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The latest articles from GamingOnLinux
Updated: 3 hours 6 min ago

Anodyne 2: Return to Dust confirmed for launch on August 12th, Linux support included

Wednesday 7th of August 2019 02:16:56 PM

Tags: Upcoming, Indie Game, Unity, Adventure, RPG, Retro

Anodyne 2: Return to Dust, the standalone followup to Anodyne that doesn't require you play the original is officially launching with Linux support on August 12th. Previously, they did announce it would arrive in August but they didn't have a set date and so now we do.

Anodyne 2: Return to Dust combines the thrilling scale and cinematic storytelling of 3D games with the tight design and easy-to-pick-up satisfaction of 2D Zelda-like adventures. With art that re-imagines the PS1 and N64 era, explore 3D cities, valleys, and wastelands then shrink into the varied 2D mindscapes of characters, from snowy, aurora-lit valleys to perilous volcanic construction sites!

For those unsure about the ties between the first game and this, the developer said it can be seen as a sort-of spiritual successor. It has a completely new world and characters, but there are a few ties to the first that dedicated fans will get but you can play them in any order you like.

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  • In 3D, run, jump and drive across gorgeous and haunting locales, speaking with strange and memorable characters.
  • Choose where you want to go! The sweeping vistas of New Theland quickly open up to exploration. Instantly transform into a car to quickly drive around the world.
  • In 2D, use your Nano Vacuum to collect dust, suck up and fight enemies, all while overcoming mind-bending challenges related to the characters’ inner lives.
  • Seek magical Cards which expand your access into New Theland’s outer reaches.
  • Experience the thrilling and emotional story of Nova. Her destiny is clear: she is the Nano Cleaner who will save New Theland. But strange characters & painful experiences will put her loyalty to the test...

We've already been provided with a review key, so we shall have something up on it around the release. Until then though, I can at least confirm it does seem to work perfectly.

The release will be available on Humble Store, GOG, and Steam.

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18th century city-builder "Ostriv" still planning to support Linux

Wednesday 7th of August 2019 02:00:05 PM

Tags: Indie Game, Steam, Early Access, Upcoming, City Builder

Ostriv is a game I've not heard anything about for quite some time, after initially covering it here on GamingOnLinux back in 2017. It's heading to Steam Early Access this year!

Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player's creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.

Watch video on

The game was already stated to be coming to Linux years ago, however it's good to see this continue to be confirmed as development pushes ahead towards a release. As stated on the Steam page (if you expand the Early Access info box), Linux support is set on their roadmap with Mac only being a "Maybe".

Currently, the developer is planning to enter Early Access sometime in Q4 2019, with the Linux version due later when more of the core gameplay is implemented. Will let you know when they have a solid date in place for the Linux version to be available.

You can follow/wishlist it on Steam, looks like one to keep an eye on.

Hat tip to Tiedemann.

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Screaming Steel: 1914-1918, a WWI total conversion for Day of Infamy has a major update

Wednesday 7th of August 2019 01:47:16 PM

Tags: Steam, FPS, Mod, Update

If you're after your next FPS fix, perhaps the Screaming Steel: 1914-1918 mod for Day of Infamy might be worth a look.

Screaming Steel: 1914-1918, previously known as WWI: Source is a total-conversion project being developed by devoted modders for Day of Infamy, utilizing a fantastic build of the Source engine to give you a convincing and compelling historical shooter experience. The mod uses the gameplay core from vanilla Day of Infamy, but with its own unique twist due to the nature of the equipment and tactics used during World War I.

This total conversion just had a massive update to include co-op-support, a new map, 5 new weapons and body armour. You can see a full post on what's new here, what a fresh trailer below:

Watch video on

Since it uses the Steam Workshop, running it is easy. You need to own Day of Infamy of course, then grab all the required files from here. Once your Steam client has them, you're good to go.

Once in-game, just head to the Multiplayer or Cooperative menus, then hit the Browse Servers button in the top right. From there, you should see Screaming Steel in the list of servers you can choose on the left of your screen:

Apart from a rather long initial load time, the mod seems to work great on Linux. It performs well and the different setting is certainly interesting when compared with vanilla Day of Infamy. While we also have the WWI shooters Verdun and Tannenberg, it's good to see more especially as the gameplay feel is very different between them.

You can find Day of Infamy on Steam, with Screaming Steel: 1914-1918 available from the Steam Workshop.

Hat tip to Jolltz.

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Dota 2 is going through some big changes to matchmaking

Wednesday 7th of August 2019 01:17:34 PM

Tags: MOBA, Update, Free Game, Valve, Steam

Valve are attempting to address numerous complaints and issues involving the Dota 2 community and matchmaking system, with some experimental changes. These adjustments have been explained in some detail in their latest update.

Starting off by giving some reasons for the changes, they said over the next year they will be focusing on all sorts including "intra-team balance, player conduct, new player experience, abusive behaviors, account buying, friend and teamplay aspects, high mmr matchmaking dynamics" and more. Why? They want to make Dota 2 more fun for people playing at any level.

The first set of major experimental are already up and will last until the end of the season. When the experiment is over, they will be requesting feedback sometime after The International tournament concludes.

So what's changed? Firstly, they've removed separate Solo and Party MMRs, something they know is "controversial" and they're not "fully confident" in it actually being a good change. One major reason being that (with the normal system) it favours people playing solo. They also believe their matchmaking system is balanced enough, that playing with a friend with a higher rating shouldn't affect the overall balance but more work is to be done on that.

They also moved the Ranked Roles feature from the Battle Pass into the main game, along with having both Core and Support MMR numbers (with leaderboards for both). So now, when picking a game you can select different roles and you will be matched based on either your Core or Support MMR.

The full post with all the details can be viewed here.

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After a mishap losing code, the dev of Exodemon has recovered some making a Linux build possible

Wednesday 7th of August 2019 08:34:34 AM

Tags: Indie Game, Unity, Upcoming, Steam

Exodemon, a fast paced first person shooter that recently released on Steam has an unfortunate history with some code being lost. The good news is some has been recovered and work continues, with a Linux version possible again.

It release on Steam on August 3rd and it came without the previously confirmed Linux version. I was aware of what happened after chatting to the developer previously, but waited until they said something more public on it. Now they have, with an announcement posted:

[…] As we mentioned in the last update, we've lost the project one year ago and had to rely on a decompiled version of Exodemon to finish development.

Today, we're very happy to announce we were able to recover part of the project, which we believed to be impossible! Now, we can once again edit the game in the Unity editor. […]

They've got a lot of work ahead of them, to fix up everything in the project and get it properly working again. The good news though, is that in that announcement they also mentioned that this will allow them to make new builds again, including one for Linux.

Before people start screaming "use version control!", the developer actually was. The problem, is that with the Unity game engine if you're using an external version control system you need to ensure that the .meta files Unity generates are visible. Without them, things can get pretty badly broken. As the Unity docs state "in the case of a texture asset losing its .meta file, any Materials which used that Texture will now have no reference to that texture" and "In the case of a script asset losing its .meta file, any Game Objects or Prefabs which had that script assigned would end up with an “unassigned script” component, and would lose their functionality".

The developer said on Twitter, that at some point they stopped including the .meta files from commits around a year ago and when they went to reverse something, everything went "boom". They managed to release on Steam, partly thanks to tools that allow you to inject code into a Unity build. Such tools, the developer said, "[…] are usually used to hack games or steal projects for reskinning, now I'm grad they exist […]".

Sounds like a rough time, glad to see they didn't give up. They certainly went through some big hoops to actually get their game out there.

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KDE has an unpatched security issue that's been made public

Wednesday 7th of August 2019 08:09:11 AM

Tags: Misc, Security

Here's your morning dose of uh-oh, a security researcher has made an unfortunate vulnerability in KDE public. Not something we usually cover, but since there's no fix available it's worth letting you know.

The issue relates to how KDE handles .desktop and .directory files, since on KDE they allow what they call "Shell Expansion" allowing some nasty code to be run. The other issue, is that KDE will automatically execute them without you even opening the files. Discovered by Dominik "zer0pwn" Penner, you can see their write-up of the issue here:

Using a specially crafted .desktop file a remote user could be compromised by simply downloading and viewing the file in their file manager, or by drag and dropping a link of it into their documents or desktop.

Sadly, this makes the security issue one that's quite easy for someone to exploit, as long as they get you to download something containing the malicious file.

On Twitter, the KDE team posted:

For the moment avoid downloading .desktop or .directory files and extracting archives from untrusted sources.

However, that might not be good enough. Going by what else Penner also said on Twitter, it's not just .desktop or .directory files as any unknown filetype can be detected by KDE as an application/desktop mimetype making it a lot worse than originally thought. As long as a file contains "[Desktop Entry]" at the top, it seems KDE will have a go at parsing it.

On top of that, the KDE team were not made aware of the issue before this was all made public. So if you're running KDE, time to be super careful until a patch is out. Hopefully all distributions shipping KDE will be keeping a close eye on this for when a patch is available.

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Non-linear RPG "Dark Envoy" from the developer of Tower of Time announced, planned for Linux

Tuesday 6th of August 2019 09:33:03 PM

Tags: RPG, Steam, Indie Game, Upcoming

Developer Event Horizon has my attention, with the announcement of their brand new non-linear RPG called Dark Envoy.

Dark Envoy is a non-linear RPG inspired by the likes of the Divinity series, XCOM, FTL, Mass Effect, and Dragon Age to offer free world exploration with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s attempt, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.

They have an announcement trailer up, which doesn't show any actual game-play but it gives us an idea about the setting.

Watch video on

Once they actually have a proper gameplay trailer up, we will be sure to let you know. If that's not enough for you, we also have some in-game screenshots to share (click to enlarge):

Now you've had a good look at what to expect, get a look at the features they're planning to unleash on us:

  • Non-linear RPG with turn-based combat accompanied by a real time pre-combat phase where tactics and party power are equally important.
  • Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions.
  • Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer (specializing in litRPG genre).
  • 15 unique character classes to discover - with the ability to mix skill trees - including some rare classes which can only be found in remote locations or through chained quests.
  • New RPG system, promoting experimentation and requiring frequent adaptation to the new challenges.
  • Can be played solo, two player co-op, as well as a unique mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before he/she becomes too powerful.
  • High-replayability factor due to large pool of quests, local, and world events. One cannot uncover all of the content in a single playthrough.

When asking about their plans for Linux support on the Steam forum, I will admit their reply was a surprise. A very nice surprise in fact, here's what they said:

We spent a considerable effort to make Tower of Time run well on Linux - so now, being more experienced with it, we also plan to release on Linux at the same time as PC launch.

Excellent news! Their choices of inspiration for the game are some very popular titles, so hopefully they will live up to it in their own way. I like the sound of it, the graphics look good too. Given how interesting Tower of Time was, I'm very curious to see what more Event Horizon really has in store for us when it releases sometime next year.

You can wishlist/follow it on Steam. Just make sure you've set your platform preferences correctly, to show as a Linux wishlist.

Hat tip to Cláudio in our Telegram for the initial note.

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Psyonix are removing randomized loot boxes from Rocket League

Tuesday 6th of August 2019 06:27:28 PM

Tags: Sports, Steam, Misc

Rocket League, the awesome sports game about smacking balls into goals using rocket powered cars is going through some changes.

Psyonix announced today, that "all paid, randomized Crates" will be removed from Rocket League sometime later this year. Instead, they're going with "a system that shows the exact items you’re buying in advance" noting similar changes by the Fortnite Save the World team and since Psyonix is now owned by Epic Games it's no surprise they're doing this.

However, it's not clear yet exactly what system they're going to be doing. Going by the title of the post starting with "Crates Leaving", you would think they won't be in it at all. However, the wording in the post was interesting as it leaves it open for them to keep loot crates but have you see the contents. The other option would be a shop system, where you buy exactly what you want. A shop system is definitely better than loot box gambling, however it can introduce its own problems if things are on a timer with FOMO (Fear of missing out) a very real issue for some.

They said more info will be available "in the coming months".

I'm 100% convinced at this point that Rocket League will be going free to play eventually. Until then, find it on Humble Store and Steam.

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Lost Flame is a new roguelike in Early Access with a focus on the combat and different weapons

Tuesday 6th of August 2019 05:53:16 PM

Tags: Indie Game, Early Access, Steam, Roguelike, Pixel Graphics

Need a new roguelike to sink some time into? Lost Flame recently arrived on Steam in Early Access and it now has Linux support included too. Note: Copy personally purchased.

Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.

Arriving on Steam on August 2nd, the Linux version had a slight delay but as of yesterday it's properly live. It's a pretty streamlined roguelike, with retro pixel-art styling but the difference is how you play it.

Watch video on

It has some of the usual elements of the roguelike genre such as turn-based combat, permanent death and procedural content (random generation). The real difference here is the focus on the combat and there's no classes or messing about with adjusting skill levels. Instead, in Lost Flame the skills you have depend on what you have equipped. Combat also largely depends on your positioning, you can get around enemies while they perform an attack or use abilities from an equipped weapon to avoid it.

So far, it does seem really quite fun, I've been enjoying testing out the different abilities the weapons have. Well, I was, until Ivar showed up:

About the items, you also have no idea what they actually do until you level up, which certainly makes it interesting. You might be holding onto something awesome and have no idea.

While it had some initial problems, the developer very quickly solved them and now it's working perfectly. The developer said they're "not that experienced with Linux" but they're already doing well.

Lost Flame is quite simple in the presentation, although the actual game-play is surprisingly fun already. What I did appreciate in Lost Flame as well as the combat was the brief tutorial, which helps you quickly understand it. I shall be watching this one while it's further developer for sure. The developer said their plan is to hopefully have a final release sometime in "Q3 2020".

You can find Lost Flame on Steam now in Early Access.

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Deadly Days continues to be a really fun strategic zombie survival rogue-lite

Tuesday 6th of August 2019 05:47:56 PM

Tags: Early Access, Indie Game, Zombies, Rogue-lite, Survival, Steam, Update

After leaving the strategic zombie survival rogue-lite Deadly Days to cook for a while, it's had a few major updates while in Early Access and it's really coming along nicely.

In Deadly Days, your task is to manage a group of survivors as they go through looting various locations while you progress towards finding a cure. Every game is different with a new set of survivors with their own abilities, a different set of missions to go through and so on. As you explore various locations, you guide your crew around the map to find loot, while they automatically use their weapons (or with you manually aiming) to deal with all the Zombies around.

Looking over recent updates they've added in quite a lot to the game since I last checked it out. There's an entirely new intro, a new main menu, an interactive tutorial to help you understand what to do, a Daily Challenge mode, the start of some Twitch integration, animated trees that can be destroyed, more visual feedback, a new sparkle effect to show you what your survivors can interact with when looting (really helpful), new powers available to you, new items to find, optional objectives you can do during looting missions and loads more.

Here's a fresh look at a few minutes of it:

Watch video on

A pretty good squad management survival game, one I'm enjoying more and more. While slightly relaxing clicking around in the first few levels, once the threat level starts to increase it really does become intense. Thankfully, as you loot you will gain access to much better weapons and abilities, but once you stay a bit too long the hordes can get pretty difficult to deal with.

The progress on Deadly Days has been impressive. Deadly Days started off confusing and extremely limited, but now it's turning into a fun game overall.

You can find it on Steam in Early Access.

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Want a copy of Slay the Spire? Enter our competition

Tuesday 6th of August 2019 02:45:25 PM

Tags: Competition

Slay the Spire, the absolutely brilliant fusion of a roguelike and a deck-building card game released with Linux support in January, now is your chance to win a copy.

As a reminder, here's what Slay the Spire features:

  • Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.
  • An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
  • Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

You can also some some previous thoughts of mine about it here.

What do you have to do to win?

Since it's a deck-building card game, how about you draw your own card and include it in our comments.

Who can enter?


When does it end?

I will pick a winner Friday evening UTC time. The winner will be sent a Personal Message on here with a Humble Store gift link.

Why are you doing this?

Humble Bundle sent over a copy of the latest Humble Monthly which includes it. I already own Slay the Spire so I would love for someone else to get the chance to enjoy it, while also appreciating your wonderful attempts at art.

Slay the Spire is available on Humble Store and Steam.

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Looks like we might see the end of developers constantly changing their Steam release date

Tuesday 6th of August 2019 02:23:21 PM

Tags: Steam, Misc

Steam isn't perfect, that's for sure and one particular issue that constantly comes up is how some developers have been abusing the release date display.

Previously, it seems developers were able to change their upcoming release date whenever they wanted to. Some took advantage of this, to constantly ensure their game showed up on the first two pages of the Coming Soon section on Steam. The issue is that it constantly pushed games with legitimate release dates back, sometimes multiple pages of searching. I saw it all the time and it was a massive nuisance, when clearly a lot of these games had no intention to release then.

Going by this Reddit post, which included the image below, it seems like Valve are finally starting to do something about this:

Going by that, it seems Valve will now be requiring at least some developers to contact them if they want to delay their release date. While a lot of people do value a more open store, there has to be limits somewhere.

Hat tip to Mr. Doomguy in Discord.

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This War of Mine has a third narrative-driven episode now available with Fading Embers

Tuesday 6th of August 2019 01:23:45 PM

Tags: DLC, New Release, Steam, Indie Game, Survival

11 bit studios have today released This War of Mine: Stories - Fading Embers, the third episode in their narrative-driven expansion set to the popular survival game.

Offering a very different experience to other survival games, This War of Mine takes place in a besieged city with you trying to keep a group alive against all odds. I enjoyed it a lot, although that feels a bit weird to say considering how bleak the game is.

Lead Artist on Fading Embers, Tomasz Kisilewicz, said this about the new story: "The new This War of Mine: Stories episode touches on the subject of cultural heritage and what it means during the war. Is it worth preserving even at the darkest times? Or maybe when we're pushed to our limits, when death and starvation are omnipresent - we change our perception of art and culture? And despite the artistic value - paintings, sculptures and rare books - become mere tools of survival. Just because by destroying them we can postpone our own demise. Is this cost justifiable? Players will have to face those dilemmas for themselves."

Watch video on

Sounds like quite a different play-style compared to what we've seen before with This War of Mine. They say the way it's been structured is different as it's non-linear, with multiple endings based on the decisions you take and a bunch of new gameplay mechanics, new locations and of course new characters for the story.

You can find This War of Mine: Stories - Fading Embers as part of the Season Pass on Humble Store, Steam and GOG. Currently though, it seems GOG don't have this newest expansion just yet.

You can also pick up the expansion by itself if you don't have the Season Pass.

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Sweet indie RTS "The Fertile Crescent" adds female villagers, better AI and improved performance

Tuesday 6th of August 2019 11:29:52 AM

Tags: Strategy, RTS, Indie Game, Free Game,, Alpha

Currently free during Alpha, The Fertile Crescent looks a bit like a retro Age of Empires and the development team continue advancing it.

A recent update to the game a little over a week ago, added in some rather impressive improvements to it. This includes female villagers with voicing, much improved performance, a considerably improved AI, the ability to use the mini-map to move units, buildings and units that are damaged will show a health bar, Swordsman attacks should work properly and lots of other bug fixes.

What's exciting, is now they've really improved the performance, they're going to be looking at adding support for team games in addition to the current 1v1 against AI or online with others. That will be a huge boost for the game.

If you're interested in giving it a go, you can find it free on

The Fertile Crescent really is a sweet little RTS, well worth a shot if you usually like this sort of game. I've managed to enjoy a number of hours in it! The constant need for food feels a little punishing at times though, before doing anything you need to ensure you have tons of food coming in. If you wish to try it online with others, feel free to join one of our communities like Discord, Telegram or IRC.

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The upcoming forgotten video game world "Village Monsters" has a new trailer

Tuesday 6th of August 2019 10:40:24 AM

Tags: Indie Game, Pixel Graphics, Steam, Upcoming, RPG, Simulation

Village Monsters lets you step into a video game world, one long-forgotten and it finally has a new trailer to show off all the progress that has been made.

Something we highlighted here on GOL back in May, the last trailer was actually from 2017 so it was long overdue a better look at it. If you found Stardew Valley a bit too sweet, perhaps the strange run-down world of Village Monsters might be more you thing? Take a look:

Watch video on

Feature Highlight:

  • Befriend dozens of whimsical monsters, each with their own quirky personalities, interests, and problems to solve.
  • Pursue many interesting hobbies that let you hunt for treasure, collect and train creatures, cultivate mushroom gardens, and catch legendary fish.
  • Buy a fixer-upper and sink your entire life savings into it to make it your very own comfy-cozy homestead.
  • Engage in a variety of daily tasks and activities like earning money with a part time job, joining in village events and holidays, going on adventures - or just hanging out with your monster pals and watching some TV.
  • Unravel unique personal stories as you build friendships and learn the history (and secrets) of the village and its inhabitants.
  • Explore vast and strange areas outside the village ranging from vibrant forests, arctic deserts, fog-choked valleys, and the ruins of a best-forgotten empire.
  • Immerse yourself in a truly simulated world that boasts shifting weather patterns, sweeping seasonal changes, and interesting system interactions.
  • Harness the glitches of a run-down game and use them to empower your skills and fix this neglected world.

Interested? You can follow it on and Steam due for release sometime later this year after a few delays.

Since it's another game that was funded on Kickstarter, it has been added to our dedicated Crowdfunding Page to help you and us keep track.

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Triangulum is a minimalist logic puzzle game now out with Linux support

Tuesday 6th of August 2019 10:23:00 AM

Tags: Puzzle, Indie Game, Steam, New Release

Perhaps you need something new to relax with while you're having a coffee break or you want to test your mind a little, without much stressing. Triangulum could fit there.

This new minimalist logic puzzle game from N5 Games has a nice simple style to it, with gameplay that looks really interesting and not very demanding of you. All you're doing is clicking triangles, to move points around the board to increase your score. It sounds simple, but it looks like it can get a bit complicated later on.

Watch video on

Feature Highlight:

  • 5 types of triangles, each with a different mechanic
  • 52 challenging and satisfying levels
  • Relaxing ambient soundtrack
  • Dark mode
  • Colorblind mode

Great to see more of these puzzle games on Linux, a genre we have a healthy amount of supported titles.

Find Triangulum on Steam now with Linux support.

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PlayStation 3 emulator RPCS3 continues to show off amazing progress, June's report is up

Tuesday 6th of August 2019 10:04:33 AM

Tags: Emulation, Open Source

The RPCS3 team continue hacking away at their code for this impressive PlayStation 3 emulator and they've reached another milestone.

With all the work going into it, they've finally managed to get to the stage where the amount of titles classed as "Playable" has become the largest. With Playable hitting 1,339 titles although it's likely bigger now, as they said their testers took a bit of a break. The amount of titles classed as "Nothing" (completely broken) is now only at 2!

An absolutely huge change this time, is the inclusion of support for native MSAA. According to what they said, previously people would upscale the resolution to deal with the lack of it. However, some games used MSAA on specific objects and it caused graphical problems. Now it's implemented, games should look and work better overall. Just look at the difference:

They also said the current implementation is quite restricted to match the PS3, but they do plan to make it more flexible to allow further graphical improvements.

More refinements have been made during this cycle too like multi-threading support for RSX workloads, with a bunch of bottlenecks found and fixed to help improve performance in different areas.

They also have another fresh video to show off some of the recent work:

Watch video on

For the games they noted this month: Haze became playable, Backbreaker Vengeance is another that's now playable, issues with Kidou Senshi Gundam UC crashing were fixed, 2010 FIFA World Cup: South Africa is another playable title, Fight Night Champion can go in-game but has performance issues, SEGA Rally Online Arcade can also go in-game now but performance isn't good, DJ Hero can also go in-game but RPCS3 does not yet support the DJ turntables.

I continue to be amazed by what they're able to do, so many games that will be kept alive thanks to the RPCS3 team. Emulation is essential to gaming history!

See the full post here.

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A look at how Steam Play is doing, based on the ProtonDB reports from July

Monday 5th of August 2019 11:02:06 PM

Tags: Steam Play, Steam, Valve

Continuing our monthly look over the data dumps provided by ProtonDB, the unofficial reports website for tracking how well Steam Play games run, here's the July 2019 instalment.

July was a pretty quiet month right up until the end, with Proton 4.11-1 being released. Hopefully bringing on more compatibility, although we won't really see that until next time due to the release date. It was a pretty exciting release though, with some working being done to help anti-cheat systems. Valve also updated the whitelist as well.

This time, let's start by going over the overall stats on ProtonDB for all titles. Going by their data, there's currently:

  • 1,082 - Platinum
  • 1,138 - Gold
  • 733 - Silver
  • 397 - Bronze
  • 482 - Borked (Broken)

Now a quick look at how many reports in total have been going into ProtonDB monthly as far back as the data goes:

Still getting thousands of reports, a healthy amount although nothing close to the first two months where there was a bit of a scramble as people went to report all kinds of games. Now it's more focused, with people going back and re-testing their favourites and some new releases as they come.

The more interesting measure, is the type of reports we're seeing coming in. With the majority of them continuing to be at Platinum which is impressive:

Next up, we have a list of games that have been getting the most reports. This list is basically an interesting look into what are perhaps the most popular Steam Play games and many entries aren't exactly surprising, with several titles constantly there like Grand Theft Auto V, The Witcher 3: Wild Hunt and Path of Exile and it's going to take some really big releases to knock some of them off:

Name Number of reports Grand Theft Auto V 49 Warframe 37 The Witcher 3: Wild Hunt 35 DOOM 33 MONSTER HUNTER: WORLD 27 Path of Exile 26 Prey 26 Kingdom Come: Deliverance 25 Wolfenstein: Youngblood 23 Elite Dangerous 21 Grim Dawn 19 Fallout 4 18 The Elder Scrolls Online 16 Hellblade: Senua's Sacrifice 15 Risk of Rain 2 15

Wolfenstein: Youngblood is the notable new title popping up there with 23 reports, as it was released on July 25th with a lot of excitement.

Going into the deep end, what games saw a lot of Platinum reports across July? Not only is this another interesting way to see what's popular, it's also a good way to find some safe games to try out with Steam Play.

Name Number of platinum reports The Witcher 3: Wild Hunt 29 DOOM 22 Prey 17 Grim Dawn 16 Wolfenstein: Youngblood 14 Bloodstained: Ritual of the Night 13 Risk of Rain 2 12 Path of Exile 11 The Elder Scrolls Online 11 Wolfenstein: The New Order 11 Wolfenstein II: The New Colossus 11 Hellblade: Senua's Sacrifice 11 Deep Rock Galactic 11 NieR:Automata 10 Grand Theft Auto V 10

As for games that only started getting reports on ProtonDB during July, here's the top ten based on the number of reports being at a Platinum level.

Name Platinum Wolfenstein: Youngblood 14 Break the G̵amè̢̢͘ 5 Love is Dead 4 Atma 3 Killsquad 3 Hot Shot Burn 3 Totally Reliable Delivery Service Beta 3 Automachef 3 7th Sector 2 Paperbark 2

A breakdown of reports by Linux distribution used:

Finally, a little insight into the CPU/GPU being used from the reports:

For those interested, the public data is stored here on GitHub. See you next month for another quick look.

We're also closing in on the first year since Steam Play released—crazy! We'll have something to say about that on the day.

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DXVK 1.3.2 is out as a small and focused stability update to this Vulkan layer

Monday 5th of August 2019 09:19:30 PM

Tags: Wine, Vulkan

Developer Philip Rebohle has put out a new point release of the Vulkan-based D3D11 and D3D10 implementation for Wine, with DXVK 1.3.2 now up.

No major new features this time around, as it's mainly cleaning up some issues in games. From the release notes, here's what's changed:

  • Fixed a regression that caused crashes and rendering issues Dishonored 2, The Division, Anno 1800 and potentially other games (#1148, #1149, #1151)
  • Fixed a bug that could lead to atomic append/consume operations in fragment shaders being executed incorrectly. This fixes possible hangs in Sunset Overdrive.
  • Fixed an issue where geometry shaders would emit more components than supported by the hardware (#1121).
  • Slightly reduced CPU overhead in some DirectX 11.1 games, such as World of Warcraft.
  • Per feature request, added the dxvk.hud configuration option to enable the HUD. This option will be used if the DXVK_HUD environment variable is not set.
  • On Nvidia GPUs, presentation will now be performed on the main thread again in an attempt to improve stability. Asynchronous presentation is still enabled on AMD and Intel GPUs.

Release notes can be found here.

Something I wasn't aware of until now, is that the release notes of the previous build (DXVK 1.3.1) made around two weeks ago were updated, to mention people should stick with DXVK 1.2.3 due to "stability issues". Hopefully this release will solve them.

Do let us know how you get on in the comments if you were having issues.

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Crazy-looking third-person action beat 'em up MADNESS: Project Nexus is coming to Linux

Monday 5th of August 2019 06:03:15 PM

Tags: Action, Beat 'em up, Steam, Indie Game, Unity, Upcoming

MADNESS: Project Nexus popped up on Steam recently and this mix of a running, gunning and beat 'em up is planning to support Linux when it releases later this year.

MADNESS: Project Nexus is a third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.

Turns out this is another game that was funded on Kickstarter, although not one we've previously covered. In their original Kickstarter FAQ, they did say a Linux version would be available unless some major issues happened thanks to using the Unity game engine. With the Steam page now live, it lists Linux system requirements and an actual backer of the game has confirmed a working Linux version is there.

Watch video on


  • Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
  • Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.

You can wishlist/follow it on Steam, ready for release later this year.

It has been added to our dedicated Crowdfunding Page.

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    The software maker joined Google Cloud, Intel, IBM, Alibaba, Arm, Baidu, Red Hat, Swisscom, and Tencent to establish the Confidential Computing Consortium, a group committed to providing better private data protection, promoting the use of confidential computing, and advancing open source standards among members of the technology community.

  • #OSSUMMIT: Confidential Computing Consortium Takes Shape to Enable Secure Collaboration

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Graphics: Mesa Radeon Vulkan Driver and SPIR-V Support For OpenGL 4.6

  • Mesa Radeon Vulkan Driver Sees ~30% Performance Boost For APUs

    Mesa's RADV Radeon Vulkan driver just saw a big performance optimization land to benefit APUs like Raven Ridge and Picasso, simply systems with no dedicated video memory. The change by Feral's Alex Smith puts the uncached GTT type at a higher index than the visible vRAM type for these configurations without dedicated vRAM, namely APUs.

  • Intel Iris Gallium3D Is Close With SPIR-V Support For OpenGL 4.6

    This week saw OpenGL 4.6 support finally merged for Intel's i965 Mesa driver and will be part of the upcoming Mesa 19.2 release. Not landed yet but coming soon is the newer Intel "Iris" Gallium3D driver also seeing OpenGL 4.6 support. Iris Gallium3D has been at OpenGL 4.5 support and is quite near as well with its OpenGL 4.6 support thanks to the shared NIR support and more with the rest of the Intel open-source graphics stack. Though it's looking less likely that OpenGL 4.6 support would be back-ported to Mesa 19.2 for Iris, but we'll see.

The GPD MicroPC in 3 Minutes [Video Review]

In it I tackle the GPD MicroPC with Ubuntu MATE 19.10. I touch on the same points made in my full text review, but with the added bonus of moving images to illustrate my points, rather than words. Read more Also: WiringPi - Deprecated

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