Language Selection

English French German Italian Portuguese Spanish


Syndicate content
The latest articles from GamingOnLinux
Updated: 2 hours 15 min ago

Solve cable-based puzzles in the fully narrated game Filament, coming to Linux next year

Friday 16th of August 2019 11:06:56 AM

Tags: Puzzle, Upcoming, Steam

Currently in development by Beard Envy with publishing from Kasedo Games, the puzzle game Filament has you exploring a seemingly abandoned spaceship while sorting out all the cables.

From what they said about it, it's a story-rich and full narrated puzzle game. One that's meant to be somewhat relaxing with you able to go at your own pace. Going by the official announcement, Linux support is confirmed for release sometime in Q1 next year.

Check out the first teaser trailer, could be good:

Watch video on

Sounds like it will have a lot to keep you occupied too, with "over 300" puzzles to solve and a lot of them can be done in a different order as you explore.

I'm certainly curious to find out more about the story as you will be in contact with Juniper, the sole surviving member of the spaceship crew. As you progress, Juniper will gradually open up and you will find out what happened.

You can wishlist/follow it on Steam now.

Hat tip to NuSuey in our Discord.

Article from

Action RPG with mutating characters Din's Legacy to leave Early Access this month

Friday 16th of August 2019 10:48:22 AM

Tags: Action, RPG, Indie Game, Steam, Early Access, Upcoming

Din's Legacy from Soldak Entertainment is their latest action RPG, after being in Early Access for nearly a year it's getting ready to release in full.

Soldak Entertainment previously developed games like Zombasite, Drox Operative, Din's Curse and Depths of Peril with all of them supporting Linux too.

For the final release of Din's Legacy, they've set a date of August 28th (announced on Twitter) and since we already have a key, we should be taking a proper look.

Watch video on

Feature Highlight:

  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

You can find Din's Legacy on Steam.

Article from

The team behind SUPERHOT are now helping to fund other indie games

Friday 16th of August 2019 10:36:31 AM

Tags: Misc, Game Dev

A nice story for a Friday morning as the SUPERHOT team have announced SUPERHOT PRESENTS, a fund to help other indie game developers who don't want or need a publisher.

SUPERHOT PRESENTS, a name they jokingly stole from Double Fine Productions (Double Fine Presents) aims to work with developers who need some "finishing (or starting) funds" and they will give some mentoring and advice. They said they just want to "enable a few more properly independent studios exist in the world" which is rather admirable.

With thousands of games releasing every year, times are tough for all developers and it's great to see those more successful reach out and help others. Their ending note was sweet:

We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.

The first titles announced are Knuckle Sandwich and The Haunted Island, a Frog Detective Game. If we hear any news about them coming to Linux, we will let you know.

You can see all the details here, just scroll down a bit.

Article from

The first trailer for Commandos 2 - HD Remaster has been released

Friday 16th of August 2019 10:19:09 AM

Tags: Upcoming, Steam, Strategy, Stealth, Video

Commandos 2 - HD Remaster, announced with Linux support back in June now has a first gameplay trailer ahead of Gamescom.

Originally developed by Pyro Studios, it's now being handled by Yippee! Entertainment with Kalypso Media Digital acting as publisher since they acquired the rights back in 2018.

Here's the new footage:

Watch video on

Feature Reminder/Highlight:

  • Re-imagined in HD with reworked controls, modernized UI and an overhauled tutorial.
  • Interactive environments: steal enemy uniforms and weapons, climb poles, swing from cables, swim, utilize vehicles, and climb in/out of buildings, ships and planes.
  • Control nine unique commandos, each with different skills and specializations including green beret, sniper, demolition expert, diver, seductress and thief.
  • The Commandos series’ first appearance in a modern 3D Engine: rotate the environment 360 degrees, move seamlessly in and out of buildings, submarines, planes and underwater, and zoom in and out of the environment.
  • Authentic WWII scenarios: 10 missions spanning 9 different environments in night and day, with realistic weather effects.
  • The choice is yours: how you tackle each mission is up to you. Experiment with skills and weapons in a challenging “against the odds” gameplay style.
  • WWII vehicles and weapons, including jeeps, tanks, trucks, ships, bazookas and flame-throwers.

You can wishlist/follow it on Steam. It's due to release sometime in Q4 later this year.

Since I absolutely adored Commandos, I'm super happy that Commandos 2 HD is coming to Linux. Such a great game, hopefully Yippee! Entertainment will do it justice.

As a reminder, Praetorians HD Remaster (trailer) was also announced at the same time. While Kalypso Media Digital are publishing both, each game has a different developer and only Commandos 2 is coming to Linux.

Article from

The dieselpunk sci-fi RPG INSOMNIA: The Ark due for Linux sometime after the next update

Thursday 15th of August 2019 03:52:44 PM

Tags: Upcoming, Steam, RPG

Mono Studio have given an update on the next major version of the dieselpunk sci-fi RPG INSOMNIA: The Ark, seems like the Linux version is finally getting close.

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.

In their news post on Steam, talking about their progress on V1.6. While it's sounding promising, it's not ready yet as they're working through the final set of issues. The good news, is that they mentioned that completing this version, will be "an important step towards Linux and Mac versions of the game".

Really great to see they will eventually deliver on it, although it should be noted how delayed this is. INSOMNIA: The Ark launched in September last year, so next month it will be a year since the release for Windows. This is after the original Kickstarter campaign in 2014 succeeded in raising $92K and their second Kickstarter campaign in 2016 also succeeded raising a further $71K in 2016. Both campaigns clearly stated it will support Linux.

Article from

Great looking retro-inspired FPS Ion Fury is out now with Linux support

Thursday 15th of August 2019 02:31:50 PM

Tags: Retro, FPS, New Release, GOG, Steam

Ion Fury (previously Ion Maiden) from Voidpoint and 3D Realms has been officially released, this retro inspired FPS looks fantastic and it comes with full Linux support.

While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.

Watch video on

Feature Highlight:

  • The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
  • Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
  • Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
  • A beautiful game world assembled from thousands of hand-crafted textures and sprites
  • An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
  • The classic '90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
  • ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
  • Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
  • Easy access on to level editor and other development tools on day one, plus Steam Workshop support

A review with some actual proper thoughts may come later, as sadly the pre-release build did not include a Linux version.

I've given it a quick blast now that it's out and as expected, it does seem to run very nicely. Love the one-liners, "I spray, you pray!"—hah brings back some memories of ol' Duke that's for sure. Awesome weapons too, a sub-machine gun that sets people on fire, yeah sure why not!

"For the first time in over 20 years, 3D Realms is back at its roots, doing what we’re doing best. Our community has been so patient and excited for Ion Fury," said Frederik Schreiber, VP at 3D Realms. "We are so pleased to bring Ion Fury to our fans so they can experience a fresh take on classic ‘90s destruction for themselves."

Even in the short time I've had with the full version today, it's been a blast. I really didn't want to put it down to even write this little bit on it, I'm enjoying it that much. It's also managed to freak me out a little already with some of the enemy designs. Those god damn spider faces—not what I want to see in a dark alleyway. Whoever put that in is a devil!

If fast-paced retro-looking shooters and hunting for keys to open doors sounds like your thing, you can find Ion Fury on GOG and Steam.

Article from

Single-player RTS game From Orbit is launching soon with Linux support

Thursday 15th of August 2019 01:26:03 PM

Tags: Indie Game, Unity, Upcoming, Steam,

Tentacle Head Games have announced their single-player RTS game From Orbit will launch on August 27th.

Confirming that date will include Linux support on Twitter, From Orbit will see you manage the crew of a small spaceship stranded in deep uncharted space. You will move from planet to planet as you attempt to find your way back home.

It's a little old now but you can see some of what to expect in the below dev video:

Watch video on

It's fun to see more developers try their hand at making a real-time strategy game, especially a small and focused one like this as it looks like it could be a lot of fun. With each game being procedurally generated, probably quite nice to come back for a run often.

Feature Highlight:

  • Permadeath - If your crew does get eaten by aliens, or your ship is destroyed, that's game over.
  • Procedurally generated - Each play through presents you with a uniquely generated region of space full of new planets, each with different benefits and risks.
  • Pick up and play - Sure there are hordes of creatures out to get you, but From Orbit is still accessible to a broad range of players, even if you don't have much experience with RTS games, or find the complexity of mainstream RTS's off-putting. Set your own pace: rush headlong into danger, or set up your defenses and fortify your position.
  • Planetary Environments - Arid deserts, frigid ice worlds, or lush forests... each with unique challenges and obstacles, and each complete with their own set of hostile critters. From Desert Beetles to Ice Worms, every type of creature you encounter has its own strengths and weaknesses that you'll need to adapt to in order to survive.

You can wishlist/follow it on Steam and

Article from

FOSS local multiplayer game Superstarfighter sees a great new release

Thursday 15th of August 2019 01:00:50 PM

Tags: Indie Game, Free Game, Open Source, Godot Engine, Update, Arcade

Superstarfighter is a FOSS local multiplayer game made with Godot Engine that continues to impress me and the latest update is out now with more great features.

v0.5.0 released around a week ago adds in a new additional variant to the game modes, to add a snake-like feel where instead of launching bombs at your enemies, you need to get them to fly into your tail to take them out. It's a pretty fun mix-up actually!

The background grid has also seem some updates, to act a little like Geometry Wars. So for example when a bomb blows up, the background gets warped and it actually looks pretty sweet. It's simple but a nice polishing touch to make the game look a little more impressive overall.

If there's one major complaint I have about Superstarfighter right now, it's that it dumps you right into the player picker. It needs a proper main menu, so you can set things up how you want first. Being able to pick what game modes you get and in what order would be nice. I hope they get around to improving that eventually.

Other than the menu issue, it's already a very fun game. I love the Hive game mode where you need to cover the most tiles in your colour:

The game is also now available in French, Italian and Basque in addition to English.

See more on the official site and download from I can recommend using itch's open source client, to help keep all your games up to date. You can also find the source on GitHub under the MIT license.

Article from

The Group Stage for Dota 2's The International 2019 starts, as the prize pool continues breaking records

Thursday 15th of August 2019 12:09:13 PM

Tags: MOBA, Steam, Valve, Tournament

The International 2019 is heating up for Dota 2 as The Group Stage has now officially begun and the community-driven prize pool has hit a new record-breaking high.

The Group Stage going on now, with the second day starting around 1AM UTC Friday, is where you have two groups of nine teams and they face off against every other team in a best of two matchup. The top 4 teams advance onto the Upper Bracket of the Main Event, with the teams in 5th-8th place in each group advancing onto the Lower Bracket of the Main Event. The bottom team from each group is then eliminated!

The prize pool is now sitting at $33,031,622 (see here) which is absolutely insane. Previously Epic Games held the record for putting up $30 million for Fortnite's World Cup which came and went in July. Once The International 2019 is over, Valve will then hold the crown for the biggest single prize pool in e-sports history.

What you can get even if you come in 18th place is huge, currently at $82,582 with the top prize now being $15,029,834.

As mentioned before, it's a tidy earner for Valve too since only 25% of Battle Pass purchases go to the Prize Pool with Valve taking the rest.

Find the full schedule for The International 2019 here. You can watch it live on Twitch or SteamTV. You can also watch it directly in Dota 2, to get a little more control over what you see. If you're watching, what team will you be cheering on?

As always, find Dota 2 free to play on Steam.

Article from

Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all

Thursday 15th of August 2019 11:41:39 AM

Tags: Unity, Indie Game, Misc, Survival

As an update to the Rust situation, Facepunch have now changed their plans for the Linux version. They've decided to offer refunds, as they won't continue it at all.

Previously, their plan was to split the Linux version of Rust from Windows/Mac to at least give Linux owners a working game although without future feature updates. In the new blog post, written by Facepunch's Garry Newman, they "now realise how shit that would be" after talking to the community.

So they've decided refunds are a better option and to not continue the Linux client at all. However, you probably won't be able to refund it just yet. Newman said that Valve need to do some work first, to adjust the eligibility checking. Also "to guarantee that you'll show up as eligible I'd recommend you run Rust on Linux at least once right now" Newman said.

What are the refund rules for Rust when this comes into force?

  • Should have played at least once on Linux
  • Hours played are irrelevant
  • We don't care if you've played on Windows too

Sometime around September 5th this will happen when they pull the plug, which Newman said another blog post will be up to let you know you can refund it.

On top of that, Newman suggested refunding it even if you think you have your monies worth, so you can "use that money to buy a game from a developer that supports Linux well - this is the best thing you can do to help your community".

As for Steam Play/Proton, they will not work against it however they also have no plans to support it and so it's "unsupported by us and could break at any time".

Newman also confirmed the Linux server will continue as normal, since that's how a lot of Rust servers are deployed.

See the full post about it here.

Article from

Survival game Stranded Deep has an absolutely huge update out now

Thursday 15th of August 2019 11:10:37 AM

Tags: Survival, Indie Game, Unity, Early Access, Update

Stranded Deep, the survival game where you're marooned on a desert island after a plane crash just had its first major stable update in some time.

Along with an impressive list of bug fixes, some big new features made it into this release. There's a new intro scene, a new main menu and loading visuals, a female character model with female voice-over, difficulty options when starting a game, stamina, player skills, sprint swimming for moving faster in water, multiple new sharks, multiple new shipwrecks and more. If you've not played for a while, there's a lot to look forward to when jumping into a new game.

I was very impressed with it when I first properly tried it, great to see work on it continuing. The performance is probably what's most surprising about it. A lot of survival games often struggle, but Stranded Deep remains a smooth experience. You can see the full details of what's new in this post.

You can find it on Steam, it's worth checking out.

Article from

Time travelling adventure game The Great Perhaps is out now

Wednesday 14th of August 2019 04:31:54 PM

Tags: Adventure, Steam, New Release

Caligari Games and Daedalic Entertainment have today released their time bending adventure game The Great Perhaps and with it comes same-day Linux support as promised.

A very intriguing game this one, since it's both pre and post-apocalypse due to the time travelling mechanics involved. The game tells the story of an astronaut returning to Earth destroyed by natural disasters. While searching amongst the ruins, you find an usual old lantern which has the ability to shine a light into time itself.

Watch video on

Feature Highlight:

  • Use time travel to solve challenging puzzles and unlock the mysteries behind the apocalypse.
  • Experience a world of gripping tension and haunting sorrow before and after the fall.
  • Discover innovative storytelling which binds together past and present.
  • Meet memorable characters with touching personal stories.
  • Original dynamic soundtrack which adapts to each timeline.
  • Wistful hand-drawn 2D art style inspired by Soviet aesthetics and history.

From what I've been told (not one I was supplied a review key for) it's quite a short game between 2-3 hours. GOG have supplied a key today, so I will see what I think and let you know in a future article.

If you're interested you can find it on GOG and Steam now.

Article from

Defeat enemies and take their abilities in the roguelike dungeon crawler Emberlight, now available

Wednesday 14th of August 2019 02:35:33 PM

Tags: Steam, Indie Game, RPG, Strategy, Dungeon Crawler

Released on Steam yesterday with same-day Linux support, Emberlight is a dungeon crawler with a bit of a difference. Note: Key provided by the developer.

In most RPGs and dungeon crawlers, you have a set class with specific abilities. That's also true for Emberlight but what makes it a little unique here, is that when enemies unleash abilities on you, they can be yours for the taking after a successful fight. There's a caveat here though, each new ability absorbed can corrupt you…

Watch video on

Co-Founders, William Phelps and Michael Hahn said: "Emberlight provides a unique take on both roguelike and turn-based games. Absorbing abilities from fallen enemies and finding that preferred mix for the player’s styles makes the game easy to learn, but hard to master. Then when it's all said and done, corruption throws a curveball into the mix that messes up all your planning and makes you have to react on the fly."

What happens to a corrupted soul? Well, they become a quest you can pick when starting a run. So when you win a run, all that powering up you did becomes a boss for a future run and so it loops around. Certainly an interesting way to keep players coming back, facing a constant challenge of their own creation.

It's a fully turn-based game with room to room exploration, there's no actual movement involved other than clicking into the next room and dealing with what comes up. So with that in mind, it's basically all about the battles and there's plenty of that.

I like it, overall there's a lot to appreciate with how you can mix and match all the abilities. However, the combat feels sadly a bit lacklustre. The lack of a lot of sound effects and variation in the sound effects lets it down somewhat. The idea that you fight what you used to be is brilliant though, love that. Find it on Steam where it's 15% off until August 20th.

It's also on but only for Windows at the moment.

Article from

Tactics V: "Obsidian Brigade" brings a retro turn-based tactics game to Linux

Wednesday 14th of August 2019 01:57:13 PM

Tags: New Release, Steam, Indie Game, Strategy, RPG, Unity

Retro-style tactical turn-based strategy game Tactics V: "Obsidian Brigade" has recently released with Linux support.

Another new interesting release for you recently, developed by From Nothing Game Studios, Tactics V: "Obsidian Brigade" is inspired by console tactical RPGs from the 1990s like Final Fantasy Tactics.

Watch video on

Feature Highlight:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • Over 50 hand crafted levels
  • Over 80 scripted scenes/battles
  • Over 25 hours gameplay and new game plus
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • More than 50 skills (proficiencies, abilities, power casting unlockable)
  • 140+ powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available

The developer sent a copy to our Steam Curator, so I gave it a good run and it's not bad.

Some fun ideas and the retro style is actually quite good. However, there's a number of issues that should be addressed. For starters, the interface is absolutely massive and takes up most of the screen when you're giving actions to people, to the point that it's really hard to see anything. This requires constant movement of the camera, just so the UI is out of the way. Having to confirm every single action gets really tedious too. Move, confirm, attack, confirm, pick direction, confirm and so on there's just no flow to it.

If the flow of it and the interface is given a bit of an overhaul then it would be a lot nicer to play. Other than that though, it's quite a good turn-based tactics game. If you're longing for the days of Final Fantasy Tactics, then it might be a good choice for you.

You can find it on Steam.

Article from

Dead Cells feature filled Who's the Boss update out now under a new company

Wednesday 14th of August 2019 01:06:01 PM

Tags: Action, Indie Game, Platformer

Some exciting news if you're a big Dead Cells fan like me, as work shall continue on it to expand the game even further under a new dedicated company.

Motion Twin, the original developer is a "workers co-op" and they said this makes growing their team a little difficult. Since they've been prototyping new games, they also wanted to continue working on Dead Cells. So to do exactly that, the company Evil Empire was created. They're all still in the same office, they have the exact same creative control as before but now they have a dedicated team for Dead Cells. Well, that's one way to do it!

As for the recent update to Dead Cells, Update 14: Who's the Boss? was released yesterday and it's a pretty exciting one overall.

Watch video on

Part of their aim with this update, is to help prepare you to face The Hand. So they've introduced a bunch of new monsters, each of them equipped with one of the most deadly or uncharacteristic attacks of their master. On top of that, there's a bunch of new weapons included based on one of the attacks of each boss you encounter, unlocked when you beat that specific boss.

Due to many requests, there's also a new Pan weapon. So now you can slap around monsters with a frying pan because why the hell not? There's also new mutations, a bunch of items and weapons have been rebalanced and a bunch of bugs were smacked around with a pan. Full update notes here.

I only realised today, that if you have an electric weapon it will electrify water. How did I miss that this whole time? Very handy for taking out a few nuisance enemies. The combat in Dead Cells is just so ridiculously satisfying, trying out the Broadsword III+ today it just looks and sounds so powerful:

Absolutely one of my favourite games released for Linux in the last few years. Works great with my Logitech F310 and feels fantastic, sadly I've still been unable to get the Steam Controller to work unless I use the external SC Controller driver/UI.

Want to grab a copy? It's available from Humble Store - GOG - Steam.

Article from

pyLinuxWheel and Oversteer, two open source tools for managing Steering Wheels on Linux

Wednesday 14th of August 2019 12:11:57 PM

Tags: Open Source, Apps

Don't get frustrated by the lack of official support from Logitech for their steering wheels on Linux, reclaim your hardware with these two handy open source tools.

The first, is pyLinuxWheel (GPL). This supports Driving Force Pro, Driving Force GT, G25, G27 and the G29.

A few days ago, pyLinuxWheel had a brand new 0.4 release adding support for alternate modes, a Spanish translation and Driving Force Pro Logitech wheel support.

pyLinuxWheel can be grabbed from the AppImage on the GitLab releases page or

If you don't get along with pyLinuxWheel, there's also Oversteer (GPL). This should work with Driving Force/Formula EX, Driving Force Pro, Driving Force GT, Momo Force, Momo Racing Force, Speed Force Wireless, G25, G27, G29 and the G920.

Also seeing a fresh release recently, Oversteer 0.2.3 added a fix for setting the range not working when emulation mode was also being changed.

Oversteer is available for Arch/Manjaro on the AUR or from GitHub.

Both of these support a number of useful features like setting the range you can rotate the wheel, alternate modes like setting the G29 to look and act like a G27, combining pedals and more. They are quite similar, however Oversteer does have a profile saving and loading feature to get quick access to settings you might want stored for specific games.

I'm certainly finding them handy since I own a G29 which really does make racing games much more interesting. In my own testing, both work really well! I haven't actually had an issue with either of them and I'm a little torn on which one to keep so I have them both. Would be interesting to see them combine their efforts though to progress further, as they're both doing almost the same thing.

Really great to see more like this, hopefully these applications will help more of you enjoy your hardware on Linux enabling you to easily change some settings and get driving.

Article from

SNES-styled RPG made by Janitors, Kingdoms of the Dump has managed to get funded on Kickstarter

Wednesday 14th of August 2019 11:17:14 AM

Tags: Godot Engine, RPG, Crowdfunding, Upcoming, Indie Game

With only a few hours left to go, Kingdoms of the Dump a SNES-styled RPG which is being made in the FOSS game engine Godot Engine by a team which includes some real-life Janitors has reached over the funding goal.

Launched on Kickstarter on July 15th with a goal of $60,000 they've done really well hitting over $73,000!

Watch video on

It really does look and sound excellent, especially how they're doing the movement and exploration. Giving the the freedom to jump on top of ledges and enemies, no random little rocks blocking your path. This should lead to some very interesting level design. Let's hope it doesn't turn out to be…rubbish—I couldn't help myself!

Feature Highlight:

  • A narrative based game with a quick moving story and interesting world 
  • Jumping, climbing and other on-field skills to add to exploration and navigation
  • No random encounters
  • Turn based combat with a tileboard grid encouraging placement and movement 
  • Timed hits! (Press a key during the peak of attack animation for a critical strike)
  • Quickly toggle between main characters to make use of their field moves
  • A large Mode-7 inspired World Map. (Travel by land, sea, and air)
  • SNES-inspired visual aesthetic with detailed environments and expressive sprites.

As a reminder, the actual release is quite some ways off, as they said on their campaign they're planning at least a two year development time. Nice to see a developer not underestimate the time it takes, so there shouldn't be any disappointment with the release date at least.

Find it on Kickstarter.

Article from

The dev of Assault Android Cactus is working on Unpacking, a zen puzzle game

Wednesday 14th of August 2019 10:53:16 AM

Tags: Indie Game, Steam, Upcoming, Puzzle, Casual

Witch Beam, known for the awesome twin-stick shooter Assault Android Cactus is going to bring us something a little calmer with their next game: Unpacking.

Unlike real-life moving, stuffing your life into boxes and then unpacking everything again, Unpacking is supposed to be a little more relaxing. They say it's like "item Tetris" mixed with home decoration "while learning clues about the life you’re unpacking".

Inspired by real-life unpacking, they started prototyping in early 2018 and in May that year it was selected for the Stugan game accelerator program. For those unfamiliar, Stugan is a non-profit for game developers allowing them to spend two months in a cabin dedicated to the game, which allowed the developers to really get down to it. Since then Unpacking went on to go viral on Twitter and they've shown it off at various events with it now in full-time production.

Feature Highlight:

  • Unpack a home -- from a single bedroom to an entire house
  • Meditative gameplay with no timers, meters or score
  • Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
  • Discover a character's story through the items that come with her to each new home (and the items that get left behind)
  • Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck

You can now wishlist and follow it since the Steam page just recently went live. It's confirmed to be coming to Linux, as noted in the system requirements on Steam and their press page clearly notes it too.

Article from

The Dreamcast emulator Flycast has made some amazing progress lately

Wednesday 14th of August 2019 10:29:46 AM

Tags: Emulation, Open Source, Update

In a post on the official Libretro website, the team notes that open source Dreamcast emulation with Flycast (a fork of Reicast) has progress along tremendously.

Thanks to all the work that has gone into it, you will no longer need an external Dreamcast BIOS which is a pretty big milestone for such an emulator and will make it a lot easier to setup and use with the RetroArch front-end.

Flyinghead, the main person working on Flycast plans to merge the regular and Windows CE versions into one version making things even easier to play with. They said that lots of the work done for the Windows CE version will benefit all of the games run through it.

To sum up what Flycast is able to do they mention it can run Sega Naomi games, Windows CE games, no limitations on savestates and internal resolutions, actual modem support, built-in zero configuration online multiplayer support, 32bit and 64bit support for x86 and ARM.

They ended it by noting that "real CD-ROM support" may even come soon, to run "CD-R based backup discs".

You can read the full post here.

Article from

Korean survival horror-adventure The Coma 2: Vicious Sisters announced with Linux support

Wednesday 14th of August 2019 10:08:19 AM

Tags: Indie Game, Steam, Upcoming, Horror, Survival, Adventure

After recently releasing Vambrace: Cold Soul, Devespresso Games are going back to horror with The Coma 2: Vicious Sisters.

The Coma 2: Vicious Sisters is an atmospheric, story-driven game. Immerse yourself in the warped Sehwa district as you encounter an engaging cast of characters, solve puzzles, discover revealing clues, and fight for survival against a relentless psycho.

Only recently announced by the South Korean studio, it seems they will be continuing to support Linux too like with The Coma: Recut (it has a slight delay for Linux originally) and same-day support with Vambrace: Cold Soul. The Coma 2: Vicious Sisters is already confirmed for Linux, so with that in mind check out the first official trailer:

Watch video on

Feature Highlight:

  • Fear Dark Song’s relentless pursuit to kill you, now with an all-new AI.
  • Craft items to prepare for critical life-or-death situations or risk permanent injury.
  • Explore the nightmarish district of Sehwa and discover its dark secrets.
  • Scavenge resources to survive deadly encounters and afflictions.
  • Unlock tools and upgrades to reach previously inaccessible areas.
  • Hide to avoid detection and certain death. Pass challenges to conceal your location.
  • Featuring vibrant, hand-illustrated in-game visuals and comic strips.

There's no current release date set for it, so we will let you know whenever they publish one. Their Steam page is simply saying it will be sometime in "Q4 2019".

You can wishlist and follow it on Steam.

Article from

More in Tux Machines

Debian: Introducing Noir, miniDebConf19 Vaumarcus and New Feature

  • Introducing Noir

    Noir is a drop-in replacement for Black (the uncompromising code formatter), with the default line length set to PEP-8's preferred 79 characters. If you want to use it, just replace black with noir in your requirements.txt and/or and you're good to go. Black is a Python code formatter that reformats your code to make it more PEP-8 compliant. It implements a subset of PEP-8, most notably it deliberately ignores PEP-8's suggestion for a line length of 79 characters and defaults to a length of 88. I find the decision and the reasoning behind that somewhat arbitrary. PEP-8 is a good standard and there's a lot of value in having a style guide that is generally accepted and has a lot of tooling to support it. When people ask to change Black's default line length to 79, the issue is usually closed with a reference to the reasoning in the README. But Black's developers are at least aware of this controversial decision, as Black's only option that allows to configure the (otherwise uncompromising) code formatter, is in fact the line length. Apart from that, Black is a good formatter that's gaining more and more popularity. And, of course, the developers have every right to follow their own taste. However, since Black is licensed under the terms of the MIT license, I tried to see what needs to be done in order to fix the line length issue.

  • miniDebConf19 Vaumarcus – Oct 25-27 2019 – Registration is open

    The Vaumarcus miniDebConf19 is happening! Come see the fantastic view from the shores of Lake Neuchâtel, in Switzerland! We’re going to have two-and-a-half days of presentations and hacking in this marvelous venue and anybody interested in Debian development is welcome.

  • New feature, the build service for installation and cloud images has a new feature. When building an installation images, you can enable automatic reboot or shutdown at the end of the installation in the advanced options. This was implemented due to request by users, that are using the service for their VM instances or computers without any keyboard connected.

FreeBSD's Executive Director Calls For Linux + BSD Devs To Work Together

While called the Open-Source Summit, the event is primarily about Linux as after all it's hosted by the Linux Foundation. But at this week's Open-Source Summit in San Diego, Deb Goodkin as the executive director of the FreeBSD Foundation presented. Deb's talk was of course on FreeBSD but also why FreeBSD and Linux developers should work together. The presentation covered FreeBSD's development workflow and various features of this open-source operating system project for those unfamiliar as well as some of the companies utilizing FreeBSD and their different use-cases. It's a good overview for those not familiar with FreeBSD. Read more

Enlightenment DR 0.23.0 Release

Highlights: New padded screenshot option Meson build now is the build system Music Control now supports rage mpris dbus protocol Add Bluez5 support with totally new and redone module and gadget Add dpms option to turn it off or on Alt-tab window switcher allows moving of windows while alt-tabbing Lots of bug fixes, compile warning fixes etc. Massive improvements to Wayland support Read more Also: Enlightenment 0.23 Released With Massive Wayland Improvements

LG Has Been Working On Reduced Boot Times With Hibernation Optimizations

LG Electronics has been exploring improvements around hibernation/suspend-to-disk to speed-up the Linux boot process for consumer electronics rather than performing cold boots and as part of that is working towards upstream optimizations. While hibernation-based booting is generally quicker than performing cold boots, suspending to disk does yield extra writes to the NAND flash memory on these consumer devices and that is one of the things they are seeking to avoid. So it's been an effort not only to speed-up the hibernation boot process but also reducing the amount of data that needs to be written out to the flash storage. Read more