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The latest articles from GamingOnLinux
Updated: 1 hour 45 min ago

Flax Engine 0.6 beta released, adds Linux support

Wednesday 18th of December 2019 10:11:38 AM

Tags: Game Engine, New Release, Beta, Game Dev, Vulkan

Nice to see even more game engines add Linux support. Flax Engine is one we covered recently, after they announced their plans to support Linux and now it has arrived.

Linux support comes with their Vulkan rendering system, allowing developers to support desktop Linux and cloud gaming too.

Another major feature added in this build of Flax is a system to animate scenes, directly in their tool. Handy for a lot of different reasons including cut-scene creation, object animation, UI animation and a ton more as you can animate basically anything in the scene. You can read a lot more about how their Scene Animations work here. It does sound incredibly useful for game developers.

The Flax Editor was also upgraded to support High-DPI, improved editor text quality, an Output Log window for help when debugging and more.

Currently, Flax is only available to those who reach out to their team as they're going through closed testing, with it opening up to the public likely in February next year. Even with all the recent advancements, I still don't quite get the market they're after, as I detailed in the previous article given their licensing.

See their announcement here about the new 0.6 release.

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Total War: THREE KINGDOMS - Mandate of Heaven announced, coming to Linux 'shortly' after Windows

Wednesday 18th of December 2019 09:43:52 AM

Tags: DLC, Steam, Humble Store, Feral Interactive, Upcoming

Total War: THREE KINGDOMS - Mandate of Heaven is the next expansion to the hit strategy game, the biggest yet too.

Depicting events before and leading up to the Yellow Turban Rebellion, it expands the gameplay possibilities and the history once again. It introduces new characters and playable faction leaders, with a campaign beginning in 182CE and you can continue it on well into the Three Kingdoms period.

Check out the official gameplay video below:

Watch video on

Feature Highlight:

  • The largest and most detailed Total War: THREE KINGDOMS DLC to date
  • The ability to begin a campaign in 182 CE just before the Yellow Turban rebellion…
  • …Then play through the conflict and deep into the Three Kingdoms period
  • New characters and six new playable warlords including the Zhang brothers and Emperor Liu Hong
  • Unique new campaign mechanics, events and objectives
  • 40 new battlefield units and new unit abilities
  • Play the origin stories of legendary characters such as Cao Cao and Liu Bei

Feral Interactive, the studio that ported THREE KINGDOMS to Linux has confirmed on Twitter that the expansion will arrive on Linux "shortly" after Windows. The initial release is currently planned for 16 January, 2020 so sometime after that we get it on Linux.

You can pick up Total War: THREE KINGDOMS on Humble Store and Steam.

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POSTAL: Classic and Uncut is now permanently free on GOG

Tuesday 17th of December 2019 10:55:47 PM

Tags: Action, DRM-Free, GOG, Free Game, Open Source

Love a good shooter? How about one that's brutal and something of a cult classic? POSTAL: Classic and Uncut is now permanently free on

I remember playing the original, although I was far too young when it originally came out I still enjoyed it a lot more than I probably should have at the time. Left a lasting impression though, hard not to really considering how it starts. Compared to some games that have released in the last even 5 years though, Postal now seems so tame.

What's in the digital box?

  • A fast-paced, guns-blazing, mind-numbing isometric view killing spree
  • Look at the world through the eyes of a psycho!
  • Includes the original POSTAL and the Special Delivery Expansion Pack

Pick up Postal on GOG, now free. It's also open source under the GPL, see the source here.

Additionally, they're giving Postal 2 away free on GOG until 18th December 2019, 2 PM UTC. However, currently it's missing the Linux version. I've reached out to RWS to see if they will put it up or not.

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The Universim entering Beta with a ridiculously big update next month

Tuesday 17th of December 2019 07:23:29 PM

Tags: Indie Game, Beta, Upcoming, Update, Strategy, City Builder, Early Access, GOG

The Universim is already quite impressive for a city-building god sim and it's about to get a huge amount bigger next month.

Crytivo have announced that it's going into Beta, along with an update they confirmed to GamingOnLinux that goes live next month. It's massive, including an overhaul to their current planet generation system which is far more detailed. To give you an idea of how The Universim has evolved, take a look at this below:

Click to enlarge.

Talking about their new generation, they said a decision was made to cut-back on attempts at realism. Instead, they're going for the enjoyment factor above all else. With their refactor, they've managed to cut down the often long planet generation loading time in half. Something else is that this new planet generation system does is properly form mountains, including making them an actual usable part of the planet.

Click to enlarge.

Even while all this is being improved, Pathfinding will also get adjusted to actually work better. Crytivo mentioned the dreaded "Standing Nuggets" bug, where your people sometimes just end up doing nothing or taking far too long to figure things out. From what they said, the entire Pathfinding system was rewritten.

At some point, you're going to be able to go into space and visit other planets. That, Crytivo say, is one big reason why all this has been reworked and improved so they can really style alien planets to make them unique and worth visiting.

Safe to say, I'm excited for next month's update to The Universim. Once it's out, I shall take a look and let you know how far it's come and if it works well on Linux. You can find it on Humble Store, Steam, and recently the Linux version was added to GOG too!

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Borderlands 3, Dragon Ball Xenoverse 2 and Ghost Recon Breakpoint out this week on Google Stadia

Tuesday 17th of December 2019 06:30:38 PM

Tags: Game Streaming, Google, Stadia

Google are starting to boost their library of games for Stadia, with Borderlands 3 and Dragon Ball Xenoverse 2 now available. Tom Clancy’s Ghost Recon Breakpoint will also be launching, although not until tomorrow December 18th but it comes with something extra.

Ghost Recon Breakpoint seems to be the first title on Stadia to use their very interesting Stream Connect feature. This is where you team up with others, and actually see their screen on yours at the same time in a box and it supports doing that for "up to three teammates". That's one of the reasons why Stadia is interesting, the extra processing power to do special things like that (more info). However, Breakpoint reviewed pretty badly overall, so probably not the best test-case for it.


  • Dragon Ball Xenoverse: $49.99/£39.99
  • Borderlands 3 Standard Edition for $38.99/£32.49 (35% off)
  • Tom Clancy's Ghost Recon Breakpoint for $30/~£25 (50% off)

Today, they also put up some discounts on other games for Stadia Pro (pretty much everyone right now) like 60% off the new GRID, which has a Stadia exclusive Endurance Mode with 40 racers.

As a reminder, Stadia works very well on Linux in our testing. With either Chromium or Chrome (and other browsers with some tinkering). You can see our first impressions here and a full Stadia on Linux livestream VOD here. Our livestreamer, Sin, will be testing Borderlands 3 on Stadia tomorrow on our Twitch Channel so be sure to follow us. We're also currently giving away one Buddy Pass.

It's going to be a lot more interesting once Stadia opens up to everyone (country access permitting) next year. Being out in the wild for anyone to load up Chromium, buy a game and play it. Once a ton of additional people get their hands on it without requiring you buy a hardware bundle—that will be Stadia's true test. Will you be trying it or are you firmly against it? Have a chat in the comments.

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You can now return to the world of 1997's Blade Runner, as it's up and restored on GOG

Tuesday 17th of December 2019 04:42:42 PM

Tags: Adventure, New Release, GOG, DRM-Free

What a lovely day. Blade Runner, the iconic and absolute classic 1997 adventure game from Westwood Studios has returned online and it's now available to pick up DRM-free on GOG.

From what my contacts at GOG tell me, this has been done in cooperation with the ScummVM team. ScummVM only gained support for running Blade Runner properly in a recent release this year, so GOG have clearly jumped at the chance to get this into your hands. Good thing too, it's popular, now much easier to get and it's cross-platform too.

Watch video on

Feature Highlight:

  • Immerse yourself in the dark, gritty world of Los Angeles 2019, where you become both the hunter and the hunted.
  • Explore over 100 interactive environments including sets from the Ridley Scott’s 1982 movie.
  • Take part in a non-linear story that creates a unique experience every time you play.
  • Interact with over 70 motion-captured characters, all with their own AI and agendas.
  • Witness the climatic noir-style visuals, engulfed in smoke and rain.
  • Recognize the Hollywood cast from the original film including Sean Young, James Hong, Joe Turkel, Brion James, and William Sanderson.
  • Listen to the ambient, multi-track audio and hear the music which includes specially recreated cuts from the original Blade Runner soundtrack.
  • Step into the role of detective Ray McCoy and utilize Blade Runner tools you know from the movie. Use ESPER photo analysis machine to distinguish replicants from humans, and analyze all case clues with the Knowledge Integration Assistant.

There's actually two modes available, the plain original Blade Runner plus a "restored content" mode that I've been told includes all sorts of animations, sound clips, dialogue and so on that were in the game files but not originally used. When you boot it up, it gives you a choice between them. Would have been nice if they tweaked the name though, as even on Linux the menu option says Windows which is a bit amusing (Note: The reason for that was clarified in the comments.).

On Manjaro I did need to install some extra SDL2 packages like "sdl2_net", and additionally since GOG package for Ubuntu the library name for "" from FluidSynth did not match up. Creating a link between what it wants and what the Arch package has will make it work. Like so:

ln -s /usr/lib/ /usr/lib/

Note: You will likely need "sudo" for admin rights, to create the link. There's probably other ways around it but that's quick and works to get you going. You could also just use a local install of ScummVM instead of their provided package.

Once the above is done, it then seems to run quite nicely. Really incredible to see the community of hackers working on ScummVM continue supporting absolute classics, and GOG for giving them a legal and easy store.

Find Blade Runner on GOG now.

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Life is Strange 2 releases for Linux on December 19

Tuesday 17th of December 2019 01:10:59 PM

Tags: Feral Interactive, Adventure, Upcoming, Steam

Feral Interactive announced today that their Linux port of Life is Strange 2 will be released on December 19.

Originally developed by DONTNOD Entertainment and published by Square Enix on Windows and console, we've been eagerly awaiting the Linux supported release since the announcement in October last year. Just recently, the fifth and final episode was released so we get it all at once.

Watch video on

The story:

After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's newly manifested powers of telekinesis – the ability to move objects with his mind – the boys decide to travel to their father's hometown of Puerto Lobos in Mexico for safety. Suddenly, sixteen year-old Sean is responsible for nine year-old Daniel’s safety, and teaching him right from wrong. As Daniel's power grows, it’s up to Sean to decide the rules by which they live.

As Sean, players’ choices shape the fates of the Diaz brothers, and the lives of everyone they meet. From Seattle to Portland, and on to California, through gas stations, backstreets and forests, the road to Mexico is long and filled with danger – but also friendship, wonder, and opportunity. 

Since Feral ported Life is Strange and Life is Strange: Before the Storm and both ports were good, I fully expect more great work from Feral here. Life is Strange 2 currently has a "Very Positive" user rating on Steam, so it's going to be another highly regarded title to add to your collection.

You will be able to grab it from Humble Store, Feral Store and Steam.

The next title after this that we know Feral are porting to Linux is Total War Saga: TROY, with a possibility of more to come next year.

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Fail to Win is a game about repeatedly blowing yourself up to reach the next checkpoint

Tuesday 17th of December 2019 11:52:51 AM

Tags: Demo, Indie Game, Comedy, Puzzle,, Steam, Upcoming

Need a laugh? Fail to Win certainly gave me a reason to smile, with a completely ridiculous idea for a game that surprisingly works quite well.

It's a 3D puzzle game, where you need to carefully guide your avatar across a series of explosive devices, to throw your body across the screen in the hopes of hitting the next checkpoint. If you manage to hit a new checkpoint, you revive there to progress through the level.

Watch video on

After trying to myself, I'm quite impressed by the idea. I fully expected it to be, well, rubbish. It's so dumb, yet so fun at the same time. It's a great idea and if they manage to keep adding to it, making a lot more of it and more ways to throw yourself around then they could have a little hit here.

The challenges center around the idea of game state persisting after a respawn. You can reach a new checkpoint even in death. You can clear traps by sacrificing one of your avatar's infinite lives. You can even respawn mid-ragdoll-flight to fly away from the checkpoint in the same direction. Basically, the solution to every problem is to hurl your puppet at powerful explosives.

Ty Kennington, The Developer

Currently, the first chapter is available as a demo on and it works great. It's highly amusing! The full game is planned for June next year and it will be on Steam. At release, they're planning to have a full campaign, special challenges and the ability to build stages (presumably to share with others then too).

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Open-world space adventure Starcom: Nexus now has a Linux Beta you can easily try

Tuesday 17th of December 2019 11:13:18 AM

Tags: Indie Game, Beta, Steam, Open World, RPG, Adventure, Space

Wx3 Labs have now opened up the Beta for Starcom: Nexus to everyone who owns the game (or picks it up now), plus they're looking for some feedback.

Sound familiar? We wrote about this one recently, but then access to the Linux version wasn't public—it now is. If you decide to pick it up on Steam, you can try the Linux version simply by opting into the Linux Beta on Steam with no password needed.

Watch video on

Feature Highlight:

  • Fully open-world universe with numerous quests and storylines
  • Hundreds of unique planet anomalies, space discoveries, artifacts and more!
  • Fast-paced, exciting combat with numerous hostile factions
  • Over 150 technologies to research
  • Design your own ship using a modular construction system
  • Talk and trade with multiple alien factions, each with their own agendas and dynamic AI
  • Lots of hidden secrets and side quests
  • Quick save anywhere

If you try it, you can give the developer feedback in this linked Steam forum post.

After only just leaving Early Access this month, it's great to see another developer trying to support Linux. Throwing out a Beta and gathering feedback, is a really simply and effective way to get going. You can find Starcom: Nexus on Steam.

Hat tip to Sonny.

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The latest Stone Story RPG update looks awesome, brilliant ASCII animations

Tuesday 17th of December 2019 10:58:17 AM

Tags: RPG, Steam, Indie Game, Early Access, Unity

Stone Story RPG is probably one of the most surprising indie games released this year, as it pulled me in far quicker than expected for a game animated entirely with ASCII.

The Yellow Update released last week, as the first of a series of planned updates which brings a bunch of new fun features and balance changes. There's a whole new tier of difficulty, brand new encounters with mini-bosses and a powerful new weapons.

I continue to think Stone Story is absolutely brilliant, do check the new trailer below:

Watch video on

So what is Stone Story about? What do you actually do? Well, technically, you're only doing part of it. You don't have direct character control, but you do pick the location and what equipment they have and things like that. The AI does the exploring, combat and looting. It's sort-of an auto-RPG and it's thoroughly engrossing due to the awesome design work. Not an idle game, you might still need to help your little friend during some of the tougher combat sections as well.

You can find Stone Story RPG on Steam. As for other stores, they said on Steam when I asked that the likes of GOG and Humble Store may eventually see a release, possibly a demo on itch too.

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Want to try Google Stadia early? We have a three-month Stadia Pro Buddy Pass to give away

Tuesday 17th of December 2019 09:50:08 AM

Tags: Google, Stadia, Competition, Game Streaming

Courtesy of Google, we have an extra Buddy Pass to give away for their game streaming service Stadia. Google gave Founders an extra Buddy Pass, so instead of hogging it we're giving it away.

What is the Buddy Pass? It gives you three months of Stadia Pro with any games that can currently be redeemed like Destiny 2, Farming Simulator 19 and Tomb Raider Definitive Edition, giving you a chance to try out Stadia before the masses when it opens up next year.

How to enter the competition?

Simply comment and let us know you want to try it out. That's it. The competition is open to all, including regular GOL contributors.

A winner will be picked at random on Thursday 19th, 8PM UTC.


You will need access to either an Android or iOS mobile device, as the Stadia app is the only way to redeem and setup a Stadia account currently. Once done, any Linux machine with Chromium/Chrome can play with Stadia.

You also need good internet, at least 35 megabits per second to get the full experience.

Stadia is also only available if you live in these countries: United States, Canada, United Kingdom, France, Italy, Germany, Spain, Sweden, Denmark, Norway, Finland, Belgium, Ireland and the Netherlands.

Our Stadia unit was paid for thanks to supporters, we have our first impressions up here.

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Atari will offer 80/20 revenue split for the Atari VCS, confirming standard Linux games will run on it

Tuesday 17th of December 2019 09:46:49 AM

Tags: Hardware, Game Dev, Upcoming

The team behind the Atari VCS have finally given out some details on developing games for it, along with their revenue share model.

For developers that have already ported their game to Linux to have it on the likes of Steam, GOG,, Humble and so on—you're probably in for a somewhat easy ride. The standard Atari VCS system is powered by a slightly custom Debian Linux, so it works with "standard 64-bit Linux code, APIs and tools".

The Unity game engine is one that has been stated very clearly as being compatible, no others were. The likely reason is that for the most part, the Unity engine does support Linux quite well and their Unity Editor is even on the way to Linux proper too. However, the Atari VCS team did mention they're "actively working toward confirming compatibility with other popular development engines". As for testing games, any Atari VCS can be a development kit.

As for the revenue share, the standard split they're offering is 80 percent to developers but if their game is exclusive to the Atari VCS developers will keep a bigger chunk at 88 percent. Even if it's not an exclusive, that revenue share is more generous than Steam but that's not saying much if the VCS doesn't end up getting a decent market share.

See more in their new Medium post.

We will hopefully be checking out the Atari VCS when it releases in March next year, as long as there's no more delays. Since it's powered by Debian and you can install any standard Linux distributions, it really could end up as a nice little box.

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Don't Starve Together has another sweet animation and more free content

Monday 16th of December 2019 09:25:12 PM

Tags: Survival, Indie Game, Steam, Update

Klei Entertainment's online survival game Don't Starve Together continues getting bigger and better, with another free content update out plus a sweet animation.

The update, named Hook, Line & Inker!, comes with these new additions (highlights):

  • Teeming ocean life and new recipes to cook.
  • Craftable Sea Fishing Rod, Tackle Receptacle and more.
  • Craftable Fish Scale-O-Matic for bragging rights.
  • Added Toast emote.
  • Bug fixes

Winter's Feast has returned as well, giving Don't Starve Together a special Winter theme and anyone who logs into the game during this time will get to claim a fancy Ice Fishing Rod.

As for the trailer and little animation, check it out below:

Watch video on

In their full update notes, they said something else that caught my eye. According to Klei, during 2019 DST had "more players than ever before" and so Klei "aren't planning on slowing down any time soon".

Checking on this for myself, what they said is true, they've regularly had tens of thousands of players online and it's trending upwards which is a very healthy sign.

Source: SteamDB.

Don't Starve Together has not only become one of the most popular PC survival games, it's one of the most popular games on Steam. I'm not surprised though, it's so madly engrossing it's crazy. I only loaded it earlier to take an up to date screenshot, 30 minutes later I was on a collecting spree and then I got chased off by a horde of angry wasps.

All I wanted was some damn twigs!

Shortly after that I was chased around by a family of Pigmen, and I ran right into a massive tentacle that shot up through the ground and slapped me into next week. That run didn't last long…

It's great that Klei continue to support Linux with their games like this, Don't Starve together runs so very nicely on Linux and it really is a great game to get into if you love playing with others.

You can pick up Don't Starve Together on Steam.

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Colourful ghost-busting twin-stick shooter Dead End Job is out now

Monday 16th of December 2019 03:50:07 PM

Tags: Action, Twin-stick shooter, New Release, Steam, Humble Store

Set in a madcap, Ren & Stimpy-esque world, Dead End Job is a crazy twin-stick shooter where you're sucking up ghosts. Made by Scottish developer Ant Workshop, who also made the clever and brain-twisting Binaries and Linux-friendly publisher Headup Games.

Dead End Job is quite a lot like The Binding of Isaac, as you go from room to room taking out enemies. However, Dead End Job has a much more playful and family friendly setting. You shoot the ghosts with a blaster, then suck 'em right up with your vacuum to earn cash.

The enemies are quite varied, each with a different attack and some are quite amusing like the ZX Spectre seen below. All of the ghosts seem to be a pun of some-sort, something to keep making me chuckle through it as I discovered more of them.

You do all this while keeping an eye on your heat gauge, if it gets too hot you have a moment of cool-down where you can't use your weapons. This does get a little tricky, when you're in a small space with a lot of enemies you need to dodge. It can get quite frantic!

Each time you fill up your tank, you get a promotion where you're able to pick an upgrade.

As you progress, you also collect various power-ups. Food will heal your precious limited health, there's a few one-time weapons, a special grenade and all sorts. What I did especially like here, is that these items are persistent between your runs. So what you pick up and don't use, you get to take into your next job.

Check out the launch trailer below:

Watch video on

Feature Highlight:

  • Exorcise restaurants, offices and other buildings.
  • Use a plasma blaster, your trusty vacuum pack and a whole range of supernatural items.
  • Save your mentor's soul or she'll spend eternity as a spook (voted “Least Preferred Fate” in Ghost Hunter Monthly).
  • A madcap story written by IGF nominee Xalavier Nelson Jr
  • Drop in/drop out couch co-op, as your mentor appears to lend a hand!
  • Stunning cartoon-quality artwork inspired by 90’s favourites like Ren & Stimpy.
  • Featuring original music by the award-winning Will Morton (Grand Theft Auto series).
  • Twitch and Mixer integration allows viewers to help or hinder the streamer.

Sadly, at release, it does have a major flaw in the Linux version. Once you make a profile, it goes to a black screen as it's supposed to show a really short video. You have to quit and reload, then it will work fine. The publisher has been made aware, as has the developer. Hopefully they will solve it soon.

Apart from the above issue, everything else is perfect.

The scrapbook was a nice touch, showing off everything you've captured as you progress.

It has a seriously good cartoony style, toe-tapping annoyingly good music from the award-winning Will Morton (Grand Theft Auto series) and gameplay that keeps you wanting to clear just one more level.

You can find Dead End Job on Humble Store and Steam.

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DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future

Monday 16th of December 2019 02:32:17 PM

Tags: Wine, Vulkan, New Release

With the news earlier about D9VK being merged into DXVK, to make DXVK the all-in-one solution for D3D9, D3D10 and D3D11 to Vulkan - we now have a fresh release of DXVK with it all together.

Today, DXVK 1.5 is out and the big headline feature there then is D3D9 support included! D9VK did actually have a standalone release just before all this happened with D9VK 0.40/0.40.1 and this DXVK release includes a few extra fixes too.

What does all that above mean? Simply put: DXVK will now run games that use D3D9, 10 and 11 and turn it into Vulkan when paired with Wine/Proton as of DXVK 1.5.

In this release the HUD you can enable gained an improved overall appearance, it can also now show the amount of memory allocated per Vulkan memory heap "which allows distinguishing between video memory and system memory allocations" and draw call and queue submission statistics are now updated every 0.5 seconds to make them more readable.

A few game-specific fixes made it in for Atelier Ryza, Crysis 3 (all GPUs now reported as NVIDIA), Halo MCC and Star Citizen.

See the full release notes here.

On the subject of DXVK possibly going into "maintenance mode", something a few others picked up on due to a comment on the DXVK GitHub. I spoke today to DXVK creator, Philip Rebohle, who said this to me:

Basically, not too much will change, bugs will still get fixed and if a game requires a feature to run, it'll get implemented. DXVK has been more or less feature-complete for a while now, and most of the changes in the 1.4.x releases were bug fixes and some optimizations anyway. What I want to avoid going forward is large-scale changes to the code base since those are prone to introduce breakage, and it's really getting harder and harder to debug any new issues.

So, nothing really changes. It continues on getting additions and fixes where it's needed.

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Monster taming RPG 'Siralim Ultimate' announced, coming to Linux next year

Monday 16th of December 2019 12:21:58 PM

Tags: RPG, Roguelike, Upcoming, Indie Game

Thylacine Studios have announced the next generation of their monster taming RPG games with Siralim Ultimate, what's essentially going to be Siralim 4.

Already confirmed to be releasing for Linux, it sounds like it's going to be a huge improvement over the previous games. For starters, the graphics are getting updated with all original creatures from the previous games getting redrawn to be more unique and many other visuals will see a revamp like battle backgrounds.

The UI is also going to be overhauled, to make it more accessible and streamlined. The Siralim games have always been deep, full of options and things to do but the UI wasn't exactly the most inviting. With Siralim Ultimate they're adding in plenty of quality-of-life features such as on-the-fly sorting and filtering for all menus and more icons. Some examples below:

It's also going to be a lot more customizable. You're going to be able to collect not just monsters and items, you're also now getting the ability to customize your own castle. Thylacine Studios said there's going to be "thousands" of decorative items, different tilesets and more to make it how you want. They're also hoping to add the ability to visit other player's castles.

Pictured: Castle mock-up, click to enlarge.

They're also adding in 300 new monsters, 6 new realms to explore, a ton of side-quests, over 100 new spells to wield, a promise of "tons" of post-launch content too.

According to the developer, Siralim Ultimate has been in development for a long time. No official release date is being given, but they are planning to launch a Kickstarter in March next year with a Demo for backers, then later in June 2020 it should see an Early Access release on Steam. See the full announcement here.

You can find the previous games Siralim on and Siralim 2 on and Siralim 3 on Steam only. All three of them are highly rated and it sounds like Siralim Ultimate is going to be even better.

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Intense top-down racer 'Bloody Rally Show' now has a demo available

Monday 16th of December 2019 11:54:53 AM

Tags: Demo, Steam, Upcoming, Racing

Now you can all join in, as the upcoming racing game Bloody Rally Show now has a demo available and it's well worth trying.

Bloody Rally Show is dystopian old school 2D top down racing game with procedurally generated race tracks, campaigns, missions, leaderboards, daily challenges, track editor, car editor, car tuning, customization, car battles, and multiple game modes, including one where you are a pedestrian.

Currently in closed Beta while still in development, I've had access to the full version for some time now, with it already entering my regular rotation of games to jump into because of just how fun it actually is. It reminds me of many classic top-down racers I played on the Amiga, only it looks a lot better and has a much expanded feature set. This is one to keep on your wishlist.

What you get in the Demo:

  • Daily Challenge with leaderboards and ghost replays - different track and car every day (Leaderboards are separate from full version / closed beta).
  • Full Track Editor. You can upload your created tracks to Bloody Rally Show Steam Workshop, this content will then be available in the full version.
  • Full Car Editor. Same as with Track Editor, you can share stuff you build in the Workshop.
  • All the settings from full version, see if you can get it run fast enough on your rig, how does it work with your controller, etc.

Even though it's limited (it is a Demo after all), the Daily Challenge mode is a lot of fun to get you in the spirit of it. I've been trying that mode myself this morning, can't even get close to the developer. Having Ghost Car support certainly makes it interesting.

Easily one of the best 2D racers I've played for a long time. It has everything you could want, almost anyway. Car customization, map editing, different game modes, leader-boards, Ghost Cars to race against, a campaign mode with missions, split-screen multiplayer, support for huge races with lots of cars and the list of features goes on for a while.

Check it out and grab the demo on Steam. The full release is currently scheduled for 20 February, 2020.

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Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at

Monday 16th of December 2019 10:48:11 AM

Tags: Apps, Open Source, New Release, Game Dev, Godot Engine,

It seems Godot Engine is good for more than making games, as the FOSS pixel art tool Pixelorama will show you. Only a few days ago, this impressive application had a big new update bringing in a new UI, options for each tool, a colour picker tool, rulers and guides, a mini-canvas preview area, a preferences window and a Greek localization.

Pictured: Pixelorama on Linux, editing Revolution.

It really is coming along nicely, hopefully by us sharing this more artists out there might find a tool they love to use. Since it's cross-platform too, thanks to the power of Godot Engine you can use it on your platform of choice.

You can see a video of it in action below with their feature highlights in 0.5:

Watch video on

Like what you see and want to give it a go? You can download it ready made from and find the source code for it on GitHub.

Hat tip Game From Scratch.

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Action RPG 'Last Epoch' full release delayed until Q4 2020

Monday 16th of December 2019 10:29:36 AM

Tags: Action, RPG, Early Access, Steam, Delayed

Eleventh Hour Games have decided to slow down their roadmap, take a little more time and get it right with Last Epoch now moving to a full release being in Q4 2020.

Originally planned to leave Early Access in April 2020, that's quite a big delay. Speaking about it on their forum, they said they will be using "this extra time to ensure that we arrive at 1.0 at the highest possible quality while having adequate time to continue acting on your feedback". Not something you can argue with, too many games release early.

Anyone who pre-purchased the game to only get it at the full release, either through supporter packs outside of Steam or on their original Kickstarter will still be getting access in April—so that's a nice way to handle such a delay.

The next major update of Last Epoch is in progress, they said the aim is to have it out before the holiday season sometime this week. Sounds big too with a whole new chapter, overhauled inventory system, item gambling, new skills, performance improvements, offhand items and so on.

You can follow it/pick it up now during Early Access on Steam. Not seen Last Epoch before? You can see the trailer below:

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GemRB, the FOSS game engine for Bioware's Infinity Engine had a new release recently

Monday 16th of December 2019 10:08:50 AM

Tags: Game Engine, Open Source, New Release

Here's an open source game engine reimplementation you don't hear about much. GemRB, for Bioware's Infinity Engine games like Baldur's Gate, Icewind Dale and Planescape: Torment games had a new release recently.

Nice to see another FOSS project still going, with this being the first release in two years! Recently 0.8.6 released, here's what's new:

New features

  • more audio, especially in Baldur's Gate and Planescape: Torment
  • sndchann.2da support
  • using bags in stores, NPC breaking points, worldmap travel in Planescape: Torment

Improved features

  • better megamod and detectable spells compatibility
  • Icewind Dale 2 and Planescape: Torment levelup, infopoints, gui feedback, dualclassing, ranges
  • verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
  • Planescape: Torment area animations, multipalette animations
  • bugfixes 

What's the current status of GemRB? You can play through Baldur's Gate 1/2 and Icewind Dale with Planescape: Torment "roughly completable" too and work continues on Icewind Dale 2 compatibility.

See more on the official site here.

Hat tip to Lightkey.

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