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Updated: 2 hours 44 min ago

The absolutely insane hardcore platformer Electronic Super Joy 2 is out

Friday 9th of August 2019 07:03:59 PM

Tags: Indie Game, Platformer, Steam, Itch.io, New Release, Free Game

Almost six years after the original, Michael Todd Games returns to inflict more painful hardcore platforming with slick beats in Electronic Super Joy 2 which is out now. Technically the third game, since Electronic Super Joy: Groove City was also released back in 2014.

It's…difficult, maddeningly so in some areas. This is a game designed to make you furious, yet it's so damn good at the same time. I will fully admit to being absolutely atrocious at it, hardcore platformers aren't usually something that I go for but Electronic Super Joy 2 has the right amount of weird for me to enjoy it.


Watch video on YouTube.com

Another reason it's good is the absolutely fantastic soundtrack, seriously it's awesome. Exactly the kind of thumping music to really get your blood pumping and your fingers mashing those buttons. You need that music too, I couldn't imagine just how aggravating it would be without it. Seriously, this was designed by someone who wants to inflict pain on you. I'm pretty sure while playing it, I startled everyone in my street a few times shouting at it.

I'm definitely not a fan of the "oooh…yeah!" moaning going on whenever you take a checkpoint or spawn back at one. You can adjust it, to have a less graphic "ah yeah!" but that's even more annoying. Look, sometimes I fell off the same platform like a hundred times, it really irritated me. I wish I could turn it off.

Reading back, it might sound now like I'm not a fan, to be very clear I am. As far as hardcore platformers go, it's good. Some of it feels downright bloody unfair though, with projectiles firing away at you, while you're trying to jump across single blocks with an enemy at the end you need to then jump above and stomp—absolutely madness. Some of the checkpoints need tweaking too, there's a few where you get maybe 1 second to react before you're hit with something.

Feature Highlight:

  • Play through 55+ pulse-pounding levels!
  • Groove to 38 tracks of amazing music!
  • Load your shotgun & fight through a DOOM-style FPS!
  • Twist your way across the World Map, with 55+ levels, plus side challenges, secret levels, alternative pathways & collectibles.
  • 8+ hours of gameplay!
  • 4 HUGE Boss fights!
  • Far too many dad jokes & bad puns!

A surprise is that it's actually free, with a DLC to get some extras you can buy to support the developer. Included in the Gold Edition are 3 bonus levels, a new ability, a new boss fight, new in-game music, the full 43 track OST, HD digital posters, in-development shots and behind the scenes stuff.

Run and jump on over to itch.io or Steam if you fancy trying it out.

Article from GamingOnLinux.com

Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac

Friday 9th of August 2019 05:46:04 PM

Tags: Survival, Steam, Misc, Indie Game

Garry Newman from Facepunch Studios has put out a new blog post detailing their final plans for the Linux version of the survival game Rust.

It's quite an open and honest post about the state of things, noting that they didn't really do a good job of actually supporting the Linux version. The post mentions how they never routinely tested it, unless they knew something was wrong. Newman also mentions how the "quiet majority" of Linux gamers accept that they're often a second-class citizen but we shouldn't be as we are paying the same. Which is why they made the decision to stop supporting Linux originally in July last year.

Their plan for the Linux version going forward is to split it away from Windows and Mac, along with getting no new features but it will see "maintenance patches". So Linux owners can still play it and play online together, but not with Windows and Mac players.

Facepunch will also not work on any future Linux games, as they "can't/won't properly support it".

A shame this happened, but nice to finally draw a line under it and know exactly what's happening.

If you are after a survival game that's supported on Linux, I can recommend 7 Days to Die which is really good fun [Humble Store - Steam]. Our livestreamer, Sin, regularly shows it off on our Twitch Channel.

Article from GamingOnLinux.com

The extreme arcade space-shooter Space Mercs is now available on itch.io, plus some sales info

Friday 9th of August 2019 01:38:14 PM

Tags: Action, Arcade, Itch.io, DRM-Free, Steam, Unity, New Release

Space Mercs from Bearded Giant Games who develop their games entirely on Linux, released on Steam recently and now you can also catch it on itch.io.

Haven't picked it up yet and want to know what to expect? It's a retro 3D arcade space shooter, designed primarily as a quick pick up and play experience. The developer said to think of it like a coffee-break game, only a bit more intense when some of it can be like a bullet-hell.

Feature Highlight:

  • Huge, real-time, space ship battles, with up to hundreds of spaceships on screen at the same time
  • Mission battles range from small (3-10 ships) and scale up into the gigantic sector wide battles (400-500 ships)
  • Single-player campaign where the stakes increase with every mission
  • Thousands of projectiles on screen at every time
  • Consistent graphics and performance even on really low hardware specs
  • Shooter-style control and flight system optimized for Keyboard and Gamepad use
  • Instant battle mode where you are thrown in a procedural generated battle of epic scales
  • Loadout system for ship weaponry and internal systems
  • Functional cockpit display
  • Battle Designer that allows you to create your very own battle with up to 4000 ships (available after completing the main missions).

I should note, that the game is designed for keyboard movement controls with no support for mouse control.

Going by what information the developer has provided for me, the game is closing in on 600 sales on Steam so far and Linux is making up about 38% of that:

Nothing compared to what AAA developers or bigger "indies" make, but let's be clear on something here: For a game developed by one person over the course of only a few months, that's actually really impressive for the first week of sales with hardly any marketing being done.

Space Mercs is due to get some updates since it's doing okay including the ability to match speed with a target, an improved tutorial to explain the different reticle and targeting overlay, a feature to target the closest ship and get a readout on its health and more.

So now you can head over to itch.io or Steam, the choice is yours pilot.

Article from GamingOnLinux.com

Egosoft have revealed the first big expansion to X4: Foundations with X4: Split Vendetta

Friday 9th of August 2019 12:53:32 PM

Tags: DLC, Update, Steam, Humble Store, GOG, Simulation, Upcoming

X4: Split Vendetta is going to expand the size of X4: Foundations quite a lot, along with the upcoming big 3.0 update.

They're not currently giving out a lot of details on what exactly will be in the expansion or the update. The Steam page as well as the announcement sent out was pretty light. Egosoft did say it will increase the size of the universe, while also introducing "two new Split family clans" including new ships, weapons and station modules.


Watch video on YouTube.com

Both the X4: Split Vendetta DLC and the free 3.0 update will be available sometime in Q4 2019, with Split Vendetta being the first of two planned expansions and included in the Collector's Edition.

Seems that X4: Foundations has taken a bit of a user review hammering lately, with it now sat with a "Mostly Negative" score on Steam—ouch! They should always be taken with a pinch of salt of course, there's always two sides, but when a game has such a rating and it's not due to review bombing then something is up. Let's hope with the 3.0 update, they manage to turn it around.

You can fly on over to Humble Store, GOG or Steam for a copy of X4: Foundations.

Hat tip to Patola.

Article from GamingOnLinux.com

Need some new games? Come and look at all the deals going on

Friday 9th of August 2019 12:42:12 PM

Tags: Game Sale

I haven't given a little overview of Linux games on sale for a while, so here's a fresh look ahead of another weekend for those of you looking to pick up something new.

Let's start off with GOG, as they have a few sweet games in various sales like:

Steam currently has a Pillars of Eternity sale going on with some good deals on this RPG, you can get both games for 50% off with another 10% off as a bundle.

Also on Steam, there's a Spike Chunsoft sale giving you a chance to get Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair for 80% off.

Meanwhile over on Humble Store, they've announced the Indie Hits Sale which has a huge amount of top titles going cheap, some quick picks:

Humble also have other developer and publisher deals going where you can find HITMAN - Game of The Year Edition with 75% off, Civilization VI - Digital Deluxe with 70% off, XCOM 2 Collection with 60% off and more.

For fans of strategy games, the Humble Crusader Kings II Bundle has four days left and includes plenty to get you started with this grand strategy game.

Fanatical also recently revealed the Bento Bundle 2, full of Anime-styled games. For £4.85 it will give you Linux supported titles including: Detention, The Adventures of Fei Duanmu, The Coma: Recut - Deluxe Edition, Winged Sakura: Mindy's Arc, Analogue: A Hate Story and some Windows games.

There's also the latest Humble Monthly with Slay the Spire, Squad, access to tons of DRM-free titles in the Trove and more titles to come next month.

Article from GamingOnLinux.com

Space drone construction game Nimbatus just had a massive update to the campaign

Friday 9th of August 2019 12:03:37 PM

Tags: Indie Game, Early Access, Humble Store, Steam, Update, Sandbox

Nimbatus is all about piecing together blocks in the hope of creating a drone that's not terrible, with the ability to make them autonomous or have direct control of everything it's a very cool game.

A few days ago the released the Campaign Update (0.7.3) and it's huge. Before this, the campaign mode was pretty simplistic but it has been expanded quite a bit now with different captains, progression through unlocking drone parts, travel events, asteroid fields, drone skins and more.

With that, the game is now split into three different modes: Competitive, Campaign and Creative and you can see some highlights in the below video:


Watch video on YouTube.com

This is an absolutely massive change, it feels like a different and much more complete game overall thanks to this and I honestly can't wait to see them expand it.

I've been testing it out a fair bit with the various captains, each giving you a different set of starting blocks which makes the feel of them a little unique. The Linux version continues to run beautifully, so it's another Kickstarter success story in my books and it makes me glad I personally backed it. Full patch notes can be found here.

You can grab it from Humble Store and Steam. To celebrate such a large update, both stores currently have it on sale and I can easily recommend this one. A huge amount of fun!

Article from GamingOnLinux.com

Screeps Arena, an upcoming strategy game where you program your units with JavaScript

Friday 9th of August 2019 10:48:42 AM

Tags: Programming, Strategy, Steam, Upcoming, Indie Game

Screeps Arena is a game for programming enthusiasts, as you get to design your own AI using JavaScript to have 1 on 1 battles.

If this sounds a bit familiar, it's because this same developer also made the game Screeps, an MMO RTS sandbox (some of it is open source too) which has all the same basic ideas. However, Screeps Arena has a much smaller and refined focus on simpler battles. This will likely make it a more manageable game and probably easier for a bigger audience to get into.

Feature Highlight:

  • You don't control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
  • Your code is executed 24/7 while fighting with other players' code during series of short fast-paced 1x1 matchups.
  • The system will match equal opponents based on your arena rating.
  • Different "arenas" (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game - gathering resources, base building, attack and defense tactics, CPU-effective algorithms, etc.
  • We will introduce new arenas for every season so that you always have to write new code for different challenges.
  • Play with friends and design your own challenges and arenas.

I'm pretty awful at JavaScript, so this might be a bit hilarious to try.

You can wishlist/follow it on Steam, due sometime next year. Will let you know when they give out a more solid release date.

Article from GamingOnLinux.com

Mind Trap, a four episode psychological thriller series inspired by the Twilight Zone is coming to Linux

Friday 9th of August 2019 10:37:04 AM

Tags: Adventure, Early Access, Indie Game, Upcoming

Gear Worx Productions are currently working on Mind Trap, a four episode psychological thriller series and they've got in touch to mention that it's coming to Linux. Tagging us in a post on Twitter, they made it very clear that Linux will be supported.

Inspired by the classic Twilight Zone, Mind Trap will eventually consist of four episodes with the first coming soon. Here's the synopsis for the first episode:

Episode One - Denial:
Jack Davis a man locked in a state of denial, finds himself in a waking nightmare. Not remembering who he is or where he is, he must uncover the truth by unlocking his own mind. However he might not like what he finds.


Watch video on YouTube.com

Looks pretty interesting, doesn't exactly show much gameplay though so it's hard to get a true feel for it. I like idea for the first episode though, sounds a bit freaky.

There's no exact release date just yet, but the developer did indicate it will be "very very soon".

You can follow it on Steam.

Article from GamingOnLinux.com

Reaction-based physics-platformer MineRalph is now out

Friday 9th of August 2019 10:21:50 AM

Tags: Indie Game, Steam, New Release, Platformer

If you don't get frustrated easily and you enjoy a challenge, perhaps also a bit of speedrunning, MineRalph is probably a game you will enjoy.

The developer, Chop Chop Games, say it pays homage to classic difficult games. With gameplay that's a sort-of mashup of "Sonic the Hedgehog and Super Meat Boy - with the level design of Super Mario... and the control scheme of Angry Birds". Quite a simple game mechanically but it's by no means easy.


Watch video on YouTube.com

Feature Highlight:

  • High speed, twitch gameplay
  • Easy to learn, hard to master control scheme
  • Countless ways to clear every level
  • Fully handcrafted retro pixel art
  • Original music that gets your heart pumping
  • Built with speedrunning in mind
  • NO Randomness, NO cut-scenes, NO bullshit!
  • Tons of rock puns

Super simple controls, with just mouse movements and a single click to launch yourself in any direction at varying speeds to overcome all sorts of obstacles. A game that requires ample patience, as even the demo made me personally rage a little while I got to grips with the movement.

You can find it on Steam now. There's also a demo you can try.

Article from GamingOnLinux.com

Steam Play Proton 4.11-2 is out, upgrading DXVK and FAudio

Thursday 8th of August 2019 07:39:25 PM

Tags: Steam Play, Wine, Steam, Valve

Valve along with CodeWeavers today issued a small and focused update to Proton, the software behind Steam Play.

Proton 4.11-2 arrives just over a week after the major update that 4.11 was and it includes these changes:

  • Update DXVK to v1.3.2.
  • Update FAudio to 19.08.
  • Update wine-mono to 4.9.2. This is known to fix DARK and DLC quest.
  • For high framerate displays, also report a 60 FPS mode, for older games that require it.
  • Earth Defense Force 5 and Earth Defense Force 4.1 will no longer freeze when prompted to input text.

Since DXVK was previously at version 1.3, this should hopefully be quite a nice improvement for various games and performance. As always, you may find the full changelog here.

Do let us know in the comments how you get on.

Article from GamingOnLinux.com

Animated entirely in ASCII symbols, Stone Story RPG enters Early Access

Thursday 8th of August 2019 07:24:33 PM

Tags: RPG, Steam, Indie Game, Early Access, Unity, Casual

I'm very much used to seeing roguelikes with ASCII art, but an RPG? That's quite different! After around five years in development, Stone Story RPG enters Early Access. Note: Key provided by the developer.

A very strange experience this, with no direct control of your character it initially feels a bit like a clicker. You pick a location and watch as your ASCII character travels across the screen gathering resources, fighting and more. However, the game gradually expands and opens up, turning it into a very unique adventure. It's also very weirdly relaxing.


Watch video on YouTube.com

Since it's an RPG, you do have to equip your character with the right tools for the right job.

What happens during your travels through each area, will often depend on what items you have equipped. You can also pause whilst exploring, to mix up your items if you spot something interesting or enemies that need dealing with. The areas you explore will also get progressively harder with each run through and you might find some unexpected treasures on multiple runs.

As you progress, the game will start to show more of itself. You can eventually upgrade items, gain experience and more.

Feature Highlight:

  • Stunning ASCII animation and gorgeous music
  • Robust player A.I. that combines with other game systems to offer a unique experience for gamers of all types
  • 8 unique Locations, each with their own meticulously detailed environments and intense boss fights
  • Simple, but deep crafting system
  • Dozens of items that can be combined to facilitate new strategies
  • A rich fantasy world with eccentric enemies, amusing NPC encounters and engaging lore
  • 8+ hours of main story gameplay, in addition to procedurally generated content
  • Plenty of secrets!

There's also boss battles, every good RPG has boss battles right? How about a big scary looking tree with a big ol' freaky face? I'll be honest here, it kicked my (‿|‿).

What really gets you is the atmosphere, for an ASCII game that has such seemingly basic presentation it's honestly amazing. Thanks to some really clever animation work, along with equally great sound effects I've found myself loving it.

It should run on mostly anything, with it being "Potatoware friendly" the developer said. The current plan is for it to remain in Early Access for about a year, to continue adding content to make the game longer including more difficulty levels, an expanded quest system, more items and so on.

Far better than I expected, truly worth spending some time with. I hope this one is a success, as I want it to keep playing this for some time.

Find it on Steam.

Article from GamingOnLinux.com

Action RPG platformer "Indivisible" from the creator of Skullgirls is releasing in October

Thursday 8th of August 2019 05:24:48 PM

Tags: Action, RPG, Platformer, Steam, Upcoming

Lab Zero Games (Skullgirls) and 505 Games have announced that the action RPG platformer Indivisible finally has a release date.

Blending together the side-scrolling exploration from a platformer, with beautifully hand-painted background art and fast-paced real-time battles it's been high up on my "wanted" list for some time. After getting funded on IndieGoGo way back in 2015, they managed to pull in quite a lot of support with over thirty thousand backers and around two million dollars raised. It's been a long wait but it's finally about to end, as today they've revealed the launch date to be October 8th.

They also have a new trailer up:


Watch video on YouTube.com

As far as we know, the Linux version will be ready at release. We've reached out to get confirmation on this and will update you if they say differently. Update: Their Linux coder said that's still the plan!

You can check it out on Steam, where pre-orders are live for £34.99/$39.99/€39.99. If you do pre-order, it gives you a few little extras. Looks like the regional pricing is seeing some complaints, with a fair few posts already up on Steam about it, so the publisher made a dedicated topic to discuss.

Will you be picking this one up at release?

It has been added to our dedicated Crowdfunding Page—now over 200 projects!

Article from GamingOnLinux.com

Eagle Island's first major update is out now, with a plenty of tweaks included

Thursday 8th of August 2019 03:18:14 PM

Tags: Rogue-lite, Adventure, Action, Platformer, Steam, GOG, Update

Eagle Island, the gorgeous pixel-art rogue-lite platformers from Pixelnicks just had a major update. Solving some issues players were having, along with some new options to tweak how you play.

The developer said one of their major aims with Eagle Island was to make rogue-lites more accessible. They mostly succeeded on that too but this update aims to enable even more players to enjoy what it has to offer.


Watch video on YouTube.com

It now includes a "Lite" difficulty option, which bridges the gap between the Casual and Core modes. So it's a little more demanding than the Casual option, while giving you a little room to breathe compared to the Core mode.

When you hit Game Over, you can now run a spinner to win Runestones (upgrades you can equip) which depends on how many enemies you defeat. These get put into your backpack, for you to use on your next run. To go along with that, when you start a Dungeon run you can now create a loadout from your Runestone collection. Additionally, you can change the difficulty on Game Over if you're struggling.

There's also a 360° aiming option along with improved gamepad thumbstick aiming, the ability to make Runestones permanent and not break, the ability to store extra runestones for later and more changes based on player feedback. Overall, this is a really sweet update that might just make the experience for some go from good to awesome.

Oh—this GIF recording feature was also fixed in the Linux version, so now you can easily share cool moments in the game like this:

Delightful game that's improved quite a bit since the initial release, as plenty of the rough edges have now been smoothed over quite nicely.

Find it on GOG and Steam.

Article from GamingOnLinux.com

In the noire detective game Interrogation, you will take down a mysterious terrorist organization

Thursday 8th of August 2019 02:28:01 PM

Tags: Steam, Upcoming, Simulation

Interrogation seems like it could be good, a noire detective game where you will take down a mysterious terrorist organization named The Liberation Front.

Interrogation is a difficult noire detective game about ethics, morality, radicalization and the nature of authority. Strategically manage the special police department tasked with bringing down a terrorist organization which threatens the very structure of society: The Liberation Front. Uncover their mysteries in iconic movie-like Interrogation scenes, using a complex conversation simulation system. Solve hard conversational puzzles by psychologically manipulating realistic suspects. Decide their fate, your fate and the city’s.

Absolutely love the style to this one! Especially their use of the Rotoscoping animation technique, which helps to create some interesting looking characters during the actual interrogation scenes. The scenes themselves are a huge part of the game, requiring you to think carefully on what you ask your suspects as they say your choice will have some consequences. Check out their current teaser:


Watch video on YouTube.com

The developer, Critique Gaming, said they're trying to follow in the footsteps of titles like "This War of Mine", "Papers, Please", "This is the Police" and "Orwell" by attempting to raise what they say are "important moral, ideological and practical questions" with players.

Feature Highlight:

  • Deep and increasingly difficult conversational puzzle gameplay - each interrogation can be approached in several thousand ways
  • Complex psychologically realistic characters
  • A story that studies important contemporary topics: political radicalization, abuse of power and mental health
  • 3 different world-defining endings
  • Intricate department-management strategy gameplay
  • Atmospheric noir art and music

Not sure how I personally missed this one, as it appears to have been on Steam for a little while. It's going to be releasing sometime later this year with Linux support. Once they have a confirmed date, I will let you know.

You can wishlist/follow Interrogation on Steam.

Article from GamingOnLinux.com

The monster taming metroidvania "Monster Sanctuary" enters Early Access this month

Thursday 8th of August 2019 01:59:05 PM

Tags: Indie Game, Early Access, Upcoming, Steam, Demo, Metroidvania, Adventure, RPG, Pixel Graphics

Now this is exciting, as a huge fan of creature collecting and battling games, I've been closely following Monster Sanctuary since the original Kickstarter.

Announced today, Moi Rai Games said that it's going live in Early Access on August 28th with a new (although quite short) trailer:


Watch video on YouTube.com

Love the style to it and the way you use some creatures outside of battles looks fun, like the bit where your bird helps you across a large gap, it does look seriously delightful.

Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.

If you can't wait that long, it does have a demo with a Linux version which works nicely. I've held off from playing too much, as I really want to dive into the expanded content coming with the Early Access release but from what I did play it was really sweet. If you decide to play the demo, keep in mind you can carry you progress forward into the full game.

You can wishlist/follow and try the demo from the Steam page.

It has been added to our dedicated Crowdfunding Page, as it was missed.

Article from GamingOnLinux.com

Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out

Thursday 8th of August 2019 01:25:07 PM

Tags: Unity, Indie Game, Adventure, Point & Click, New Release, GOG, Steam

Gibbous - A Cthulhu Adventure, a comedy cosmic horror adventure from Transylvanian developer Stuck In Attic has released with same-day Linux support and it's a wild ride.

Gibbous is a comedy cosmic horror game - a modern adventure that is classically inspired, features gorgeous HD art, detailed traditional animation, and a lengthy story that will see the three protagonists travel around the world and deal with abominations both cosmic and human-made, voodoo, and Things That Should Not Be. From Lovecraft Country to Transylvania, set off on a quest to get a very cynical cat to stop talking.

Originally funded on Kickstarter, it's fantastic to see another indie game come to completion thanks to the help of gamers worldwide.


Watch video on YouTube.com

Voice acting is where the game is a little…off. There's a few characters done exceptionally well, like the detective and your cat but the biggest problem is with Buzz. Personally, I found Buzz the majority of the time to be quite jarring. Buzz has his moments, some which did genuinely make me chuckle but it's few and far between.

It's not all bad though, I do think overall it's a good game and worth spending some time with, especially if you do usually enjoy point and click adventures. There's a lot to appreciate in Gibbous, the great artwork and lovely smooth animations really help sell the experience. Not just the characters though, all the background art is simply wonderful and it all gives off a fantastic atmosphere.

Some pretty good humour too, not the constant laugh out loud kind of comedy but enough to keep you smiling as you play through it.

No issues with the Linux version, everything seems to be running very smoothly. You can point and click on over to either GOG or Steam for a copy.

As it's now released, the entry on our dedicated Crowdfunding Page was updated.

Article from GamingOnLinux.com

Charming puzzle game OXXO officially released with Linux support

Thursday 8th of August 2019 11:58:51 AM

Tags: Puzzle, Indie Game, Steam, New Release, Casual

Yesterday, OXXO from game developer Hamster On Coke Games was released as their latest sweet puzzle game. I've been playing it through and it's wonderful. Note: Copy provided by the developer to our Steam Curator.

Much like some of their previous games including Scalak, PUSH and Art Of Gravity it has a very simple and inviting style to it. Starting off extremely easy so you learn the controls and the idea, it quickly starts getting a little complicated.


Watch video on YouTube.com

There's no tutorial here, not that it needs one, as the gameplay really is simple and accessible. It's ridiculously relaxing, bringing back some fond memories of playing Scalak.

Lovely ambient tunes, with gameplay that gradually adds in different mechanics. OXXO is one of those games where you end up losing focus on everything outside of the game, it completely pulls you in as you continue moving all the blocks around to match everything up.

A beautifully crafted casual puzzle game, what's not to love? Recommended? Yep!

You can find OXXO on Steam.

Article from GamingOnLinux.com

SteamWorld Quest: Hand of Gilgamech has a free update with a New Game Plus mode

Thursday 8th of August 2019 11:29:53 AM

Tags: RPG, Card Game, Strategy, GOG, Steam, Update

Image & Form Games have updated their excellent roleplaying card game, SteamWorld Quest: Hand of Gilgamech, with some free new features to play with.

Note: You can see my thoughts from the release here.

Making it into this update is a New Game Plus mode, unlocked by completing the story. It allows you to play again, while keeping most non-story progress gained from your previous playthrough. Additionally, there's a new higher difficulty setting "Legend Remix", it's not just more challenging but also contains some "gameplay twists of its own" although it's only available for New Game Plus. They also added a sweet art gallery, containing a bunch of unseen concept art, illustrations and a jukebox.

In the below video from the developer, they have a chat about some of the new bits:


Watch video on YouTube.com

Always nice to see an already great game get even better, it will be interesting to see if they plan on expanding it even further. I absolutely loved it! Definitely going to be jumping back in to play some more, I do love a challenge.

You can pick it up on GOG and Steam.

Article from GamingOnLinux.com

NVIDIA have released some GPU documentation on GitHub

Wednesday 7th of August 2019 06:56:44 PM

Tags: NVIDIA

Someone check the weather in hell, as NVIDIA seem to be opening themselves up a bit more with the release of some additional GPU documentation.

Phoronix writes that NVIDIA notified them about the documentation now being available on GitHub along with it under an MIT license, which should hopefully help the Nouveau open source Linux driver. It was previously available here on their own website, although they stopped updating that in May. So not only is this more up to date with new and updated files, it's also far easier to look through.

The documentation covers all sorts of things like the BIOS, their custom "Falcon" architecture for security, memory tweaking and so on. This isn't just desktop GPU docs either, having a look over it myself there's information for notebook products as well.

According to what NVIDIA said, it's a work in progress and not everything is up yet. This has apparently been a "multi-year undertaking", which isn't really surprising given how it would all have to be run through different people to sign off on it. The legal spaghetti surrounding things like this is probably quite messy.

Pretty big surprise, nice to see NVIDIA make some more open steps. It's still nothing compared to the levels of AMD and Intel, since they have proper open source drivers but it's a good step in a nice direction for sure. You can find it all here on GitHub.

Hey NVIDIA, if you're reading—get in touch!

Article from GamingOnLinux.com

Tactical action-platformer Gunslugs:Rogue Tactics is out

Wednesday 7th of August 2019 05:24:24 PM

Tags: Pixel Graphics, Action, Platformer, Steam, New Release, Indie Game

Jump, dodge, shoot and hide in the latest game from Orangepixel, the tactical action-platformer Gunslugs:Rogue Tactics is out now. Note: Key provided by the developer.

It's an interesting one, since you can play it a number of different ways. There's the guns-blazing approach which is quite amusing but since it has stealth elements, you can sneak your way through it and take out unsuspecting enemies in some hilarious ways.


Watch video on YouTube.com

While there's often a fair amount going on, mechanically the game is quite simple and so this makes it easy to learn. Not exactly an easy game though, there's a healthy challenge to some sections of it and I've lost count of how many times I've died, although a good half of that was due to my own stupidity but I died in style.

The AI is certainly fun to mess with, so many possibilities on how to take them down. Shoot them from cover, distract them with a bouncy ball and sneak up behind (they're not too smart), throw many explosives, drop something right on their head the list goes on. I've tried the weapons-hot approach a few times too, running and gunning and that's equally as fun and it ends up a bit Broforce-like if you do it that way, only with some actual objectives on top.

Features:

  • Objectives – complete missions to progress in the game.
  • Stealth – Avoid security cameras, hide from enemies and distract them with rocks, tennis-balls or other throwable objects.
  • Loot – A variation of items is there to help you on your missions, shields, helmets, different shoe types, EMP's, weapons, and more. Learn how to use each item in the most optimal way to help you survive missions.
  • Procedural generation – Every game will be generated differently, increasing the replay value.

There's also some destructible terrain. I previously thought some areas were blocked off, with bugged random generation. As it turns out, you can just blow those walls up! Probably my favourite Orangepixel game so far and a very fun action-platformer, but it does have some minor issues.

If you have a Steam Controller, it's little on the twitchy side. It won't pick it up unless it's turned on first and one prompt tells you Z for inventory when it's hold-X on gamepad. Also, the game seems to randomly minimize at times with it, which is a big nuisance! When you come out of the pause menu, it will take a double button press so you close the pause menu and jump, which has killed me twice. That last one only seems to happen on gamepad though, with keyboard it's fine.

There's a few other minor kinks, like sometimes explosions don't quite take down enemies when they should and they act like nothing happened. Other than that though, it's great.

Find Gunslugs:Rogue Tactics on Steam where it's 10% off until August 13th.

Article from GamingOnLinux.com

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