Language Selection

English French German Italian Portuguese Spanish

GamingOnLinux

Syndicate content
The latest articles from GamingOnLinux
Updated: 2 hours 39 min ago

Comedy point and click adventure Angelo and Deemon: One Hell of a Quest is out

Thursday 3rd of October 2019 12:37:43 PM

Tags: Comedy, Adventure, Point & Click, Indie Game, Steam, Unity

From developer Specialbit Studio, the quirky comedy point and click adventure Angelo and Deemon: One Hell of a Quest is officially out now with Linux support.

A case of mistaken identity results in a blogger taking an unexpected holiday to Hell, so Angelo decides to record his journey in an attempt to become a little bit more famous and get some extra clicks and likes. Something like that anyway. The Ukrainian developer doesn't really give it a description that sells it too well.


Watch video on YouTube.com

Sadly, the Linux version does have one issue where a video that gives a hint for something early on doesn't work. Once you've started it, it locks the input so only the main menu can be pulled up so that thwarted my first attempt at playing it through due to a lack of proper testing. You can get past it if you know exactly what to do, but I would prefer to wait for a properly working game before giving a recommendation. I've notified the developer, hopefully they will fix it soon.

This is actually a common issue with the Unity game engine, to get videos to play properly across all desktop platforms developers need to use an open video format like webm.

From the start though, it seems like an adventure that could be good, although the dialogue seems a bit simplistic. The voice-over seems odd too, as it gets interrupted when the on-screen text scrolls into the next part of the dialogue too. I hope it doesn't do that all the way through the game. As for game length, the developer said it's around 5 hours long.

Angelo and Deemon: One Hell of a Quest is available on Steam.

Article from GamingOnLinux.com

Build and battle game From the Depths is officially launching this November

Thursday 3rd of October 2019 12:04:22 PM

Tags: Steam, Indie Game, Early Access, Upcoming, Sandbox, Strategy, Action

Game developer Brilliant Skies sent word that their game From the Depths is getting ready to finally leave Early Access on November 7th. It's been in Early Access since August 2014, with a Linux version arriving a bit later.

Much like Robocraft, the design and building in From the Depths is done block by block and you can create all sorts of incredibly weird and wonderful tools of destruction. Unlike Robocraft though, From the Depths seems to have a huge amount more depth to the building and the available game modes with much bigger battles too.


Watch video on YouTube.com

Key features:

  • Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell!
  • The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
  • Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
  • Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
  • Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures)
  • Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface

Personally, I forgot about this game completely. A shame too, looks pretty incredible. The developer has thankfully sent over a key to our Steam Curator, which I am currently waiting on them fixing an empty download so I can take a proper look ready for the release.

You can find From the Depths on Steam.

Article from GamingOnLinux.com

Drawn Down Abyss mixes an action-platformer with card abilities and it's out now

Thursday 3rd of October 2019 11:47:09 AM

Tags: Action, Platformer, Indie Game, Steam, Itch.io, New Release, Pixel Graphics

A thoroughly odd experience this. Drawn Down Abyss from developer DaFluffyPotato looks like an ordinary pixel-art action-platform except it's also thoroughly different due to the card-based abilities.

Note: The developer supplied a key to our Steam Curator.

Mechanically along with the overall feel of it, Drawn Down Abyss is quite simple. What is does with the simplicity is fun though. Almost everything you do in it requires the use of cards except for basic running and jumping. Want to attack? Pull up a card and activate it. Same for healing, doing an extra jump to get higher with a jump card, fire off rockets and so on. It's so delightfully odd that I can't help but admire both the idea here.


Watch video on YouTube.com

It's a matchup of game styles that makes it quite bizarre honestly but it does work. Even though you're constantly interrupting the action to pull out your deck (the action pauses when you do so), it feels like it fits together so well. Each card takes away energy which fills back up over time, with cards scattered across each map to find to give you more abilities, along with cards that allow you to pull out more from your deck.

Feature Highlight:

  • Action packed combat based on the effects of cards.
  • Tons of cards and strategies.
  • Lots of unique of enemies that you must defend yourself from.
  • 3 different zones to encounter on your journey. 

The gameplay is about survival. You're running and jumping to avoid what can sometimes become a bit of a bullet hell, while a timer ticks down before you can leave the area and try to survive another. Quite a challenge actually, worth a look I think.

You can pick it up DRM-free on itch.io which comes with a Steam key or direct from Steam.

Article from GamingOnLinux.com

The combat-focused simple turn-based RPG 'Dark Bestiary' is up on Steam

Thursday 3rd of October 2019 11:06:47 AM

Tags: Strategy, Indie Game, Early Access, Steam, New Release

If you're a big fan of turn-based combat, looting and creating a character from tons of varied skills then Dark Bestiary is a game you might find quite interesting. Note: The developer provided a key to our Steam Curator.

Currently, the game is quite simple as it's still unfinished. However, like a lot of Early Access titles it seems to have a lot of promise ready to shine through. Dark Bestiary is all about the combat, with you building up a powerful character to take on various enemies across the lands and that's pretty much it.


Watch video on YouTube.com

It's quite a repetitive game. Grinding is in its nature, it's a series of endless battles which you repeat to gain better skills and equipment and then move onto another area. Something big it does need to work on is the setup. Currently, you make a character and then it dumps you right into combat with no introduction or direction at all. I get that it's combat focused but it felt quite blunt in the presentation because of that.

Outside of the combat you're given a town that's a fair bit like Darkest Dungeon, with various buildings to interact with before you choose your next combat location. It's from here you build up your character, do a little crafting, trading and so on.

While the combat systems and various skills available are quite varied, it needs to give you more of a purpose. It currently feels a bit empty. However, if character building and turn-based combat is what you're after it might be worth your money. For me, it needs a little boost in narrative, direction and purpose for being before I can properly recommend it.

Entering Early Access back in July, the developer estimated remaining there for around six months at least. You can find Dark Bestiary on Steam in Early Access.

Article from GamingOnLinux.com

Open-ended village life sim 'Village Monsters' now has a release date and demo available

Thursday 3rd of October 2019 10:35:56 AM

Tags: Adventure, Steam, Itch.io, Demo, Indie Game, Upcoming

While I've no doubt plenty will compare it to the likes of Stardew Valley, Village Monsters takes a rather different take on the village life sim.

Written about a couple of times here on GamingOnLinux, as it certainly sounds intriguing. The world of Village Monsters takes place in a computer game, a world that has been long-forgotten. What happens to all the characters when they're done with? Well, that's for you to find out.

The latest news is for it is that firstly there's a now an actual demo with a Linux build, which you can try yourself from itch.io. On top of that, the developer has announced it's going to enter Early Access on November 12th.


Watch video on YouTube.com

Feature Highlight:

  • Befriend dozens of whimsical monsters, each with their own quirky personalities, interests, and problems to solve.
  • Pursue many interesting hobbies that let you hunt for treasure, collect and train creatures, cultivate mushroom gardens, and catch legendary fish.
  • Buy a fixer-upper and sink your entire life savings into it to make it your very own comfy-cozy homestead.
  • Engage in a variety of daily tasks and activities like earning money with a part time job, joining in village events and holidays, going on adventures - or just hanging out with your monster pals and watching some TV.
  • Unravel unique personal stories as you build friendships and learn the history (and secrets) of the village and its inhabitants.
  • Explore vast and strange areas outside the village ranging from vibrant forests, arctic deserts, fog-choked valleys, and the ruins of a best-forgotten empire.
  • Immerse yourself in a truly simulated world that boasts shifting weather patterns, sweeping seasonal changes, and interesting system interactions.
  • Harness the glitches of a run-down game and use them to empower your skills and fix this neglected world.

The demo is surprisingly full on content, since it's an open-ended game where you do as you please you can try a bit of everything. However, you only get three in-game days to do so before the demo will cut off. Seems to work quite nicely, pretty quirky. Will definitely try it out properly after the EA release. Give the demo a go if you like your slightly more unusual indie experiences.

Find the demo to try on itch.io and wishlist for Early Access in November on Steam.

Article from GamingOnLinux.com

The Eternal Castle: Remastered is now available on Linux

Thursday 3rd of October 2019 10:14:57 AM

Tags: Steam, New Release, Action, Adventure, Retro, Cyberpunk

The Eternal Castle is a remaster of an old classic, except it kind of isn't. The story is a little peculiar but the game does look quite fantastic and it's available now on Linux.

In regards to the brand new Linux version, the developer sent out a Twitter post early this morning to note that a Linux version is now up thanks to the help of Linux game porter Ryan "Icculus" Gordon.

So what's the story here? From what I understand, it's basically a bit of fun marketing for it. The developers said it was a remaster of a long forgotten 1987 title and somewhat a homage to classics like The Prince of Persia and Another World. It's all a lie though, there was no original game. Think of it like all those films that claim to be "based on a true story" (when you know they're really not). The fakery of it is part of what makes it mysterious though. Best not to look into it too much and ruin the fun. Take the game as it is, which is a beautiful retro inspired title with some seriously wild visuals.


Watch video on YouTube.com

Feature Highlight:

  • Action:  The Eternal Castle sends you in a powerful journey packed with dangers and challenges through fast-paced melee action, calibrated ranged attacks, and/or cautious stealth approaches.
  • Adventure:  Immerse yourself or speedrun through levels featuring random events, encounters, traps, riddles and exploration, in a semi-procedural world set up for replayability.
  • Atmosphere:  Each world features a unique atmosphere, written through different personal and second hand experiences, re-applied to fit a post A.I. fallout world set several hundred years in the future.
 
  • Enjoy the atmosphere, strategize, or speedrun through a post-AI fallout packed with challenges
  • Play over 20 levels across 5 unique worlds
  • Fight a BOSS at the end of each world plus 2 final Bosses
  • Use up to 10 different weapons found in different worlds
  • Unlock up to 10 different items to gain different abilities
  • Find 30 missing FRAGMENTS to get back home
  • Repeat the dream for as many times as you can before officially dying

Great to see this officially arrive on Linux.

You can find it on Humble Store and Steam.

Article from GamingOnLinux.com

FOSS game engine Godot Engine just gained a new Platinum sponsor

Wednesday 2nd of October 2019 07:27:10 PM

Tags: Godot Engine, Game Engine, Open Source

The excellent free and open source game engine Godot Engine just announced that Heroic Labs are now supporting their development as a Platinum level sponsor.

Going by the Patreon campaign for Godot Engine, that means Heroic Labs are handing over at least $1,500 monthly to help development which is awesome. It's an interesting matchup too, as Heroic Labs are the developers of the open source Nakama (GitHub) a "real-time, competitive, social back-end that helps game developers create compelling multiplayer experiences" according to Heroic and they're now working on getting it working with Godot Engine as well.

Hopefully the extra funding will continue to keep the team at Godot Engine secure to keep pushing this FOSS game engine further into the hands of more developers.

In other related Godot Engine news, work is continuing on Godot Engine 4.0 with developer Juan Linietsky deep into getting Vulkan support ready. Just today, Linietsky posted on Twitter an exciting update for developers:

Debug visualization of compute-based voxel lighting, with ray-marched shadows, for the new global illumination implementation. Godot 4.0 GIProbe will be fully real-time, look better and work on more lower end GPUs thanks to Vulkan.

Which had a little teaser video too:

 

Godot Engine 4.0 really is going to be a massive release. If you've been using Godot Engine, do share what you're working on in the comments if it will be available for Linux.

Article from GamingOnLinux.com

Valve are doing their own big charity sale for One Gamer Fund

Wednesday 2nd of October 2019 07:04:50 PM

Tags: Charity, Game Sale, Steam

Much like Humble are doing with the Humble One Special Day Bundle 2019, Valve have just launched their own charity sale for One Gamer Fund.

One Gamer Fund is a partnership between seven charities: Games for Change, Take This, Stack up, The AbleGamers Charity, Child's Play, IGDA Foundation and the Global Game Jam. More info about the organisation can be seen on the official site.

You can see all titles on Steam in the sale here, who will be giving a portion (50% according to the official site) of their proceeds to One Gamer Fund. There's a few good Linux games included too like:

And more, all titles here.

The Steam sale ends on October 6 at 5PM UTC.

Article from GamingOnLinux.com

Dying Light has another update with a new enemy and previously exclusive weapons open to everyone

Wednesday 2nd of October 2019 05:08:44 PM

Tags: Zombies, Action, Update, Steam, Humble Store, Open World

Techland have once again updated their fantastic open-world Zombie action game Dying Light, this time with a few new bits for everyone to play with.

Like the last content update which added in the Silver Hazmat Zombie, Dying Light 1.2 gives us another new enemy with the Gasmask Demolisher. A powerful variant of probably the biggest enemy in the game so if you come across it be sure you're fully stocked up on medkits. They're not a common infected type, so they may take a bit of finding. If you head to Old Town, they can be found in more closed-off arena-like areas. They're—uh, quite a force of nature (click shots to enlarge):

They're like a massive version of the Hazmat Zombie, a more mutated form. I died shortly after taking those shots…

Not close enough for you? Here's another I came across and damn, they're quite scary up close.

More weapons made it into the main game now too. Previously both the Rusty Spine shotgun and Candy Cutter sickle needed you to redeem them from Techland's own Gemly store but that's no longer the case. To help with the weapon spam, in your inventory your weapons are now also split with a DLC section and a 10-in-12 (a bunch of previous free content updates) section. It just makes it a little neater and easier to find some specific items. Your outfits and buggy skins also got more sorting categories.

Also added in this release are national outfits you can change into for Mexico, India, Ukraine, Hungary, Finland and the Czech Republic.

Curiously, Techland also said they added in a "new type of live event" but they haven't said what. I imagine we will find out the what soon, given that Halloween is coming up so they must have something fun planned for Dying Light. Previous events have been great, especially Hyper Mode where you're as powerful as Superman it's pretty hilarious.

For skin collectors they also put out a new Godfather Bundle DLC which includes a themed outfit, a buggy skin and a couple of weapons too.

I noticed reports in previous comments about the "Drop Attack" causing issues, so to be sure I updated the Linux version today to test that myself and it seems to work perfectly. At least with the latest NVIDIA drivers, it doesn't seem to be an issue.

Want to get Dying Light or The Following expansion? I've recommended it before and I still thoroughly do, it's my absolute favourite open-world Zombie smasher. Amazing to see continued feature updates like this so long after release. Find it on Humble Store and Steam.

Article from GamingOnLinux.com

The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter

Wednesday 2nd of October 2019 01:47:36 PM

Tags: Crowdfunding, Indie Game, Simulation, Action

The day is upon on us as the massive new space shooter with deep exploration, EVERSPACE 2, is now live on Kickstarter.

Following on from the original which supports Linux, as we wrote about before ROCKFISH Games will be continuing to support Linux with this much expanded sequel.

EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, classic RPG elements for PC and console. Set in a persistent open world, it is driven by a captivating sci-fi story, picking up shortly after the events of the predecessor. An approximately 20-hour-long campaign and various side missions will lead you into the endgame. Prepare yourself to beat the most vicious encounters, and master difficult challenges which will reward you with that juicy epic loot! 

They say to expect a hack and slash experience, only you're in space. With multiple ship classes, along with plenty of loot to find there will be a lot of mixing and matching you can do. Everything about it sounds bigger compared with the original. They dropped the roguelike loop and replaced it with a much bigger and open exploration game. Combat is still the key ingredient though, with a promise of much improved AI behaviours to match.


Watch video on YouTube.com

You're not just in space this time either. You will also shoot and loot above the surface of planets too which sounds pretty awesome. From what they've teased, it looks awesome too. Honestly, I'm extremely excited about this one. I've said before in articles how much of a space nerd I am and I'm positively giddy at the thought of flying around in EVERSPACE 2 with the insane combat and deeper loot system.

From the press release:

"We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage," says Michael Schade, CEO and co-founder of ROCKFISH Games. "Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we're excited to see how many of these stretch goals our community will unlock."

Their basic goal is to get €450,000 in funding. That's still not a lot to make such a big and beautiful game so hopefully it will get funded to bring Linux another awesome action sci-fi experience. For comparison, when they had the original up on Kickstarter they did manage to get €420,252 in funding so this seems quite reasonable considering it has such a massively expanded game design.

Currently they plan to enter Early Access in September 2020, with a full release due by Q3 2021. From what they told us before, the Linux version would be due at the full release.

Find the campaign on Kickstarter and you can also follow it on Steam.

Article from GamingOnLinux.com

Midweek tip - Lethal League is an amusing competitive projectile fighting game available on Linux

Wednesday 2nd of October 2019 11:45:50 AM

Tags: Sports, Action, Humble Store, Indie Game, Steam

Here's a game that we've never really talked about here but that ends today. The competitive projectile fighting game, Lethal League, is a huge amount of fun. Developed by Team Reptile, it originally released on Steam back in 2014. They actually later released a Linux version much in the middle of 2015.

I'm not entirely sure how we missed properly covering such a fantastic game. Seriously, it's a riot! You and three others face off in a simple arena with an anti-gravity ball floating around you need to smack into others. The idea alone is somewhat hilarious and the gameplay is fantastic.


Watch video on YouTube.com

Each strike speeds the ball up and it can get extremely challenging even against AI players when a match really gets going. Apart from playing against the AI it also has local and online multiplayer.

Lethal League is heart-pounding fast-paced action. One where your focus and attention is needed at 100%, as if you swing even a split-second too late it could all be over as a ball comes flying at your face with immense speed. It actually made me think about Rocket League, how they both have such a basic idea done so very well and just like Rocket League, Lethal League really can bring out the competitive side of you. At least it did for me and now my fingers ache from mashing that swing button as furiously as I could.

A fun choice of characters too. I especially liked Switch, a Robot carrying around a Skateboard that can ride on the roof. What's not to love about that?

For gamepad support on Linux, it did not work with my Gioteck WX-4 but it did work perfectly with the Logitech F310. Additionally, the Steam Controller will work when paired with the super handy external SC Controller driver/UI.

Team Reptile later released Lethal League Blaze in 2018 as a much upgraded version. Sadly, Blaze does not currently have Linux support but the developer is actually planning to do so "as soon as we're able". Given how fun the original is, it will be great to see Lethal League Blaze on Linux too.

If you've never played it, you can find Lethal League on Humble Store and Steam. Absolutely recommend it, great fun.

Hat tip to Sunburst for the key.

Article from GamingOnLinux.com

Athenaeum, the FOSS game launcher and updater has a big new release

Wednesday 2nd of October 2019 10:30:19 AM

Tags: Apps, Open Source

Athenaeum, which is described as a "libre replacement for Steam" by the developer just recently had a big new release out.

Okay, so what exactly does it do? It's basically a front-end for Flathub and so all games are installed using Flatpak. Quite a handy application though, a little nicer than using the command-line or browsing the Flathub website directly. It may eventually grow into something bigger but for now it seems to do the basic job of managing FOSS games quite nicely.


Click to enlarge.

The 1.0 release comes with some new bits and pieces:

  • A completely new User Interface with multiple different screens.
  • An expanded search functionality with filtering by tags.
  • A recommendation engine to provide recommendations on startup based on games you have installed, and recommendations for games you are viewing in the browse area.
  • Preliminary work on multi OS support.
  • Install popup modal to inform you of game size before proceeding.

I'll be following this project along a little more closely now, will be fun to see it continue to grow.

You can see more about it on GitLab and install the application itself from Flathub.

Article from GamingOnLinux.com

Skeletal Dance Party has another big free update coming out for Halloween

Wednesday 2nd of October 2019 10:10:31 AM

Tags: Update, Upcoming, Indie Game, Steam, Itch.io

Well this is quite appropriate isn't it? Skeletal Dance Party, an amusing game about raising the dead and dancing is getting a big free update this month for Halloween.

There's no set date for the Halloween Afterparty update but I assume it's going to be sometime close to Halloween since it's a seasonal themed update. Here's what the developer sent over about the coming update:

The Afterparty storyline takes place after the main story in Skeletal Dance Party. After defeating the Temple of Righteous Light and hosting a huge undead dance party in their former temple the foxgirl protagonist Reva faces her next challenge ...

A new evil threatens the land - the necromancer Clerie. She is a new face in the underground, an interloper bent on taking over Reva’s ‘territory’ with her own brand of necromancy: whereas Reva specialises in raising party-mad skeletons for minions, Clerie raises mindless, flesh-hungry zombie warriors. Fiery, driven, unwavering, sharp. She holds an iron-clad set of traditional beliefs about how magic should be used, and the destiny of witches and wizards to rule the world; she is personally offended by Reva’s ‘misuse’ of magic and sets out to claim Reva’s territory for herself. She’s determined, daring, deadly, and worst of all, she hates partying.

They also sent some teaser gifs and it looks as silly as ever:

During my original play-through, I found it to be a delightful game that's worth a look if you fancy a dungeon crawling experience that's not too serious. You're running around with a bunch of dancing skeletons, some of them playing instruments and you get to throw stuff around with telekinesis—how can you not enjoy that?

Jive on over to itch.io, Game Jolt or Steam if you want to check it out.

Article from GamingOnLinux.com

The clever Steam 'Deep Dive' experiment has a big update with a new matching system

Wednesday 2nd of October 2019 09:35:13 AM

Tags: Steam, Misc, Update

One of the current experiments in Steam Labs is called Deep Dive, which Valve worked with game developer Lars Doucet to create. It's a really cool idea and it got a nice big update recently.

It allows you to click a game, then get a bunch of new suggestions based on how similar they are. The new update should improve performance, a new matching algorithm based on tags, bug fixes and so on. You can see the full details on it here.

The matching algorithm still needs improving though, the idea of now using important tags sounds good but in practice for me it barely worked at all when there should be a lot of similar titles. Clicking Black Mesa for example some key tags used are FPS and Shooter, which we actually have quite a number of but the "Very Similar" field was entirely empty. Same happens with Counter-Strike: Global Offensive, the list was almost empty (surely Insurgency should be a good match?). Again with XCOM 2, we have tons of similar turn-based strategy games and it came up mostly dry again.

Despite the current issues while in development, I can see a huge amount of promise in this feature. One that when finished could be incredibly useful, especially for when you're in the mood for something specific but you just can't make up your mind.

Additionally the developer of Deep Dive, Lars Doucet, could use some feedback on presenting Linux games. Currently, it respects your platform preferences on Steam. So if you go to your preferences (at the bottom) and tick only Linux, it will only show Linux games. This seems to have caused an issue though, where it can end up running out of suggestions due to Linux having a lower amount of games (although see above about it not matching well anyway right now).

On Twitter, Doucet asked us for some feedback. The issue they mentioned is that with Steam Play/Proton, should they show titles for that too and how to best present it? If you have thoughts on it, do share them in the comments for the developer to see.

Article from GamingOnLinux.com

Paradox are updating Crusader Kings II to bring 64bit support, plus a new Paradox game coming

Wednesday 2nd of October 2019 09:08:21 AM

Tags: Strategy, Beta, Update, Upcoming, Steam, Humble Store

After being quiet about it for a while, Paradox are once again updating their rather old strategy game Crusader Kings II.

The last patch for this 2012 grand strategy game from Paradox Development Studio and Paradox Interactive was back in June and that was quite small. However, it did have a major update only in May with Crusader Kings II: 3.2 Iron Century.

Now we have a brand new update currently available for Beta testing 3.2.2, which brings full 64bit support for Crusader Kings II. Something important to note is that when the update is live, Paradox will no longer support 32bit for Crusader Kings II. If you own it, you can opt into the open Beta for it on Steam and report issues to help make the Linux version nice and stable.

Don't own Crusader Kings II? It's available from Humble Store and Steam.

Now onto something perhaps a little more exciting!

With the PDXCON event coming up soon, Paradox Interactive are beginning to tease a little more. They announced on Twitter that another new game is in the works and will be announced at PDXCON. From what they said it will be developed by Paradox Development Studio, it's a grand strategy game and it's not Victoria 3.

Considering Paradox Development Studio seem to continue supporting Linux like with their most recent title Imperator, hopefully this will too. Any thoughts as to what it might be?

Article from GamingOnLinux.com

Party-based tactical RPG 'Zoria: Age of Shattering' is launching for Linux this November

Wednesday 2nd of October 2019 08:47:04 AM

Tags: RPG, Upcoming, Indie Game, Steam

Build a party of strong heroes and deal with all the horrors that await in the fantasy world of Zoria. The Steam page recently went live, it looks good and it's coming to Linux.

Currently in development by Tiny Trinket Games, who previously released the positively rated Azuran Tales: Trials which did not have Linux support so it's fun to see them do Linux for their brand new game. On Steam it already has system requirements up and they confirmed Linux on Twitter too.

Here's a slice of some gameplay:


Watch video on YouTube.com

Feature Highlight:

  • Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
  • An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
  • Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
  • Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
  • Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
  • Complex base management: build new facilities, upgrade buildings, manage resources and expand your base.

We've already reached out for a review copy, so hopefully sometime around the release we can let you know if it's worth picking up.

Follow and wishlist and Steam if it looks like your kind of thing.

Article from GamingOnLinux.com

Psyonix have announced what is replacing Rocket League loot boxes and it sounds reasonable

Tuesday 1st of October 2019 07:41:34 PM

Tags: Sports, Steam, Update, Upcoming

One change I am particularly happy about is Rocket League removing all loot box gambling and Psyonix have now announced it's happening in December along with what will replace it.

When writing about their original announcement back in August, I suggested they might replace loot boxes with a still randomized system but you would see the contents and an item shop. Guess what? I was right.

Instead of loot boxes, they will have a Blueprint system. It will be a random drop and possibly have special attributes but you know exactly what it is. There will also be a dedicated rotating item shop to buy items from, with a new Credits premium currency that will be used for basically everything including making items from Blueprints, upgrading to the Premium Rocket Pass and buying from the shop.

When the big change goes live in December, with the exact date to be confirmed, any keys you have left over will be converted into these Credits and your current loot crates will turn into a Blueprint of the same series.

Trading is also going to change. You will not be able to trade-in anything purchased, only free item drops it seems. They've not confirmed if you will be able to trade Blueprints though. An updated inventory interface is also coming, with some new features like archiving items so you could keep around stuff you use regularly and basically hide the rest.

Additionally, they're still keeping the Esports stuff separated from the rest. See the full announcement here.

It's sounding more and more like they're eventually going to announce a free to play release. It would make sense with systems like this, otherwise it feels a bit greedy. Until then you can find Rocket League on Humble Store and Steam.

Article from GamingOnLinux.com

The super relaxing building and crafting RPG 'Littlewood' now has a Monster card game

Tuesday 1st of October 2019 07:23:58 PM

Tags: Early Access, Indie Game, RPG, Update, Steam

Now that the peaceful building sim Littlewood from developer Sean Young has been out in Early Access for a few months, it's coming together quite nicely and it just got a big update. Note: Key provided directly by the developer.

Not played it yet? Littlewood was inspired by the likes of Animal Crossing, Dark Cloud and some classic bits of Runescape. It could also be compared with Stardew Valley, although it does have a very different look and feel a lot of the basics are the same. Littlewood is one of those reasonably rare super sweet experiences that can help you relax as you just zone out and appreciate the joyful atmosphere of it.

One of the stretch goals during the original Kickstarter campaign was to add in a "Tarott Monster" card game, with cards you find all over the world of Solemn to build up a good deck of cards to battle others with. As of the latest update, that's now actually in the game. To be able to play it, you need to have unlocked access to Port Deluca from the balloon transport building by upgrading it to level three. Then in Port Deluca you need to upgrade it to level six to open up the Card Shop.

Actually unlocking it might take you quite a while. I'm sure the most determined players will have it done quickly but for me it took hours. The problem with games like Littlewood, is how easy it is to get distracted. Meeting new people, unlocking a new building, styling the town and so on all the time spent on other things adds up far too quickly and you just lose track of time. There's always something to do, always a reward to grab somewhere.

With the Tarott Monster card game if you battle and win often you can earn "Duelist Badges", a new unique currency which you can use to purchase new cards for the game and furniture items too. I must admit, as simple as the game is it's actually quite interesting. As you can see in the picture above, each class has different abilities to block another making it constant game of chance on how you're going to win. If they can expand that and perhaps add a little multiplayer, it could be a solid card game by itself.

As for what's next, the developer teased with this little gif:

So it looks like the Pet Store and Pet Adoption are coming to Littlewood soon, which was also another stretch goal and it currently has a placeholder for it in Port Deluca so it's pleasing to see all these special features get added in.

If you enjoy relaxing games, you can check out Littlewood on Steam.

Article from GamingOnLinux.com

The Humble One Special Day Bundle 2019 has a solid Linux selection

Tuesday 1st of October 2019 06:52:44 PM

Tags: Game Bundle, Charity, Humble Store

Humble are once again doing a game bundle in support of SpecialEffect’s One Special Day fundraising event, a really great charity worth supporting and the Linux games in the bundle are a good choice too.

If you decide to throw it $1 you will get:

  • Broken Age - Linux supported
  • Purrfect Date - Visual Novel/Dating Simulator

If you pay more than the average you also gain:

  • The Swords of Ditto: Mormo's Curse - Linux supported
  • Bomber Crew - Linux supported
  • Stronghold Crusader 2

Finally for $10 or more you also get:

  • Tannenberg - Linux supported
  • DiRT 4 - Linux supported

Head over to the Humble One Special Day Bundle 2019 here if you're interested.

Article from GamingOnLinux.com

Beautiful sci-fi action platformer MegaSphere just got a massive update, needs a workaround on Linux

Tuesday 1st of October 2019 12:17:37 PM

Tags: Action, Platformer, Indie Game, Update, Early Access, Humble Store, Itch.io, Steam, Unity

You've played a lot of action platformers before but not many come close to the breathtaking design work going into MegaSphere and it just got a lot bigger in the Anomaly update out now.

This is the first major update to MegaSphere in a long time, it's an Early Access game so it's still not finished but the level of attention being put into crafting it from AKGames is truly spectacular. The Anomaly update adds in new areas, mechanics, enemies and improvements to game throughout. Check out the trailer for the big new update below:


Watch video on YouTube.com

The amount of work that went into this update is crazy. Enemy re-spawning was redesigned along with adding in entirely new enemies and boss fights. There's a new Anomaly location with story content, new game mechanics including adjustments to areas to add in things like "Gravity wells", "Magnowalls", "Danger Zones® hazards", "Environmental puzzle area", "Periodic gravity ripple" and so on. Basically, the whole game sounds a huge amount more interesting.

For the Linux version, it's sadly running on an older version of the Unity game engine that has major graphical issues on Linux. The fix is simple though, add this as a launch option:

-force-glcore42 -force-clamped

If you're on NVIDIA, you can also try the "__GL_IgnoreInvalidateFramebuffer=1" environment variable.

Having a huge update like this was a good excuse to give the Gioteck WX-4 a good workout and in MegaSphere it feels fantastic. Absolutely no issues there. MegaSphere is such a treat for the eyes, seriously it's absolutely gorgeous. All the beautiful neon effects, sparks flying everywhere, things you can destroy and more.

Challenging too, some of the enemies have some damn annoying attacks. Even the smaller enemies are a nuisance when you first get going, especially when there's a group of them that activate and start attacking when you go near them. Such a mysterious game too, I don't have a clue what's going on but the incredible sci-fi setting just pushes me forwards wanting to know more.

If you love a good action platformer, you need to check it out.

You can grab MegaSphere from Humble Store, Steam and itch.io.

Article from GamingOnLinux.com

More in Tux Machines

MX-19 Release Candidate 1 now available

We are pleased to offer MX-19 RC 1 for testing purposes. As usual, this iso includes the latest updates from debian 10.1 (buster), antiX and MX repos. Read more

The Linux Mint 19.2 Gaming Report: Promising But Room For Improvement

When I started outlining the original Linux Gaming Report, I was still a fresh-faced Linux noob. I didn’t understand how fast the ecosystem advanced (particularly graphics drivers and Steam Proton development), and I set some lofty goals that I couldn’t accomplish given my schedule. Before I even got around to testing Ubuntu 18.10, for example, Ubuntu 19.04 was just around the corner! And since all the evaluation and benchmarking takes a considerable amount of time, I ended up well behind the curve. So I’ve streamlined the process a bit, while adding additional checkpoints such as out-of-the-box software availability and ease-of-installation for important gaming apps like Lutris and GameHub. Read more

Something exciting is coming with Ubuntu 19.10

ZFS is a combined file system and logical volume manager that is scalable, supplying support for high storage capacity and a more efficient data compression, and includes snapshots and rollbacks, copy-on-write clones, continuous integrity checking, automatic repair, and much more. So yeah, ZFS is a big deal, which includes some really great features. But out of those supported features, it's the snapshots and rollbacks that should have every Ubuntu user/admin overcome with a case of the feels. Why? Imagine something has gone wrong. You've lost data or an installation of a piece of software has messed up the system. What do you do? If you have ZFS and you've created a snapshot, you can roll that system back to the snapshot where everything was working fine. Although the concept isn't new to the world of computing, it's certainly not something Ubuntu has had by default. So this is big news. Read more

Pack Your Bags – Systemd Is Taking You To A New Home

Home directories have been a fundamental part on any Unixy system since day one. They’re such a basic element, we usually don’t give them much thought. And why would we? From a low level point of view, whatever location $HOME is pointing to, is a directory just like any other of the countless ones you will find on the system — apart from maybe being located on its own disk partition. Home directories are so unspectacular in their nature, it wouldn’t usually cross anyone’s mind to even consider to change anything about them. And then there’s Lennart Poettering. In case you’re not familiar with the name, he is the main developer behind the systemd init system, which has nowadays been adopted by the majority of Linux distributions as replacement for its oldschool, Unix-style init-system predecessors, essentially changing everything we knew about the system boot process. Not only did this change personally insult every single Perl-loving, Ken-Thompson-action-figure-owning grey beard, it engendered contempt towards systemd and Lennart himself that approaches Nickelback level. At this point, it probably doesn’t matter anymore what he does next, haters gonna hate. So who better than him to disrupt everything we know about home directories? Where you _live_? Although, home directories are just one part of the equation that his latest creation — the systemd-homed project — is going to make people hate him even more tackle. The big picture is really more about the whole concept of user management as we know it, which sounds bold and scary, but which in its current state is also a lot more flawed than we might realize. So let’s have a look at what it’s all about, the motivation behind homed, the problems it’s going to both solve and raise, and how it’s maybe time to leave some outdated philosophies behind us. Read more