XCOM 2, Life is Strange 1 & 2 + Before the Storm, HITMAN, Tomb Raider, Rise of the Tomb Raider, Shadow of the Tomb Raider, numerous Total War titles and they were supposed to also be bringing Total War Saga: TROY to Linux this year too.

However—given how they've only somewhat recently expanded into Nintendo Switch and mobile porting with multiple titles (and they're pretty lucrative platforms), and they only just released Company of Heroes on iPad, something about this seems a little odd. Hopefully it's a case of some missing paperwork that's being prepared late with this notice perhaps being automatic.

We've reached out to Feral Interactive, to see if they can provide a statement.

Article from GamingOnLinux.com

The T'au invade Warhammer 40,000: Gladius in a new expansion out now

Wednesday 26th of February 2020 11:08:08 AM

Proxy Studios and Slitherine yesterday released a big new expansion for Warhammer 40,000: Gladius focusing on the T'au race, as they've joined the fight for the domination of Gladius Prime.

Never have the T’au been so close to extinction. Your homeworlds are surrounded. The Swarm, the machines, the barbaric humans. To ensure the survival of the T’au, The Fourth Expansion was launched to claim rich new worlds. Yet the warp swallowed the T’au. Your ship emerged alone near a war-ravaged, alien planet. This was not the paradise promised. But you will conquer it. For the T’au, for the Greater Good.


Watch video on YouTube.com

With 31 new units, they come ready to pack a punch too. They're a technologically-advanced race after all so that's not surprising.

Since they're a new race to the game, they come with their own special gameplay style as well, here's a highlight of what to expect:

  • Convert Auxiliaries - One of the most powerful weapons of the T’au is their ability to seek new allies. They are able to spend influence to convert certain neutral units like Kroot Hounds and the brand new Vespid Stingwing to their cause.
  • For the Greater Good - The core philosophical concept at the heart of the T’au. Demoralize your opponents and reduce their units’ morale to 0 by spending influence. Proselytise and immediately gain population in your cities.
  • Subversion - Turn your enemies’ servants against their masters. Through precise use of propaganda, you will be able to cripple the loyalty of enemy cities.
  • Battlesuits - A T'au Battlesuit is an advanced powered combat exoskeleton that forms an integral part of the T'au Fire Caste's military forces. Customize them by mounting advanced support systems.
  • Drones and Markerlights - Deploy many different designs of drones, miracles of T’au technology, that provide offensive, defensive and tactical support. Make use of Markerlights to maximize your firepower.

So far, at least on Steam, the reception has been quite warm to this new DLC. Even if you don't want to play as the T'au, another race to have in the world is going to expand the gameplay possibilities and probably make you change your own tactics.

Pick up the DLC on Humble Store, GOG and Steam.

Article from GamingOnLinux.com

Valve make some needed improvements to the Steam Search

Wednesday 26th of February 2020 10:50:32 AM

After testing out a bunch of changes to the way Steam Search works in a Steam Labs experiment, Valve has now rolled it out for everyone with new features.

Steam Labs is the area of Steam where they experiment more, let people opt into new features and they also pull in outside developers to do some prototypes. This expanded Steam Search is one of such experiments. Valve said the improvements to it started as "an exploration of new ranking algorithms, but based upon user feedback it expanded to include the many quality of life improvements in today's release".

Now there's some new (and quite useful) filters, that somewhat amazingly weren't there before. You can now filter by price and special offer, include/exclude by tags, hide games in the search you know of but don't want or already own, exclude them based on features—so if you don't want to see VR you don't have to.

There's also infinite scroll (which you can turn off in your preferences) and they're planning to continue tweaking Steam Search to make it more useful. This is an excellent start though.

Valve have really awoken in the last year or two, so many improvements have been made. It felt like they were a bit of a sleeping giant before. Nice to see what some competition can push them to do.

Article from GamingOnLinux.com

Dead Cells: The Bad Seed now available for Linux on GOG

Wednesday 26th of February 2020 10:25:57 AM

DRM-free your thing? Shop on GOG regularly? Good news, Motion Twin/Evil Empire have now sorted the DLC situation for Linux on GOG with Dead Cells.

Now even more people can enjoy the awesome looking and brilliant combat in Dead Cells, with the expanded content in the recent Dead Cells: The Bad Seed DLC which is absolutely worth picking up. It's helped me personally enjoy the game for quite a few more hours as it nicely mixes up with early game and the extras are excellent.

While some developers are able to easily get DLC up, it can get a little complicated with DRM-free builds at times. It does depend on a number of factors, in this case it's GOG missing some API functions for their Linux builds that caused the hold-up. Speaking on Reddit, a rep for the developer said this after I queried it:

No DRM, but depending on platform, the way they "install" dlc data on the user system vary. So they supply some API to allow us to interface with their technical restriction and that also ensure compatibility over time with their store (in case they do change that part). Gog is surprinsingly [sic] do not provide that on Linux. We did implement it in a "hack" manner, so that is working now (or should be very soon enabled on their store). But not related to any kind of DRM stuff.

You can pick up Dead Cells and the DLC on GOG for Linux now. Also on Humble Store and Steam.

Article from GamingOnLinux.com

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