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The latest articles from GamingOnLinux
Updated: 2 hours 27 min ago

Wild West styled city builder Depraved has left Early Access

Wednesday 25th of September 2019 09:47:39 AM

Tags: Indie Game, Steam, City Builder, New Release

A city builder with survival elements and a Wild West theme? Sign me up! Depraved just recently left Early Access.

Set in a procedurally generated world so each play through is different, it has the standard setup for a smaller city builder. Start of with nothing but a single carriage full of resources and eventually build up into a bustling town. Not quite the same as massive titles like Cities: Skylines though, since it's smaller and more focused with the survival elements as you need to keep your people happy with their various needs. You also need to deal with bandits, overcome harsh seasons and weather, wild animals and more.

Watch video on

Game developer Evil Bite officially released it at the end of last week. The release comes after little over a year in Early Access add it adds in: Polish and Russian language support, more worker slots to the forester, an adjusted camera angle and bug fixes. It hasn't been getting the best reception, with it having a "Mixed" recent rating on Steam with some feeling it's left Early Access a bit too early but it's still "Mostly Positive" overall.

We do have a key request in with the developer to see if we can give it some thoughts, so hopefully if they reply we can check it out properly.

You can pick it up from Humble Store, and Steam.

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Hilarious looking multiplayer physics fighting game Havocado adds a Linux build

Wednesday 25th of September 2019 09:22:32 AM

Tags: Indie Game, Steam, New Release, Action, Early Access

Here's a bit of a win for a Wednesday morning. The developer of the multiplayer physics fighting game, Havocado, added a Linux version.

A user on Steam posted on their forum about it being "quite crashy" with Steam Play Proton, asking if they plan to support Linux or make it work better with Proton. The reply from a developer wasn't quite what you would normally expect. As it turns out it did originally have a Linux version but they dropped it as no one seemed to play it and doing it "took some time away  from development". Now people seem interested, they added it back and said it will "continue to support it in future updates".

Just have a look at how mad this is in the trailer below:

Watch video on

Probably an awesome game to play when you have a small gathering or perhaps play with a younger audience. It currently allows local and online multiplayer but it seems there's no bots added in yet.

Sounds like there's a lot to enjoy in it already with quite a varied amount of maps and weapons, along with vehicles you can move around to cause all sorts of havoc. A big update to it was only released recently too adding in a new map and making it so a lot more materials in levels can be set on fire and/or destroyed, making it sound even more amusing.

Right now, it doesn't have a Linux icon but the Linux build is there to download and play.

I'm a bit of a sucker for these types of games, so I picked up a personal copy and I can confirm it working very nicely. It does only say it has "Partial" gamepad support on the store page but the Steam Controller and Logitech F310 were almost flawless. The only gamepad issue was being in the controls menu when a game started, I couldn't get rid of it without the mouse which is a really small bug but apart from that it was fantastic.

Already a lot of fun. The weapons with the physics system are ridiculous! It reminds me a lot of A Gummy's Life and once it has some bots it will be really fantastic.

You can find Havocado on Steam in Early Access.

Hat tip to woox2k.

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A developer from Epic Games adds an offscreen video driver to SDL 2

Wednesday 25th of September 2019 08:41:50 AM

Tags: OpenGL, Open Source, Epic Games

Something that came across the desk this morning is a note about Epic Games contributing to the cross-platform development library SDL 2.

What's interesting is that the added code from developer Brandon Schaefer, previously a Canonical (Ubuntu) developer, is for offscreen rendering. From what Schaefer said in the submitted code it's "intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering".

This could have been for Stadia, which streams games to you from Google's powerful Linux servers but possibly not. Stadia uses Vulkan but this SDL 2 code currently works with EGL for OpenGL / ES.

You can see the new code here, currently disabled by default.

Any thoughts as to what they might be up to?

Hat tip to Ben.

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Reminder: Update your PC info for the next round of statistics updates

Wednesday 25th of September 2019 08:27:56 AM

Tags: Site Info, Survey

This is your once a month reminder to make sure your PC information is correct on your user profiles. A fresh batch of statistics is generated on the 1st of each month.

You can see the statistics any time on this page.

If you want your details to actually be included in the monthly survey, be sure to head here and tick the box labelled "Include your PC details in our Monthly User Statistics?" and hit the "Update" button at the bottom, it's opt-in and you can uncheck it at any time not to be included in future statistics gathering.

PC Info is automatically purged if it hasn't been updated, or if you don't click the link to remain in for 2 years. This way we prevent too much stale data and don't hold onto your data for longer than required. If this is still correct and it has been a long time since you updated, you can simply click here to continue to be included. If this isn't correct, click here to go to your User Control Panel to update it!



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D3D9 over Vulkan gets even better as D9VK 0.21 'Lollihop' is out

Tuesday 24th of September 2019 05:52:18 PM

Tags: Vulkan, Wine, Steam Play, Open Source

Developer Joshua Ashton continues doing some great work, as another release of the D3D9 to Vulkan layer D9VK is out.

Released just today, D9VK 0.21 'Lollihop' implements more needed D3D9 features like D3DBLEND_BOTHSRCALPHA and D3DBLEND_BOTHINVSRCALPHA. There's also now support for "locking of MSAA images with intermediate resolve" which is apparently invalid behaviour for D3D9 "but everyone supports this", the YUV2 and YUVY video formats were implemented for compute shaders and some "minor" performance improvements.

On top of that the DXSO shader compiler had more features implemented, more work on Fixed Function support and of course there's a very healthy dose of bug fixing being done to make it more stable. Games like GTA IV, A Hat in Time, The Witcher, Serious Sam 2 and GRID all had issues solved too and bugs affecting multiple titles were also solved.

I'm not a developer, so what does all this gobbledygook mean?

The more of D3D9 that D9VK supports, the more games using DirectX 9 can be expected to work with Wine and so Steam Play too. D9VK was included with Steam Play as of version Proton 4.11-1 released at the end of July, although you still need to enable it manually by adding "PROTON_USE_D9VK=1 %command%" as a Steam launch option for a game.

See the full release notes here.

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Space Grunts 2 combines a turn-based rogue-like with card-based battles, out now

Tuesday 24th of September 2019 03:42:31 PM

Tags: Roguelike, Steam, Indie Game, Early Access, Deck-builder, New Release, Pixel Graphics

Orangepixel just released their latest game Space Grunts 2, keeping a similar approach to the original with the roguelike experience and turn-based battles only this time with cards.

If the name is not familiar, Orangepixel also made games including: Heroes of Loot, Space Grunts, Ashworld, Gunslugs:Rogue Tactics and more. They've supported Linux for a long time and Space Grunts 2 continues that.

Fight your way through a crashed and alien infested space ship step by step, and one card at a time.

Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel. You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.

You can see some early footage below:

Watch video on

The developer is pretty keen to note that it's a heavy work in progress, to the point that they won't be giving out any keys for us to take a look until it leaves Early Access. On Twitter, they said to only grab it if you under stand it's not finished, enjoy sci-fi roguelikes, enjoy a "loose" take on card-battles and want it cheaper before the price goes up.

Personally, I thought the first Space Grunts was actually a really fun and quite streamlined experience and their most recent title, Gunslugs:Rogue Tactics, was also pretty good so I'm keen to give this a go when it's ready.

The full release is planned to happen before the end of the year. With the price increasing over the next few months as it becomes more ready.

You can find Space Grunts 2 on Steam in Early Access. You can also follow some of the development on YouTube.

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Imperator: Rome has a big free 'Cicero' update out now with some major changes

Tuesday 24th of September 2019 12:48:19 PM

Tags: Humble Store, GOG, Steam, Strategy, Update

Paradox have just launched a big free update to their struggling new strategy game Imperator: Rome, which might help to turn things around for it.

Today the free Cicero update launched, which Paradox said lets "the player focus on political consequences and imperial governance instead of waiting for numbers to grow". It also has a new trailer to go along with the Cicero 1.2 update:

Watch video on

For a breakdown of the features, this is what Paradox said is included:

  • Deeper Province Management
    • Develop settlements in the provinces, founding new cities or establishing great metropolises at the center of your empire
    • 17 unique buildings to enhance provincial wealth and capabilities
    • Population development, migration and conversion now happen dynamically
    • Food may be stored in a province and depleted over time. Save grain for a coming crisis or starve an enemy into submission.
  • Challenging Political Game
    • Monarch power replaced by Political Influence, a store of value based on the loyalty of your advisors. Ruler skills now affect national capabilities, not specific actions.
    • Each form of government must consider trade-offs when passing new laws. Republics must consider the balance of their factions, while Monarchies risk pitting generals against governors.
  • Greater variety in nations
    • Unique national heritages for each culture, reflecting historic strengths and priorities
    • Unique inventions for many nations
    • New events and flavor interactions, many tied to the nation you are playing
  • New Ways of War
    • Revamped the military traditions available to each culture
    • Unlock these traditions with Military Experience, which can be earned incrementally or through combat and peace time drilling.
    • Changes to the AI promote conflict between the non-human controlled nations, making a more dynamic and dangerous world, especially in the endgame.

Since launching with Linux support back in April, it has not had a very good reception from users. This is one of those times where thoughts from the bigger gaming critics just hasn't matched up to the reality from what users expected. Looking across both Steam and Metacritic, there's a really clear gap between them. It's the worst rated Paradox Development Studio game on Steam right now too and of all their modern titles, it also has the lowest amount of players.

As of yet, I haven't been able to try the latest update as the Linux build on GOG is not up to date. Once it is, I may jump in to see if it has improved. When the last major update (1.1.0 Pompey, June 26th) was released, it took around a week for the Linux build to be up to date on GOG so hopefully they're quicker this time.

If you find it doesn't work due to the Paradox Launcher, this launch option should help:

LD_PRELOAD=/usr/lib/ %command%

Going by their roadmap, now this is out the next update is named Livy which will be due towards the end of the year.

Want to pick up a copy it's on Humble Store, GOG and Steam.

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Twitch now officially sponsor OBS Studio development and more in the latest progress report

Tuesday 24th of September 2019 11:04:00 AM

Tags: Apps, Open Source

I honestly don't know where we would be without OBS Studio now, it's a fantastic bit of free and open source software for recording videos and doing livestreams. It seems Twitch agree.

Developer and OBS founder Hugh "Jim" Bailey, wrote a new progress report yesterday which goes over some thoughts on how they're doing. The first big point was how Twitch have started directly supporting OBS Studio (full announcement), as they've become a "Premiere" level sponsor which means they're pumping more than $50K a year into the project. It's not clear exactly how much, as the sponsor tiers only go up to "Diamond" which is $50K a year and Twitch are being listed above that level on the OBS contribute page.

Seems like OBS Studio is a reasonably well funded project with $1.2K monthly from Patreon, around $100K a year from their Open Collective campaign and now Twitch too for at least the $50K a year. It might sound like a lot but for a few developers, that kind of funding does disappear pretty quickly if they're working full time.

I never did look into the history of how OBS Studio came to be, which Bailey answered in the Twitch announcement:

When I first started the project back in 2012, I was a jobless idiot who watched a lot of Starcraft 2 streams, and wanted to stream it myself for fun. When I saw that there were no real serious open source projects out there for capturing, streaming, and recording, I decided to make my own tool, and make the tool the way I liked. I grew up programming along with my brother, and I always liked to write my own tools for fun and the challenge. Except this time, I decided to open source it, and that led me down the crazy path that we reached today. For the first time in my life, I've made something for myself, something I worked hard to achieve, and I've enjoyed it every step of the way.

That is really awesome. They saw a gap, they needed some software and so they made it themselves and kept it open source. Now it's likely one of the most popular open source applications around.

If you've been following recent OBS Studio releases the rest of the blog is likely not news to you. It goes over features they've been able to add in like pausing recording, browser source audio going through OBS, dockable browser panels and more.

There's a lot still to do though and pull requests start piling up whenever Bailey works on his own code. So it seems the project may go through a bit of a transition, with Bailey moving over to more of a managing role helping others and pulling in the code requests.

Linux even got a little mention:

Don't even get me started on macOS and Linux related stuff I want to see worked on. I've talked about that in previous blogs and we're still working on them. They always have to take reduced priority because not as many people use them. I'm not happy about that but when the vast majority of your users are on Windows, it's just the way things are.

Sadly that's the way everything goes, we see it in gaming all the time. Windows is the priority, Linux is often in second or third place or just forgotten about entirely. Perhaps if Bailey does spend more time on the managing side, more Linux related code can make it in from pull requests. Like the browser stuff, service integrations and more that the Linux version of OBS Studio is missing right now.

Anyway, to end on a much nicer high note, the future of OBS Studio and so easy video recording and livestreaming on Linux is now very bright.

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The Long Dark is celebrating five years since release, Episode 3 of the story due in October

Tuesday 24th of September 2019 10:24:01 AM

Tags: Indie Game, Humble Store, Steam, Survival, Update

Five years ago in September 2014, The Long Dark entered Early Access as a rather unique take on the survival game genre. Later in November 2015, it also released for Linux.

That might seem like a long time, but for a full game to be developed it's really not. There's plenty that have gone on for far longer like Project Zomboid which has been going since some time in 2011. Bigger games do tend to take a long time, especially for a smaller team like Hinterland with The Long Dark.

In a blog post on their official site the Game Director, Raphael van Lierop, reflects on the development and what it has meant to them. Amusingly, they wrote about wanting to boost the amount of games they ship to fill up their own legacy. They decided they wanted to make smaller games and work on smaller projects after being around AAA development…that didn't exactly go to plan of course given The Long Dark has taken up a significant part of their life.

They're actually a bigger studio now too, with almost 40 people working on The Long Dark. Additionally, they put up an interesting stats in this graphic I thought was pretty sweet:

I love the bit about having 100% mortality for survivors, no one lives forever of course and The Long Dark is not exactly a game that you "win". It's about surviving the odds as long as possible.

They're not just reflecting though, as they also had some big news to share!

For Episode 3: CROSSROADS ELEGY they've announced it's going to release on October 22nd and they provided a brand new teaser for the occasion:

Watch video on

Something else that's fun, is that Hinterland have released what they're calling a Time Capsule. They've unlocked access to the last 15 major releases of The Long Dark in Beta branches on Steam for anyone to try a bit of an older build. That's actually a really fun idea.

More information on Episode 3 is coming in the weeks ahead and they will also be sharing more details on the next survival mode update due in December.

The Long Dark is quite a remarkable game, brutal in many ways. Surviving against the elements has a very different feel to it compared with others like 7 Days to Die. Some of the landscapes are hauntingly beautiful, especially when you're looking into the distance and a harsh cold wind suddenly blows in and you're unprepared.

Quite a difficult and lonely experience, I look forward to playing through the story once the third episode is out.

You can buy The Long Dark from Humble Store and Steam.

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Steam's top releases for August 2019 are out, here's our usual look over

Tuesday 24th of September 2019 09:17:50 AM

Tags: Steam, Editorial, Valve

Another month has passed and Valve have just now put up a post going over some of the big new releases on Steam for August.

Their top twenty list goes over what games earned the most in the first two weeks following the release. It doesn't matter if it's a "full" release or Early Access as it all counts when talking about revenue. Then they also take a look at the top five free titles by their peak concurrent player count following release.

Interestingly, while there's plenty of developers struggling to get noticed, Steam is also seeing brand new developers releasing for the first time doing well. Of the twenty below, seven developers were new to Steam.

Here's the top twenty ordered by Linux support first in bold and then by release date:

  1. Dicey Dungeons - Linux supported.
  2. Ion Fury - Linux supported.
  3. We Need To Go Deeper - Linux supported.
  4. UnderMine - Linux supported.
  5. Monster Sanctuary - Linux supported.
  6. Hide or Die - Steam Play: No reports.
  7. Age of Wonders: Planetfall - Steam Play: Silver.
  8. Cliff Empire - Steam Play: Platinum.
  9. Metal Wolf Chaos XD - Steam Play: Bronze.
  10. Shortest Trip to Earth - Steam Play: Platinum.
  11. Age of Empires: Definitive Edition - Steam Play: Broken.
  12. RAD - Steam Play: Not enough reports.
  13. Remnant: From the Ashes - Steam Play: Silver.
  14. ONINAKI - Steam Play: Platinum.
  15. Telling Lies - Steam Play: Broken.
  16. Hunt: Showdown - Steam Play: Broken.
  17. Pagan Online - Steam Play: Silver.
  18. The Dark Pictures Anthology: Man of Medan - Steam Play: Gold.
  19. Blair Witch - Steam Play: Not enough reports (looks broken).
  20. Re:Legend - Steam Play: Not enough reports.

From August we have five that have official Linux support, with at least another three that should hopefully be click and play when used with Steam Play. For comparison April had three, May had two, June had one, July had six and we're here for August with five. So that's the second best month of new releases for Linux.

As for the top five free releases, this is where I never expect to see Linux. A lot of the free to play releases are online games, from developers focused on profiting as much as they can from micro transactions. Due to this, a thought is rarely given to Linux as they try to maximise that. Here they are:

  1. Steel Circus - Steam Play: Silver.
  2. Steambirds Alliance - Steam Play: Platinum.
  3. Hobs - Steam Play: Not enough reports.
  4. UNDEFEATED - Steam Play: Platinum.
  5. Rise of Legions - Steam Play: Not enough reports.

Now we come to the end of what Valve did, so let's do our usual bit by looking over games by the current player count in Steam's top lists. It changes a lot based on new releases, what's suddenly popular again and so on but it's still fun to just have a glance at.

For the top ten right now there's three that support Linux (Dota 2, Counter-Strike: Global Offensive and Team Fortress 2 - all Valve games) and for the top one hundred there's forty one.

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Another Steam Client Beta is up, fixing a Linux issue and some Remote Play problems

Tuesday 24th of September 2019 08:21:23 AM

Tags: Valve, Steam, Beta

Valve have again released another update to the Steam Library beta. There's still a lot of issues with it but they seem to be getting through the major problems.

For the new Library they've added a screenshots section to pages for non-Steam games, non-Steam games should be available when Family View is enabled and they fixed an issue with the play bar going over the links bar on the game details when library sharing is active.

Something I saw a few users talk about is how Remote Play was broken in a number of places. Some of that should now be fixed! In the release notes they said a bug causing some games, including shortcuts, to be unavailable for streaming was fixed.

As for SteamVR, they made the desktop overlay to switch from the physical mouse back to laser mouse (from the HMD or control) on a click instead of a timeout.

Finally, just for Linux users, Valve say they've fixed an issue with titles that depended on SDL_image not working on distributions that use SDL2 2.0.10.

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Steam Play Proton 4.11-6 is out with newer DXVK, support for The Surge 2 and GTA 5 launcher fixes

Monday 23rd of September 2019 10:12:47 PM

Tags: Steam Play, Wine, Steam, Valve

Valve and CodeWeavers have once again updated Steam Play Proton as they react quickly to issues that appear.

It's another small release too but small isn't exactly a bad thing. Seeing more regular updates to fix issues for major titles is actually something I had hoped they would do.

Proton 4.11-6 was released moments ago and here's what's changed:

  • The Surge 2 is now playable (currently doesn't work on radv).
  • Beginnings of support for Rockstar's new launcher. There is more work to do here, but Grand Theft Auto 5 should be playable again.
  • Update DXVK to v1.4.

DXVK 1.4 was only released this week, so it's pleasing to see that make it in so quickly especially since it included part of the fix needed for the Rockstar Game Launcher. Grand Theft Auto 5 is a massively popular game, so it's good to see a fast response to the issues with it.

Getting The Surge 2 working is also quite the highlight, since it only released today and I have to admit it looks like it could be a huge amount of fun. This reminds me of the Proton 4.2-4 release back in May which added same-day support for RAGE 2.

You can find the Proton changelog here as always.

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Post-apocalyptic semi open-world RPG 'Death Trash' is now being self-published, Early Access next year

Monday 23rd of September 2019 04:33:26 PM

Tags: Indie Game, Steam, Early Access, RPG, Upcoming, Pixel Graphics

Death Trash is one of those games that you see it and you feel like you absolutely need to play it. Thankfully, a playable release is now not too far away.

A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and grotesque dark fantasy.

Humankind travelled to the stars and settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.

With an art style that instantly pulls in your attention, this real-time RPG with a semi open-world could really be something awesome. I mean seriously, just look at this artwork:

It was highlighted here way back in 2017 and since then I've followed a lot of the development posts with a very keen interest.

Not seen it? Check out their trailer from the Steam page:

Watch video on

Okay! With the refresher out of the way onto the actual news…

The developer, Stephan Hövelbrinks, announced today that they're going to be self-publishing so they will be remaining fully indie and have all control over it. Not only that, it's coming to Steam in Early Access "at the beginning of 2020" with Linux as a confirmed platform for release. On the blog post, they said:

What about Mac, Linux, DRM-free releases, other PC gaming stores?

I believe making Death Trash available on many platforms is better for everyone, including myself.

Since that felt a little bit unclear if this was a possibility for Linux or a confirmation, I also spoke to them on Twitter where they said "Linux is definitely happening"—sweet!

If you think it looks interesting, be sure to wishlist and follow it on Steam.

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The current Weekly Sales on GOG have some quality roguelike and RPG experiences for cheap

Monday 23rd of September 2019 02:04:36 PM

Tags: GOG, Game Sale, DRM-Free

The DRM-free store GOG have recently put up another two Weekly Sales, both running until September 30th and there's some quality Linux gaming to be had for cheap.

In their Paradox Sale for Linux you can find:

If you're a little confused as to why they're in a Paradox sale, it's because the developer Harebrained Schemes was actually acquired by Paradox Interactive back in 2018.

As for the other Weekly Sale going on GOG there's multiple good titles to look at including:

There's also various DLC for different games available and on sale too, so perhaps a chance to complete your collections. Both Don't Starve and Ziggurat are great, well worth picking up.

If you do pick any up and you enjoy them, do come back and let us and other readers know.

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Mystery adventure game Jenny LeClue - Detectivu is officially out now with Linux support

Monday 23rd of September 2019 01:45:07 PM

Tags: Adventure, New Release, Review, GOG, Steam, Indie Game

After a successful Kickstarter campaign back in 2014 and some delays, the super stylish adventure game Jenny LeClue - Detectivu is officially out now with same-day Linux support as promised. Disclosure: Key provided by

The synopsis is a curious one, it's sort of like playing two games in one. The actual mystery adventure with Jenny LeClue is part of a story being written as you play by Arthur K Finklestein, who is supposed to act as the narrator a guide. It's another choice-based adventure, giving you lots of times to pick between things and shape both Jenny's story and Arthur's.

As it turns out, Arthur K Finklestein has become a bit of a failure over time. The sales of Jenny's stories have been in sharp decline and so a drastic change in the storytelling is needed. After running around for a while, you discover that your quiet little town has some big secrets and not all is as it seems.

Watch video on

As it's a choice-based adventure, you're often given a quick prompt between two options. They're not always meaningful though, plenty of fluff from talking to various people. It seems the book author, Arthur, doesn't always agree with the decision you take too. I don't know how often it happens, but near the start I chose not to figure out what the dean had for breakfast and up appears Arthur to tell me I'm wrong and forces me into it anyway. I honestly thought that was a little weird, why give a choice if you don't let it stick? Amusing though too the way it was done, as it shows how even with some choices being made they still have a story to tell.

Perhaps the most impressive thing about Jenny LeClue is not the gameplay or the story, it's the visuals. They are honestly incredible. The developer said it has a "hand drawn world" and they certainly made it come alive. It's vibrant, full of secrets and I'm genuinely surprised this wasn't from a bigger studio considering just how pretty it is.

What they did with the journal that acts as your quest log and choice history was pretty fun. You can attach stickers to the the front and inside, which you can collect throughout the game if you have a keen eye like Jenny to find them. Sometimes it really is the simple things you enjoy…

The problem a lot of developers face is how to keep expectations in check, especially when quite a few years have passed since it was funded. A lot of other games have come out in that time, some of them incredible too. It's a ridiculously crowded market! Something to note, is that voice acting was a funded stretch goal on the Kickstarter which is not currently in the game. Developer Mografi said it will be coming in a future update. That's a pretty big thing to miss from your main release though and for me personally, it was a bit of a let-down to find that out.

From what the developer said, they're looking into a "New Game+" mode but they haven't yet worked out what it would entail.

Much like the recent Little Misfortune, even with the choices and a few minor puzzles to solve, Jenny LeClue feels very much like a linear story that takes you along for the ride. Overall it does have a good story with plenty of mystery and some funny moments, the characters you meet are quite varied (and some highly amusing) and it looks absolutely fantastic. Jenny LeClue - Detectivu is available to buy from GOG and Steam.

Note: You can see this and many other crowdfunded games on our dedicated page.

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Historical turn-based 4X strategy game 'BOC' sounds intriguing and it's coming to Linux

Monday 23rd of September 2019 11:07:54 AM

Tags: Strategy, Indie Game, Upcoming, Steam, GOG

Planned to be released on Steam and GOG (if GOG approve) after an upcoming Kickstarter campaign, BOC seems like a very interesting turn-based 4X coming to Linux.

Interesting for more reasons than just style and gameplay, as developer Code::Arts say they've worked on their own multi-platform OpenGL/Vulkan game engine they've called the Deus Ex Machina engine. Their aim with it, is to have a game engine that focuses on "performance and the efficient use of resources" so that it could "run on a toaster". Starting development back in 2018, their current aim is to have something playable and ready for Early Access next year.

Watch video on

You can see more videos of their progress on YouTube.

More about it:

BOC is a realistic historical turn-based 4X strategy game. Unique features like 360º realistic worlds on a global scale are brought to life by our performance-focused multiplatform engine, hardcore tactical components, and climate simulation. Our approach will take players through the ancient world, starting in the Ice Age (55.000 B.C) up until to era of great ancient empires and the fall of the Western Roman Empire.

What also piqued my interest about BOC, is that you're not given some pre-defined civilization or culture to follow. Instead, you start off with a tiny tribe and eventually grow into something much bigger. They're going with a more sandbox approach to it, so your civilization changes as it grows with your decisions. The world is as dynamic as your civ, lands that change over time due to rising sea levels, ice melting and more.

Definitely one to watch, could be something special in the works here. You can wishlist and follow on Steam. When the crowdfunding campaign goes live, and if GOG accept them onto their store I will let you know.

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Running DOSBox games from Steam on Linux just got better with a fresh release of Boxtron for Steam Play

Monday 23rd of September 2019 10:21:34 AM

Tags: DOSBox, Update, Steam Play, Open Source

Love your classic games? Have a lot of those classics on Steam? You need to grab Boxtron, the unofficial Steam Play tool that allows you to use a native DOSBox with Steam games even if they don't have a Linux build up.

As a quick refresher Boxtron improves the experience by giving lower input lag, better fullscreen support, Steam Overlay and other Steam feature support and so on. Compared to running games through Proton or messing about with a manual DOSBox configuration it makes things nice and simple.

The latest release of Boxtron v0.5.2 "Sating Box Dogs" was put out today which includes:

  • Add an option to disable games starting in fullscreen (with ♥ for tiling WM users)
  • Include several workarounds for broken or non-portable .cue files bundled with the games
  • Treat *.bat files as an executable for BOXTRON_RUN_EXE
  • Prepare for initial GameHub support

The install process is easy and the same as other such unofficial Steam Play tools. Close Steam, extract the folder from the boxtron.tar.xz download and place it into here:


You should then able use the power of DOSBox with Boxtron. To do so, right click the game in your Steam library, go to Properties and then see this at the bottom:

Something else came with this release as well, as the developer has prepared an experimental DOSBox build from the dosbox-staging repo for those of you who feel brave to test. Compared to the current DOSBox release, the experimental build includes fixes for fullscreen and ALT+TAB issues, MP3 playback is fixed, OGG playback is improved, a more stable Steam Overlay and more. They also said Tomb Raider 1 (software rendering), Carmageddon (software rendering), Alone in the Dark 3, Megarace 2 and Stargunner should work better with it.

If you want to test the experimental build and see the full changelog all details are on GitHub.

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Snowtopia: Ski Resort Tycoon is heading to Steam next year, early build to try on

Monday 23rd of September 2019 10:04:37 AM

Tags: Steam,, Early Access, Alpha, Upcoming, Strategy, Simulation

Up for playing another building and management tycoon game? Snowtopia: Ski Resort Tycoon is one we talked about briefly back in January and it seems to be progressing along nicely.

We've had standard theme park building sims, we've had a Battle Royale building sim, city builders and so much more. A Ski Resort you build up yourself though? That's something we haven't really seen before on Linux, not something that's exactly common on any platform though either.

It currently has an early build available on which gives off a pretty good first impression, while taking into account it's still a heavy work in progress so there's rough edges.

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More details:ds

  • BUILD - Build a skiiable mountain starting from the grounds up. Shape up the world of Snowtopia as an ideal world. Manage the resort with the support of the community who is populating your resort. Make sure everyone get a place and happiness in this utopian, wintery world.
  • MANAGE - It won’t be easy to build the ideal ski resort. Dozen of skiers coming to Snowtopia have different needs and wishes. Some want an authentic, small station, while others want something competitive and working all year round. Answer those puzzling challenges and collection all skiers profiles.
  • PERSIST - The mountain is huge and it’s not with only one station you’ll be able to collect all skiers profiles. Once your challenge is over, get onto the next! Climatic conditions, selected profiles and availables resources will vary. The mountain can be a friend or provide hard challenges.

Try the early build on and keep on eye on Steam for the Early Access release sometime in "Q1 2020".

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Build and run your own Battle Royale park in Battle Royale Tycoon out now

Monday 23rd of September 2019 10:00:42 AM

Tags: Indie Game, Steam, Battle Royale, Strategy, Simulation, New Release

Not quite the usual Battle Royale, here you're the one in charge. Battle Royale Tycoon is like a more violent and simple version of Parkitect. Note: Key provided to our Steam Curator.

After being in Early Access since December last year, Endless Loop Studios (Ninja Tycoon, Blueprint Tycoon, Hyper Knights) decided this month it was time to remove the EA sticker and let everyone jump in.

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Feature Highlight:

  • Design and build your own arenas for your guests to fight.
  • Set up the Arena rules and Game Mode: Battle Royale, Team Deathmatch, Capture the Flag.
  • Listen to your guests and improve the design of your arenas: Add guns, cover, fix spawn kills.
  • Build up the rest of your park with Shops, Bathrooms, Shooting Ranges, etc.
  • Repair your items and keep them in good condition so no one gets hurt.
  • Clean up the arenas before starting a new battle.

They took a really popular type of game and flipped it on its head to turn it into something completely different. They had some success here, I'll give them credit for the idea. It's easy enough to get into, the tutorial was streamlined enough to get me going and if you prefer to just go at your own pace there is a Sandbox Mode and Steam Workshop support to really mess about with it.

While the idea is great, it's quite simplistic overall. There's no map customization, the map is really tiny unless you research to get it bigger and even then it's still not huge. While it has a Sandbox Mode, even that is as basic as you can get with actual goals. The research list is also quite small too, so you don't really get to add a lot into your park. That said, seeing all the NPCs run around blowing each other up while I build more in my park was quite amusing, very different compared to the relaxing tones of Parkitect.

They have an excellent base to expand upon, which I hope they do. Enjoyable enough for the price but not for a really long period of time.

You can find Battle Royale Tycoon on Humble Store and Steam.

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ATOM RPG had another massive update recently adding in an Isometric mode

Monday 23rd of September 2019 08:58:47 AM

Tags: RPG, Update, GOG, Steam

ATOM RPG, the game inspired by the likes of Fallout and Wasteland continues to get some big free updates with an Isometric mode out now giving you a new way to play.

While the team is currently working on the Trudograd standalone, it was originally a feature meant for that but they decided to give it to everyone free—awesome!

The Isometric mode isn't all that's new, ATOM RPG expanded in some other ways too. These include: pausing the game when minimized, new Steam Achievements, new sounds and a bunch of overhauled sounds, a new ragdoll system, you can now pause and load during the enemy turn, improved global map sprites and the list goes on with plenty of bugs being solved too. For Linux specifically, they said an issue with random symbols appearing in character biographies was fixed.

Pictured: The new Isometric mode.

We also missed some other updates since posting about it recently. They also gave it Gamepad support, improved minimaps, new random encounter locations, two new weapons with the VSSM and Saiga-A and other smaller features.

As for the upcoming standalone, Trudograd, they said work on it is going "swimmingly".

Pick up ATOM RPG on GOG or Steam.

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