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The latest articles from GamingOnLinux
Updated: 1 hour 45 min ago

Microsoft Edge comes to Linux in October as a preview

5 hours 49 min ago

That's right, no need to wipe your glasses as that's a real headline here. Microsoft are bringing their Microsoft Edge browser to Linux in October.

Not a huge surprise, as this was already confirmed previously but having a launch month is the next step. Writing on the Windows Experience Blog, Liat Ben-Zur, Corporate Vice President confirmed the Linux launch plan:

Our mission to bring Microsoft Edge to the platforms our customers use daily takes its next step: starting in October, Microsoft Edge on Linux will be available to download on the Dev preview channel. When it’s available, Linux users can go to the Microsoft Edge Insiders site to download the preview channel, or they can download it from the native Linux package manager. And just like other platforms, we always appreciate feedback—it’s the best way to serve our customers.

What's not entirely clear is what they mean by the native Linux package manager, since there's a few. Most likely though, since they (like a lot of others) target Ubuntu directly, they might mean the Snap Store.

All of this is as Microsoft appear to continue treating Linux less like a hostile target, and more like something to take advantage of themselves. Linux has ended up being a big part of Microsoft, from integrating it into Windows with Windows Subsystem for Linux and Linux is a popular and supported choice by Microsoft on their cloud Azure platform too. Heck, they even admitted they were 'on the wrong side of history when open source exploded'.

It's going to be a bit of a hot topic, and I'm sort of dreading asking this because the comments will be quite colourful but here we go anyway: will you use it and what do you think of Microsoft getting certain applications on Linux?

Personally, I am all for it. A key part of the computing experience is having access to the applications you like and want to use, even if it's a browser with a few key differences - it all adds up. The more Linux gets, the better.

Note: this is actually not the first modern Microsoft application to arrive on Linux, as Microsoft Teams became available on Linux late last year. There's also Visual Studio Code and Skype too which have been on Linux for some time now.

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Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out

7 hours 40 min ago

Developer David Shaw has now released The Long Gate, a thoroughly mysterious puzzle game full of quantum physics and circuits set up as puzzles.

With puzzles that can be completed in whatever order you find them, Shaw worked with a quantum computing science company called D-Wave Systems to build them and make sure the quantum theory used is factual and achievable. The result is a puzzle game with a very interesting idea - if you can grasp the mechanics and if you love tinkering with wires.


Watch video on YouTube.com

The Long Gate could have possibly sat along side the likes of Portal and The Talos Principle, if it did a bit more world-building instead of abruptly dumping you into it. It's not enough to have good intricate puzzles, you need some sort of attachment to it that I wish I had here because the setup is initially quite exciting. Walking through these huge chambers with lots of moving pieces, with a couple quite beautiful scenes, I wanted to know so much more.

Mystery like this only really works where it's carefully guided. The learning curve here certainly didn't help and there's absolutely no setup to help you out. There's a few initial starting puzzles of course that are easy enough but the difficulty just spikes so suddenly and harshly. It assumes far too much existing knowledge on part of the player, and that's a big problem. The difference in other first-person puzzle games, is that their mechanics are trickled in and start with the basics. Here, there's not really any of that. The result, is a game of frustration.

Feature Highlight:

  • Challenging puzzles - cryptic puzzles built around digital, analog and quantum circuits
  • Open exploration - players can explore the caverns and complete puzzles in almost any order they choose
  • Underground Oasis - The caverns of The Long Gate are full of wonder and nature, providing a contrasting setting to the machine-based circuit puzzles
  • Stunning soundtrack - The Long Gate features a beautiful original soundtrack by musician Nicholas Newman

If you do have an open and keen mind for challenging puzzles and you have ample patience, The Long Gate could be good. Not a game made for everyone, that's for absolute certain.

You can buy The Long Gate now on Steam.

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Space Cadet is a punishing two-button neon-infused arcade experience

8 hours 51 min ago

Love a challenge? Enjoy some of the classic neon arcade shoot 'em up experiences? You should definitely take a look over at Space Cadet then.

It's a super-simple game mechanically and yet it's also seriously good too. Trapped inside some sort of arena, presumably done to keep the gameplay tight and focused, and abandoned by your crew during a mining operation - you're operating a space ship by switching between different systems with one button and activating them with another. Only having two buttons really makes it challenging and hilariously difficult too. Check out the latest update trailer:


Watch video on YouTube.com

You have to flick between everything. Having only one available at a time makes you need to think quickly and it really reminded me of going to a proper arcade many years ago. You get that same feeling of "if I don't get this right, I'm totally screwed" that sometimes only such classics can do. Space Cadet is a great game to quickly have a blast through.

Getting to grips with this two-button mechanic is…hard. Especially getting the steering right, since it switches between left and right each time you touch it and you need to keep an eye on that so you don't just turn right into an asteroid. However, managing to spin your ship into the exact position needed and then frantically mash the buttons to get over to the weapons module to fire and actually land a perfect hit feels glorious.

Feature Highlight:

  • Master operating five separate stations in your ship: Helms, Weapons, Shields, Tractor Beam and Damage Control;
  • Mine asteroids and avoid black holes;
  • Fight against two enemy types in epic dogfights;
  • Ever-increasing difficulty level.

The developer, Idan Rooze, has a lot of plans to expand it based on the level of support it gets. Some of those plans include a single-player campaign, multiplayer and more overall content.

You can pick it up free (PWYW) on itch.io and donate there too if you like it.

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In the 2D survival game Underlings, you're a monster trying to live a peaceful life

9 hours 52 min ago

Underlings is a new Early Access 2D survival game where the protagonist is a former monster, trying to get away from their past life and start fresh.

Set in a ruthless world where everything is trying to kill you, the bosses of the underworld don't seem to be too pleased at you wanting the simple life. It mixes in exploration, mining, crafting, farming, base building and more into an experience that blends together all of that with daily survival as it sounds like you're often raided.


Watch video on YouTube.com

Feature Highlight:

  • Challenging gameplay:
    •  There's no hand holding, you will be dropped in the world where danger lurks everywhere, its up to you to survive, doing whatever it takes.
  • Choose your difficulty:
    • Play casually without raids if you prefer just relaxing and doing your thing, or challenge the intended difficulties to get raided daily while you worry of permadeath
  • Random generation:
    • Start each game on a completely different randomly generated world, try to find the best place for a base, explore the world and find the resources you need.
  • Survival at its core:
    • Gather resources, find food, craft better weapons and armour, build a base, farm, breed animals and try to defend all of it each day or die trying.

Underlings can be picked up for $5 on itch.io while it's in development. The price will rise when it's ready and it will eventually release on Steam too.

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Chuck's Challenge 3D gets a huge 2020 revamp as a free upgrade out now

10 hours 7 min ago

Chuck's Challenge 3D 2020 is out now, as a free update and a major revamp to the tile-based puzzle game from the creator of the classic Chip's Challenge.

What is it? A fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game. From what Niffler Ltd said about it: "The game walks the player through the evolution of gaming: move from A to B, collect items, the red key opens the red door, and much more. But, like Lego, knowing what each piece does is only the beginning of the fun, as players can also create and share their own levels using a simple paint-style interface and seamless cloud storage."

Over the last 14 months Chuck’s Challenge 3D 2020 has been rebuilt for desktop and includes:

  • Remastered Graphics
  • Redesigned GUI with more options
  • Refined Gameplay

Watch video on YouTube.com

"We're so excited about releasing Chuck’s Challenge 3D 2020." said Niffler’s – Puzzle Master – Chuck Sommerville. "We’ve decided, as a special thank you to fans who’ve supported us over the last 30 years, to make Chip's Challenge 1 free on Steam. Plus it allows new fans to start playing my puzzle games: Chip's Challenge 1 + 2 and Chuck's Challenge 3D 2020."

It comes with over 150 levels made by the developer and with such awesome dedication so long after release, along with it supporting Linux they're a developer worth giving over your monies to.

You can buy x from Humble Store and Steam.

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System76 announce more Linux laptop models get open source firmware

10 hours 57 min ago

System76, the Pop!_OS Linux distribution maker and hardware vendor for laptops, desktops and servers has announced another open source firmware push.

Announced on Twitter, the official account mentioned that the Gazelle and the Adder WS models are joining the ranks and if you own them you can switch them over to their open source firmware right now. Not only that, their Darter Pro laptop model will get an automatic update to move it over to their open source EC (Embedded Controller) firmware. You can see here how to move your devices over.

Founder and CEO of System76, Carl Richell, announced on Twitter: "I highly recommend switching to System76 Open Firmware if you have one of these models. Not only is your firmware largely liberated from proprietary code, your laptop will boot faster and you'll start seeing integrations between hardware (through this firmware) and Pop!_OS.".

Great to see System76 continue to upgrade existing models with more open source, it's part of what helps to set them apart as a vendor. System76 are quickly becoming more like an all-in-one solution, you could say a little Apple-like perhaps with them moving to control the entire experience. We need more of this care and attention to all the details - now if only they had some truly affordable models too it would nicely round-out their selection of Linux hardware.

System76 currently have a 'launch into learning' sale on their store, with some nice discounts going on their hardware until the end of September.

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Stadia pushing more indie games with Stadia Makers, PUBG dropping keyboard and mouse queue

11 hours 12 min ago

Google has announced another wave of indie games are confirmed for Stadia, their game streaming service powered by Linux and Vulkan.

This is all part of the previously announced Stadia Makers program back in March during their Google for Games Keynote, where Google will directly support smaller teams using the Unity game engine to bring them to Stadia. As a result, another 7 have been announced to release at various dates. These newly announced titles are:

TOHU - coming "Fall 2020"


Watch video on YouTube.com

 

In other news, one of the biggest launches on Stadia with PUBG (PLAYERUNKNOWN'S BATTLEGROUNDS) is set to get an update in October than will remove the keyboard and mouse matchmaking option. This is really something, by the sounds of it the ability to play normal games of PUBG on Stadia with KB/M just won't be an option - it's going to force Gamepad play for matchmaking as per their blog post:

On Oct. 6, the Stadia mouse and keyboard matchmaking pool will be closed. Since launch, Stadia has given us the ability to reach a wider audience for new and returning players on an additional platform. As the service evolved, we found that a predominant amount of our players preferred to play with a controller. Due to this, we’ve decided to focus on the Stadia controller matchmaking pool, helping maximize our Battle Royale experience for players and giving them the best experience possible. While the consolidation of both matchmaking pools was explored, we felt that keeping a controller only queue was critical to upholding the competitive integrity of the player experience, as is the case with all our platforms. For refunds of content purchases, please contact Stadia Support at http://g.co/stadia/help to get in touch with an agent.

This highlights two things: the population on Stadia continues to be too low and matchmaking based on input isn't great to begin with on a platform like Stadia where people can play across so many devices.

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vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2

11 hours 24 min ago

Translating Direct3D 12 to Vulkan for use with Wine makes a huge step forwards, as the Wine team have announced the release today of vkd3d 1.2.

As a refresher, this is another project like DXVK which translates Direct3D 9/10/11 to Vulkan and forms part of Steam Play's Proton compatibility layer. This vkd3d is the official one being developed by the Wine team, which was created by the late Józef Kucia who sadly died last year. Valve also have their own fork, with VKD3D-Proton.

CodeWeavers developer and Wine leader Alexandre Julliard today announced their official vkd3d 1.2 release. They listed the highlights as:

  • Availability of libvkd3d-shader as a public library.
  • Support for tessellation shaders.
  • Version 1.1 root signatures.
  • Stream output support.

The full list shows just how much work went into this release, with a lot more Direct3D 12 features features now supported including multi-sampling, reserved resources, indirect indexed draws, depth rendering without a pixel shader, depth clipping, dual-source blending and the list goes on.

New environment variables came with this release too including:

  • VKD3D_CONFIG can be used to set options that change the behaviour of libvkd3d.
  • VKD3D_TEST_BUG can be used to disable bug_if() conditions in the test suite.
  • VKD3D_TEST_FILTER can be used to control which tests are run.
  • VKD3D_VULKAN_DEVICE can be used to override the Vulkan physical device used by vkd3d.

What's also interesting in their release notes is that Windows is now a supported target platform. That can be useful for direct testing and comparisons, and like we've seen with DXVK - people do actually use that on Windows as well as it can improve performance there on certain titles.

With the news recently that Microsoft has acquired ZeniMax, who own Bethesda - so think The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Quake, Starfield and more - it's going to be quite essential that we have a good Direct3D 12 to Vulkan layer ready considering Microsoft will no doubt push for more lock-in with their own Direct3D as opposed to using Vulkan.

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Fantasy grand strategy city-builder Songs of Syx is out in Early Access

Monday 21st of September 2020 09:11:49 PM

As one of the most promising indie games this year, Songs of Syx has properly entered Early Access on Steam so you can try your hand at city-building with a grand strategy theme.

It's hard to fully grasp the scope of it right now but it's big. You start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. Funded with a successful Kickstarter campaign that ended back in May 2020 with about £23K from over 800 backers. As they said it would, Linux support is wired up and ready right away.


Watch video on YouTube.com

Their roadmap of what's to come has lots of big and interesting stuff in it like an expanded military system, religion, a more in-depth health system and so much more. Once finished, it will be one of the most interesting city-builders around thanks to the setting, the scope and how it mixes in large battles.

I ended up putting a surprising amount of time into the early builds on itch, as it really does a nice job of sucking you into it. Even the tutorial can give you quite a lot of playtime whilst you're exploring things at your own pace. If you're someone who loves base-building, economy management, and a whole lot of people watching then Songs of Syx is something you're going to enjoy a lot. All the moving pieces of a living world is fantastic to see in motion once you've got even a small village built. If you wanted RimWorld on a much bigger scale merged with elements of Dwarf Fortress that's more modern / interactive, well you kind of get what they're going for here.

So much to like about it, I don't know where to start and stop talking about all the little things I enjoy about it. Like the way you can zoom out to get a huge map, and get a real-time box of what's going on below you like so (click - enlarge):

Hey look, someone's swimming! Oh, they're face down? Oh dear. Turns out I was having so much fun exploring the map, I forgot to ensure we had enough food this time. A little while longer, a few more farms built and we're going once again, without everyone deciding to take a very long swim.

As a quick tip for Linux players, as it confused me for a while trying to find it. Saves, screenshots and more can be found in your home folder under "/Library/Application Support/songsofsyx".

Songs of Syx is a game where minutes turn into hours and day, it's easy to lose yourself in it and get absorbed. I'll have plenty more to say about this as it's further developed but it's already great.

You can buy it now on Steam and itch.io. The demo is also still available.

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Valve rolls out News Channels onto Steam to follow your favourite curators - like us!

Monday 21st of September 2020 06:21:23 PM

Over time Steam continues to grow as much more than just a games store, and Valve are showing how today with their next Steam Labs experiment to let you get your news.

Steam Labs Experiment 009 announced here is an addition to the News Hub, which is now hooked up with the Steam Curator system. Valve said it's now nearing completion and it's a big step towards the full launch. This will presumably replace the old Steam news feed.

So now curators, like us and many others, can have their news posted directly to Steam. It's a useful system, and it opens things up to smaller sites as Steam has traditionally only pulled sources from a few bigger names. The whole idea is just to give users more choice.

Thankfully, there's new options to come with it and nothing is forced. You can follow curators individually, mute them and even block out all curator posts if you wish. It's all up to you.

Valve invited us to be a part of this early, and we've given them feedback on it as we've tested parts of it. Articles tagged as "Steam" here on GOL now will show up in our own news section on our Steam Curator. You can also visit the GOL Steam News Hub directly. Now that it's up and properly online, news should flow into it in the correct order. We're happy to give you another option to keep up with our tips, news and reviews.

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Go on an epic quest as a not-so-average clown trying to find their dog in Ayo the Clown

Monday 21st of September 2020 04:32:42 PM

Ayo the Clown is an upcoming adventure platformer from developer Cloud M1, it should be releasing this year and it looks so full of charm it could pop like a balloon at any moment.

Funded on Kickstarter back in September 2019 with 475 backers pledging $20,397 we totally missed this, it even had a Linux demo back then too. Cloud M1 said their take on the busy platformer genre is one that's supposed to "reintroduce you to the incredibly fun platformer games of the ‘90s where platforming is accompanied by an inspiring and memorable story". It has a pretty amazing style, one you can easily say is quite Nintendo-like.

See their original trailer below:


Watch video on YouTube.com

Now that's a trailer that can get me interested in a game, it looks like a true delight.

Since it had been quite a long time since the Kickstarter, we reached out to the developer about Linux support. They confirmed over email that it's in Beta testing now and they do plan to release it for Linux. Unless major problems appear, it should arrive with Windows support sometime later this year.

Feature Highlight:

  • Unique Platforms- The most important part of any platform game, each stage has a unique theme and interesting platforms to ensure gaming is fun and not repetitive. Ayo is not the kind of clown to make the same old jokes over and over again. His jokes get better each time.
  • Huge Bosses and loads of enemies- Take on bosses bigger than life itself and prove that clowns are much tougher than they seem. Don’t be fooled by Ayo’s handsome look!
  • Arsenals- Tank, helicopter, toy hammer, balloon sword, water balloon, you name it. They can break open hidden places and extinguish fire...etc.
  • Skills- head stomp, wall jump, slope slide, and many more~
  • Side Quests- Plenty of side quests you can take on in Town or along the journey, be prepared for surprising rewards. Rubber Chicken anyone?
  • Collectibles- Can you find and collect all the hidden items throughout the game? Rubber chicken and fart bag anyone?

You can follow it on Steam.

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Explore a nightmarish world of twisted religion in Blasphemous - now available for Linux

Monday 21st of September 2020 11:08:55 AM

The Game Kitchen and Team17 have now delivered on their promise of official Linux (and macOS) support for Blasphemous as it's now available.

Set in a world where a foul curse has fallen upon the land simply known as The Miracle, which visibly and tangibly manifests peoples "guilt, repentance, mourning and every pain of the soul of all kind". You play as The Penitent One, sole survivor of a massacre known as the Silent Sorrow. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish. It sounds quite horrible but it sure does make for an engrossing setting.


Watch video on YouTube.com

Feature Highlight:

  • Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
  • Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
  • Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
  • Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
  • Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
  • Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.

They mentioned that the newly supported platforms are fully up to date with all the latest goodies too.

Note: we were sent a key by the developer some time ago. Performance seems wonderfully smooth, gamepad input works great with the Xbox One controller (working vibration and all). I did notice a minor issue with some missing gamepad prompts when it tells you how to access you inventory (bug report) and the map but it's perfect other than that. Looks like it was worth the wait and the port seems great. Certainly doesn't ease you into it, with a huge enemy jumping into screen within the first few minutes and wow - does it get intense quickly.

Pictured: the new Linux port of Blasphemous in action. Shortly before my first death.

Some games you pick up and you just get that instant feeling of a connection, Blasphemous gave me that right away. Not surprised it's seen such good reviews from other critics and users alike, this is going to be good. Challenging, sweat-inducing frantic action but what awesome world-building it has to get you pulled in right from the start.

You can buy it from Humble Store and Steam for a key, and hopefully at some point the Linux build will be up on GOG.

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First person dungeon-crawler 'Delver' properly open source again, pulls in lots of updates

Monday 21st of September 2020 10:01:22 AM

After only recently being released on itch.io, it seems the team behind the chunky-pixel first-person dungeon crawler Delver aren't done.

What actually is Delver? It's a dungeon crawler that has a sweet mix of 90s FPS combat blended with classic RPG mechanics, permadeath and procedural generation so it's a good test of skill and something fun to keep coming back to for just one more run. It also looks pretty darn awesome.

Many months after the original February 2018 release, in November 2018 they opened up the source code under the GPL. They weren't sold on that choice of license though, eventually moving over to a slightly customized version of the zlib license. However, there's some great news for fans of OSI-approved licensing as they've now settled on the normal zlib license - so it's now again properly open source!

So what are we talking about here today exactly? Well, after releasing the code back in 2018 plenty of work on the game engine continued in the background. Now Delver itself, the game, has pulled in around two years of all these improvements into the base game. Awesome! Expect lots of bug fixes and improvements, while the gameplay hasn't been touched. So if you've not played it yet - it's never been a better time.

They're also Linux fans it seems.

You can buy Delver on itch.io and Steam. Source code is on GitHub.

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Bevy seems like an impressive upcoming free and open source game engine made with Rust

Monday 21st of September 2020 09:43:10 AM

Feeling a little rusty? After a new game engine for your next game development project? Have a look at Bevy, a cross-platform and open source data-driven game engine built in Rust.

The goals of Bevy as a game engine are quite simple, as they say:

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

Just recently on September 19, 2020 it had a big new release too. Bevy 0.2 brings in some advanced new features, like a custom async-friendly task system which they showed some impressive CPU performance wins. It also adds in some early work towards Bevy running on the web using WebAssembly/WASM, with an example game (try it here). On top of that it adds in cross-platform support for most controllers with with GilRs game in put library and plenty more.

Seems like it's quite popular too. The lead developer has over 100 sponsors on GitHub, including at least one donating $1K per month.

Find out more about Bevy here. It's available under the MIT license so there's no royalties or license fees involved, just like the awesome Godot Engine. Great to see even more like this available.

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A little hacking on a Monday morning? Why not with the online sim Grey Hack

Monday 21st of September 2020 09:29:31 AM

Feel like letting off some steam and do a little hacking? How about in a safe environment that also happens to be a game where everyone is trying to do it? Grey Hack sounds amusing.

Grey Hack is not a new game, it actually released on Steam in Early Access back in 2017. Similar in idea to another game called hackmud, except that Grey Hack is constantly updated with new features and expands what you can do.


Watch video on YouTube.com

I have to admit some of the user reviews on it made me laugh too, and it sounds like it's genuinely good. An overall rating of 'Very Positive' is certainly a good indicator that if you like security and programming and want a playground to test things against others it's worth a look.

There's even a single-player mode if you want your own personal place for it. As it's in Early Access, it's constantly changing and going by the public roadmap, they have some grand plans for expansions on it. This includes an upcoming dedicated server, so anyone can host their own instance of it. Could be fun when it's available, a GOL-hosted hacking playground perhaps? Will have to keep an eye on it.

As for when it will leave Early Access? They're estimating sometime in Q3 of 2021.

Like any good hacking related game, it's available on Linux. You can buy Grey Hack on Steam.

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Arachnowopunk is a single-button infinite-runner mini-metroidvania

Monday 21st of September 2020 08:44:57 AM

Benny Heller, developer of Arachnowopunk emailed in to show off their new single-button infinite-runner mini-metroidvania and it's quite sweet.

Developed partly on Ubuntu with the wonderful cross-platform HaxeFlixel, it's an incredibly accessible and simple game on the surface. You just have to keep going, tapping the up arrow key to switch between platforms and keep on running. Mechanically simple, with smooth pixel-art but the game certainly isn't simple to actually play. It will require your full attention to get through.


Watch video on YouTube.com

Feature Highlight:

  • A massive noble estate to explore and overcome.
  • Eight boots to unlock for powerful upgrades - one for each foot.
  • A highly relatable protagonist.
  • Vibrant, stylized graphics.
  • An unlockable soundtrack of 10 songs.
  • Countless hazards to evade.
  • A non-combat oriented play-style.

It's a genuine little gem and a total delight to play. The question is - is it actually infinite? I sure as heck don't know because it's thoroughly challenging. Hopping between platforms, while you're carefully timing every jump to avoid obstacles has beaten me to a pulp. For $1 it's great.

You can find Arachnowopunk on itch.io.

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Dive into cyberspace this weekend with the latest Black Ice upgrade

Saturday 19th of September 2020 03:59:32 PM

After finishing the first act of Black Ice story, this cyberpunk FPS continues getting content expansions and some of it sounds hilarious.

Black Ice has always been a first-person shooter that leaned into the crazy and it's all the more enjoyable for it. Since it's in cyberspace, it doesn't need to conform to being normal in any shape or form. That's certainly true when you look at all the weapons types which are wild and varied - now even more so.

The "Black Ice Enhancement Update" went live today, September 19, adding in new types of enemies like static Turrets which pump out bullets at you to mix up the gameplay. There's also E-Snails, which lob pools of fire (and other elements) at the ground and explode if you destroy the barrel on their back. More new enemies arrived with this including Mini-webcrawlers and E-xploding-snails which spawn as ambush waves to surprise you.

You can also find new types of exploding barrels spread across the world, there's new types of debuffs available for weapons like making enemies fearful or a corrosion ability to bring their health down over time. On top of all that there's a new Enhancement system, that lets you pick up a temporary buff which you can find across the world but you can only have one active at a time.

There's also another 20 new unique items to find, like the hilarious sounding Sharkbringer which lets you shoot exploding laser sharks.

 

Definitely need to get that!

After being in Early Access for quite a few years now, it's come a seriously long way. The enemies now have a lot of variety to them including snipers, spiders that jump at your face, mortars, enemies that run around dropping mines everywhere, swarms of little spiders and more. The battles have definitely gotten intense!

If you enjoy first-person shoot and loot experiences, with so much to play with that you're going to be swapping around constantly then Black Ice is a worthy choice to spend plenty of time with. I'm always finding new and interesting weapons thanks to the random generation system. You can mix and match so many styles of play it's great. Do you go for lots of passive power ups? A bunch of minions to summon? Or just a hotbar full of various different types of weapons to handle any occasion? So many choices.

Now with all the new types of enemies and additions, it's going to be even more exciting to blast through.

You can find Black Ice on Humble Storeitch.io and Steam.

If you've never seen it, their older trailer is below:


Watch video on YouTube.com
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Give tiny countries a resource transport network in the upcoming Mini Countries

Saturday 19th of September 2020 02:28:03 PM

Mini Countries from Yheeky Games looks like a fresh take on the transport-network puzzle strategy system. With each level being a new miniaturised country that you need to build up.

What they've created looks like a very unique blend of ideas in other games like Rise of Industry, Train Valley 2 and the likes. Although, the developer cited inspiration from others like Mini Metro. You're responsible for building up your industry in each tiny country, and getting a network of it all going. Looks like a very sweet and streamlined approach to it.

Check out the first trailer:


Watch video on YouTube.com

Feature Highlight:

  • Build trade buildings to produce resources in your country
  • Make sufficient storage buildings available
  • Transport resources from storage buildings to demanding cities
  • Choose new items each month to bring your city forward
  • Note different seasons, because not all resources can always be produced
  • Upgrade resources by constructing industry buildings
  • Import resources which are not produced in your country
  • Export resources to generate knowledge
  • Integrate famous landmarks into your country
  • Decide on one branch for the development of your cities: Workers' cities allow trade and industry buildings to produce resources faster and science cities improve the growth rate and thus the generation of further knowledge points
  • Plan your resource production according to different seasons

You can follow and wishlist it on Steam.

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Atmospheric fantasy turn-based RPG Colmen's Quest is out now

Saturday 19th of September 2020 02:06:49 PM

Not long after we only just discovered it, the fantasy turn-based RPG Colmen's Quest is now considered finished and released and it also has an updated demo.

"Colmen's Quest is a turn-based fantasy RPG. You play as Colmen, an aspiring monster hunter, who is on a quest to unveil a dark threat that haunts the village of Valkirk. You will explore Valkirk and its villagers, descend dusky dungeons, fight monsters and eventually collect a bunch of loot and treasures."

Feature Highlight:

  • Retro pixelart look
  • Fully turn-based
  • Story & quests
  • NPCs for trade and gossip
  • Lots of items
    • From armor over melee and range weapons to consumable spell scrolls
  • Progress your character with stats and new equipment
  • Choose from 20+ very different skills
    • From melee knockback over permafrost stuns to summoning minions
  • No classes - you can mix skills and stats the way you like it
  • Playtime of 6-8 hours for one playthrough
  • Many enemy types with different skills
  • Procedural generated dungeons and outdoor levels
  • Traps, secret areas and hidden treasures to discover
  • NOT a roguelike game
    • You can always 'Save & Quit' and start again in the village. Your character progress is also saved every time you enter a new area.
      No permadeath!

Check out their brand new trailer:


Watch video on YouTube.com

From my own time spent in it, I've found it to be genuinely good. It nails the vibe from classics like Diablo while the turn-based style gives you more time to think and be a little tactical. The atmosphere is what's really great about it though, with the mix of some good ambient tunes along with the mix of pixel-art and fancy lighting. All together it creates a good mix that's worth playing through.

You can try the demo and buy it from itch.io for $4.99. The demo has over an hour of play time, so it's a good intro to see if you like it and you can continue progress into the full game.

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The Hotline Miami series is launching on Stadia soon, WWE 2K Battlegrounds out now

Saturday 19th of September 2020 01:46:13 PM

Hotline Miami and Hotline Miami 2: Wrong Number are the next set of games to be announced for Google's game streaming service Stadia.

They're both going to be releasing next week, on September 22. Both games are available on desktop Linux already, from Dennaton Games and Devolver Digital. Both extremely highly rated games, something which Stadia needs a lot more of to compete on all fronts to appeal to a wider set of users.


Watch video on YouTube.com

Additionally, WWE 2K Battlegrounds which is more of an arcade-action brawler than a traditional wrestling game, just recently launched on Stadia too at the same time as other platforms so Stadia is gradually seeing more same-day releases which is a good sign.

Plenty more games are confirmed for Stadia including Immortals Fenyx Rising, Baldur's Gate III, Cyberpunk 2077, and Assassin's Creed Valhalla.

If you sign up to Stadia, you get one free month of Stadia Pro to try out a growing number of games to claim like HITMAN, Hello Neighbor, SUPERHOT, Destiny 2 and quite a few more. They're also still giving a $10/£10 discount on the first game you purchase.

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More in Tux Machines

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Automation controller builds on Raspberry Pi CM3+

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Librem 14 Shipping in December

The Librem 14 is going to be a powerhouse with a six core, twelve thread, 4.70Ghz i7-10710U tenth generation Intel CPU. When we first announced the Librem 14 pre-order, we estimated shipping would begin in early Q4 2020 but unfortunately Intel has industry-wide supply issues with the i7-10th gen CPUs which has moved the ship date for the Librem 14 to December 2020. That’s the bad news. The good news is that the current $100 pre-order sale will continue for a bit longer. We also hope to finish some fresh Librem 14 prototypes in about a week, so we can share new pictures of the design. Read more