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The latest articles from GamingOnLinux
Updated: 1 hour 33 min ago

With seamless 2D and 3D camera switching, Neko Ghost, Jump! is funded on Kickstarter

Friday 31st of July 2020 09:08:18 AM

Neko Ghost, Jump! is an upcoming indie platformer with a great twist that allows you to easily switch between 2D and 3D modes whenever you want - and you need to.

This perspective switching is used to get around enemies, puzzles, see platforms you can only access in specific modes and more. It's actually quite amusing when in action and works really well. We've covered it before to mention it but more importantly now, it's been fully funded on Kickstarter with time to spare—thanks to them being given an extension to their end date by the Kickstarter team.

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Since it's now hit over the initial goal, they've revealed some special extra stretch-goals that if funded will add new features to the game like a limited-lives mode and more to be revealed later.

Here's a little more about it from what the developer said:

Neko Ghost, Jump! will run the gamut from an accessible family-friendly affair to a furmidable challenge for more masochistic players. Players will have the choice to use the playstyle they want to advance to later levels. Race against the clock trying to beat the speedrun time, take your sweet time and collect all the coins in the level, or for those that prefer no-fuss all action, just whack your enemies into oblivion with the swordfish. Use the loot collected in each level to not only take some time off the clock but also turn it in and customize Nekoman’s appearance with plenty of options available. Give him sweet specs, a dapper hat, or some shiny bling!

What I also appreciate about Neko is the almost Nintendo-style to it, with the playful style and bright colouring. It actually reminded me of some modern Mario titles.

See the Kickstarter here with a week left to go (August 7, 2020) and try the Prologue demo on Steam.

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Changing your country on Steam has been made harder to battle VPNs

Friday 31st of July 2020 08:55:12 AM

Something that has been happening for years now, is that people have been switching around their country on Steam and using VPNs to get cheaper prices - Valve looks to have put a stop to it.

Why was this a thing? Thanks to regional pricing, countries that typically have lower incomes can enjoy the same games as others with lower prices to match. Being able to get around that to buy cheaper games using a VPN was a bit of a loophole, which has been sorted by Valve.

Spotted by SteamDB, It's not entirely clear when this actually went live for everyone. Checking it myself, changing country on Steam is now a bit more involved. Previously it was quite easy with a VPN but if you did it too often, Valve would put you on a cool-down from doing so for a while. Now it seems everyone has the same full enforcement. After changing country, you then need to make a purchase from a payment method registered to that country.

It makes sense for Valve to sort it, otherwise developers have had to adjust prices in other regions to match resulting in people from countries with lower incomes ending up with higher prices. This is apparently exactly happened with Horizon Zero Dawn according to VG247, and when you check on SteamDB you can see the prices across countries like Argentina and Turkey rocket upwards.

Using a VPN or proxy to get around it, was actually already against Steam's Terms of Service, with Valve saying if found out they may place "restrictions" on your account.

What are your thoughts on this?

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The Humble Double Fine 20th Anniversary Bundle is live with lots of games

Thursday 30th of July 2020 06:17:58 PM

The weekend is quickly approaching and you're in need of some games? Seems Humble Bundle have you covered today with the launch of the Humble Double Fine 20th Anniversary Bundle.

In the initial tier there is:

  • Psychonauts
  • Double Fine Adventure! Complete Series - Deluxe Edition
  • Amnesia Fortnight 2012 + 2014 + 2017 (special game jam stuff, mix of platform support status)

Pay more than the average for:

  • Day of the Tentacle Remastered
  • Broken Age
  • Brütal Legend
  • Massive Chalice
  • Costume Quest
  • Psychonauts in the Rhombus of Ruin - VR only

£7 or more will also get you:

  • Escape Goat 2
  • Everything
  • Full Throttle Remastered
  • Gang Beasts
  • Grim Fandango Remastered
  • KIDS
  • Mountain
  • 140
  • GNOG - Has a Linux build on Steam but not advertised
  • 1 Month Free of Humble Choice for New Subscribers
  • RAD - No Linux support
  • Headlander - No Linux support
  • THOTH - No Linux support

Overall, that's a pretty damn good bundle full of interesting experiences and the majority of it supports Linux too so that's wonderful. Although, that will change with later games since Double Fine is owned by Microsoft now.

See the full bundle here.

Humble seem to be doing a lot more actual game bundles lately. While they expanded to do comics, ebooks and all sorts over the last few weeks they've suddenly started doing some good game bundles. On top of this bundle there's also the Humble Raw Fury 2020 Bundle and the Humble Best of Paradox Interactive Bundle too.

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Challenging sci-fi action RPG Hellpoint is now available

Thursday 30th of July 2020 04:24:44 PM

After a successful crowdfunding campaign several years ago, the slick and violent Hellpoint has now released with same-day Linux support.

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This is one I’ve been keeping an eye on ever since its initial crowdfunding campaign and early demo. Hellpoint merges science fiction with the occult, putting the player at odds with the crazed and with inter-dimensional entities that seem to be hostile to normal life. While there seem to be clear influences from games such as Dark Souls, Hellpoint appears to leverage its sci fi elements to its advantage, providing a rather distinct look from other games in its class.

As seems all too regular when humanity sticks its nose where it doesn’t belong, the game is set in the aftermath of a cataclysmic event know as the Merge. Stuck on a space station named Irid Novo, the game promises certain dynamism depending on the station’s orbit around a black hole as well as the player’s choices throughout the game. It’s hard to say just how much freedom the game will provide but I can say that, given the demos and trailers we’ve seen so far, there’s a lot of carnage to expect no matter what.

It’s nice that the game will also launch with both local and online coop which is definitely a strong plus for me. I’m not particularly skilled at these sorts of games so playing with a buddy sounds like a good way of having fun. Our own Liam has been given a key and will sharing his thoughts as soon as he has spent enough time dying constantly slaughtering his way through the mysterious space station. Although the game has seen bug reports flowing in so it may be a while.

You can pick up Hellpoint on GOG or Steam.

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Svoboda 1945 is a historical follow up to Attentat 1942 and will support Linux at launch

Thursday 30th of July 2020 02:59:04 PM

Created with the help of professional historians, Svoboda 1945 tells the story of the events that followed the end of the Second World War in a small Czech village. By uncovering the past, players can explore the experiences of those who survived the war.

Charles Games brought the interesting Attentat 1942 over to Linux last month, which was meant to be a historically-accurate portrayal of life in occupied Czechoslovakia during World War 2. Svoboda 1945 promises to follow up on that concept, showing the aftermath of the war and the events following the communist takeover of the country. While the particular story of this game is fictional, the backdrop of the real events and the types of choices faced by normal people ought to present an interesting perspective that’s all too often omitted in the generalities of history books.

Like its predecessor, gameplay in Svoboda is a mix of dialog choices, reading diaries and other documents, full-motion videos and general exploration of surroundings. A recent news post expands on some of the systems. The game map changes dynamically as new places and important events are uncovered. Additionally, the promise of more interactive events with branching consequences has been made.

Linux is a confirmed platform at launch as well, with developers pointing out that the response of the Linux community to the port of Attentat was great. While I haven’t played Attentat yet, it’s awesome to hear that there’s a good place for a game that’s serious about its history on our platform.

Svoboda 1945 is set to release sometime later this year. You can wishlist it on Steam to follow its development.

If you want to check out Attentat 1942 to get a feel for what it’s like, grab it on the Humble Store or Steam.

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Monster Sanctuary’s newest update adds a new area and story arc

Thursday 30th of July 2020 02:57:09 PM

The Early Access monster-catching title continues to improve. The newest update to Monster Sanctuary adds not only a new area but quality-of-life changes and a few other new features.

If you’re not familiar with Monster Sanctuary, it’s a mix of 2d exploration with RPG mechanics as you befriend and develop your own group of monster allies. Battling against other monsters is a big part of the game as is utilizing unique abilities to access and explore new areas of the map. Initially released into Steam’s Early Access over a year ago, the game has been in constant development since and quite a few significant updates have been made since.

The newest update released earlier this month adds a new late-game area, mechanically-themed and boasts of a new story arc as well as new monsters to encounter and collect. Additionally, there’s also a large amount of new equipment for your party to discover and use.

It should also be easier to sort aforementioned equipment thanks to a new category system in the inventory menu. Add to that beautiful new pixel art for all of the monsters in the in-game journal as well as an extension of the star-rating systems for combat and there’s plenty to love in this update. There’s a slew of balance and bug fixes as well which you might want to read for yourself in the patch notes.

If you want to get Monster Sanctuary you can do so on the Humble Store or Steam. There’s also an early demo on Steam though, given how much the game has changed during early access, it may no longer be representative of the whole experience.

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Godot Engine to get various improvements thanks to the Google Summer of Code program

Thursday 30th of July 2020 10:03:19 AM

The open source Godot game engine is a really amazing project that’s quickly becoming even more amazing. Development continues unabated and, thanks to dedicated programmers, there’s plenty to look forward to in the works.

The free, open source and cross-platform game engine Godot has been steadily improving for quite some time. The upcoming 4.0 version already promises neat new features such as Vulkan support and real-time global illumination. Now, thanks to Google’s Summer of Code program, a few student developers have been focusing on improving several areas of the engine and editor.

All six of the projects are good improvements and generally add to the available tools but a few caught my attention more than others. Particularly the inclusion of document generation for Godot’s own scripting language as well as improvements to localization tools. Yes, I know, they may not be as obviously pleasing as better animation support or modelling improvements but solid documentation and the ability to painlessly edit a sprawling project is something that’s often sadly overlooked in the development world. Making an engine or editor more accessible is always a noble goal.

That said, there are also improvement to how the engine deals with inverse kinematics—a common use of which can be bones in models and their movement. There’s a lot to these disparate projects and these improvements are set to be integrated into the 4.0 release of Godot. A lot of this code can already be found in the main development branch so things are on track for an exciting release. Hopefully we’ll see even more improvements before the summer is over.

Additionally, the second release candidate for Godot 3.2.3 has also been made available. This follows on from 3.2.2’s release last month and is mostly focused on fixing on the bugs and regressions that slipped through the cracks. There’s a solid amount of fixes there and, if no other major issues are discovered, the final version of 3.2.3 ought to be out sometime this week.

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EVERSPACE 2 continues to shape up in Alpha, shows off second star system

Thursday 30th of July 2020 09:22:51 AM

The rather pretty open-world space action sim from ROCKFISH games looks to be steadily improving as it nears Beta quality. The developers have shown the adjustments made in response to feedback as well as new content they hope to add soon.

In case you missed last month’s shiny new footage, EVERSPACE 2 is looking mighty fine even at this stage of development. Originally crowdfunded late last year, this ambitious sequel expands its chaotic style of gameplay into planetary atmosphere and across the vastness of space. There’s a stronger story component this time around and aspects like trade are also likewise more important than in the original game.

In a recent Kickstarter update, the developers have spoken about some of the changes they’ve implemented since they started the closed alpha. These are mostly quality-of-life changes which nonetheless make playing a much nicer experience. Perhaps more interestingly, the update also shows off their vision for the second star system that players will encounter in the campaign.

Called Union, it seems to be a trade hub filled with adventurous sorts and freelancers of every kind. Numerous space stations and trade routes can be found there and occasional skirmishes between factions can be seen in the area. It definitely sounds like there will be plenty of opportunities for all sorts of activities—both legal and illicit.

Now, we won’t be getting EVERSPACE 2 supported on Linux during its development period but we should be getting it when it launches sometime in late 2021. For the time being, you can wishlist it on Steam.

While you wait, you might also want to check out the original game. Liam quite liked it though he did warn that it wasn’t for everyone. You can find the original on GOG, the Humble Store or Steam.

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PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report

Thursday 30th of July 2020 09:14:43 AM

The quest for better emulation is never quite done, it seems. The open source PS2 emulator saw its first major stable release in years a few months ago and since then more exciting stuff has been under development.

If you’re not familiar with PCSX2, it’s one of the oldest PlayStation 2 emulators around. While not completely perfect, it’s allowed for reasonably good emulation of titles for a long time and has gotten noticeably better on Linux as of the last few years. Back in May, PCSX2 released its first new stable version in four years and, with it, brought countless improvements and fixes as well.

The development hasn’t slowed since and there’s plenty to love in a recent progress report. While there’s a fair bit of code refactoring and bug fixing, I’m mostly excited about some the accuracy improvements that have been implemented. Z-buffer improvements, for example, solve many text and HUD display issues while dithering support and blending improvements make things look more as they were originally intended.

I’ve got quite a few PS2 games from back in the day and, as PCSX2 has steadily improved, it’s been fun to revisit those titles. While things aren’t quite perfect yet, there’s an impressive amount of compatibility. Even software rendering is relatively manageable for those few picky titles that don’t play nice yet. Still, projects like these are invaluable for preservation of old games even as the original hardware becomes more difficult to find.

There are still quite a few milestones that PCSX2 has yet to reach but things are looking good. 64 bit support is in the works and even more accuracy improvements have been hinted to be in the pipeline. It’s unclear if and when the emulator will get a Vulkan renderer but with a macOS port in the works and the sorry state of OpenGL on that platform, it may well be that they implement a Metal compatibility layer atop of Vulkan.

You can give PCSX2 spin by getting it from your distro’s package manager or compiling from source.

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In Blood is an upcoming visual novel about toxic relationships and lovecraftian horror

Thursday 30th of July 2020 09:10:37 AM

Ever wondered what it would be like to make a blood pact with an ancient god? In Blood will explore the consequences of an accidental encounter as the protagonist struggles to balance her impulses and retain her humanity.

While, admittedly, this isn’t the usual fare that we cover, some of you might be interested in this upcoming project by developer Jaime Scribbles. Finding herself in another dimension, protagonist Eleadora struggles to get back to her own world while having to rely on potentially untrustworthy allies. Eleadora may well find herself changed both physically and mentally after her ordeal, mutating into something other than human if things don’t go well.

With full voice acting and branching paths and endings, In Blood promises a degree of replayability as Eleadora struggles to find her way back home. The game has already reached its modest crowdfunding goal of $7,500 and has been confirmed to be heading for Linux as well. While forthright about being an “Otome” type game (geared towards women), you may still want to check out the demo for it on either or Steam.

You can also pledge to the Kickstarter here for the final day of the crowdfunding campaign. In Blood is expected to be released by the end of 2021.

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Godhood to ascend Early Access on August 11

Thursday 30th of July 2020 09:07:13 AM

After about a year, the auto-battling god game is close to launching out of Early Access. There’s a few new features leading up to the full release as well.

This god simulator by Abbey Games allows players to create their own religion, cultivate followers and grow the faith into glorious prosperity. Originally crowdfunded, Godhood has come a long way since its original pitch, adding a whole range of options and mechanics to better define your godly cult. Expect to issue commandments, manage disciple and engage in divine combat against other deities in a battle to establish yourself as the one true faith.

While there’s a few changes to overall balance in the launch version, what caught my eye was the following:

Dogs, cats and llamas now roam your city. Declare them holy and see your followers bow to your graceful llamas. Glorious.

Any game that allows llamas to be declared sacred animals is all right by me.

It should also be noted that the developers have had trouble financing themselves and have had to let staff go. In an extremely honest post in the Steam forums, they claim that they don’t have the resources to maintain versions for other platforms. The Linux version should still work for the foreseeable future but they just don’t have the manpower to check and troubleshoot problems if the need should arise. While that’s a shame, it’s also understandable and they were upfront enough to remove the relevant icons from the Steam store page.

Still, if you’re looking for a fairly different sort of game, check out Godhood on GOG or Steam.

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Vulnerability found in GRUB2 bootloader, nicknamed ‘BootHole’, compromising Secure Boot

Wednesday 29th of July 2020 09:09:35 PM

Users of the popular bootloader may want to update their systems in order to mitigate the danger of this new exploit.

It’s been revealed that a series of bugs in GRUB2 compromises the chain of trust in a Secure Boot-enabled system. You can read about the full scope of the exploit here but the short of it is that arbitrary code can be executed by an attacker on virtually any system running GRUB2 and using Secure Boot. The attack allows modification of GRUB2’s configuration file and allows for privilege escalation which could potentially mean that intrusions can go undetected by booted operating systems.

Now, most of the risk comes from an attacker already having some level of privileges but this is still something that should give system administrators some pause. And while Windows systems are theoretically vulnerable as well, it’s far likelier that systems affected in the wild will be running Linux.

Researchers from Eclypsium were responsible for identifying this vulnerability and have responsibly disclosed the bug to maintainers and the wider ecosystem. Expect package updates in your distro sometime soon. Even then, updates aren’t a complete solution as the keys that Secure Boot rely upon also have to be updated and older ones blacklisted. The Debian project have a good overview of what should be done and I expect that other distributions will follow suit with their own advice on how to deal with this exploit.

GRUB2’s code has been audited since the initial disclosure and a series of other bugs have also been found in the last few weeks. While many users will ultimately be unaffected by this exploit it’s still a good reminder to keep your system up-to-date and keep an eye out for security advisories.

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Free and open source 3D creation suite Blender gets funding from Microsoft

Wednesday 29th of July 2020 02:02:13 PM

It feels like FOSS is on a roll lately, with more and more great open source applications seeing funding from big names. Blender is back in the spotlight again, with backing from Microsoft.

Announced by the Blender team today, July 29 2020, Microsoft has joined them as a 'Gold' level Corporate Member. This means Microsoft will be giving the Blender Foundation at least €30K a year, which the Blender team say pays for half a year of developer time to improve Blender. The statement from the Blender Foundation Chairman was short and sweet:

We at Blender are very proud of this support statement, it’s another important signal that the industry migrates to open source and finds ways to contribute to it.

This follows a string of other major companies throwing their backing behind Blender. Over the last year we've seen Embark Studios, AMD, Adidas, NVIDIA, Ubisoft and Epic Games all pledge monies towards it. There's plenty more that already contribute like Google, Ubuntu developer Canonical, Valve and more.

Looking over their funding page, they're currently getting about €94,175 a month across 41 corporate sponsors and 4,601 individuals. Sounds nice on the surface but that's not much when split between a few developers. Hopefully this level of funding keeps up and they manage to pull in more as Blender is such a fantastic bit of open source software.

Also, it's worth noting that the Blender team have some open job positions right now including a back-end developer, a writer to blog about what they're doing and a community coordinator.

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Cult classic Beneath a Steel Sky is finally available free on Steam

Wednesday 29th of July 2020 01:41:42 PM

It's hard to believe that until now, Beneath a Steel Sky wasn't available on Steam. With the launch of the sequel Beyond a Steel Sky recently, Revolution Software decided to fix that.

Currently, the build on Steam is only officially available for Windows. Thankfully though, with it being such an old game now from 1994, it's easy to get it running on Linux and through Steam directly too thanks to the Steam Play feature in the Linux Steam client. Remember, Steam Play is just a feature to run compatibility layers (the biggest being Proton) and there's one named Roberta designed for running adventure games like this using a native Linux build of ScummVM.

Instructions (make sure you have scummvm and inotify-tools installed). Open a terminal app of your choice, and then go into the compatibility tools folder (create it if it doesn't exist):

cd ~/.local/share/Steam/compatibilitytools.d/ || cd ~/.steam/root/compatibilitytools.d/
Next up, download the release archive of Roberta and extract the contents:

curl -L | tar xJf -

Once done, you can open / restart Steam and it will show up as an option in your Steam Play settings when you right click -> Properties on a game:

Currently though, there appears to be an issue you might encounter with ScummVM 2.1 (at least on Arch / Manjaro Linux) with it not working. If this happens to you as well, you can use this as a launch option (Right click -> Properties -> Set Launch Options...):

LD_LIBRARY_PATH="" %command%

The question is though: why would you want to play it on Steam when it's been available elsewhere easily on Linux for a number of years? Simple: because you can. Minor jokes aside, it's more a matter of personal preference and convenience. Plenty of people want all their games in one place, this may help with that.

Find Beneath a Steel Sky free on Steam. Otherwise it's available on GOG, various Linux distributions have it right in their repository / software centres to install easily too.

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Wilderness survival roguelike Wayward gets a big free expansion

Wednesday 29th of July 2020 12:48:00 PM

Currently in Early Access, Wayward is a wilderness survival roguelike from developer Unlok and the 9th major update is out now with the Seafarer expansion.

With this now out, the developer mentioned this brings an end to the limited amount of exploration that was possible as you can now sail the seas to explore new lands. Sounds like a pretty huge advancement for the game and not something that was easy for the team, a feature they had originally said 'would probably never happen' but an important milestone for making it much more enjoyable.

Watch video on

Update highlights:

  • Added infinite persistent travel to up to three different types of islands, "Coastal", "Arid" and "Ice Cap".
  • Players in multiplayer can now travel together to new islands using a new voting system.
  • Encumbrance, dehydration, starvation, and exhaustion are all now status effects that appear in the UI. Their tooltips provide additional information and are more accurate with increased anatomy skill.
  • Added new locked forms of all chests with varied/tiered loot and quality for both generated chests and unearthed treasure chests.
  • The "Traverse the Seas" action and functionality have been removed in exchange for the new travelling system. The bull boat/sail boat can now be used to "paddle" like the raft.
  • Water now has a depletable but slowly regenerative amount of fish and items. You will need to move to other areas to successfully fish when depleted.
  • Dying in casual mode or with the "respawn" option enabled now causes players to become a ghost with a "respawn" button available. The ghost can travel around to any revealed location in the world.

This is only their first step towards different islands to explore, with a lot more planned to come across the next bunch of releases although they may be a bit slower to release because of the focus on bigger amounts of content. They want to add in features like 'temperature, more biome content and other unique island-based features like charting/mapping' and more like that.

You can grab Wayward on Humble Store and Steam.

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Event-driven open source game engine GDevelop adds a live preview feature

Wednesday 29th of July 2020 12:17:36 PM

GDevelop is an in-development free and open source game engine, one that is powered by a drag and drop event system and it continues bringing in new and fun features.

One feature it just added in the latest release is Live Previews, otherwise known as Hot Reloading. This is where you can apply a bunch of changes in the game engine editor, with the game currently running and then at the click of a button have your changes applied. It's a useful feature, one that could aid debugging and prototyping nicely. Here's a real basic demo of it in action:

Watch video on

GDevelop 5.0.0-beta98 also brings in a new Command Palette feature, which gives you a quick command bar when pressing the hotkey (CTRL+P) to run quick commands like switching scenes, changing events and a lot more. They also upgraded Pixi.js to 5.3.0 allowing games to run with WebGL 2, which also brings with it various performance improvements. On top of that there's a fun new Particle Effects demo project included from Wishforge Games, allowing you to play around with a ton of built-in GDevelop effects and see how they work behind the scenes in the event editor:

It's really great to see another lesser-known FOSS game engine continue to improve in big ways.

See more on the official site and GitHub.

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Take a walk and take some nice snaps in Shutter Stroll

Wednesday 29th of July 2020 11:45:22 AM

Shutter Stroll, a walking sim about taking nice photographs across hundreds of generated islands is a pretty sweet experience for when you want to properly relax.

There's no goal, no timers and not much else. It's a small game about slowing down, taking things in and just appreciating a bit of beauty. With you starting off in a little boat, camera in hand, you set off to find the perfect shot. Once you find a spot you bring up your camera, switch between different filters by pressing F and take your snap. Then it's back to your boat to pick some coordinates and explore somewhere else.

Here's a few snaps, click to enlarge the thumbnails because they're high resolution shots. Having the coordinates of the island generation on the pictures is a nice touch too.

This is one of my favourites I jokingly like to call the lonely island, because hilariously that's all there was to it apart from a few rocks. Still, it was quite a beautiful little sight to see.

I love small experimental experiences like this, because they're such anti-games compared with all the big noisy AAA powerhouse releases and show how even tiny titles like this can be enjoyable. Sounds like the developer isn't finished with it either, as they're planning to expand it.

Not just the sweet idea and the very colourful islands that captured my interest though, it's the funding model. The game costs $5 on but every purchase unlocks a free copy for someone else to claim. The developer said these 'community copies' are intended for 'marginalized people and those who are experiencing financial hardships'—I really love seeing things like this in the industry and it's great that the itch store allows such things. Part of what makes itch a wonderful little store.

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Steam has a sale on to celebrate Swiss Games and Developers

Wednesday 29th of July 2020 11:11:56 AM

If it wasn't enough that there's multiple good Humble Bundles going on, and a big RPG sale on GOG - Valve have launched a sale to celebrate Swiss Games.

Never one to miss an opportunity to run a sale, Valve picked this to go along with Swiss National Day, a national holiday of Switzerland on August 1. With the Swiss sale running until August 3 at 5PM UTC, you can save big on some quality games made by people all over Switzerland. There's some really good indie choices there too.

Here's a little highlight of some Linux supported gems for you.

It also highlights a few upcoming games from Swiss developers too with Helvetii and Deep Space Gardening looking quite interesting. There's also My Exercise which looks a bit bizarre.

See the full sale over on Steam.

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AMD confident in Zen 3 CPUs and RDNA 2 GPUs launching in 2020

Wednesday 29th of July 2020 10:50:51 AM

Another quarterly earnings report is out from AMD, along with the usual conference call and it seems all is going well over in camp AMD.

In a somewhat stark contrast to the recent Intel announcements, that 10nm is still some ways off and 7nm based CPUs have been delayed further, AMD are showing off how confident they are in their own tech. In their Q1 earnings report, AMD confirmed that RDNA 2 and Zen 3 on track for this year and they've pretty much just reiterated that for the Q2 report that went up on July 28. During the Q2 report, AMD CEO Lisa Su said:

While there continues to be some macroeconomic uncertainty and pockets of demand softness, our product portfolio is very strong, and our markets are resilient. We are on track to deliver strong growth in the second half of the year driven by our current product portfolio and initial shipments of our next-generation Zen 3 CPUs and RDNA 2 GPUs that are on track to launch in late 2020.

Zen 4 was also mentioned, although only very briefly on that they're 'in development' on it.

You can see the AMD revenue report here, and the conference call here which remains up for ~12 months.

As for what's next for AMD? They previously confirmed that we'll be seeing Zen 4 CPUs and RDNA 3 GPUs before 2022 so there's a huge amount of hardware coming up in the next few years to be excited about.

In related AMD news, a System76 engineer is currently porting over coreboot to newer Zen CPUs and Valve has contracted another developer to work on open source AMD GPU drivers.

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The Humble Raw Fury 2020 Bundle is out with some sweet gaming action

Tuesday 28th of July 2020 06:35:56 PM

Another game bundle has been released today with the Humble Raw Fury 2020 Bundle and there's some good looking Linux games included with it.

For the initial entry tier there is:

  • GoNNER BLüEBERRY EDiTION - Linux supported
  • Kathy Rain
  • Tormentor X Punisher

If you pay more than the average you get:

  • Kingdom - Linux supported
  • Kingdom: New Lands Royal Edition - Linux supported
  • Whispers of a Machine

The next tier has:

  • Mosaic - Linux supported
  • Bad North: Jotunn Edition
  • Night Call

And finally, they split the last one off into it's own tier with Kingdom Two Crowns which also supports Linux. If you do buy the top tier, you also get 1 month free for Humble Choice if you're a new subscriber to it.

See the full bundle here if interested.

As a reminder there's also the Humble Daedalic Bundle 2020 which has 6 days left, plus the Humble Best of Paradox Interactive Bundle with 8 days left and Humble Store has a big sale on indie games that are highly rated with some wonderful titles like Plague Inc, Mini Metro, Wizard of Legend, For the King and plenty more going cheap.

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More in Tux Machines

Linux Devices and Open Hardware

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Programming Leftovers

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It’s back to school time and with so many school districts participating in distance learning, many if not most are relying on computers and technology more than ever before. Wealthier school districts are providing their students with laptops or tablets, but not all schools can afford to provide each student with a computer which means that this summer parents are scrambling to find a device for their child to use for school. Geoffery Fowler wrote a guide in the Washington Post recently to aid parents in sourcing a computer or tablet for school. Given how rough kids can be with their things, many people are unlikely to give their child an expensive, premium laptop. The guide mostly focuses on incredibly low-cost, almost-disposable computers, so you won’t find a computer in the list that has what I consider a critical feature for privacy in the age of video conferencing: hardware kill switches. Often a guide like this would center on Chromebooks as Google has invested a lot of resources to get low-cost Chromebooks into schools yet I found Mr. Fowler’s guide particularly interesting because of his opinion on Chromebooks in education... Read more Also: Enabling Dark Mode on a Chromebook (Do not try this at home)