Language Selection

English French German Italian Portuguese Spanish

GamingOnLinux

Syndicate content
The latest articles from GamingOnLinux
Updated: 1 hour 39 min ago

Linux support for ASUS ROG laptops is coming along nicely

Tuesday 21st of July 2020 11:13:41 AM

Back in April we revealed the ROG-Core project, with an aim to better support ASUS ROG laptops on Linux and it seems it's really coming along nicely now.

This special 'Republic Of Gamers' brand of ASUS laptops (available here) comes with a bunch of flashy features, most of which are only directly supported on Windows. Frustrating for Linux buyers of course but great to see a community project spring up to allow Linux users to fully appreciate their kit.

While it started off initially focusing on the Zephyrus GX502GW, which the author of the project owned, it's now progressed onto supporting quite a lot of models including: GM501, GX502, GX531, G512, G712, G531, G532 and more like GA14/GA401 depending on kernel patches. Impressive progress for something so new. It also shows how hardware vendors could and should be doing it if a few people hacking away in their free time can do it so well.

So what can it do? Quite a lot now. Per-key LED settings, fancy LED modes, modifying built-in LED modes, a Daemon mode, various system control options like screen brightness and Touchpad toggle, hotkeys for things like media controls and more.

It's gained a bit of a following now too, and has spawned another project with ZephyrusBling which builds upon ROG-Core to allow owners of the ASUS ROG Zephyrus G14 with the AniMe Matrix LED display on the back to do things like this:

While I have no need of it, I suddenly feel like I need it. How could you not love that though? Brilliant bit of useless flashy tech for the super nerd to show off a bit.

See the ROG-Core project here and the ZephyrusBling project here. Going even further, there's even now another project aimed at supporting AMD based ASUS laptops.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

NVIDIA 450.56.02 Vulkan Beta Driver is out for Linux

Monday 20th of July 2020 07:13:20 PM

NVIDIA continue expanding their Linux driver support, with a fresh Vulkan Beta Driver going live today.

In terms of overall changes, it's quite a small one as NVIDIA continue firming up further Vulkan API support with two new extensions now available. Both of which landed with the Vulkan 1.2.148 specification update, which was released on July 19, here they are:

Additionally, a Linux-specific fix made it in which was "Fixed flipping behavior of X11 swapchains that have more than 2 images". You can see the NVIDIA Vulkan Beta Driver any time here.

Reminder: you know it's a special Beta driver thanks to the additional two numbers on the end of the version string, with the newest stable version of the NVIDIA driver for Linux at 450.57 which released on July 9. This special Vulkan beta driver is where all the shiny new stuff goes in before making its way into the stable release for everyone. Really, it's mostly aimed at developers and serious enthusiasts. Unless you need what's in them, it's generally best to use the stable drivers.

If you just want to know when a new stable driver is released, you can follow our dedicated Drivers tag.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Quirky 8-bit sailing adventure The Caribbean Sail gets a free expansion

Monday 20th of July 2020 04:08:30 PM

Sail across the seas and probably die a thousand deaths, The Caribbean Sail is a quirky retro 8-bit take on sailing the world in the 1700's and it got a huge update.

"Set sail across the Atlantic with your best friend, food. Food will keep you alive and food will keep you well- you get food by throwing harpoons at fish and turtles. Then one day BAM! The RNG screws you over and throws a pirate ship at you and you're forced to fight and defend your food!"

Covered here on GOL back in 2018, our contributor BTRE gave it a favourable look. Recently, the developer put out the Fantasy Toggle expansion to The Caribbean Sail adding in a completely new story, new encounters, new events, new opportunities, treasure hunting, sea monsters, mythical locations and a lot more.


Watch video on YouTube.com

The Fantasy Toggle update is practically a whole new game, and it took a lot longer than expected, which the developer attributed to 'the calamity maelstrom that has been 2020'.

Not played it before? Expect an 8-bit soundtrack of traditional shanties and naval tunes, ship and character upgrades, real-time naval combat, harpoon fishing to replenish supplies and all the dangers that comes with sailing a boat in the 1700s. There's lots of little details to it that make it quite the fun experience and it seems the majority of players agree, with it now having a Very Positive user rating on Steam.

This new fantasy themed expansion so far seems great, with a very different atmosphere to the main game. It's an option you can toggle so you can turn it on/off for each new run as you wish. Depends if you want to die by pirates and disease or mysterious fantasy creatures.

I have to admit the soundtrack is quite hilarious too. 8-bit drunken sailer is wonderful.

You can find The Caribbean Sail on Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Atari VCS gets another streaming service, teams up with Game Jolt

Monday 20th of July 2020 03:14:15 PM

With the Atari VCS looking to actually ship properly by the end of this year after many delays, they're finally starting to announce some actual partnerships.

Atari, well the people currently wearing the face of Atari, have been pretty tight lipped on what you will actually be able to do with it. We already know it will support the Antstream retro game streaming service, the Atari Vault selection of retro games, the newly released Missile Command: Recharged and recently they also announced support for the AirConsole game streaming service too. I actually tried out AirConsole myself and while it worked as advertised, the selection of games was hilariously poor. Today though, July 20, they also announced a partnership with indie game store/community Game Jolt which they said will help bring 'a curated list of games' from Game Jolt over to the Atari VCS.

It seems they've started calling it a 'retro console/PC hybrid' now, presumably to try and get a wider set of people to buy into it. Really though, it sounds like their idea of a retro console just hasn't worked out as well as they had hoped with still so few announcements of what will be supported.

"Atari is committed to bringing the creative work of small studios and independent developers to the Atari VCS platform," said Michael Arzt, COO of Atari VCS & Connected Devices. "Our partnership with Game Jolt will ensure the creative efforts of the Game Jolt community can find a home and reach an expanded audience on the Atari VCS."

"We have built Game Jolt to better highlight indie games and bring global opportunities to indie studios. Through our partnership with the Atari VCS platform, we're excited to extend our current reach into the family living room," said Game Jolt CEO Yaprak DeCarmine. "We are excited to be publishing games hand-picked from Game Jolt to the Atari VCS."

Worth noting they've only announced some sort of partnership, not a single title was confirmed as part of it yet.

The Atari VCS will come out of the box with the Linux-based Atari World, which shouldn't give developers much trouble porting to if they already support Linux anyway. You can also run any normal operating system on it like Ubuntu too.

After many delays, a lawsuit that Atari appear to have not even bothered to turn up for, more delays and plenty of scepticism, will it actually turn out to be a reasonably product in the end? I can only hope so for backers of the original IndieGoGo campaign and anyone who does actually pre-order.

It's shipping late towards the end of this year in a few different versions. Around $280 for just the basic Atari VCS, or $400 for the all-in bundle for the VCS plus a Wireless Modern Controller and a Wireless Classic Joystick and there's two special versions available from GameStop and Walmart. See more on the official site.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Unspottable is an amusing upcoming crowd-blending party game

Monday 20th of July 2020 02:45:00 PM

Coming later this year is Unspottable, an amusing party game about blending in with the crowd across a few different game modes and it's confirmed for Linux with a demo.

It's similar in idea to Hidden in Plain Sight, in fact the basic idea of the game is the same. There's lots of the same character on the screen and you each need to find who is real to beat them. There's a demo that's available now with Linux support that has two different levels available and both are quite funny with gameplay that's already pretty great.

Speaking to the developer on their Reddit post, they confirmed that it's not just going to be a clone of similar crowd-blending games. Instead they're going for an approach that has lots of mini-games with different extra mechanics.


Watch video on YouTube.com

While the demo was quite limited, we've had a lot of fun trying it out here in the GOL office. In one level you're in a field with robots that gradually drop dead with a flat battery so it's a race against time, and another in a sushi house that gives you the chance to either catch the others or grab all the needed pieces of food to escape. The Sushi level also lets you send out a mouse with the camera then focusing on it, letting you and others quickly run around to reposition while the camera is focused on that. If they keep adding lots of little mechanics like that across all the other planned levels, I can see this being a brilliant party game when done.

I must admit my love of the character art here too, those big eyes are amusing. Try out the Unspottable demo on Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Tomb of the Eaters is the 'biggest update ever' for Caves of Qud

Monday 20th of July 2020 12:00:51 PM

Caves of Qud, the science fantasy roguelike epic had an absolutely colossal update released named Tomb of the Eaters with a huge new area.

Probably one of the top 10 roguelikes available for Linux, it's a big game full of some really wild stories and character design possibilities. The crazy side of it just expanded with a gigantic tomb complex that's 12 stories tall and
Freehold Games said it includes around 100 maps. That's madness.

There's also a ton of new creatures, NPCs, objects and mechanics scattered throughout the Tomb and surrounding environments along with the Tomb of the Eaters questline. There's also a new village, new side quests, new factions, new music and more to go along with it.

Pictured: Caves of Qud with the pre-release UI enabled.

I always love looking over the changelog of Qud because there's always something delightfully weird. Cyberpunk has nothing on Qud, with 16 new cybernetic implements you can grab like reactive cranial plating and a fire suppression system because with all that tech you might need to put yourself out. A whole new liquid made it in too with 'brain brine'—excuse me what? I can only imagine what that's used for…

On top of all that there's a whole bunch of new combat sounds, various other sound effects additions, there's new combat animations, work is progressing on a whole new UI some of which can be enabled in the options and so much more that my eyes blurred trying to read all the changes. It's massive.

Not many games can let you be a mutated human with thick fur, that involuntarily releases electromagnetic pulses and has the ability to distort time around you but Caves of Qud does. Yes really.

You can grab a copy now from GOG, itch.io and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Don't Starve Together gets a 'Troubled Waters' update expanding the seas

Monday 20th of July 2020 10:28:38 AM

Life on the sea is dangerous and now perhaps even more so in Don't Starve Together with the latest free update named Troubled Waters and it sounds great.

Don't Starve Together is the incredibly fun co-op survival game from Klei Entertainment, it's the standalone multiplayer version of the original uncompromising Don't Starve. It's going through an update chain named Return of Them, which comes in multiple parts. Starting with Turn of Tides in August 2019 which added in new boat mechanics to travel across the seas together and this update further expands that.

Klei also put out another of their lovely animated trailers for this update:


Watch video on YouTube.com

What's actually in the Troubled Waters update? Here's your highlights:

  • New craftable mast upgrades.
  • New craftable water pump for open water fire emergencies.
  • Sea Weed living out on the Sea Stacks.
  • Spittlefish
  • Rock Jaw sharks plying the deep waterways.
  • The Terrorclaw, aquatic relation to the Terrorbeak.
  • Barnacles and new Barnacle cooking recipes.
  • New cooking recipes for Leafy Meat.
  • Something to break the lonely nights at sea.

As for what's to come next, they're planning an update in August focusing on 'QOL' (quality of life) so expect numerous bug fixes to improve the flow of the game. Klei has started on the next character refresh too and another animated short along with a 'big' content update - all of that will be announced sometime soon.

You can buy Don't Starve Together on Steam. It remains one of the most popular games on Steam, constantly in the top 50 by players online seeing regularly close to thirty thousand players at a time.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Strange Adventures in Infinite Space is back, free and under the GPL

Monday 20th of July 2020 09:27:06 AM

Before the likes of FTL: Faster Than Light we had Strange Adventures in Infinite Space, one of the first spaceship roguelikes and it's made a return.

Originally released in 2002, it was later made open source in 2005 and eventually the actual game assets became freeware too. It's now seen something of an updated re-release, using improved source code that remains under the GPL license and they've also now made the game assets freely available under the CC BY-NC 4.0 license. Nice!

"Experience the little game that did. The game that opened the door just a crack, yet wide enough to allow a new roguelike subgenre to emerge. One which would eventually give us classics like FTL."

It's a single-player space exploration roguelike, giving you a full game in short bursts of 5-20 minutes depending on how lucky or unlucky you are.

Features:

  • 21 different ship types
  • 69 different weapons, drives, shields, gadgets and artifacts
  • 18 alien lifeforms
  • 17 different planet and star types
  • 7 unique alien races

You can find it on GitHub and itch.io. The current itch build for Linux didn't run for me on Manjaro but the release build on GitHub does, they noted there was a mix-up and so it seems the itch build hasn't updated yet.

The team from Digital Eel also released two further games with Weird Worlds: Return to Infinite Space and Infinite Space III: Sea of Stars.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

What have you been playing recently? We've been tinkering with a Raspberry Pi 4

Monday 20th of July 2020 08:49:28 AM

Apparently we missed the weekend and didn't ask you for your latest recommendations? Let's fix that. What have you been playing recently and what do you think about it?

For me personally, I've actually been doing something a little different. Since my 32nd birthday is coming up soon on July 30, I picked up a Raspberry Pi 4 (4GB model) and what a wonderful little device it is. I can finally join the world of tiny computers! Using the full Raspberry Pi 4 Desktop Kit, it couldn't have been any easier and what a joy it was to get going.

Snap it together into the little case, plug it in with the SD card that came with the 'NOOBS' installer so there's absolutely no fuss. Okay, that's a small lie, there was a tiny bit of fuss with KODI having a really slow mouse which was solvable by adding "usbhid.mousepoll=0" to the end of "/boot/config.txt".

Without much fuss then it was up and running—yes that's Halo: Reach with Steam Play Proton being streamed from a Manjaro desktop to the Raspberry Pi. Glorious. I also need to one day invest in a better camera but priorities…

So as you might expect, I've been testing out a lot of games with the Steam Link from my Linux desktop to my new Linux-powered Raspberry Pi 4 and so far it's handled it like an absolute champ. It's surprising how much better Steam Link works now than the last proper time I tested it, where it was quite rough, now it seems fantastic.

If you're also interested in the Raspberry Pi, Humble have a dedicated Raspberry Pi Book Bundle on until August 10.

Over to you: what have you been gaming on Linux lately? Serve up your recommendations in the comments.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Linux game manager Lutris gets a small update for Direct3D 12 using VKD3D-Proton

Monday 20th of July 2020 08:21:57 AM

The free and open source game manager Lutris had a small update focusing on having better Direct3D 12 support on Linux thanks to it now using VKD3D-Proton.

What is Lutris? An application you can use to manage Linux games across GOG, Steam and more along with support for scripts to manage Wine / Proton installs for Windows games and applications too. It's super useful.

It had quite a big update earlier this month so this recent update is on the smaller side, although still interesting. With Lutris 0.5.7.1, they now provide D3D12.DLL based on the VKD3D-Proton project as part of their provided DXVK runtime for Wine which they said will "help push updates faster and provide better compatibility for Direct3D 12 titles such as World of Warcraft".

VKD3D-Proton is the Valve-backed fork of the original VKD3D, which now serves as the official implement the full Direct3D 12 API on top of Vulkan for Proton.

See more on the official Lutris website and GitHub. You can also support Lutris on Patreon.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Gyroscope tool JoyShockMapper comes to Linux, Valve adds 'Flick stick' to Steam Input

Saturday 18th of July 2020 02:40:53 PM

Own a gamepad / controller that has a built in gyroscope? Using it for first-person shooters might be about to get better for you with JoyShockMapper and Steam Input for Steam users.

What's all this then? Well, JoyShockMapper is an open source project (MIT license) from developer Jibb Smart available on GitHub that gives you new ways to use controllers like the PlayStation DualShock 4, Nintendo Switch JoyCons, and Nintendo Switch Pro Controller because of the gyro inside. It can give you much finer aiming than just using the right stick by itself and it sounds awesome.

Have a look at Smart giving it all a demo in the below video:


Watch video on YouTube.com

JoyShockMapper itself was previously only supported on Windows but as of a few days ago, a developer mentioned that it should now work on Linux too! They're planning to provide Linux builds soon, once they get the flow right on the dev side to enable that but you can manually compile it all together yourself to test if you wish.

On that subject, Valve recently put out a fresh Steam Beta on July 17 which upgraded Steam Input with an added implementation of Jibb Smart’s Flick Stick too. Valve also said they managed to lower the CPU hit on some Steam Input API calls. On the Linux side, the Steam Beta should also now actually do something when you hit the "STOP" button on 'non-Steamworks titles'.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Albion Online turns 3 with a big celebration and major update in August

Saturday 18th of July 2020 02:14:44 PM

Sandbox Interactive are celebrating their MMO, Albion Online, turning three years old and it seems they're going from strength to strength with a lot more planned.

Launching on July 17 back in 2017, Sandbox Interactive put Albion Online up as a pay to play MMO with a focus on PvP battling and it came with same-day Linux support. Later in 2018 it launched on Steam and then eventually went free to play in April 2019.

Since releasing, it's had quite number of large free expansions that has seen the player numbers continue to increase. Their most popular update named Queen, which launched in January 2020 saw player numbers quite rapdily increase from around 50,000 daily up to well over 100,000. During the COVID19 outbreak, they also raised €40,000 for charity which was a nice touch.

For the celebration they've enabled a 25% increase in Fame gain until July 24. Fame is their version of experience points, which you get from all sorts of activities like fighting mobs and gathering resources. A classic dungeon 'Defenders of the Past' has also appeared from the Albion Beta, which will stick around until July 31 and those who complete it will have a chance to get a brand-new Red Anniversary Banner.

With the next update titled Rise of Avalon update coming in August, it's going to bring in even more free content for the game including the exciting sounding Corrupted Dungeons which we covered here. I'm excited!

See their three-year overview here and a note on the celebrations here.

If you're a regular player, let us know if you've been enjoying it in the comments. What's been your favourite memory from playing Albion Online?

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Techland delays Dying Light - Hellraid until August 13

Saturday 18th of July 2020 12:00:56 PM

Dying Light - Hellraid, the upcoming DLC that sends you into dark dungeons to face off against skeletons and all sorts has been delayed.

Techland were originally developing Hellraid as a standalone game, a first-person co-op slasher where you're in a world being invaded by the forces of Hell. In 2015, they officially put the game on hold and continued working through Dying Light and then announcing Dying Light 2 in 2018. Not to get rid of all of it, a DLC inspired by it with Dying Light - Hellraid was announced back in June 2020.

It was due to release on July 23, and had a Beta available for people who pre-ordered. So why the sudden delay? Techland said the reason was all the feedback from the recent Beta:

We received tons of great feedback during our beta of Dying Light – Hellraid. Big thanks to everyone who participated! We’re hell-bent on applying your suggestions, so we will be launching the new game mode on August 13 for PC, and August 14 for consoles.

Not a long delay but hopefully enough for them to polish any rough edges. See our previous Beta footage below:


As a huge fan of Dying Light, with it remaining in my top 10 gaming experiences from the last few years, adding a whole new way to play it sounds great.

You can buy Dying Light from Humble Store and Steam, with the Hellraid DLC on Humble Store and Steam for pre-order which costs £7.99 / $9.99 / €9.99.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Worms Armageddon gets a 21 year update, should work better with Wine and Proton

Saturday 18th of July 2020 11:26:56 AM

The classic Team17 game Worms Armageddon, originally released in 1999 and to this day remains very popular recently turned 21 and a big anniversary update is out - it's even nice news for Linux gamers.

While it's an older title that never got official Linux support, it seems someone has still been paying attention. Thanks to members of the community who continue working on the game, with approval from Team17, the massive 3.8 update released recently. This huge update even includes some adjustments to make it work better with the Wine and Proton compatibility layers. This was even mentioned in the announcement:

Much effort has been expended in allowing everyone, no matter their hardware, to have a good Worms Armageddon experience. […] Worms Armageddon now runs well under Wine or Proton on Linux. A new OpenGL renderer has been added which, depending on your hardware, might outperform the other renderers. Windowed mode means there’s no more need for your hardware to support specific screen resolutions. 


Watch video on YouTube.com

Interested in the finer details? The full patch notes can be seen here on the TUS community website. Adding a few Wine-specific fixes and a dedicated OpenGL renderer should make it a much smoother experience for any Linux gaming fans who want to play the classic Worms Armageddon.

You can buy Worms Armageddon on Humble Store, GOG and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Wine 5.13 development release is up, here's the highlights

Saturday 18th of July 2020 11:00:22 AM

The Wine team have produced another development release of the Windows compatibility layer with Wine 5.13 going up on July 17.

What is Wine, apart from a tasty liquid that you should drink responsibly? A quick reminder for the newer Linux user: it's a compatibility layer that allows the running of Windows-only applications and games on Linux and other operating systems. It's one of the driving forces behind Steam Play Proton

Here's the highlights of what's new:

  • Re-mapping of INI files to the registry.
  • System call thunks in NTDLL.
  • Reimplementation of floating point numbers printing.
  • Beginnings of a restructuration of the console support. 

On the subject of bug fixes, in total they mentioned 22 solved for this release. Some old that were re-tested and some new. These include issues fixed for: Dungeon Siege 1 & 2, Call of Duty: Modern Warfare 2 Remastered, Battle.net, Mass Effect: Andromeda and more.

See the full notes on the release announcement.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Dead Age 2 brings party-based tactical zombie survival to a more open world

Friday 17th of July 2020 08:24:17 PM

Now available in Early Access, Dead Age 2 is the sequel to the 2016 hit and brings with it a much expanded game.

Developed by Silent Dreams with Headup helping out as publisher, Dead Age 2 follows a group of determined survivors who have fled to Freedom City in search of a cure for the plague that triggered the zombie apocalypse ten years ago. You will be completing quests, scavenging for resources and building up a base to survive.

In between all that, you also have the tight and fast-paced tactical turn-based combat against Zombies, gangs of looters and more. While death for characters is permenaent, it offers some outside progression in the form of persistent upgrades to go with in another run.


Watch video on YouTube.com

While it's not finished with it being in Early Access, it's designed to be a much bigger game and one they plan to continue boosting with new content for a few months. There's already a lot there and Dead Age 2 introduces a new, open world where you can explore unique indoor and outdoor environments along with different forms of fast travel thanks to boats, trains, and other vehicles. With a branching story-line and six unique endings, every decision made counts.

Dead Age 2 also introduces the 'Advanced Base Management System'. You will be able to assign tasks to survivors, to get them to do various helpful things like crafting essentials and upgrading, everything you need to help ensure your survival. As your base grows, you can then unlock advanced crafting recipes to improve items you craft and resource yield. There's certainly plenty to keep you busy during the second apocalypse.

The first game ended up getting quite a good rating from users, so hopefully this will continue doing well.

Dead Age 2 is now available for Linux on GOG and Steam and in Early Access for £14.99 / $17.99 / €17,99. There's also a 10% discount until July 23, with owners of the first game given an additional 10% discount.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Have a chat and work on your relationship in We should talk. out now

Friday 17th of July 2020 07:58:07 PM

Spin the conversation wheel of fortune in the short-form narrative game We should talk. that's out now with Linux support. Released after a successful Kickstarter campaign, it's nice to see more experimental games that try to push the boundaries in different ways like this.

We should talk. is certainly a game that's quite intriguing, with a pretty unique speech feature that has you construct your answers in conversations with multiple parts you can switch around. Quite clever actually, I've not really seen such a feature used often at all. You're only usually given specific whole things to say but this is designed to get you to slow down, think things through and practice some social skills all while listening to some rather chilling tunes in a bar with friends. This is the Nintendo Switch trailer but ah—it's all the same and it's the latest one:


Watch video on YouTube.com

It's very much like a visual novel and a dating sim together. If you usually enjoy those sorts of experiences, then We should talk. is likely something you will also find interesting. The idea here really, is that it wants to make it a bit more natural. Games often want you to bring a gift to someone or do the exact thing they need, here it's more about digging a little into the conversation and the person in front of you or behind the text message.

Depending on who you chat with, and how you decide to treat your current girlfriend over text message, you will get to different endings. Your relationship might not last the night…

Need to talk? Pick it up on Steam and itch.io for £5.19 / €5.69 / $6.99.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

FOSS OpenXR runtime 'Monado' gets Lighthouse positional tracking with libsurvive

Friday 17th of July 2020 05:16:07 PM

Are you as excited as we are about the future of VR and AR (collectively known as XR)? It's hard not to be with the excellent progress going on with Monado, the open source OpenXR runtime.

Collabora, the team of seriously clever open source developers that work with various companies (including the likes of Valve Software) have written up a new blog post about the work going into Monado and as usual it's impressive. Monado can now work with the HTC Vive (Pro) or Valve Index hardware to provide positional tracking, thanks to the libsurvive project. Confused? Lighthouse positional tracking is the tech used by Valve for their VR kits. It uses what they call a Base Station to beam signals around to your fancy VR headset and controllers.

With how far along Monado has come, they've shown off a new video with Monado running libsurvive with the Godot Engine and all of this on a 'fully open source stack':


Watch video on YouTube.com

Nice to see the open source Godot Engine being used even more for stuff like this too, being free and open source means anyone can jump in with it. This is using the godot_openxr GDNative driver for OpenXR and a fork of the Godot OpenXR FPS.

Want the full details? Head over to the Collabora blog post.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

The pretty looking Idaho DLC and 1.38 update for American Truck Simulator are out

Friday 17th of July 2020 04:58:31 PM

A big free patch and an expansive new DLC are now available for American Truck Simulator. Prepare to travel through Idaho and take in the sights.

Firstly, the free 1.38 update for ATS is out that brings with it Screen Space Ambient Occlusion (SSAO), a redesigned route advisor, navigation ETA to the next waypoint in route advisor and in world map, a major revamp to the city of Las Vegas with new road networks and more detailed scenery, improved Truckstops and quite a bit more. The patch is so big that they gave it a dedicated video.


Watch video on YouTube.com

It's not been out for long (July 16) but it's already hit a Very Positive user rating on Steam, showing that all the attention SCS Software put into it as being worthwhile.

You can buy American Truck Simulator on Humble Store and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Simply Puzzles: Junctions is a fresh logic puzzle game to test your brain

Friday 17th of July 2020 04:17:05 PM

Out now with Linux support, Simply Puzzles: Junctions is another streamlined and easy to learn logic puzzle game. This is the second Simply Puzzles release on Steam following on from Codewords in June.

The aim their games they said are to be 'easy to understand, uncluttered and relaxing', as they think there's not enough high-quality simple puzzle titles like it. Simply Puzzles: Junctions features 100 hand-tested puzzles, each presented with the same relaxing, uncluttered presentation as Simply Puzzles: Codewords.

Junctions is all about filling a grid with lines, while making sure each number has the correct number of lines connected, and that there are no loops formed. It is quite simple but it can also be easy to muddle it all up. Thankfully the clean design makes it easy to relax with and test your brain. It clearly succeeds with the aim as Simply Puzzles: Junctions is a very nice idea that gets tricky.

As with the previous game in the series, Codewords, Junctions is available for Linux day 1. It's core to the Simply Puzzles series - our games must be affordable, accessible and easy to understand. Linux is our Operating System of choice, and we see no reason all games shouldn't be playable on it. Simple!

Simply Puzzles

If you do get stuck you can quit and save your current progress in place, plus there's a demo to try it out and see if you like it.

You can buy Simply Puzzles: Junctions on Steam with a price that's not going to hurt your wallet either at £1.99.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

More in Tux Machines

Linux Devices and Open Hardware

  • Mini-PC and SBC build on Whiskey Lake

    Supermicro’s 3.5-inch “X11SWN-H-WOHS” SBC and “SYS-E100-9W-H” mini-PC based it feature an 8th Gen UE-series CPU, HDMI and DP, 4x USB 3.1 Gen2, 2x GbE, and 3x M.2. Supermicro has launched a fanless, 8th Gen Whiskey Lake SBC and mini-PC. The SYS-E100-9W-H mini-PC (or SuperServer E100-9W-H), which was reported on by Fanless Tech, is certified only to run Windows 10, but the 3.5-inch X11SWN-H-WOHS SBC supports Ubuntu. Applications include industrial automation, retail, smart medical expert systems, kiosks, interactive info systems, and digital signage.

  • Exor nanoSOM nS02 System-on-Module Features the 800MHz version of STM32MP1 Processor

    Exor provides a Linux RT board support package (BSP) or Android BSP for the module which also fully supports the company’s X Platform including Exor Embedded Open HMI software, Corvina Cloud IIoT platform, and IEC61131 CODESYS or Exor xPLC runtime.

  • Onyx Boox Poke2 Color eReader Launched for $299

    Manga and comics fans, rejoice! After years of getting black & white eReaders, the first commercial color eReaders are coming to market starting with Onyx Boox Poke2 Color eReader sold for $299 (but sadly sold out at the time of writing). The eReader comes with a 6-inch, 1448 x 1072 E-Ink display that supports up to 4096 colors, and runs Android 9.0 on an octa-core processor coupled with 2GB RAM and 32GB storage.

  • xDrill Smart Power Drill Supports Intelligent Speed/Torque, Laser Measuring, Digital Leveling (Crowdfunding)

    Many home appliances now have smart functions, and in my cases, I fail to see the added value, and I’m not sure why I’d want/need a connected refrigerator with a touchscreen display. So when I first saw somebody make a “smart” power drill with a small touchscreen display I laughed. But after having a closer look, Robbox xDrill smart power drill could actually be a very useful device saving you time and helping work better.

  • Raspberry Pi calls out your custom workout routine
  • Odyssey Blue: A powerful x86 and Arduino machine that supports Windows 10 and Linux

    It has been a few months since we reported on the Odyssey, a single-board computer (SBC) designed by Seeedstudio. Unlike many SBCs, the Odyssey, or ODYSSEY-X86J4105800 to give it its full name, supported the x86 instruction set. While the Odyssey can run Windows 10, it is also compatible with the Arduino ecosystem. Now, Seeedstudio has expanded on the design of the Odyssey with the Odyssey Blue.

  • Bring two analog meters out of retirement to display temperature and humidity

    Tom of Build Comics created a unique analog weather station that shows temperature and humidity on a pair of recycled gauges. An Arduino Nano reads the levels using a DHT22 sensor and outputs them in the proper format for each display. Both units have a new printed paper backing to indicate conditions, along with a trimmer pot for calibration. To set the build off nicely, the Nano and other electronics are housed inside a beautiful custom wooden box, to which the antique meters are also affixed.

Programming Leftovers

  • Engineer Your Own Electronics With PCB Design Software

    A lot of self-styled geeks out there tend to like to customize their own programs, devices, and electronics. And for the true purists, that can mean building from the ground up (you know, like Superman actor Henry Cavill building a gaming PC to the delight of the entire internet). Building electronics from the ground up can mean a lot of different things: acquiring parts, sometimes from strange sources; a bit of elbow grease on the mechanical side of things; and today, even taking advantage of the 3D printing revolution that’s finally enabling people to manufacture customized objects in their home. Beyond all of these things though, engineering your own devices can also mean designing the underlying electronics — beginning with printed circuit boards, also known as PCBs. [...] On the other hand, there are also plenty of just-for-fun options to consider. For example, consider our past buyer’s guide to the best Linux laptop, in which we noted that you can always further customize your hardware. With knowledge of PCB design, that ability to customize even a great computer or computer setup is further enhanced. You might, for instance, learn how to craft PCBs and devices amounting to your own mouse, gaming keyboard, or homemade speakers — all of which can make your hardware more uniquely your own. All in all, PCB design is a very handy skill to have in 2020. It’s not typically necessary, in that there’s usually a device or some light customization that can give you whatever you want or need out of your electronics. But for “geeks” and tech enthusiasts, knowledge of PCB design adds another layer to the potential to customize hardware.

  • Programming pioneer Fran Allen dies aged 88 after a career of immense contributions to compilers

    Frances Allen, one of the leading computer scientists of her generation and a pioneer of women in tech, died last Tuesday, her 88th birthday. Allen is best known for her work on compiler organisation and optimisation algorithms. Together with renowned computer scientist John Cocke, she published a series of landmark papers in the late '60s and '70s that helped to lay the groundwork for modern programming. In recognition of her efforts, in 2006 Allen became the first woman to be awarded the AM Turing Award, often called the Nobel Prize of computing.

  • Excellent Free Tutorials to Learn ECMAScript

    ECMAScript is an object‑oriented programming language for performing computations and manipulating computational objects within a host environment. The language was originally designed as a scripting language, but is now often used as a general purpose programming language. ECMAScript is best known as the language embedded in web browsers but has also been widely adopted for server and embedded applications.

  • Alexander Larsson: Compatibility in a sandboxed world

    Compatibility has always been a complex problems in the Linux world. With the advent of containers/sandboxing it has become even more complicated. Containers help solve compatibility problems, but there are still remaining issues. Especially on the Linux desktop where things are highly interconnected. In fact, containers even create some problems that we didn’t use to have. Today I’ll take a look at the issues in more details and give some ideas on how to best think of compatibility in this post-container world, focusing on desktop use with technologies like flatpak and snap. [...] Another type of compatibility is that of communication protocols. Two programs that talk to each other using a networking API (which could be on two different machines, or locally on the same machine) need to use a protocol to understand each other. Changes to this protocol need to be carefully considered to ensure they are compatible. In the remote case this is pretty obvious, as it is very hard to control what software two different machines use. However, even for local communication between processes care has to be taken. For example, a local service could be using a protocol that has several implementations and they all need to stay compatible. Sometimes local services are split into a service and a library and the compatibility guarantees are defined by the library rather than the service. Then we can achieve some level of compatibility by ensuring the library and the service are updated in lock-step. For example a distribution could ship them in the same package.

  • GXml-0.20 Released

    GXml is an Object Oriented implementation of DOM version 4, using GObject classes and written in Vala. Has a fast and robust serialization implementation from GObject to XML and back, with a high degree of control. After serialization, provides a set of collections where you can get access to child nodes, using lists or hash tables. New 0.20 release is the first step toward 1.0. It provides cleaner API and removes old unmaintained implementations. GXml is the base of other projects depending on DOM4, like GSVG an engine to read SVG documents based on its specificacion 1.0. GXml uses a method to set properties and fill declared containers for child nodes, accessing GObject internals directly, making it fast. A libxml-2.0 engine is used to read sequentially each node, but is prepared to implement new ones in the future.

  • Let Mom Help You With Object-Oriented Programming

    Mom is a shortcut for creating Moo classes (and roles). It allows you to define a Moo class with the brevity of Class::Tiny. (In fact, Mom is even briefer.) A simple example: Mom allows you to use Moo features beyond simply declaring Class::Tiny-like attributes though. You can choose whether attributes are read-only, read-write, or read-write-private, whether they're required or optional, specify type constraints, defaults, etc.

  • Perl Weekly Challenge 73: Min Sliding Window and Smallest Neighbor

    These are some answers to the Week 73 of the Perl Weekly Challenge organized by Mohammad S. Anwar. Spoiler Alert: This weekly challenge deadline is due in a few days from now (on Aug. 16, 2020). This blog post offers some solutions to this challenge, please don’t read on if you intend to complete the challenge on your own.

  • [rakulang] 2020.32 Survey, Please

    The TPF Marketing Committee wants to learn more about how you perceive “The Perl Foundation” itself, and asks you to fill in this survey (/r/rakulang, /r/perl comments). Thank you!

Hardware With Linux Support: NUVIA and AMD Wraith Prism

  • Performance Delivered a New Way

    The server CPU has evolved at an incredible pace over the last two decades. Gone are the days of discrete CPUs, northbridges, southbridges, memory controllers, other external I/O and security chips. In today’s modern data center, the SoC (System On A Chip) does it all. It is the central point of coordination for virtually all workloads and the main hub where all the fixed-function accelerators connect, such as AI accelerators, GPUs, network interface controllers, storage devices, etc.

  • NUVIA Published New Details On Their Phoenix CPU, Talks Up Big Performance/Perf-Per-Watt

    Since leaving stealth last year and hiring some prominent Linux/open-source veterans to complement their ARM processor design experts, we have been quite eager to hear more about this latest start-up aiming to deliver compelling ARM server products. Today they shared some early details on their initial "Phoenix" processor that is coming within their "Orion" SoC. The first-generation Phoenix CPU is said to have a "complete overhaul" of the CPU pipeline and is a custom core based on the ARM architecture. They believe that Phoenix+Orion will be able to take on Intel/AMD x86_64 CPUs not only in raw performance but also in performance-per-Watt.

  • Take control of your AMD Wraith Prism RGB on Linux with Wraith Master

    Where the official vendor doesn't bother with supporting Linux properly, once again the community steps in to provide. If you want to tweak your AMD Wraith Prism lighting on Linux, check out Wraith Master. It's a similar project to CM-RGB that we previously highlighted. With the Wraith Master project, they provide a "feature-complete" UI and command-line app for controlling the fancy LED system on AMD's Wraith Prism cooler with eventual plans to support more.

The Massive Privacy Loopholes in School Laptops

It’s back to school time and with so many school districts participating in distance learning, many if not most are relying on computers and technology more than ever before. Wealthier school districts are providing their students with laptops or tablets, but not all schools can afford to provide each student with a computer which means that this summer parents are scrambling to find a device for their child to use for school. Geoffery Fowler wrote a guide in the Washington Post recently to aid parents in sourcing a computer or tablet for school. Given how rough kids can be with their things, many people are unlikely to give their child an expensive, premium laptop. The guide mostly focuses on incredibly low-cost, almost-disposable computers, so you won’t find a computer in the list that has what I consider a critical feature for privacy in the age of video conferencing: hardware kill switches. Often a guide like this would center on Chromebooks as Google has invested a lot of resources to get low-cost Chromebooks into schools yet I found Mr. Fowler’s guide particularly interesting because of his opinion on Chromebooks in education... Read more Also: Enabling Dark Mode on a Chromebook (Do not try this at home)